Overkill 1: Serenity/Firefly (GAME OVER)
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Jingle For Whom the Bell Trolls
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Not even the best God themed superhero.In post 2728, CheekyTeeky wrote:
he's in my top 3. /end friendship.In post 2723, Jingle wrote:Thor not even in the top ten of superheroes.
Also congrats to the both of ye and your SOs.
Marvel's Ares, way cooler.This is a Parachute.-
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Flashpoint Shazam > Regular Shazam > ThorIn post 2731, Elsa Jay wrote:if your going God Theme, SHAZAM! has been a particular favorite of mine.
(Shameless DC over Marvel fan here)
Marvel is usually better than DC character wise though.
To the best of my knowledge, none of the GotG have ever joined the Avengers. Worked with a few times, but never joined.In post 2732, Aristophanes wrote:In post 2721, CheekyTeeky wrote:
Lol just to clarify I wish I was marrying Thor he's the best superhero and all but alas I'm marrying a lovely mere mortal. Thanks!In post 2717, Aristophanes wrote:Also also Congrats Thor and Cheeky!! =D
My phrasing sometimes is just shit XD
Congrats to both of you and your respective mere mortals!
Also, Thor is probably the third best Avenger. Well...that's tough to say. He had by far the best individual movies in the series but Cap is simply the best and I have a soft spot for Hulk. They did bring in the Guardians tho and like, they are pretty awesome! But do they count as avengers?? Hmm... I need to think about this.
Oh Shit and then there's Dr. Strange and his amazingness! He almost Rivals Cap for first spot!
GDI!
Also, pretty sure that Dr. Strange only ever joined the Defenders, and his function there was as a glorified taxi most of the time.
But yeah, Caps in the Illuminati and all of the Illuminati is better than Thor. Assuming of course we ignore the recent "Cap's really a Nazi!" storyline, cause that was pretty awful.
And... we should probably save this discussion for the post game or GD or something.This is a Parachute.-
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HoB is short for Hands of Blue. They're confirmed to be a 2 man scum team with a traitor via the traitors flip.In post 2735, Aristophanes wrote:I'm not sure what HoB is short for but otherwise I agree with this post of Jingle's
Flavorwise, the traitor was a member of the Alliance and the Hands of Blue are the wetwork team of Blue Sun, which means the Alliance and Blue Sun are working together this game and any additional scumteams are flavored around other factions. Like the Reavers or Niska's crew.This is a Parachute.-
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In post 2651, Jingle wrote:Assuming one of those town'clears' is right, that means we have at least 3 scum in the remaining 10 players. Based on the strength of my reads at the moment, I feel very confident in our ability to lynch scum out of those ten players. If any more 3rd parties would like to come forward and claim, it increases those odds further.This is a Parachute.-
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No comment.In post 2773, Toogeloo wrote:Jingle, you and Gamma are Masons, correct? You two are probably my highest town reads at the moment, I need to check my sanity though.This is a Parachute.-
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Chaotic Neutral is a mental disorder, not an alignment.In post 2811, Aristophanes wrote:
DnD (and I assume other RPG) alignment. It works out hilariously though in this game with all the Neutral claimsIn post 2810, Malakittens wrote:Wtf is a chaotic neutral
It means one is neither working for their own good, nor the good of all. Their only hardline stance is an opposition to every form of authority of all kinds.
Also tails, how well do you claim to know me? I'm assuming alt, but level of expertise and era of said expertise would be helpful.This is a Parachute.-
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Elaboration would be nice.In post 2914, Reasonably Rational wrote:Oh, also.
This needs to die. If this doesn't die, then you're all bad and you should feel bad.
VOTE: Tails
-CerbThis is a Parachute.-
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We've actually been watching people for that very reason.In post 2904, Toogeloo wrote:Maybe get up your partner's ass for inviting people to figure it out. I at least made sure everyone was on the same page,because if I can figure it out on my own, imagine what multiple players can piece together.
CT had almost certainly figured it out, I'd be surprised if RR hadn't. Chara had not.
If Gamma died or didn't die, it gave us a chance to read those people. And leaving it to WIFOM so that scum had to second guess whether they were right or not was definitely the right call.This is a Parachute.-
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Not cleared, just additional evidence.
