So, this game.
This
fucking
game.
We were busy with the setup down to literally the last twenty minutes before I sent out role PMs. It went through a lot of changes and, honestly, could have used another full round of testing to get out all the kinks. I gave Vi, Tar and GIF something resembling an impossible challenge in actually making this setup wonderful I want to truly thank them, from the bottom of my heart--it is only through their help that it got to the state it's in.
That said, this setup was whack. Prior to the game starting, I had no preconceptions to how the game would work. I had a vague idea for the CO Power system(which, I think, more than anything else, worked, and I will likely use again in some capacity), I had the affiliation/mass neighborhoods planned, and I had one role interaction(as long as Lash and Olaf were both in the game, I intended from the start for him to be a lyncher on her), but everything else was built spur-of-the-moment. It shows. The town had a lot(a LOT) of power, but the scum equally had very strong ways to circumvent it--permanent ninjas, unroleblockability, SUPER STRONGMEN+vig at a low cost, the lightning rod(which backfired here, but functioned pretty much as another strongman kill), roleblocks, up until shortly before the game started, Hawke's COP was a Paranoid Gun Owner, too.
I want to say a word as to the pick order: I distinctly skewed it towards the non-Days of Ruin COs(I apologize to Konowa and Brian Skies, in particular, that I had to stretch hard to get), because I prefer that source material and wanted to consolidate the DoR characters to one neighborhood. Thanks to Bookitty, too, who said 'put me wherever', which let me fill the YC neighborhood.
Anyways, the biggest problem with the setup was Konowa's role. In an earlier iteration, the star system didn't gain stars passively--it gained them by people targeting each other with night actions(that setup also had every player have a targeted ability)--so it made sense to have at 2-stars. When the system changed, this one 'fell through the cracks' as it were.
I think the game would have changed dramatically with a different scumteam--due to the way the game mechanics worked, it rewarded players who took initiative. SSK, Saki, Desperado are all very passive players so to speak, and ABR, while good at what he does, has tendencies to get distracted at times so to speak. I instinctual knew this game was going to be a town win from the beginning. But, the RNG dictated it and so...
While the CO Power system worked out great and I would love to use it in another context, the neighborhoods are a mess. I -like- closed-group mechanics quite a bit, but, in large numbers, they lose an amount of focus and end up being a detriment. I did some interesting things with them this game--the mason's private talk wasn't closed to them being the best implementation. I think, though, the general number of high-number neighborhoods in recent past has kinda pissed everyone off with the concept and I promise I won't run another one of these for a good while.
As to my moderation, I want to apologize--I have been experiencing some serious mafia burnout lately and it kinda proxied over into how I went about this game. The lack of vote counts, slow response time, and generally does-not-give-a-fuck attitude all came out of that. I am going to take a break from moderating for a while to recharge my creative batteries and give better content to my games, because the behavior I displayed here was disrespectful to my players.
THAT BEING SAID, some of the behavior displayed by players this game was also highly disrespectful. I don't believe in taking a heavy hand to rules, I don't like rules lawyering. Cryptology is a very shady ground as it were, because I want to allow for some measure of conspiracy-making in my games and things like making closed-references to previous games that only certain players would understand should be fine(heavens know I do this in games a lot). However, a few players abused that hospitality this game and tried to do things that, to me, violated the spirit of the game, then publically aired their concerns in-thread. It is only through the better graces of
some
of my review staff that I didn't outright modkill or force replace orcinus after his post, in particular. I understand if people are dissatified with my moderation, but leave it in private(or go rant to someone outside the game!) til after the game has ended--seriously, it's just disrespectful and completely not helpful during the game.
I do not fault ABR for conceding, so that's fine. I'm honestly glad, because the gambit pile up that was about to happen would have been rather tiresome to weed through.