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Post #7295 (isolation #0) » Tue Sep 24, 2019 12:52 pm
Postby Mizzytastic »
Eas
ily
Conv
erted
Tow
nie
You begin the game as a named vanilla townie.
Whenever you are targeted by an action by somebody with a different win condition to your own, that action is blocked (even actions that usually cannot be blocked like a strongman kill). You gain that players win condition, and both you and that player will be informed of your new win condition.
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Post #7296 (isolation #1) » Tue Sep 24, 2019 1:07 pm
Postby Mizzytastic »
French Vanilla Townie
Once per game you my choose a player at night. If they have at least one night action you'll gain a 1-shot use of a random night action that player has. You do not know what the action is.
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Post #7321 (isolation #3) » Thu Sep 26, 2019 2:21 pm
Postby Mizzytastic »
Actually Legally a Child
At the beginning of the game the Mod will tell the players you are a
Named Innocent Child
aligned with the
Town
.
You are not elligible to vote, and do not count for the number of players necessary to achieve a lynch.
Twice per game you may PM the mod to tell them that "
XXXX
is my Parent." You share a private thread with your Parents (day or night chat as determined by mod rules). If you would die and you have at least one living parent, then one of your parents at random dies instead.
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Post #7345 (isolation #5) » Thu Oct 10, 2019 12:15 am
Postby Mizzytastic »
Town Insomniac
Each night you are informed of the first and last player (in real time) to submit a night action to the moderator. If any of those actions targeted you they fail. Factional actions count as having been submitted by the player who carries them out at the time the faction submits it.
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Post #7407 (isolation #7) » Mon Oct 21, 2019 11:31 am
Postby Mizzytastic »
Town Tarot Reader
At the beginning of the game the mod draws a random number of role cards from this thread and assigns them a unique tarot card from the major arcana as an identifier.
Each night you must visit a player you haven't visited before and give them a fortune. They will get a new role card drawn from your deck. You learn the tarot card but not the role card they drew. Once a card has been drawn that player has it, it is not shuffled back into the deck. They retain their alignment.
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Post #7431 (isolation #9) » Fri Oct 25, 2019 7:24 am
Postby Mizzytastic »
Alien Brain Extractor
Whenever a non-Alien player dies you will recieve the same information about their night actions that they had, including any factional actions.
Once per night you may use a night action you have recieved information about. If you use a factional action then you investigate as being a member of that faction for that night. You may not use the same night action more than once or different actions from a player you have already used. (e.g you won't get multiple uses of a factional action for killing multiple members of that faction, but you would get multiple doctor uses if two different doctors died)
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Post #7432 (isolation #10) » Fri Oct 25, 2019 7:29 am
Postby Mizzytastic »
Town Truthseeker
Each night you may submit a sample of text from the game thread that could be confirmed factually true or false by the mod. The mod will confirm if it is true or false or inform you if it contains information they cannot cast judgement on. The text can be from any post in the thread said by anyone.
Mod - try to be lenient if the player sends you something that is mostly factual with a bit of fluff, but if you are be clear on what part you are giving a factual judgement. Don't lie
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Post #7445 (isolation #14) » Sat Oct 26, 2019 4:58 am
Postby Mizzytastic »
Vanilla Townie
You investigate as a vanilla townie who performed no actions. Your actual role and alignment are a random card from this thread that you know. When you die your actual role is not revealed but your alignment is.
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Post #7490 (isolation #15) » Tue Oct 29, 2019 4:41 pm
Postby Mizzytastic »
Friendly Neighbourhood Serial Killer
Each night you must kill a player. You win with the town. You investigate as town unless being a Serial Killer would provide a different result.
You have a 1-shot bulletproof, 1-shot ninja and 1-shot strongman. These get used automatically when you would be killed/be detected by something a ninja avoids/be blocked by something a strongman breaks through and you don't know if they have been used.
You are treated as a 3rd party Serial Killer for determing whether an endgame has occured.
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Post #7493 (isolation #16) » Wed Oct 30, 2019 4:47 am
Postby Mizzytastic »
Hacker
You are a traitor. You know the identity of the Mafia and win with them. They do not know your identity but they know there is a traitor.
You are an inventor. Each night you may choose a player to give an invention to. You can give each invention only once. Your target recieves the invention at the end of the night.
Inventions:
- Invuln : You have a 1-shot bulletproof. The next time you would die due to an action you survive.