If Gamma got shot overnight, for example, CT and RR would have been good possibilities for the scum who shot him. If Chara had suddenly reversed their read and dropped all suspicion of Gamma, it could have indicated one of their sscumbuddies pointing out the signs. Little things like that.This is a Parachute.-
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Oh, I think it's almost certain she's River/Simon/HoB.In post 2922, Reasonably Rational wrote:If you aren't ignoring her claim, you should be explaining why it's more likely that the results she received point at Tails being River/Simon over the other options, in spite of evidence to the contrary.
I just also think the possibility that the slot is the only reasonable protective role for town (an easy deduction from "Simon") makes it a really tempting shot for scum of the opposite team. I'm like 90% sure the slot isn't River, btw, given that River is the best possible match flavorwise to two other claimed roles, and one of the two possible mason pairs. All of which are highly likely to flip.
I far and away support lynching in the questionmark roles (NDS, Menno, Toranaganate,maybeChara) over either townreads or those slots likely to be shot. It's multiball.This is a Parachute.-
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Also, Chara is in my townreads list right under Cheeky, but I could maybe lynch there based on the power of PoE.
I fully expect there to be 1-2 scum in Toog, Tails, Chick, Flicker. I'd rather let those slots be handled by the likelihood of crosskilling or townflavors being made impossible if possible.This is a Parachute.-
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The argument that I'd prefer scum kill him to town killing him, or the argument that his alignment becomes a known quantity given a Simon flip?In post 2927, Reasonably Rational wrote:
This is not a compelling argument for not lynching the slot.In post 2925, Jingle wrote:
Oh, I think it's almost certain she's River/Simon/HoB.In post 2922, Reasonably Rational wrote:If you aren't ignoring her claim, you should be explaining why it's more likely that the results she received point at Tails being River/Simon over the other options, in spite of evidence to the contrary.
I just also think the possibility that the slot is the only reasonable protective role for town (an easy deduction from "Simon") makes it a really tempting shot for scum of the opposite team. I'm like 90% sure the slot isn't River, btw, given that River is the best possible match flavorwise to two other claimed roles, and one of the two possible mason pairs. All of which are highly likely to flip.
I far and away support lynching in the questionmark roles (NDS, Menno, Toranaganate,maybeChara) over either townreads or those slots likely to be shot. It's multiball.
-Cerb
Because I'm totes down to leave him alivetonighton the basis that he might be Simon. Which incidentally, was the basis for leaving the slot alivetonightwhen I posted my (Don't lynch these mechanically) list.
If you have an argument that doesn't largely rely on 'It's a PoE lurker slot' I'd be glad to hear it. Til then I think "There is at least one scum team to whom that slot looks like a very appetizing kill because it has a high expected value to be a protective role" is a good reason not to lynch that slottoday.This is a Parachute.-
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This, actually, is a point in favor of why they would be shot.In post 2934, Reasonably Rational wrote:Plus they could totally be The Operative or Jubal Early and thus a SK type role, so removing them lowers the KPN of the game.
From scum who is not aligned with them's position, they're either probably a town protective, or another scumteam. Obviously, they'd prefer to shoot the town protective, but if they take out a member of an unaligned faction then it's not bad news for them because that's one less potential incoming bullet. The more unaligned scum teams there are (which, if you're right and the role is unaligned scum, that number is likely to be very high) the better the option of shooting other unaligned scum becomes.
Besides, that fails to address the issue that I don't think it's MORE likely for NR/Tails to be scum than say Menno or NDS. Just similarly likely. And it is MORE likely to be shot.
Also, KPN on town, at least for tonight, can be presumed to be 2.This is a Parachute.-
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They had a traitor that didn't know their identity. If we assume that they were told their traitor wasn't told their identity, then signalling to them that NR was HoB would mean that the traitor could actually protect them.In post 2942, Flicker wrote:
Care to explain it to me, then?In post 2941, Jingle wrote:I literally just realized the value of crumbing HoB as HoB. I feel dumb.This is a Parachute.-
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I remember discounting it as a scum crumb because why would scum crumb scum? I can't remember when, so I might well have read your point and then dismissed it because I didn't factor in the importance of the traitor.In post 2951, CheekyTeeky wrote:In post 2949, Reasonably Rational wrote:
When did I first tell the game that the slot was almost certainly scum? Before that, obviously.In post 2947, Chara wrote:
how long were you sitting on that one in your PT? :>In post 2940, Reasonably Rational wrote:P.S. - The chances that NR dropped in the "2" crumb and somehow isn't HoB are drastically low. Hands of Blue. Two by two. Since we have our character redacted, there's no way that NR did that as a River crumb. Tails did a good job trying to salvage the slot, and even avoided the Amished tell ... but it's still the most probable slot we have to be scum, and the flip acts as a check on Chick.
