Here's how I imagine it:In post 25, CheekyTeeky wrote:So...how do we play this game? Anyone have ideas about strategy?
basically we start with 2 cult leaders and a Town core that is unrecruitable, plus a majority of VTs who are considered neutral. Each "day phase" (you'll have to excuse non-game-specific flavour terms) we try to get a VT to join the Town, and each "night" the cult leaders will try to recruit someone each. We are thus hunting for Town VTs to prevent their recruitment.
The trick is not even the "TPRs" (or most of them) know they can't be recruited, or the game would've been very much breakable by mass claiming (I'd expect some TPRs to actually know, which leads me to believe there are some roles with certain actions like detecting the target's alignment or their availability for recruitment (i.e. immune/not immune)).
So, we can play it on faith. We can simply run up someone at random, and if we're lucky they're a VT and will join the Town. The cult leaders will have to avoid that player and try to recruit from the others. We repeat, bearing in mind the player we immunized once cannot be run up again. Of course, there's always a chance we run up someone who is already in a cult and thus we fail (the equivalent of mislynching) and the cult leaders also can target a TPR or a member from the other cult thus their action will fail.
Knowing whom they recruited (each of them) they will try to lead the wagon(s) unto their own (to make sure nobody else in immune), and THAT is where we should be looking for associative tells.
Here a tribute for the cult leaders
Disclaimer: I much rather the Lisa Lisa & Cult Jam version, but I couldn't find an official video for it.