- Noclip : You have a 1-shot ninja. You may use this when you perform a night action to not be detected by trackers and similar investigative roles.
- Godmode : You have a 1-shot strongman. You may use this when you perform a kill action to not be blocked by protective roles.
- Invis : You have a 1-shot Godfather. The next time you would be investigated by an alignment based investigation, you investigate as town.
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Post #8937 (isolation #18) » Thu Sep 10, 2020 4:21 am
Postby Mizzytastic »
Town Cre
epy Stalker
Each night you may visit a player. You must visit the same player as previously each night if they are still alive. Your night ability changes depending on how many times you have visited that player.
First visit: Leave a bunch of flowers (~ Fruit Vendor)
Second visit: See who else has visited that player that night, or what was done to that player that night, your choice (Watcher or Voyeur)
Third visit: Jailkeep that player
Fourth+ visit: Kill that player
You win with the town, and investigate as town aligned serial killer. If town loses but you and the person you most recently visited at night are both still alive at endgame, you win and they lose, irrespective of other results.
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Post #8938 (isolation #19) » Thu Sep 10, 2020 4:25 am
Postby Mizzytastic »
Town Forensic Specialist
You have a number of votes equal to the number of players who died last night. At night you may forgoe your votes the next day to investigate a dead body and discover who killed them.
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Post #8939 (isolation #20) » Thu Sep 10, 2020 4:28 am
Postby Mizzytastic »
Town Card Dealer
You have a standard 52 card deck of playing cards. At night you may visit any number of players and give each a specific playing card, removing that card from your deck permanently. Playing cards are discovered on death.
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Post #8940 (isolation #21) » Thu Sep 10, 2020 4:31 am
Postby Mizzytastic »
Mafia Card Dealer
You have a standard 52 card deck of playing cards. At night you may visit any number of players and give each a specific playing card, removing that card from your deck permanently. Playing cards are discovered on death.
You may choose to have your kill flavour be "sliced to death with sharpened playing cards"
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Post #8941 (isolation #22) » Thu Sep 10, 2020 4:35 am
Postby Mizzytastic »
The Joker
You have a standard 52 card deck of playing cards and a limitless supply of Joker cards. At night you may visit any number of players and give each a specific playing card or a Joker card, removing that card from your deck permanently. Playing cards are discovered on death.
At the beginning of the game, and starting each day and night after you have a 50/50 chance of being a Jester or a Bulletproof Multitasking Serial Killer. You investigate and win as whichever you currently have.
Your kill flavour is whatever you want
Mod note: in addition to whatever kill flavour they ask for, their victims "died laughing."
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Post #8942 (isolation #23) » Thu Sep 10, 2020 5:17 am
Postby Mizzytastic »
Town Busybody
Each night every other player will recieve a message telling them the random result of a Follower, Tracker, Watcher, Voyeur or Motion Detector on a random player.
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Post #8943 (isolation #24) » Thu Sep 10, 2020 5:17 am
Postby Mizzytastic »
Town Busybody
Each night every other player will recieve a message telling them the random result of a Follower, Tracker, Watcher, Voyeur or Motion Detector on a random player.
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Post #8944 (isolation #25) » Thu Sep 10, 2020 5:18 am
Postby Mizzytastic »
Town Busybody
Each night every other player will recieve a message telling them the random result of a Follower, Tracker, Watcher, Voyeur or Motion Detector on a random player.
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Post #8945 (isolation #26) » Thu Sep 10, 2020 5:18 am
Postby Mizzytastic »
Town Busybody
Each night every other player will recieve a message telling them the random result of a Follower, Tracker, Watcher, Voyeur or Motion Detector on a random player.
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Post #8946 (isolation #27) » Thu Sep 10, 2020 5:20 am
Postby Mizzytastic »
Lone Wolf
At the start of the game, and the start of each night, chose one of Survivor, Jester or Bulletproof Serial Killer. You may not choose the same two times in a row. You investigate and win as your current choice.
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Post #8956 (isolation #28) » Fri Sep 11, 2020 11:50 am
Postby Mizzytastic »
Menacing Aura
Draw another card for alignment.
You do not participate in votes normally but count for required vote counts. You may VOTE: $ANOTHER_PLAYER to make their vote count for one additional vote.
