Magic: The Gathering,GO TEAM MS!
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Thestatusquo He/HimSheaHe/Him
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Thestatusquo He/HimSheaHe/Him
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Thestatusquo He/HimSheaHe/Him
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Won an 8-4 with mill
3 vedalken entrancer
2 mindsculpt
2 unsummon
1 switcheroo
1 sleep
1 encrust
1 essense scatter
1 flames of the firebrand
1 searing spear
1 magmaquake
1 talrands invocation
2 scroll theif
1 auger of bolas
1 kraken hatchling
1 wind drake (ew)
1 wall of fire
1 faerie invaders
1 card I am forgetting.
10 island
7 mountain.
sweet draft.tout comprendre c'est tout pardonner-
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Thestatusquo He/HimSheaHe/Him
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So, who is planning on playing state champs this weekend? what are you rocking? I will be playing this little number in Illinois.
4 Rakdos Cackler
4 Stromkirk Noble
3 Ash Zealot
4 Rakdos Shred-Freak
2 Gore-House Chainwalker
4 Mogg Flunkies
4 Hellrider
3 fervent cathar
2 Brimstone Volley
4 Searing Spear
4 Pillar of Flame
21 Mountain
1 Bonfire of the Damned
SB: 4 Reckless Waif
SB: 4 Mark of Mutiny
SB: 4 Flames of the Firebrand
SB: 3 Torch Fiendtout comprendre c'est tout pardonner-
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In post 1201, bv310 wrote:WOoooooooooooooooooooo, box day!
EDIT: They were sold out when I got there at opening. Bought a fatpack and all the single boosters they had left. Equivalent to about half a box, and cost about $65 instead of $110, but I still got 4 shocks and a Rakdos.
Buying unopened product is just so inefficient. For that money you could have had at least 6 shocks.tout comprendre c'est tout pardonner-
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In post 1224, InflatablePie wrote:I took Reck's RDW to a standard thing yesterday:
4 Vexing Devil
4 Stromkirk Noble
3 Ash Zealot
4 Gore-House Chainwalker
3 Splatter Thug
2 Hellrider
4 Pillar of Flame
4 Searing Spear
4 Flames of the Firebrand
3 Brimstone Volley
2 Thunderous Wrath
1 Bonfire of the Damned
3 Rootbound Crag
2 Kessig Wolf Run
17 Mountain
SB:
2x Zealous Conscripts
2x Eletrickery
3x Mizzium Mortars
2x Smelt
2x Faithless Looting
1x Reforge the Soul
Don't like Splatter Thug... we were thinking of adding Guttersnipes (I like Kruin Outlaw myself). Chainwalkers are good but might drop them for Shred-Freaks. Vexing Devil is a bad topdeck but Vexing-sac -> Brimstone on t4 is hilarious.
Sideboard also needs work but it was thrown together last-minute so we didn't get proper numbers of cards together.
Also, Shea, may I suggest Traitorous Instinct over Mark of Mutiny?
Vexing devil is pretty terrible in a creature deck. In a burn spell its great as a one mana 4 damage spell. You pretty much always want to draw it. In a creature deck, even turn 1 its not great. They can take damage in the early game and they can usually deal with a 4/3 in the late game. It just never does what you want it to do, really.
I don't know why you would want any less than 4 hellrider at the top of the curve. That card just ends the game when you have an aggressive curve and burn, plus, it works just fine in multiples.
You absolutely need 4 Cacklers. Your deck has 4 one drop creatures and 8 1 drop burn spells. You need to spend your turn 1 putting repeatable damage on the board, not shooting at their face, so you can do the math on your own. I do not know why a red deck would not play a 1 drop 2/2.
I'm not a huge fan of thunderous wrath. Its a completely dead card in your opening hand, and as an aggressive red deck you want to be curving out with repeatable damage on the first few turns so miracle-ing it then is not very efficient either. Couple this with the fact that you really dont WANT the game to go long, I think the window of times when you can draw this card and be happy with it is just too narrow to justify its inclusion.
Don't really like the green splash. I'd just rather run more burn and cut down to 21 lands.
Have you liked bonfire in the deck? I've been testing it in mine and I just don't really like it that much. I feel similar about it that I feel about reforge. It's just like... Dead in my hand a large majority of the time.
Don't really like guttersnipe unless you're going straight burn, pretty much.
I would highly suggest Reckless Waif in the board. That card is an all star in control match ups. It flips reliably and gives you 3 repeatable damage on the first turn. Now, granted, it is utter poop against the other 60% of the field, but, that's what the sideboard is for!
You can suggest traitorous blood, but I'll ignore you. :-p The key to playing a successful red deck is mana efficiency. You are doing way more things than they are in the early game, spending way more mana, and putting yourself in a position that gives your burn spells inevitability. Mana cost matters in an aggro deck quite a bit. That means that given the choice between two spells that do roughly the same thing, I will be for sure taking the cheaper one, and not even thinking about it too much.