~D
...I totally brought it up first :/ guess you need to be RR to be taken seriously.This is a Parachute.-
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Toog is scum because he's posted a happy prime number of times.In post 2960, Toogeloo wrote:I'm sure I'm still scum somehow though.This is a Parachute.-
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A combination of PoE and a possible TMI slip by Sky.In post 2969, Aristophanes wrote:Wait when TF was McMenno a Wagon and why? XD
I find the TMI slip to be unlikely to be AI, because my slot (Both me and tw), Toog, Chick, and Flicker all had similar posts.This is a Parachute.-
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Oh, hey. Long time no see. Nice to see you're still around!
I know you've seen me be super setup oriented before, but tbf the only game I can think of where you were there in the olden days for a front row seat to me being superspeccy I was scum (and in a hydra).
I could link you a bunch of games as both alignments if you want, but basically me not being setup speccy is slightly town indicative (Not worth a solid read) but me being setup speccy is fully null.This is a Parachute.-
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We did finally break the magical Jingle and Thor are opposite alignments tell at some point though. I think we have two whole completed games where we're both town!In post 2993, Tails wrote:Now I want to steal Thor's hammer...This is a Parachute.-
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^ Relevant to that.In post 0, Almost50 wrote:3- There are multiple killing mechanics in this game. To mitigate swing; this public mechanic will apply: A maximum of TWO players of the same faction can die in the same cycle (D1/N1, D2/N2, etc). In the case where more than 2 players are set to die in the same cycle the one(s) that go though are determined through a pre-set process that shall be revealed post-game.
4- The game ends when either all threats to town have been eliminated or all town members have been eliminated.This is a Parachute.-
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Traditional SK wins when they are the last person standing. The game ends when all town are dead or all threats to town are dead. This highly suggests that any and all scumteams can in fact win together.
Unaligned scum being possible, but less likely than two teams is based on the fact that a team of less than three people doesn't benefit from rule 3 at all. It's possible that that rule is solely for the benefit of town and HoB, but that seems like a needless handicap for unaligned scum when they already mechanically have a harder time winning than groupscum.
Numbers wise, 2 teams makes the most sense, because 9 town + 2 Neutral + 3 + 3 is 17. We have two reasonable neutral claims, a confirmed team of three via the traitor flip, and a flavor based on a group of exactly nine people.This is a Parachute.-
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Yeah, pretty much.In post 3006, BuJaber wrote:Is the argument here that Chick is not lying but she incorrectly interpeetted the clues regarding Tails slot?
Plus the number 2 thing?This is a Parachute.-
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I believe Chick's roleclaim without reservation.
If she's scum, it's more likely that she's unaligned with Tails, because making them both probable nightkill targets is a super risky move in a game called overkill. Particularly one in which multiball is nearly assured. If Tails is not HoB, Chick has high HoB equity, especially if Toog or Tails flip River.This is a Parachute.-
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Her result on Porkens is strange and possibly faked. It's possibly explained by her being river (Porken's character could have been thinking about his team), but any other player's thief results being that just doesn't make sense. Not to the level I would advocate lynching her, because scum will have to kill the pseudocop role eventually.
Also, not really. Nico is exactly the slot I would have flavor copped as scum. Hardcore lurking can frequently mean PR, and PRs are presumably linked to flavor. Additionally, it totally makes sense as a target town would choose, so there's a chance she gets a bunch of towncred for outing a guilty on scum if she catches a member of the opposite scumteam.
Hmm. A thought occurs. It is possible that the teams themselves have the results, not the individual players. In which case, Tails could be any member of serenity.This is a Parachute.-
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Nope. This is pretty obliquely player specific.In post 2317, Chickadee wrote:My official claim is Modified Day Flavor Cop. Once each day I can submit the name of someone and the mod will give me clues as to their flavor. Nothing is straight forward. It's all up to be deciphered. Hints could be something the character is associated with, or an event in the series where I interact with them, literally anything.This is a Parachute.-
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If Tails flips Jayne, we can go: "Wait, wtf? How would videos of Simon and River lead to Jayne?"In post 3024, Gamma Emerald wrote:
Huh?In post 2940, Reasonably Rational wrote:
You and Mala should play this game the way Cerb and I played in Protomen. We were a 3rd party faction with a partner who could win with the town (which you can do, and mala canIn post 2931, Elsa Jay wrote:3rd party is awesome tho. Oh, we can still be friends Mala, no worry about that. Just let it be known you are also the one I'm using as a Get out of Lynch free card for a day when they start wanting to kill off the Neuts.maybedo if we power through scum quickly enough). We realized immediately that we could win with the town only if we won fast, and we nailed it.