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Post #8961 (isolation #29) » Sat Sep 12, 2020 12:29 am
Postby Mizzytastic »
Very Townie Townie
Each night a random player who visits you (preferring Town aligned players who would not get an alignment based investigative result) will be informed that you are aligned with the town.
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Post #8980 (isolation #30) » Sun Sep 13, 2020 12:25 am
Postby Mizzytastic »
Good Dog
You investigate as a werewolf, but you win with town.
Once each night you may visit a player. A player you visit is informed you are aligned with the town, and if they would die this night, you are killed instead.
After you die, the person who killed you (or placed the last elim vote on you), requires one less vote to eliminate.
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Post #8983 (isolation #32) » Sun Sep 13, 2020 4:02 am
Postby Mizzytastic »
Shotgun (Alignment)
When you vote a player, you are also counted as voting both adjacent players in player order, if those players are still alive. You can achieve multiple eliminations simultaneously this way.
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Post #8996 (isolation #34) » Sun Sep 13, 2020 7:59 am
Postby Mizzytastic »
Mod theyPick
The mod will chose any one card they like from the thread. For being a good sport and letting the mod have fun, whatever you pick will have a 1-shot bulletproof and 1-shot lynchproof in addition to the contents of the card.
Mod notes: pick a card you like, a card you don't like, something for balance or just pick randomly anyway - whatever is easiest/most fun for you
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Post #9000 (isolation #35) » Sun Sep 13, 2020 8:12 am
Postby Mizzytastic »
Mafia Mass Neighbouriser
Before the start of the game you will send the mod a list of neighbourhoods and the players in them (max size of neighbourhood determined by the mod). All players must be in exactly one neighbourhood in your list. Day or night talk as determined by mods rules.
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Post #9006 (isolation #38) » Sun Sep 13, 2020 10:27 am
Postby Mizzytastic »
Bastard Cop
You win with the mafia. You do not know their identity but they know yours.
Each night you may investigate whether or not a player is aligned with the Mafia. You are accurate for anti-town players, but on town you will get a random result.
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Post #9007 (isolation #39) » Sun Sep 13, 2020 10:28 am
Postby Mizzytastic »
Bastard Cop
You are a named Miller Cop. You win with the town. Each night you may investigate if someone is a member of the Mafia. You investigate as though you were a member of the Mafia.
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Post #9008 (isolation #40) » Sun Sep 13, 2020 10:33 am
Postby Mizzytastic »
(Alignment) 110%
Each night you may visit a player and encourage them to give 110% percent. They will recieve a message of encouragement, know you visited and have 10% chance any actions they take that night cannot be prevented.
Mod: the more obnoxious buzzwords and/or memes in the message of encouragement, the better
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Post #9012 (isolation #41) » Sun Sep 13, 2020 1:02 pm
Postby Mizzytastic »
Factionising Mason
You are part of a masonry. If there are no other masons or no one in the masonry has a night action, a random town aligned player with a night action joins the masonry.
Each night one member of the masonry can perform a factional night action. Unless stated elsewhere masons are not multitasking. An eligible factional night action is any individual night action available to a member of the masonry, living or otherwise, that they are not already performing as an individual action tonight.
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Post #9162 (isolation #44) » Wed Sep 23, 2020 5:35 am
Postby Mizzytastic »
Alien In-
Jester
If their are no other aliens you win if you meet the alien win condition or are dead. If there are other aliens you win if the aliens meet their win condition and you are dead.
Whenever a player dies through any means you gain access to their rolecard (recieving the same information they did at the start of the game, with any names and private threads redacted). Once per day and once per night you may use any timing appropriate ability , or gain a one-shot use of any passive ability on a card you have gained access to. At the end of that day or night the main thread will be informed that the corpse of X disappeared without a trace and you may no longer use that card.
Last edited by Mizzytastic on Wed Sep 23, 2020 5:37 am, edited 1 time in total.
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Post #9163 (isolation #45) » Wed Sep 23, 2020 5:36 am
Postby Mizzytastic »
Alien Ingester
Whenever a player dies through any means you gain access to their rolecard (recieving the same information they did at the start of the game, with any names and private threads redacted). Once per day and once per night you may use any timing appropriate ability, or gain a one-shot use of any passive ability on a card you have gained access to. At the end of that day or night the main thread will be informed that the corpse of X disappeared without a trace and you may no longer use that card.
