Mini 1859: D&D Curse of Strahd Mafia - Game Over


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Post Post #1150 (ISO) » Fri Dec 16, 2016 6:40 pm

Post by Andrius »

In post 1145, SlySly wrote:
In post 1098, Andrius wrote:That's one Hail Mary for ya.
How do you like me now? I'm smelling cologne. Perfume is so much sweeter.
In post 996, Persivul wrote:
In post 995, SlySly wrote:Andrius replaced in late, I can forgive him for an innocent case of iso-fail.
The way he's been sucking your dick you should be especially wary of him.
In hindsight, Persivul is town for this.

Jason should have spoken up when the truth was brought to light.

VOTE: Winery
You're still town.
Persivul is town.
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Post Post #1151 (ISO) » Fri Dec 16, 2016 6:41 pm

Post by Andrius »

I have to admit though: you were right to send it to me.
I'm not sure what I think of your first line though.

Regardless, I trust you.
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Post Post #1152 (ISO) » Fri Dec 16, 2016 6:43 pm

Post by Andrius »

Vote: Kresk
we have no need for fortune telling and parlor tricks.
We will prevail with strength of arm and faith on our purpose.
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Post Post #1153 (ISO) » Fri Dec 16, 2016 6:44 pm

Post by Andrius »

Also, Sly.
Care to explain the cologne comment?
Who's getting under your skin?

And yeah there's no perfume here.
Just a bunch of sweaty dudes out hunting vampires.
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Post Post #1154 (ISO) » Fri Dec 16, 2016 6:50 pm

Post by Andrius »

In post 1074, Andrius wrote:TOWN
Pine
drealmerz
Shaziro
culted
SlySly
shadow

Dunn
Kuroi

SCUM
Jason
Persivul
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Creature
Creature dead.
Jason dead.
Persivul moves up two blocks. Did some reading, confident in a townread on him.


Reads need work
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Post Post #1155 (ISO) » Fri Dec 16, 2016 6:53 pm

Post by Dunnstral »

Your creature read was technically on point
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Post Post #1156 (ISO) » Fri Dec 16, 2016 7:03 pm

Post by Andrius »

I mean, sort of.
Not really.
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Post Post #1157 (ISO) » Fri Dec 16, 2016 11:43 pm

Post by Shaziro »

Okay! The game info on our current options:

Winery: There are rather neat friendos here, Wereravens. In game, they offer to convert any who are deemed worthy to Wereravens, making them chaotic good aligned and giving them flight and some other neat abilities. They also, however, have a problem. Their winery is overrun by some crazy, murderous druids who have summoned a metric shitload of blights. Like, an unfair amount of Blights. An obscene amount. We only survived in my game because the bard got very lucky with some fireballs. The lead crazy-ass druid is using a Gulthias Staff, a branch from a Gulthias Tree. Gulthias trees are the source of blights, and are created by the blood of a vampire being spilled upon a tree's seed. So basically...vampire-loving lunatic druids, or neato birbfriends.

Kresk: This is the town that has the Abbot, secretly a celestial being (a deva, I think?) who has been brought here and is trying to appease Strahd in order to save the people of the land. He is also twisted by the world, however, and easy to anger. He expects regular shipments of wine, and has gotten quite angry that the winery has not sent them. You know. Because of the Blight problem. He also was meant to be taking care of the mentally and physically disabled. He got pissed at them for...something, it doesn't really explain what, and turned them all into horrific mongrelfolk. Think the guy from The Fly, but with other animals thrown into the mix too. He is also working on appeasing Strahd's endless search for his would-be bride by creating a gross flesh abomination woman to be his wife. He's kinda fucked up. But he does have a quest to go get said bride a wedding dress. Now, the town itself has this badass healing pool. It's a giant pool of water that was made into holy water, but like...turbocharged, by a Saint. Might have been Markovia, I can't recall. If you bring Tatyana to it, her true love and Strahd's brother appears in it and if you let her dive in, she is released from Ravenloft, denying Strahd forever. The pool also heals you all to hell and acts as a Greater Restoration to remove debuffs, and has a statue nearby which, if you dig under it, has the Tome of Strahd, a book full of information on Strahd's history and goals. This is where I would reccomend we go.

Vistani: This is a double-edged sword. On the one hand, it could be Madame Eva, who tells the players where they need to go in order to find the artifacts to fight Strahd, and can also give them fortune readings to advise them on their course. On the other hand, it could be...pretty much any other Vistani. In which case they work for Strahd as spies and we either get shanked, or Strahd gets information on us. Given that we've managed to find an item without her, I doubt Madame Eva is required, and the risk is too high that this is a trap in my mind.

VOTE: Kresk I think this has the highest odds for being A Good Thing, and the Good Thing is one of several things. Just, nobody be anything other than polite and reverent to the Abbot, please.
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Post Post #1158 (ISO) » Sat Dec 17, 2016 12:11 am

Post by Persivul »

VOTE: Kresk
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Post Post #1159 (ISO) » Sat Dec 17, 2016 1:38 am

Post by drealmerz7 »

I think we should try and face some dangerous encounters.

More of us = more chances to survive encounters. If we'd gone on one yesterday, jason might have been key. Instead we traded him for some artifact, and it will be the same today if we ML again, which I fear doing because I only have a strong SR on culted now. I care about destroying evil and finding Strahd, and doing that requires as many of us as possible.

13 with a potential trader.

