2: Worth however many Create your Own spaces are still left on the board x100. If all are gone, choose a "Create your own space" action to carry out
3:
4: If you're in the 4 highest scores, you get -100. If you're in the 4 lowest scores, you get +100. If you're in between them you get 0.
5: Create your own space
6: Create your own space
7: Create your own space
8: Create your own space
9: Create your own space
10: Take 10 Steps closer to zero. If you reach zero while doing so go to 100.
11:
12: MERGE
13: -400
14: +25
15: 0
16: -5
17: +90
18:
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
29: -175
30: +10
31: 0
32:
33:
34: +300
35:
36: MERGE
37:
38: +500
39: -500
40: ROLL AGAIN (x1/2)
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
51: +185
52: +300
53: +125
54: EVERYONE -400
55:
56: +5
57: +75
58:
59: +335
60: STEAL 250
61:
62: -55
63: -300
64: -75
65: -30
66:
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
74: +100
75: +100
76: -200
77:
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
101:
102: Roll a 1d7. If you roll a 7, gain
103: You personally ignore the next effect that negatively affects everyone (shown using
104: Rigged Die - Roll a 1d6. Rolling a 1 results in -150, rolling a 2 results in -300, rolling a 3 results in -150, rolling a 4 results in EVERYONE -100, rolling a 5 results in
105: +5 if your score is odd. Halve it if it's even. Additionally, take the halved amount away from the jackpot.
106: Roll again. -300 if the result of this roll is a +# space, +300 if not.
107: You get a ♦ by your name. For the remainder of the game you gain +7 every time you roll (this is in addition to whatever your roll is). Lose this once you RESET