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Post #9165 (isolation #47) » Wed Sep 23, 2020 5:44 am
Postby Mizzytastic »
Crew
mate
At the beginning of the game you will be given a list of players equal to half the players in the game, excluding you. Each night you must visit one of those players that you have not visited before. They will be informed you visited them. You will continue to do this on death, but investigations will no longer detect your visits and they will not be informed of your visists after death.
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Post #9166 (isolation #48) » Wed Sep 23, 2020 5:49 am
Postby Mizzytastic »
Imposter
While you are alive your faction has two factional kills each night. However factional kills will target a random person out of the target and anyone who visited the target.
You have two one shot abilities you can use at night. You may use either or both in addition to a factional kill.
Sabotage
: Roleblock a player and any actions targetting that player
Vent
: You actions cannot be tracted and you are not affected by night actions.
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Post #9182 (isolation #50) » Thu Sep 24, 2020 1:53 am
Postby Mizzytastic »
Alignment Serial-proof Bullet-killer
Each night you may visit a player. If a gunsmith would find that player to have e a gun, you block any actions they take that they have attempted at least once before.
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Post #9194 (isolation #51) » Thu Sep 24, 2020 2:17 pm
Postby Mizzytastic »
Love-hater
You are in a love-hate relationship with another player. You and that player have an
Eliminator
(your target dies by vote, with you voting them) win con on each other. If either of you would die and it would not trigger the others win con you die as well. You share a private thread with that player. You win with town if you succeed at your elimination.
Other player is random or chosen for set up balance as mod sees fit.
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Post #9211 (isolation #52) » Sun Sep 27, 2020 2:15 pm
Postby Mizzytastic »
Town Elevator Rider
Each night you will choose one of the following actions. You must choose a different action from the previous two nights where possible:
Up:
Actions other than kills targeting you tonight will fail. Instead of a normal failure result players will be informed "they just missed the elevator as it left"
Idle:
Anyone who attempts to kill you tonight dies instead. This may not be prevented
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Post #9213 (isolation #54) » Sun Sep 27, 2020 2:20 pm
Postby Mizzytastic »
Miller Mason
You are a named vanilla townie. You must claim that you are a normal Miller Mason with the mechanical implications of that role. You cannot retract your claim unless you are at E-1. Failure to comply will result in a modkill.
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Post #9216 (isolation #56) » Sun Sep 27, 2020 2:26 pm
Postby Mizzytastic »
Post-numbered XXXX
You will draw another card which determines your role and alignment. At the start of each day the mod will post one previously unrevealed digit from the post number of your role card. The order in which the numbers are revealed is random. If multiple role-cards (excluding this one) were required to determine your role/alignment, then all digits from one of the cards will have been posted before moving onto a new role card, and the transition between role cards will not be marked.
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Post #9225 (isolation #57) » Mon Sep 28, 2020 1:34 pm
Postby Mizzytastic »
Town Lazy Votecounter
While you are alive votes at deadline are resolved by plurality, with ties being no elim. A majority vote before deadline is still successful. The main game thread is made aware of these changes but not the source.
You start off with a random player whose votes you are too lazy to count. That player's vote do not count while you are alive but the player still counts for determining what is a majority. At any point you may pm the mod to change which player whose votes you are too lazy to count.
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Post #9231 (isolation #58) » Thu Oct 01, 2020 12:33 pm
Postby Mizzytastic »
Mafia Sympathiser
You do not know the identity of the mafia but they know yours. You may not perform the factional kill but you win with the mafia. You count for endgame if there is at least one other mafiosi alive.
Each night you may visit a player to learn if they are a member of the mafia. This succeeds even if they would normally investigate as some other alignment.
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Post #9232 (isolation #59) » Thu Oct 01, 2020 12:34 pm
Postby Mizzytastic »
Werewolf wannabe
You do not know the identity of the werewolves but they know yours. You may not perform the factional kill but you win with the werewolves. You count for endgame if there is at least one other werewolf alive.
Each night you may visit a player to learn if they are a member of the werewolves. This succeeds even if they would normally investigate as some other alignment.
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Post #9233 (isolation #60) » Thu Oct 01, 2020 12:35 pm
Postby Mizzytastic »
Alien Abductee
You do not know the identity of the aliens but they know yours. You may not perform the factional kill but you win with the aliens. You count for endgame if there is at least one other alien alive.
Each night you may visit a player to learn if they are a member of the aliens. This succeeds even if they would normally investigate as some other alignment.