Sometimes 3rd party really can play for town's win con. We certainly did with every intent (and success) right from the start of that game.
So ... do the same and we won't ever have to rope you to avoid you choosing the easy win if the game goes to a kingmaker or M/LYLO situation.
~D
P.S. - The chances that NR dropped in the "2" crumb and somehow isn't HoB are drastically low. Hands of Blue. Two by two. Since we have our character redacted, there's no way that NR did that as a River crumb. Tails did a good job trying to salvage the slot, and even avoided the Amished tell ... but it's still the most probable slot we have to be scum,andthe flip acts as a check on Chick.This is a Parachute.-
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Operating under the assumption that Tails is HoB, Thor pushed TPFKAP over Nico pretty hard, when the summation of both cases was "They're lurking". It's why I initially was interested in him.In post 3026, Gamma Emerald wrote:
?In post 2959, Jingle wrote:In case both GE and I die tonight, Thor has high equity to be the other HoB.
Preflip associatives and all that, but if the current RR theory is correct, it's worth noting. And we might both die.
If Tails flips town, we can't both die, because only one town will be able to be killed tonight.This is a Parachute.-
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I specifically didn’t read your overuse of prevarication as scum. I noted it as potentially scummy and through due diligence and a meta dive determined it to be null. I do suggest that being less waffley might help you be more convincing, but that’s not really important now.
Also, reaver groupscum is a possibility in my mind because they A. Don’t kill other reavers and B. Kill indiscriminately, leaving the possibility of cross killing open. Flavor has to take a backseat to the core of the game at some point.
Niskas crew makes more sense, tbh, as a groupscum angle, but they’re less iconic than either the alliance or the reavers. There’s also the crew mal fights when he’s running out of air in the flashback episode, but that’s fairly obscure.
There’s a bunch of potential 3p’s but none really strike me as fitting the mold particularly well.This is a Parachute.-
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Pretty sure I’d already done it when I brought up the but thing. It was an out of game piece of advice because you were talking about your inability to convince people iirc.
The but thing raised flags, but was never actually part of my case against you because it turned out you do that as both alignments.This is a Parachute.-
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If we’re looking at multiple unaligned scum they have a reason to shoot for not town anyway. If they all shoot town, most of their kills fail. If they shoot scum they can wager on fakeclaiming vig and there is less of a chance they die themselves later on. Incoming bullets are still a problem, especially when obvtown starts disappearing. People tunneling you are still a problem if they’re otherScum. If there are exactly two scum groups, as is likely, they might still aim for the other for that reason.In post 3099, Reasonably Rational wrote:
This is something I wish you hadn't said out loud.In post 3008, Jingle wrote:Traditional SK wins when they are the last person standing. The game ends when all town are dead or all threats to town are dead. This highly suggests that any and all scumteams can in fact win together.
Unaligned scum being possible, but less likely than two teams is based on the fact that a team of less than three people doesn't benefit from rule 3 at all. It's possible that that rule is solely for the benefit of town and HoB, but that seems like a needless handicap for unaligned scum when they already mechanically have a harder time winning than groupscum.
Numbers wise, 2 teams makes the most sense, because 9 town + 2 Neutral + 3 + 3 is 17. We have two reasonable neutral claims, a confirmed team of three via the traitor flip, and a flavor based on a group of exactly nine people.
Yes, smart scum will have realized this..but if we're looking at multiple unaligned scum, that is, single individuals...one person could miss it.
Instead of scum looking for one another in order to shoot, they'll be looking for one another to know who to *not* shoot.
:-/
-CerbThis is a Parachute.-
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Jingle For Whom the Bell Trolls
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Oh, also, I have a theory that if a reaver exists they may be similar to Mala in that they have a preset kill limit and they exit the game when said kill limit is reached, having sated their bloodlust. In which case, at least one scum will be actively looking to kill scum to ensure their kill goes through.This is a Parachute.-
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Jingle For Whom the Bell Trolls
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Jingle For Whom the Bell Trolls
- For Whom the Bell Trolls
- For Whom the Bell Trolls
- Posts: 15212
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Jingle For Whom the Bell Trolls
- For Whom the Bell Trolls
- For Whom the Bell Trolls
- Posts: 15212
- Joined: July 17, 2013
- Location: Texas