![Laughing :lol:](./images/smilies/icon_lol2.gif)
Also hello to Pink Ball, Ame and Pine with whom i have shared very little time but at least i know their names, and nice to meet everyone else!
Now, on to more serious issues:
- Day neighborizer might be useful or dangerous, i have both used hoods proficiently when my hoods were full town and i have been deeply pocketed when i was town in a hood with scum. I wound't immediately rule this out as a choice but very likely not the best option compared to the other two.
- Train Cop sounds nice because at least one mafia member will be forced not to train on each night to perform the kill, but… a Train Cop would receive a "not trained" result on a player who chose the Train Cop check as an action, correct? Also, town PRs may not train depending on ability, which would make this cop the greatest source of false innos ever, probably.
- Disable Strongman sounds like the only good perk without drawbacks, it's passive and always active and we do not know the amount of protectives we might have on the following days. Everyone can upgrade and we don't know what we upgrade into.
VOTE: Disable Strongman
I think the choice is a no brainer, but i will read posts supporting the Train Cop since i saw many while i was skimming the introductions here and i may have overlooked something.
-Farkran
pedit: yeah, quests are the other hot topic, i'll get to that very soon but my first impression is that i disagree with NK15 latest post