Open 812 Guardians of the Fortress - Game Over
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Something_Smart He/himSomewhat_BalancedHe/him
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Phyrste.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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I can provide my thoughts on the setup if people want, though I was thinking it might be better to let some other people weigh in first, because I suspect that people will probably be taking my opinions pretty seriously
Also I'm ngl I was a bit excited to play with absinthe because she was someone I remember being around way back in the day (though I don't think I ever played any games with her).It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Yes, I believe so.In post 25, Infinity 324 wrote:Having a UTR decide who goes where should increase our odds of winning (of forcing someone to scumclaim by not following the plan) right?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Using the the locations as a one-shot scumteam guess is... a thing we could do, but probably not the most efficient use of it given that the odds of actually getting it right are so low.In post 33, Anastasia wrote:Seeing as they are probably not so stupid as to do that, perhaps we should try quickly putting all the good people into two locations and then the bad people will be stuck going to the last location?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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I don't think so? You're saying that we can try to force all three scum to be at the same location. We can try, but we'll almost certainly fail.In post 41, Anastasia wrote:You misunderstand meIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Sending hard-to-read people to the Gate is probably a good idea, yeah.In post 42, unwnd wrote:After some careful thought I think using Gate is the best null/trashpile, mostly because if we're wrong on a base assumption we can clear a wrong read or confirm an unknownIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I haven't played with most of the people here. Of the ones I have played with, Infinity is probably the one I have the most trouble reading.In post 56, absinthe wrote:Who are the hard-to-reads at this table?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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okay the anime avis are starting to get to me nglIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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lmaoIn post 127, absinthe wrote:I'm not changing my avi for you this time, S_S.
your old one on this account was so nice tho :3It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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I don't think we do. At least, that wasn't the intent.In post 163, Infinity 324 wrote:I didn't realize we all got to vote on all the minigames.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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oh no now I have an alt guess for you that I'm not happy about
It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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How would one say that with said undertones?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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In 24? or what post are you referring toIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Why would saying meaningless things get him towncred?In post 258, Anastasia wrote:I think it would have more meaningless mech attached if he wanted to make it look wordy for towncred.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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But scum are not comfortable stating facts about the setup without adding fluff?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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My point is that your townread on Dunnstral is nonsense and he would say the same thing regardless of alignment, but that's not why I was pressing you... I wanted to understand your thought process to see if I thought it was genuine.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Also (@Ana), that sounds like a response from someone who's played with me before (and is in all likelihood not too fond of my playstyle). Is that intuition accurate?
You're definitely missing the point if you think that all that questioning is just so I could state a conclusion at the end. If that's all I wanted to do, I could do it without the back-and-forth.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Does it take meta into account?In post 273, Anastasia wrote:I liked the way he stated it because didn't have any performative nonsense added to it - I wouldn't say it's a townread.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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I disagree. I, for one, do not ignore them, and I (relatively) often get reads from them.In post 275, Anastasia wrote:Any exchange that goes over ten posts is likely to be ignored and mostly a waste of time.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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It was probably a rude thing to say regardless of whether it was right. Sorry.In post 322, Briar wrote:I am curious still about S_S's guess on me and why it bothered him, because he didn't say anything about it more and while I appreciate him not outting it for fear it's correct
I'm thinking it wasn't right though because if it was then you'd probably know why I said it.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Not sure exactly what you mean by this, but the last time I played with the player I thought you were we had a pretty unpleasant conflict.In post 329, Briar wrote:Though, I do want to ask to clarify @S_S: was it a game thing or a more personal/player thing that you were thinking?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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this seems to be under the misapprehension that I'm going somewhereIn post 385, Anastasia wrote:SS feels like he's going through the motions a bit - I don't think he really believes where he is driving to.
I'm just enjoying the driveIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Bear in mind that it is extremely to our advantage to hide our reads as much as possible.In post 387, Briar wrote:I would've liked more of a follow-up from S_S regarding if he thought you were genuine or notIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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To an extent. Scum will have either 6 or 15 options for who to swap; either way, which swap is optimal will depend almost entirely on how people are being read. The less they know about that, the more likely they are to make a suboptimal swap-- and the swap matters a huge deal.In post 411, Briar wrote:You think so?