To cap that all off, the only reason one might play traitorous blood is because of marks supposed draw back but uhhh....thats not a drawback for my deck? Forcing through one more damage is not irrelevant, and it is one less point of burn I have to do. On the flipside, if they're playing a creature that I have to mark in the first place, its not like that +1 +1 will matter for them. I will 9 times out of 10 just straight up not care.tout comprendre c'est tout pardonner-
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I will continue to make the case against vexing devil. If it's good only on turn 4, it isnt good enough. On the fourth turn you should be hitting the top of your curve with hellrider (which NEEDS to be a 4 of), not casting a 4 damage spell. If its just a burn spell its redundant, and all the other burn in your deck is much more versatile.
Waif is a card that comes in against control decks. Against control decks it is a 3/2 for R. That is insane. You're right that you never want to take a turn off, which is why you don't play it in matchups where your opponent doesnt flip it for you. After turn one its just a 1/1 for one, but the value of ALL one drops goes down in the late game.tout comprendre c'est tout pardonner-
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I dont particularly like conscripts. I think you either run conscripts or you run traitorous blood. You don't need two of those effects in the board. Remember, when you're creating a sideboard strategy, space is at a premium, both in the board itself, but also in your deck. If you're bringing in 8 cards against a matchup, what are you bringing out? The only slot in the deck that it makes sense to bring conscripts in for is hellrider, and I just literally can't think of a matchup where I would prefer the former.tout comprendre c'est tout pardonner-
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Hellkite is fine. Honestly, if I were tweaking your list it would look a little like this:
Creatures
4x Stromkirk Noble
4x Rakdos Cackler
4x Ash Zealot
4x Rakdos Shred-Freak
2x Gore-house Chainwalker
3x Fervant cathar
4x Hellrider
2x Thundermaw Hellkite
Instants & Sorceries
4x Pillar of Flame
4x Searing Spear
4x Brimstone Volley
Lands
21 x Mountain
Sideboard
4x reckless waif
4x Flames of the Firebrand
4x mark of mutiny
3x torch fiend.
I don't think you need to run sweepers in the board. Your deck is fast enough that you shouldn't get into board stalls too much, and you should be able to spot remove the key creature. Shrug.tout comprendre c'est tout pardonner-
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In post 1271, bv310 wrote:In post 1269, chamber wrote:It is common only. But the card just needs to have been printed as a common at some point, most recent printing doesn't matter (Assuming you are talking about rancor).
Yuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuup
But yeah, there's a handful of cards that have this. Rancor's the only important one that comes to mind.
Also, there's a format called Peasant where you get 6 uncommons. This was where I found out that Force of Will was an uncommon.
tons of them, actually. For instance, serrated arrows.tout comprendre c'est tout pardonner-
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I'm gunna be at GP chicago this weekend. Not playing the main event. Who has money for modern? But I will be playing the 5k standard event with this decklist.
1 island
1 forest
4 sunpetal grove
4 temple garden
4 Hinterland Harbor
4 Hallowed Fountain
4 Glacial Fortress
1 Alchemist's Refuge
4 Terminus
3 Jace, the Mind Sculptor
1 Tamiyo, the Moon Sage
4 Thragtusk
3 Sphinx's Revelation
2 think twice
4 farseek
2 Supreme Verdict
2 Angel of Serenity
2 Detention Sphere
4 Azorius Charm
4 restoration angel
2 dissipate
thoughts?tout comprendre c'est tout pardonner-
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In post 1301, Sudo_Nym wrote:So, I'm beginning to feel like Zombies just isn't good enough to get there. I think I'm going to build the Rock.
Youre just starting to think this? Hasn't this been obvious for like 2 months now? Since states when it made up 40% of the field and like 5% of the top 8s?tout comprendre c'est tout pardonner-
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Your store is at least a month and a half behind magic as a whole. If you paid attention to results from big tournaments, you could dominate it. I mean, really, still playing RDW? It became pretty clear pretty quickly that RDW is barely a deck post rotation, and selesnya is just far outclassed by bant control, although its the best of the decks you listed.tout comprendre c'est tout pardonner-
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then you're fairly ignorant, as its still one of (if not) the most popular card games in existence.
Reck, the deck seems fine, but I think that I would never want to play more than 1-2 populate cards that don't directly effect the board state (Druids Deliverance, sundering growth) main, as they seem like they have a very low floor. I.E. It's a terrible top deck some awful percentage of the time, with growth even having situations where it is a 100% dead card. Also, blustersquall seems meh in your deck where you should already be winning with flyers and large amounts of 3/3s. That card is best in aggressive decks that need help to push through the last few points of damage. In your deck it seems like it would be a glorified (and expensive) fog a vast majority of the time, and you already have the two deliverences. Can you afford that many possibly dead cards? It seems like an awful draw some large percentage of the time, and even worse in the opening grip.tout comprendre c'est tout pardonner-
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In post 1342, xRECKONERx wrote:I really hate the Bant/Thragtusk archetype. Any suggestions for other shit to play in Standard? My RDW isn't cutting it right now and I want to invest in something that'll be a good backbone for the GC scene.
