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Post Post #200 (ISO) » Mon Jul 06, 2009 8:04 am

Post by Korts »

Vote Count 1.1.3(0) Roleblocker-
(3) Tracker- crywolf, Ren Hoek, curiouskarmadog
(0) PGO-
(0) Bus Driver-
(0) None-

not voting:
vollkan, crywolf, Ren Hoek, Nuwen, Seraphim, curiouskarmadog

4 to approve


Deadline for Day 1 is 6 PM EST August 4.
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Post Post #201 (ISO) » Mon Jul 06, 2009 8:04 am

Post by curiouskarmadog »

I guess you mean this.
FaerieLord wrote:
While, I am already noticing that people are paying attention to what each other are saying, I still feel that a fakevote in deciding should be the way to go, rather than assigning the ability to just 6(+) people that could be misguided. This way, acc execs that go against the will of town, get the hammah
Are you saying the town should get to decide who Scot gives power to BEFORE the powers are given out? No I dont like that idea at all. Or are you saying that the town should decide EXACTLY HOW the powers should be used....I dont like that idea at all. I dont think i am understanding what you are exactly saying here, becuase both seems quite scummy....Scum do not need to know anything about where and who are getting roles.
NO YOU'RE OVER DEFENSIVE
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Post Post #202 (ISO) » Mon Jul 06, 2009 8:14 am

Post by FaerieLord »

Nono, it involves town, not you 5 people, deciding the plan. As it is, anyone of you 5 could hammer tracker if scum wanted a chance with the role.

So we first fake vote what roles we want, then we go as been previously suggested
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Post Post #203 (ISO) » Mon Jul 06, 2009 8:33 am

Post by curiouskarmadog »

I see..you want the town..to fakevote what roles they wanted....thats fine.

has there been a plan yet that didnt involve a tracker?
NO YOU'RE OVER DEFENSIVE
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Post Post #204 (ISO) » Mon Jul 06, 2009 8:34 am

Post by curiouskarmadog »

also, I have no issue with that (just to see what other's "thoughts" are)....
NO YOU'RE OVER DEFENSIVE
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Post Post #205 (ISO) » Mon Jul 06, 2009 11:49 am

Post by Goatrevolt »

curiouskarmadog wrote:I see..you want the town..to fakevote what roles they wanted....thats fine.

has there been a plan yet that didnt involve a tracker?
Yep. I'm partial to using a roleblocker over a tracker for more Oomph.
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Post Post #206 (ISO) » Mon Jul 06, 2009 12:32 pm

Post by Adel »

I prefer tracker to RB because it is more limiting for the scum, and there are a couple more ways that I can see for the scum to break the RB plan, depending upon who is scum.

The difference, I admit, is quite slim, but I definitely prefer the tracker plan.
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Post Post #207 (ISO) » Mon Jul 06, 2009 1:30 pm

Post by Yosarian2 »

Well, you're right that roleblocker is more dangerous in scum hands.

The one thing that worries me about this plan is it seems we don't get much information; it seems very focused on keeping our key roles alive, with only 1 info role. So I'm worried that might backfire on us if we don't get as good options in the future; especally if "framer and undertaker" are options.

Still, it seems like this is the safe plan. Bus driver to keep the CD alive. We give the PGO and the Tracker roles to the pair that we think is the most likely to be town, and that both keeps them alive and should give us one tracker chance. Tracker dosn't have a big chance of catching a scum killing if we only have one of them, but it is the safest option.
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Post Post #208 (ISO) » Mon Jul 06, 2009 11:11 pm

Post by vollkan »

Hi all, sorry for the delay in getting started. I've been snowed under with exams for the past week, but I'm reading now.
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Post Post #209 (ISO) » Mon Jul 06, 2009 11:50 pm

Post by vollkan »

I think Ren Hoek's 31 is totally overkilling Scotmany's "random" point. Scot's exactly right that there isn't really much to go on, so his description is fine. Hoek's painting it as a conspiracy to "avoid scrutiny" is just ridiculous.

And Seraphim agrees with this...*sigh*

Scot's 43 basically captures what I think about this issue.

And in 45 Seraphim calls Scot out for a "contradiction"...which isn't there.

I hate hate hate Hoek's 47. I only hope it's hyperbole.

Adel makes a good point in 87 about strategically assigning PGO and Tracker, and comes up with what seems to be a good strategy in 110. And the more I read of it as I go through, it seems to meet all the objections (and I can't think of any other problems with it)

As such,
Vote: Tracker
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Post Post #210 (ISO) » Mon Jul 06, 2009 11:58 pm

Post by Korts »

Vote Count 1.1.4(0) Roleblocker-
(5) Tracker- crywolf, Ren Hoek, curiouskarmadog, vollkan, vollkan
(0) PGO-
(0) Bus Driver-
(0) None-

not voting:
Nuwen, Seraphim

4 to approve


Deadline for Day 1 is 6 PM EST August 4.


Tracker ability has been approved.
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Post Post #211 (ISO) » Mon Jul 06, 2009 11:59 pm

Post by Korts »

Vote Count 1.1.5(0) Roleblocker-
(0) Tracker-
(0) PGO-
(0) Bus Driver-
(0) None-

not voting:
Nuwen, Seraphim, crywolf, Ren Hoek, curiouskarmadog, vollkan

4 to approve


Deadline for Day 1 is 6 PM EST August 4.


Approved
Tracker
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Post Post #212 (ISO) » Tue Jul 07, 2009 12:03 am

Post by Korts »

Congratulations, everyone passed the first activity check!
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Post Post #213 (ISO) » Tue Jul 07, 2009 12:09 am

Post by Goatrevolt »

I guess that settles the issue of whether or not to use a roleblocker or tracker...