Probably moderately +scum because giving up control is pretty much always +town here, but not very much so. (Incidentally: this means Lukewarm's reaction is towny.)How do you feel about what Ana did just now?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Only if you actually follow through with it...In post 438, Anastasia wrote:there's no incentive for scum!Ana to go to keep and promise to vote through Briar/Absinthe because that's a point for the town.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Also, Keep is the easiest for town to win, so it's the ideal target for a bold gambit like that.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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I mean yes, and in a sense you're right that we shouldn't be talking about it much because we don't want to give scum ideas. But... it is an important part of the setup, so you can't just ignore it.In post 441, Briar wrote:Ugh, I don't want to think about the swap. >_> I've been handwaving it as an Event to deal with later and I don't wanna think about the consequences /now./It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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What if you change your mind?In post 444, Anastasia wrote:I've already committed to voting for whichever of Briar/Absinthe remain in the group.
I have no reason to change on this.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Seems like you aren't playing to win then?In post 452, Anastasia wrote:I will notIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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It's not provableIn post 455, Anastasia wrote:He's literally casting doubt on my motivations when it is provable that I will be voting for Briar/Absinthe.now
If you get swapped out, which is likely if you/briar/absinthe are all town and also if you are scum, it will never be provable.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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And I'm not. I'm just saying it's possible.In post 458, Anastasia wrote:But until that actually happens - he has no ground to say I am scum-gambitting.
To be clear-- I was not aware that you'd committed to definitely voting whoever of Briar/absinthe remains at the Keep. If you clearly stated it somewhere, it was too far back and I didn't recall it? My +scum comment was about you jumping on the Keep, only.
I don't think a gambit is incredibly likely, but I also think that you're playing badly if town by committing yourself to not changing those reads.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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(when I made the +scum comment. obviously I was in the ensuing discussion)In post 465, Something_Smart wrote:I was not aware that you'd committed to definitely voting whoever of Briar/absinthe remains at the KeepIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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The latter, or she says all this and then acts hesitant when D2 actually comes. There would be no point in voting as a gambit, since at the Keep anyone who gets voted will just self-hammer. (or not self-hammer and enjoy their conftown status)In post 467, Briar wrote:Are you saying the gambit is that Ana says all this and gets swapped out, rather than the gambit being her presence and theoretical vote when we're actually voting?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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*The former
I can't englishIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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I think it's pretty silly to have a value judgement on play that is only determined after the game is over. We want to know now what's good and what isn't; so I think that it is bad play to commit yourself to a read like that, even if the read turns out to be right in the end.In post 470, Anastasia wrote:only if my reads are wrongIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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The weird thing here is that I am simultaneously trying to argue that (a) Ana as town OUGHT to be hesitant and (b) Ana as scum would be hesitant.In post 472, Briar wrote:I guess my issue with it being the latter is that... isn't it just a scumclaim if she's hesitant? I don't understand the like... worry regarding Ana since we can hold her to her word knowing how many times she's said it.
I think the upshot is that she's probably town, for how much she has pushed back on (a).It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Oh yeah, for the record-- another part of Ana's gambit could be hoping (or knowing, if absinthe is her partner) that absinthe doesn't end up picking Keep.
Also unlikely, but worth mentioning.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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you are stuck in a weird place where you assume that I have to be pushing something rather than just trying to solve this puzzle like the rest of usIn post 480, Anastasia wrote:I think you are stuck in a weird place where you can't decide whether you want to shade me as bold genius scum gambitter or bad town tunnel reader and it makes you sound funnyIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Rest assured, if I were scum and had to make that decision, it would not be a hard one.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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My place doesn't feel weird to me, though. It's my default state.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Do you know Ana's main?In post 494, Briar wrote:I do trust Ana's faith in her absinthe read, for what that's worth.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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Mm.In post 504, Briar wrote:I figured it out, yes.