My interpretation of the NK is that Strahd did not perform the kill, but sent a minion. If he'd gone himself, we'd have had no NK and probably 4 instead of 3 Evil among us. We couldn't have asked for a better result as a NK, imo.

bulbazoor is now my 2nd SR (far away from culted though) - I am not comfortable listening to him today

VOTE: Vistani Camp
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Post Post #1160 (ISO) » Sat Dec 17, 2016 4:20 am

Post by Persivul »

You are so scum. Trying to get people killed in a quest (higher percentage of townies, more likely we'll be killed). Bulbazoor isn't even in the game. Bad NK spec. We should have stayed on this yesterday.
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Post Post #1161 (ISO) » Sat Dec 17, 2016 4:22 am

Post by Shaziro »

LOL, when you get caught faking a read because you make it on somebody not even in the game...
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Post Post #1162 (ISO) » Sat Dec 17, 2016 4:54 am

Post by drealmerz7 »

wow, the Z and the morning hours fucked my brain

shaziro, not bulbaz

I'm not so scum, I am town, relax

I'm not trying to get ppl killed, I'm trying to do right for the team

look at my argument

yesterday we lost town gained an item

whoopie

I think we are safe to go on a quest with this group and want to try it
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Post Post #1163 (ISO) » Sat Dec 17, 2016 5:08 am

Post by Shaziro »

We didn't lose town to the quest, we lost town to the nightkill and the lynch just like in any game of mafia. You're arguing that we should do something with a higher chance of getting one of us killed, assumedly in the hopes that it will hit scum? That isn't the likelihood, there are more town that scum. Your argument is garbage, based in bullshit like "We traded Jason for an item" despite him being the -normal day lynch- rather than some consequence of the quest, and then at the end you claim to be scumreading some guy who isn't even in this game because I have a z in my name? Even if I assume you -did- somehow manage to screw up a name that damn bad, your previous points had absolutely nothing to do with me.
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Post Post #1164 (ISO) » Sat Dec 17, 2016 5:28 am

Post by drealmerz7 »

no that's not it at all and I'm sorry for the fuckup with your name, seriously, my brain is weird, and it is an honest mistake from being awake early, lots of stress, and the Zs - that is it, seriously

anyway, no, I want to go on a quest and confront baddies because I think that is the avenue we should be pursuing rather than item-gathering. It's the adventurer spirit in me, the RP in me, the thoughtprocess I think about from a mod PoV, it's a bunch of things.

I was not happy with the result of D1.

I think if we'd gone on an adventure isntead of collected an item, I THINK THE MECHANICAL RESULT, will be in our benefit MUCH MORE than the mechanical result of receiving an item

like disabling scum powers and shit, I don't know

I don't give a fuck about getting items in a seemingly rolemadness game and potential scum getting them and becming more powerful. I'll take my odds as they are.
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Post Post #1165 (ISO) » Sat Dec 17, 2016 6:05 am

Post by Shaziro »

What do you think is the mechanical result of us fighting, if not a risk of death for the chance of an item? Scum getting roleblocked?
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Post Post #1166 (ISO) » Sat Dec 17, 2016 6:09 am

Post by drealmerz7 »

us defeating some underling that supplies power to the servants of strahd (whatever players are badguys) could like, disable their powers

disable strongman or ninja or whatever else

it's mechanically a way for the moderator to not just allow the swing to go in favor of scum - does that make sense?
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Post Post #1167 (ISO) » Sat Dec 17, 2016 6:10 am

Post by drealmerz7 »

you have to think of odds/likelihoods/what scenarios might result in what results and how to keep that balanced
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Post Post #1168 (ISO) » Sat Dec 17, 2016 6:13 am

Post by kuror0 »

In post 1146, Dunnstral wrote:I don't understand creatures role, was he shot by a vig as well?
The kill was submitted by a goon and not Strahd himself. So he died and wasn't turned. At least that's what I get from the role pm.

VOTE: kresk

With the info given in the thread this place looks like the best option. Fighting allies of strahd and possibly losing 1 more player for unknown benefits is not a good idea so vistani camp is not really an option to me.



I confirm kuroi is not a scum. I can't confirm he is town but I confirm 100% sure he is not scum.
Too lazy to be scum.
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Post Post #1169 (ISO) » Sat Dec 17, 2016 6:20 am

Post by drealmerz7 »

why would you claim that now?
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Post Post #1170 (ISO) » Sat Dec 17, 2016 6:22 am

Post by drealmerz7 »

fear not the adventures! we must face them with courage

we will prevail!
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Post Post #1171 (ISO) » Sat Dec 17, 2016 6:33 am

Post by kuror0 »

In post 1169, drealmerz7 wrote:why would you claim that now?
kuroi for me is a wildcard. So I wanted to know asap what was his alignment. Also due to his playstyle he was bound to be a lynch option and I want us to focus on lynching scum.
Too lazy to be scum.
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Post Post #1172 (ISO) » Sat Dec 17, 2016 6:45 am

Post by drealmerz7 »

that doesn't really tell me why you decided to divulge that information at that point

we weren't focused on kuroi, he wasn't about to be lynched, to me it doesn't make sense to tell us that unless you fear his death - it outs you unnecessarily to whatever capacity...
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Post Post #1173 (ISO) » Sat Dec 17, 2016 7:08 am

Post by kuror0 »

Mmmm didn't feel the need to hold it till he was in danger. I just wanted to say it now so on the lynch phase we don't waste time on him that's all.
Too lazy to be scum.
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Post Post #1174 (ISO) » Sat Dec 17, 2016 8:05 am

Post by Pine »

Maybe if I say it bold people will read it.

I have the ability to heal people in day phase too.


The Vistani camp isn't a big threat to our numbers. Let's take the risk to get loot.
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