Even for RVS you're really gonna have to do better than that to convince me.
Also, like hell I'll give you any.
No mention of me? *sadface*. Also, I don't remember Regfan being in the Mini. *checks thread* oh, he was, but replaced out. Bah.
Whoever got investigation immunity needs to claim it or it'll just be assumed scum bought it. The fact night kill went so cheap is also kind of sad (and having the second scummiest player be required to spend all their money on it to at least drive it's price up would be one idea). Whoever has oracle should claim it and all the next night powers too (and while we couldn't plan with the previous powers, it's somewhat possible to plan for future powers now). Extra vote should be claimed as well. Governor I'm more meh on whether or not it's kept secret.
More or less agree with this. I believe a similar style was implemented, at least for the NK and immunity.
In post 10, Gentlemen Bastards wrote:Given that scum are split into two factions with no night-kill but also unable to kill each other through the auctioned night-killI'm thinking we're likely dealing with scum-teams size wise of either 3-2 or 3-3. All of the lower possibilities such as 2-2, 2-1 and 1-1 would be too town sided and anything like 4-3 or 4-4 and more would be too scum sided. Biggest thing it means though is that interaction-scum-reading is going to be a lot more difficult this game due to scum not knowing all other scum, similarly mafia having day talk means they're going to be able to organize their bidding really well inside individual factions and the only way we can attempt to counter this is by putting in place some firm rules about how we're dealing with items.
Perhaps I'm simply reading it wrong as I have very little experience playing in Larges (the first one I ever played was danakillsu's Sora's Story), but I'd think 3-3 would be more likely. 3-2 does sound more...safe, for lack of a better way to put it, but I'd believe 3-3 would be closer.
I think the most important thing for all of us to agree upon is thatnegative-utility items like Investigation Immunity, Extra Vote, Governor and such need to be claimed publicly and used as early of as possible, once the risk and threat of them are gone we're fine to go whereas if scum win them and we don't know they have control of it lylo could be brought up a day and cop could be rendered less effective.
Much agreed.
What I'm not understanding right now though is Night-Kill only going for $31. I really cannot fathom that at all.
I will admit right now that I put $15 into NK. I didn't expect to win it (though that would've been a nice surprise), but I was hoping to bump the price up to make the highest bidder lose a little more. It seems that someone else bid more than me, though.
In light of that and what you just said about scum being hesitant, isn't it possible that that extends to the NK as well? It is very likely that both scumteams (or even a potential 3rd party of Mag decided to go that route for the sequel) were all vying for it, and the low price indicates to me that both/all oppposing sides didn't want to risk having one person lose the majority of their funds/lose all their funds just in the zeroth night. I would not be surprised if the NK rose to triple digits over the following auctions.
In post 18, Gentlemen Bastards wrote:
Mafia started with $150 rather than a $100 like town. They also got $125 at the end of days rather than towns $50. They didn't get any efficiency bonus though.
I thought the end-of-day nest egg was less than that? I could've sworn it was $75.
Despite how I agree that BB's claim is basically trolling, the case put out by Boiz is...surprisingly decent. I wouldn't stick my neck out for it, but still.
GB town is a good read so far as of Page 1. The only other outstanding vaguely townie read would be on Mehdi, but I'm still holding out on that one.