The following post is from EC:
I'm going to try to make this succinct so that it's easier for Dann to paraphrase. The open is over, meaning this game now gets half of my attention. So feel free to ask me questions.
1.
Overall, I think the first dataset is more useful. I have reasons for eliminating all the teams I did, and I'm confident in those reasons. This type of solving is something I've been trying out and it's done *independently* of my reads. I look for interactions that are never S/S one or two way. This punishes lower activity people, but this strat usually compliments killing lurkers anyway.
2.
The second dataset removes several teams I've marked as unlikely, but aren't completely ruled out. They should still be considered in the total, but I think it's mentioning they're considered lower priority teams. If you have any questions about why I ruled out any one team, go ahead and ask. I have specific posts and/or notes marked.
3.
I would have rathered Dann did not post any of what he did from me on the last page, but I didn't indicate that so oh well. It just means this solving must be cut short and I can't wait until tomorrow like I wanted. Scum know what we're looking for now, and we probably die tonight if we miss.
4.
Now for the fun stuff! This is WF; we don't need both scum. Thus, it is possible to cover all teams in 3 lynches assuming you can take Dann as town. At least, we can get very close. Imagine Hop is the lynch and flips town (the former I think is likely, the latter unlikely). That leaves 14 teams, excluding whoever the NK is if its not Dann.
After, say we lynch Gobble or Cheeky. Gobble has 6 teams, as does Cheeky. Let's say Gobble based on my current reads. If he flips town, there are then 8 remaining teams. This excludes someone else getting night killed. In the worst case scenario Ceph gets NKed, who at this point only has FF and Cheeky as viable partners and they're both unlikely pairings.
FF's only partner is Dong after all this. That is close to a perfect solve! Congratz! Unless you think BB/Auro, Cheeky/BB, or Cheeky/Auro are exactly the team, we can just lynch Dong as this point and win. This is even closer to a perfect solve if the NK is someone else or if I can find more teams to remove. But it got posted early so oops.
5.
Now for reads! Reads are kept completely separate from this. However, they are used in tandem. More forum mafia players don't acknowledge their reads are typically not above random by much if at all, often even below. This system is a good check to balance out these reads. If you're looking in likely worlds, the most likely scum is clearly painted out. If you disagree or have questions about any eliminations I've done, or if you want to suggest one, please ask or input. Please note that I read for theater and would not remove a lot of the things some of you probably would. Call me over paranoid if you must.
6.
Okay NOW it's time for reads. Based on mine and Dann's reads, I think Ceph, BB, Auro, and Cheeky are all pretty solidly town. This is why in that f5 I would kill Dong despite Auro technically having more team possibilities. I can easily be wrong on a town read, but this is WF. I don't need to correctly scum read both scum. Me being aggressively wrong on two strong town reads is very rare. In a game where I'm invested, it is non existant. My most confident reads so far have been Dunn and Kitty town, and NSG scum. Espeonage was a hiccup but not enough of one to tell me I'm somehow wrong on both scum. Overall, I'm not intensely worried about this game.
7.
ank is spicy.
8.
OKAY NOW THE BEST PART OF ALL: IGNORING FULL SOLVING, HOW DOES THIS COALESCE WITH MY OWN READS?
This is the section that adjusts with reads as we move on with the game.
Cephrir --- Independently very town. I got this feeling consistently on rereading. His only potential partners are Hop, Gobble, Cheeky (unlikely), FF (unlikely). If there was a Hop town flip, there's really no reason I'd ever reconsider, because Gobble fits in way more worlds, and Cheeky and FF are not only both independently townie but also unlikely partners.
BBmolla --- Independently probably just town. If there's a Hop town flip, his partners are Auro, Cheeky, and an unlikely Turkey. This again indicates town. I town read most of his potential pariings and him being scum requires me being wrong on two strong town reads.
FF --- His team possibilities with Hop, Dong, and Gobble is not a great look. However, still sticking to a town lean individually. Unlikely Ceph pairing is a thing too.
Auro --- Again, pairings aren't great, as with FF. Townie independently. Duck has a confident town read here. Still a town lean.
Cheeky --- Lots of pairings. Some pinging posts. Overall, more town than not. I think Pops can spew this slot's alignment. More importantly, I can find this slot's alignment in a LyLo situation if that nightmare ever comes to fruition.
Of the 3 people I'm still considering killing today (Hop, Dong, Gobble), Hop has not had meaningful enough interactions in my opinion to kill of pairings much.
Gobble had a TMI-level reads post Day 1 (Dann quoted this earlier) if my reads are right, lol. Not sure if town!him is capable of having reads that good? No offense. I don't actually know him that well so I don't mean this to be offensive. Scum-lean. Could die.
Hop is the best lynch overall in terms of solving. Fits with the most people, has scum equity, etc. The one down side to this lynch is that if he's town he's more likely to be able to solve well than Dong, and I value his opinion more (again no offense to Dong). So, this is a tough decision.
Dong is scummy, but has overall less potential partners. Fits my lynch scummy lurkers early policy. Could die.
This whole thing would have been better if we had an extra day for uninfluenced data and a NK. Might have even gotten a perfect solve. But oh well. Like I said, not too too worried about this game.