In post 1094, MagnaofIllusion wrote:Pine you will always be my friend but you have to know by now I have a huge aversion to using lazy as an excuse … for example if you want to point to posts that actually look like game-solving from Axel
1061 and
1062 do fit the bill.
In post 1059, Pine wrote:Odd-night even-night makes it make sense. A straight cop or gunsmith would be mutually exclusive, but splitting the robust investigator into two, with some red herrings, makes it sensible.
So Pine I want you to talk through the implications of what you are saying here.
What roles would be Red Herrings for each role?
What roles would be False Clears for each role?
After you consider those read
956 in light of the answers to the above questions and tell me what conclusions you might draw. Thanks!
Right, this.
==Other posts may have looked more gamesolvey, but that one caught my eye. Quite literally as simple as that. It made me take a step back and reevaluate.
=="Red herrings thrown in" doesn't necessarily mean some for each. Cop red herrings would be Godfather and Miller, but the former is rare these days and the latter would have been claimed already by practically anyone on this playerlist. The red herrings were a reference to negative utility around the Gunsmith, namely the Cop, or both, such as a PGO. I might have worded the original statement more clearly than I did, but alas I did not.
==As for a false clear, I mentioned Godfathers, but there is also the possibility of a Traitor, which some variants have been ruled does not trip a Gunsmith. (This is from memory on a heavily-interpreted role, plz don't ask me to troll through dozens of games trying to prove this. It's a thing.)
==956: As I've said, I don't trust my Eddie read. That does make me think, however, that SKs are often immune to Cops and/or Gunsmiths, depending on how results are phrased. Cops may get mafia/not mafia, SKs are sometimes ascetic, SKs have been ruled not to use guns but rather knives, etc.
==I'm not sure what I'm supposed to be looking at in 956. Number of scum is some pretty common sense setup spec, which is NAI, and the rest isn't particularly meaningful or analytical.