In post 140, demona wrote:
mmm hard for me to not feel like there might me an angle here after i expressed my thoughts regarding keep:
In post 76, Coral wrote:I probably prefer Keep, if it matters. Purely from a playstyle perspective, I think it's ideal to have patience and cooperation there, since scum NEED a town to vote first and vote wrong. I have more faith in those abilities of mine than in pure read abilities, at least.
like i don’t really think we need patience and cooperation to win the keep we just need one town to believe in the other and it doesn’t need to be two way street or anything
and if in the keep and there is absolutely no way to be the town that is believed in like if the other players in the keep refuse to ever vote for you then you simply ask them to each self vote and then it becomes the gate at least from my perspective
On paper the keep is the easiest for town, but in practice there can be a delicate balance and a lot of back and forth. The on paper strategy is for there to be a consensus that the scummiest player votes first, and then if they refuse to vote, they are outed as scum. But it isn't always that easy.
For example, consider the scenario where town A has a correct townread, but town B townreads scum (C). Town A will want to encourage C to vote first. C can indicate that they want to vote A. If B panics and thinks that vote will lose the minigame, they may pre-empt the vote and vote for C themselves, thinking that is the only way to win the game.
In general it is quite easy if the two town find each other, and can run on a knife's edge if they don't. It can be a very exciting and tense minigame with a lot of potential for mindgames. I think that patience and cooperation are valuable for it.
I'm also aware that it's likely to be a favorite choice for a lot of people, and not everyone who wants to go there will be able to.