In post 7914, stungun0404 wrote: In post 7866, the worst wrote:say you pick 2 scum and 1 town to give it to. you lose 3-4 town + 2 scum? that's..... sensational?
say you pick 3 town, you lose 3-6 townies who need to die for you to sort the rest of the list, plus 0-3 scum depending literally on how many scum are in the lynchpool
In post 7868, the worst wrote:this is by far the cleverest idea I've ever had mechanically and stungun can prolly back me up that when I have mechanical ideas they're usually
(though I was scum that time and I can't think of a way scum benefits from literally removing the lynchpool from the game LMAO)
idk if that works though. i really don’t think it will benefit town to potentially lose a ton of townplayers when we have our poe pool set. i just think there are better ways we can handle this, like with the tracker power that is available apparently next day phase. it’s better to be safe than sorry imo
but like
worst case scenario, say we go pants on head and mislynch b2b we're down to 15 p in 12v3, say the nukefest somehow manages to wipe 6 townies
you're down to 6v3 and know for a fact that the townblock is fucked in the head and has three wolves in it
best case scenario? you ping 3 scum with the strat, all of them grab alternate abilities. even with petrification you just lynch the three of them b2b2b.
anyone who thinks the PoE lynchpool actually has scum in it should be blown away by how gr8 this strat is (unless they're scum).
you need to explain what your actual objective issue with it is fam >_>