I'll take your word for it. I also townread absinthe for the same reason Ana does.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I hadn't gotten anything yet, so I should hope so?In post 520, Infinity 324 wrote:Do you really think you were getting more out of ana than you already got?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Putting 3 towny players in the Keep seems like a massive wasteIn post 533, absinthe wrote:I'm ok with going to the Keep.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Something_Smart He/himSomewhat_BalancedHe/him
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The thing about my questions is that they don't go sideways, they go down. So in other words, it's not like I'm asking the person to explain 3-4 things, where each thing provides a new insight into what they think; I'm asking them to explain 3-4 things, each of which is directly necessary to understand the previous answer. If they stop answering before I'm done, I have nothing.In post 541, Infinity 324 wrote:Well she had outlined her basic thought process already
Dunnstral is town for that post, BECAUSE he doesn't have undertones of saying it for towncred, BECAUSE he didn't make it wordier with meaningless mechanical stuff, which is scummy BECAUSE it's something scum are comfortable doing, but it's not something town are equally comfortable doing BECAUSE... oops, segfault. The whole chain of reasoning is impossible to follow without that answer.
Now, that's not to say that there's nothing readable in that exchange-- but I was looking for the underlying belief about how scum play different from town that was supporting the read, and I didn't get it. Maybe there wasn't one, which would be scum indicative for sure.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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We definitely should not be saying which of the two we'd rather elect.In post 544, Lukewarm wrote:Are people comfortable with Briar as the main vote, and Ana as the back up?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Because she wouldn't expect to be interrogated this deeply.In post 546, Infinity 324 wrote:@s_s Why would ana make up a reason for a read she can't justify as scum?
I mean, scum have two kinds of reads: tactical and genuine. Town have only genuine reads. Tactical reads are top-down instead of bottom-up (the read comes first, then the justification), so they may not be justifiable in the same way that genuine reads are.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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About what?In post 547, absinthe wrote:I'm confused.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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That's true of any location. If we really could identify 3 town, wouldn't it be best to put them at the Wall to force scum to swap in a scum to get voted off?In post 548, absinthe wrote:My thought is that putting 3 town (very likely town) into the keep forces the Mafia to use one of their swaps there.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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What reasons?In post 550, absinthe wrote:I'm scumreading S_S mostly for cold meta reasons.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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For some scum players virtually every read is tactical.
Also partner reads are highly likely to be tactical if they aren't bussing
Like maybe it's not optimal to do that, but for some people it probably is. I'm not saying I would have been able to catch scum-Ana, but like... I think it would have provided valuable data to see where it bottomed out. (Usually these kinds of things bottom out in "gut" which would have been a perfectly acceptable answer at any stage.)It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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And on the off-chance it didn't bottom out in gut-- well, maybe she'd have convinced me to share the read. That's also worthwhile.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Yes, so why put 3 strong townreads there if we only need two...?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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But we won't.In post 563, Anastasia wrote:because we can win the game if we get a 3-3It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I mean positing something asIn post 565, absinthe wrote:Like, you're discouraging that combination in the Keep because you think it's 3 town, while earlier you were positing potential me/anastasia as scum.possibledoes not mean that I think it islikely. That whole sequence was me explaining why Ana could conceivably be gambiting; 482 was one afterthought unlikely scenario that had another unlikely scenario enclosed within wherein you/Ana were partnered, and all that's assuming Ana is scum at all.
I definitely have a tendency to not give attention to scenarios in proportion to how likely they are. I'm not sure if this is a weakness, but it seems to have definitely caused confusion here.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Okay, yes? And I'm lazy. What's your point?In post 571, Anastasia wrote:It's easier for you to talk about things that are unlikely because it doesn't matter.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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And you think we'd throw the game?In post 572, Anastasia wrote:I scumread unwnd for his play and I scumread infinity/SS on their interaction and play independently.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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I do. And I thought I wasn't the first one?In post 564, Anastasia wrote:I'm not sure if anyone strongly townreads meIt's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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Well yes, but we would also have to do it.In post 577, Anastasia wrote:I think if either one of you try to escape to the Gate it would be a scum claim
If Infinity and I both went to the Wall right now, by definition the game would not be over.It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!-
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It is, but if that were the only reason I townread you, it would not be a townread at all. That would be like saying I townread you conditional on you being revealed town and the Gate.In post 580, Anastasia wrote:That is the gambit you mentioned earlier no?It's always the same. When you fire that first shot, no matter how right you feel, you have no idea who's going to die. You don't know whose children are going to scream and burn. How many hearts will be broken. How many lives shattered. How much blood will spill, until everybody does what they're always going to have to do from the very beginning... SIT DOWN AND TALK!