Omnidoor thragfire.tout comprendre c'est tout pardonner-
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Is thragtusk even that big of a deal in the format right now? I mean, its still obviously a good card, but the best decks in the format right now all seem to be some kind of red aggro, and the card that they scoop to more than thragtusk is sphinx's. (which this also helps against.)
I see very little reason not to be playing red right now.tout comprendre c'est tout pardonner-
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In post 1394, hasdgfas wrote:Pack Rat is very, very good in Limited. If you open a Pack Rat, you're in black now.
I don't think there is a magic player in existence who does not know this.tout comprendre c'est tout pardonner-
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Card sets have been spoiled before pre-releases since i've been playing magic. and yeah, there basically aren't even combo's in constructed anymore, let alone limited.
Also also, I find that magic is best when everyone knows what they're doing. If I'm playing for fun (aka not at a big important tourney which I will lose anyway) I want to play against the best players I can find, knowing the most about the format, with the best decks that are performing optimally. Then its a skill game. And that's why its fun.tout comprendre c'est tout pardonner-
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Fate, you can build competitive decks, be a good player, and have good knowledge about the cards and the format without dropping tons of money. It's actually not even that hard. The deck building part is the hardest, but it can be done. But you certainly don't need to be a millionaire to a) know the rules and b) know the cards and c) know the intersection of those two areas.
Think of it this way: Would you rather play lol with/against a team that had no idea what all the various characters are and what their abilities were, and had no idea what the general strategies are that make up the back bone of that game? (would you want to play against me, essentially) I'm guessing the answer is probably no, but you could surprise me by saying yes.tout comprendre c'est tout pardonner-
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I mean, I just don't think that's true fate. I just top 4'd a GPT the other day with a deck that plays, at most, not counting the land, 10 cards that people that were constructed playable when they first came out.
List of cards in the deck that people thought would never get played in constructed:
Nicol Bolas
Gristlebrand
Increasing Ambition
Fog
Rangers Path
Gilded Lotus
Omniscience
door to nothingness
chromatic lantern
alchemists refuge
There's tons of re-evaluation and innovation in constructed magic. It's not like you have to play certain cards to be allowed to play. The issue is that its a competitive event, and to do well you have to BEAT the cards that people currently think are good. That's the difference. It's not a matter of cards being forced out just because, its the inherency that you if you can't beat what is currently considered to be the best deck, or the second, or the third, then why show up at all? No one's saying don't bring weird cards to FNM. People are saying that unless you have some possible way to win with them, why bother to leave the kitchen table?tout comprendre c'est tout pardonner-
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I mean... The deck wins by casting omnicience, then casting increasing ambition for temporal mastery. Casting that. Untapping and taking your second turn, flashing back increasing ambition for door to nothingness and a second temporal mastery, then casting them both, untapping and winning by door to nothingnessing your opponent ater taking three turns in a row. Fun cards and interesting combos. Nah. The deck is not about those things at all....
Also of note, I would say that the idea that somehow "fun" and "powerful" are different things is just a strange one to me. To me, fun is winning. I have a preference for winning in a certain way (I am well known for my love of really bad combo) but at the end of the day it is more fun to win than it is to lose. The two things are inseperable. Therefore the statement "I played this deck just to have fun, I wasn't expecting to win" doesn't make sense to me. If you're not trying to win, GTFO out of tournaments and play at home with your friends, for fun.
Reck is completely wrong about that statement. Not every card can be good. This should be obvious. In a pool of 100 different actions, obviously there are going to be some good actions some middling actions and some terrible actions. That doesn't mean a) That you have to always make the actions others think are best. You just have to be able to beat them. That doesn't mean others are always right about what actions are good and which ones are bad. Travis Woo's dominance with Living End.dec in extended is a perfect example of that. It's not like you're being hated out specifically. It's just that its a truism that if there is a competitive environment, people are going to try to win, and they are going to try to do so by playing what is best. If you don't know what that is and you don't know how to beat it, then that is your fault, not theirs.tout comprendre c'est tout pardonner-
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I agree with chamber. People name door with slaughter games all the time, and it's 100% of the time the wrong name, unless you know I have it in my hand and I have 9 lands and a chromatic lantern in play. The deck needs to be attacked by taking away its card advantage. It runs 3-4 singleton win conditions for a reason.
That being said, I kinda hate the name, and at the GPT I top 4'd with the deck I titled mine "Science!", which I like way more.tout comprendre c'est tout pardonner-
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Lotus is the wrong name too. The deck does, after all, only run two of them, and they're somewhat replaceable with rangers path and lantern/farseek. The deck is gunna get to a critical mass of mana regardless.
The best ways to beat door actually don't involve slaughter games at all. They involve turning creatures sideways very fast, or packing counterspells. A midrange deck is basically a bye for the deck, even if they take away my sphinx's, because theres really no way for them to stop me from just ramping into a turn 5 bolas and killing them,.tout comprendre c'est tout pardonner-
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Thestatusquo He/HimSheaHe/Him
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Thestatusquo He/HimSheaHe/Him
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