Expressing this is turning out more difficult than I thought. I think we are talking past each other.In post 2094, TwoFace wrote:yes your assumption is wrong. There is no encryptor in this game at all. Daytalk is part of the game setup and not because of some role.In post 2091, Toto wrote:It is also a 100% fact that mafia has daytalk. Since I'm assuming encryptor = daytalk then I don't see a problem with this. Are you trying to say my assumption is wrong? if so, why?In post 2089, TwoFace wrote:It is 100% fact this game doesn't have an encryptor
You haven't even seen my conclusion yet and you are already defending the fact that mafia has roleblockers. Why?
If this game had an encryptor, we would not be told that mafia has daytalk.
you literally said you understood but clearly you don't
I understand that the fact that we have mechanical daytalk means that there is literally no one with an assigned encryptor role. I really really understand that.
What I'm saying is that game balance / set up wise it should be roughly equivalent to have an encryptor as it is to have daytalk. Since I can not find many examples of games with mechanical daytalk I'm looking for games with encryptors which seem to be far more common. The mafia 'power' in those games should be similar to the mafia power here.
I'm also not saying it is impossible that mafia can have encryptors and roleblockers at the same time. I'm just trying to understand if it is
Do you disagree? Are you saying that the fact that mafia has daytalk is not taken into account for game balance and we should pretend it doesn't exist when trying to guess potential mafia roles?
@Xk: If I'm wasting my time I'm open to suggestions of what to do instead. Plus I don't think I am since I'm learning a lot with the exercise.