In post 20, Ankamius wrote:having setups that encourage scum not to bus are heavily scumsided because towns tend to struggle with coming together without scum help, and usually town can manage it better after there's concrete information in the thread via scum deaths.
Doesn't that mean that scum could scumside more normal setups via simply not bussing?
(This might be true, of course, but if so it's a sad indictment of our current site meta.)
I legit think that would improve scum win rates yes
I wonder if any blatantly scumsided setups aren’t actually scumsided.
I think these are scumsided because of the lake of power roles. It seemed like the addition of power roles is to balance the inherent fact that town are more likely to lose. As scum, you can identify the players you can’t push and just get rid of them with a nk. Essentially, towns lose because they get burnt at both ends of the wick. The good townies get nk’ed and the bad townies get strung up.
In post 20, Ankamius wrote:having setups that encourage scum not to bus are heavily scumsided because towns tend to struggle with coming together without scum help, and usually town can manage it better after there's concrete information in the thread via scum deaths.
Doesn't that mean that scum could scumside more normal setups via simply not bussing?
(This might be true, of course, but if so it's a sad indictment of our current site meta.)
I legit think that would improve scum win rates yes
In post 20, Ankamius wrote:having setups that encourage scum not to bus are heavily scumsided because towns tend to struggle with coming together without scum help, and usually town can manage it better after there's concrete information in the thread via scum deaths.
Doesn't that mean that scum could scumside more normal setups via simply not bussing?
(This might be true, of course, but if so it's a sad indictment of our current site meta.)
I legit think that would improve scum win rates yes
Have scum been losing more often than winning?
I'm ultimately not looking at win rates since I don't believe those are heavily indicative
I've noticed towns get coddled more and more over the years and I think that's made towns too reliant on setup info, because I've also noticed that towns have a tendency to fall apart on a dime in my scumgames... which also tends to be because of mechanics
I'm more looking for ways to scum to improve their play overall so that town has to play better to compete with that
In post 23, RadiantCowbells wrote:i think 20 is probably wrong and that it's more because the games are mountainous and still allow scum to remove town's best player(s)
this is probably closest to my thoughts on that
higher scum concentration + emphasis that bussing is probably bad + no town power = scumsided
town has to outplay scum in dayplay to beat them, and that's generally not emphasized on this site over winning via mechanics
I think people should start understanding that nightless games should ACTUALLY be nightless and people should stop taking the ability to kill as opposed to mislynch or fool strong townies for granted.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
The first thing you want to learn to do is not get lynched without being forced as scum and learning that is a very individual journey learning what your tells are and what gets you lynched as both alignments and I can't help with that.
My advice would be more useful for people who are already very accomplished as scum.
2019 stats: Town WR 76.7%, overall WR 81.667%, 1 scum defeat involving a major mod error in lylo vs 8 scum wins.
I'm a terrible scum player so maybe don't listen to me but I think the first step to being better as scum is learning to sustain the same level of effort that you put in as town. I'm stuck at this stage at the moment.
In post 43, Creature wrote:I think town does badly at like any setup with no PRs because they like rely too much on PRs and when there isn't they get dunked on.
I think these non-PR games are a lot more fun personally. It reduces to the basics of scumhunting & manipulating, and exposes skill differences much more dramatically. As a result, the games might look much more one-sided, either in town or scum's favor. I don't think that means the game is inherently imbalanced to one side.