In post 898, acryon wrote:But to be fair, I think there's a difference between what you two are doing. You have taken responsibility for falling behind; she is blaming others. You are opening yourself up to criticism and scrutiny; she is passing the buck.
I'm not talking about the falling behind, i'm talking about just wishing we would just flip somebody already.
"opening yourself up to criticism and scrutiny" could easily be faked by scum
'skitter is fucking terrifying' ~ town-bork about scum-me
'Skitter [was] terrifying to play against ngl' ~ scum-bork about town-me
'Going into lylo against scum!skit unprepared is like having someone force feed you dull razor blades. It's painful, and once it starts, you're pretty much dead' ~ NMSA
'Skitter you're a spirit animal's spirit animal' ~ slaxx
In post 901, skitter30 wrote:i'm kinda most skeptical of where she accused me of slipping because i really don't think there's any universe where she actually believes that
'skitter is fucking terrifying' ~ town-bork about scum-me
'Skitter [was] terrifying to play against ngl' ~ scum-bork about town-me
'Going into lylo against scum!skit unprepared is like having someone force feed you dull razor blades. It's painful, and once it starts, you're pretty much dead' ~ NMSA
'Skitter you're a spirit animal's spirit animal' ~ slaxx
In post 887, Auro wrote:What prevents you from saying "I'm sick of this, just get me one more flip" after D1, D2, D3...?
We get a flip and the gamestate advances.
Right now it feels stagnant and I hate these phases where it feels like I'm reading pages and pages, I retain nothing out of it that was useful in terms of sorting and so on and so forth.
It often happens in larges and sometimes I just replace out if that type of gamestate is sustained, like in undertale.
also this feels like a very ~strange~ way to feel about the gamestate rn
i get it wrt the long walls, but the *whole* game hasn't been walls, and we've kinda moved past them for the past few days, so i'm finding it odd that this is how she's feeling at this point, i'm feeling more into the game now then i was a few days back
'skitter is fucking terrifying' ~ town-bork about scum-me
'Skitter [was] terrifying to play against ngl' ~ scum-bork about town-me
'Going into lylo against scum!skit unprepared is like having someone force feed you dull razor blades. It's painful, and once it starts, you're pretty much dead' ~ NMSA
'Skitter you're a spirit animal's spirit animal' ~ slaxx
'skitter is fucking terrifying' ~ town-bork about scum-me
'Skitter [was] terrifying to play against ngl' ~ scum-bork about town-me
'Going into lylo against scum!skit unprepared is like having someone force feed you dull razor blades. It's painful, and once it starts, you're pretty much dead' ~ NMSA
'Skitter you're a spirit animal's spirit animal' ~ slaxx
Nom definitely goes into the copbloc. Molla goes into the copbloc.
I'm ambivalent about Karnage. If you and Smart think so, you could swap him out for any of Skitter/GuiltyLion.
I wouldn't leash the cop to just two slots though, but the cop could assign a higher weight to Nom when they roll the die
In post 910, Auro wrote:Nom definitely goes into the copbloc. Molla goes into the copbloc.
I'm ambivalent about Karnage. If you and Smart think so, you could swap him out for any of Skitter/GuiltyLion.
I wouldn't leash the cop to just two slots though, but the cop could assign a higher weight to Nom when they roll the die
I'm fine with GL being on-wagon I think. Maybe nom/karnage/Skitter for copbloc.
Sure. Actually, you indirectly raise a good point: What's the optimal *number* for a copbloc? So far I assumed a copbloc of 5 (which is the maximum) via mechanics and a die roll there, and we considered the other extreme of 1 (which had a few problems).
In post 914, Auro wrote:Sure. Actually, you indirectly raise a good point: What's the optimal *number* for a copbloc? So far I assumed a copbloc of 5 (which is the maximum) via mechanics and a die roll there, and we considered the other extreme of 1 (which had a few problems).
Thought about this and the answer is: maximum is better, and the cop *should* be able to weigh the die as they see fit! Leaving this to their discretion, while not allowing dayplay manipulation either. The advantage offered by a 1-leash (i.e. confirmed innocent) doesn't apply to any number greater than it, anyway.
So when the cop gets a clear on a player, how are they supposed to communicate that without exposing themselves? and if they get a guilty, do they come out with it right away? if not, when?
In post 918, Karnage wrote:So when the cop gets a clear on a player, how are they supposed to communicate that without exposing themselves? and if they get a guilty, do they come out with it right away? if not, when?
I am personally in favor of claiming any guilty unless they can be 100% sure they can crumb well enough to make it
abundantly
clear.
If they have a clear on a player, they just need to put a good case together for why they're town.
They crumb it in a clever fashion. I'll post some threads/articles about crumbing; it should be discoverable if they die. However scum will be keeping a very close eye on this, so it could be hard.
Hypoclaiming is an option, but it works well when both scum are in the townbloc and badly when both scum are in the copbloc.
Guilties shouldn't be claimed immediately at least, probably let the day play out before claiming. This should definitely be crumbed strongly. If done well, cop can perhaps catch the other scum too, and if NK'd, we spot the guilty crumb.
In post 920, Auro wrote:They crumb it in a clever fashion. I'll post some threads/articles about crumbing; it should be discoverable if they die. However scum will be keeping a very close eye on this, so it could be hard.
Hypoclaiming is an option, but it works well when both scum are in the townbloc and badly when both scum are in the copbloc.
Guilties shouldn't be claimed immediately at least, probably let the day play out before claiming. This should definitely be crumbed strongly. If done well, cop can perhaps catch the other scum too, and if NK'd, we spot the guilty crumb.
I'd rather be honest and say that I have trouble reading most of the game rather than pretending to do and prodging and shit.
Just blergh skitter is voting me for a garbage reason kinda makes me want to vote there too now, couldn't we just have voted allo and went to day 2.
Wow you're so good at avoiding death and killing slots that are not part of the informed minority. Wow how are you so good at playing this game.
In post 889, Auro wrote:I disagree with that evaluation. Many pushes are happening, the gamestate is progressing well.
Okay; let's take your current desired lynch, and assume they flip town. That's a gamestate progression. What now? Please tell me what this information would gain for you in terms of a solve.
In post 746, nomnomnom wrote:
Because Eve is more scummy in tone and that has the tendency to make people think "scum" instantly.
She still could be scum ultimately speaking, in this gamestate. If I had a vig shot I'd shoot her right now.
I might compromise on Eve if needed today.