Vollkan, do you agree with FL's suggestion of letting the town pseudo-vote the roles in?
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Post Post #214 (ISO) » Tue Jul 07, 2009 12:35 am

Post by FaerieLord »

Yeah, I really didn't want this to happen, especially when there are still people in doubt whether roleblocker should be chosen over tracker.

Personally, reviewing a bit, I preferred tracker too, but the point is it's better to have an unanimous consensus rather than having a hammer with someone who isn't too sure about it
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Post Post #215 (ISO) » Tue Jul 07, 2009 1:32 am

Post by curiouskarmadog »

ok so is everyone fine with PGO?
NO YOU'RE OVER DEFENSIVE
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Post Post #216 (ISO) » Tue Jul 07, 2009 1:55 am

Post by crywolf20084 »

Will catch up later tonight, gonna be gone for most of the day. if you guys wanna go with the PGO, i'll follow but i'm still not completely convinced. I'll prob have to reread what adel said.
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Post Post #217 (ISO) » Tue Jul 07, 2009 1:59 am

Post by vollkan »

Goat wrote: Vollkan, do you agree with FL's suggestion of letting the town pseudo-vote the roles in?
:S Damn...I didn't realise that had been suggested (I was skimming in parts because a lot of the 9 pages didn't seem too meaningful).

Well, for what it's worth now, I agree with the idea of having a pseudo-vote.
CKD wrote: ok so is everyone fine with PGO?
Yup. As I said, I approve of the Adel plan.
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Post Post #218 (ISO) » Tue Jul 07, 2009 2:26 am

Post by scotmany12 »

Approve of Adel's plan. I'm fine with both PGO and busdriver. So consider my pseudo-vote on those two.
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Post Post #219 (ISO) » Tue Jul 07, 2009 2:27 am

Post by Nuwen »

Adel wrote:from the signup thread:
Nuwen wrote:
PokerFace wrote:Adel told me about these signups a day ago. The rules and roles seem a little complicated for my tastes, so I'd like to see the game run for a little while before I decide to jump into it.

/in to replace
I found the theme a bit overwhelming at first too.
Talking out finer points with Korts pulls everything together nicely.
@Nuwen: what were the finer points you talked about? What did you learn from that exchange with Korts?
My scumchat logs autoprune after they reach a specific size, lest they take over my hard drive. Korts' general gist was an explanation of the game's layout, role mechanics, department responsibilities - everything that's laid out in the setup outline, but in a more digestible format.

Yos: The only way the PGO poses a threat to the CEO is if he decides to use his one-shot ability to target the unknown PGO
today
. Since we've decided that the CEO shouldn't use his ability unless the CD dies or is otherwise compromised, there's no need for a new appointment to occur today barring the CD's death.

Presumably, the busdriver will be switching the CD/CEO with one of the mostly vanilla accounting team players. This 1) Accomplishes the goal of nixing any kill directed at our two most important power roles, either forcing the scum team to choose another kill or having their kill busdriven 2) Preserves the busdriver from hitting the PGO.

Yos, you should know better than identifying the PGO. Not only does that neuter his ability to protect the role role he's paired with (either tracker or roleblocker), it allows scum to maneuver their kill to avoid his counter-kill.
So high, so low, so many things to know.
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Post Post #220 (ISO) » Tue Jul 07, 2009 3:06 am

Post by SensFan »

To be honest, I disagree that the Ad Exec should have to listen to the rest of the Town in deciding on the roles. Let them make the decision, and then hold them responsible.
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Post Post #221 (ISO) » Tue Jul 07, 2009 12:21 pm

Post by Goatrevolt »

Vote: Bus Driver
Vote: PGO
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Post Post #222 (ISO) » Tue Jul 07, 2009 7:34 pm

Post by Adel »

Nuwen wrote:
Adel wrote:from the signup thread:
Nuwen wrote:
PokerFace wrote:Adel told me about these signups a day ago. The rules and roles seem a little complicated for my tastes, so I'd like to see the game run for a little while before I decide to jump into it.

/in to replace
I found the theme a bit overwhelming at first too.
Talking out finer points with Korts pulls everything together nicely.
@Nuwen: what were the finer points you talked about? What did you learn from that exchange with Korts?
My scumchat logs autoprune after they reach a specific size, lest they take over my hard drive. Korts' general gist was an explanation of the game's layout, role mechanics, department responsibilities - everything that's laid out in the setup outline, but in a more digestible format.
many
more details please. and quick.
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Post Post #223 (ISO) » Tue Jul 07, 2009 8:40 pm

Post by Budja »

@Adel, this post was from
before
we got our roles/alignments.
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Post Post #224 (ISO) » Wed Jul 08, 2009 2:29 am

Post by crywolf20084 »

Adel wrote:
Nuwen wrote:
Adel wrote:from the signup thread:
Nuwen wrote:
PokerFace wrote:Adel told me about these signups a day ago. The rules and roles seem a little complicated for my tastes, so I'd like to see the game run for a little while before I decide to jump into it.

/in to replace
I found the theme a bit overwhelming at first too.
Talking out finer points with Korts pulls everything together nicely.
@Nuwen: what were the finer points you talked about? What did you learn from that exchange with Korts?
My scumchat logs autoprune after they reach a specific size, lest they take over my hard drive. Korts' general gist was an explanation of the game's layout, role mechanics, department responsibilities - everything that's laid out in the setup outline, but in a more digestible format.
many
more details please. and quick.
Seeing as I was there, and had many of the same questions, korts was explaining things on the OP, clarifying anything that was unclear because this was his technical first draft of the OP. Once I'm not busy, I may be able to go find the logs.
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