Mini 1942 - Switchboard 2 [Game Over]
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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I'm trying to decide if I like the prospect of completely giving away our toggling levels. Repeating concerns, scum could kill off higher priority numbers if they themselves have a member with a high priority. If they are more mid to late priorities, I doubt they'll waste their time. They'd need a player with a level 3 - 1 before considering to kill off all higher priority roles in order to gain the upper hand in toggling.
Would it be better to instead come up with a rating system if we think knowing the toggling numbers is worthwhile? like high. mid. low.
1-4 high
58 mid
9 - 13 low-
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Aubrey Mafia Scum
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I mean I doubt scum would have like number 1 priority, but the priorities were somewhat randomized as the mod said. I'm not ruling anything out. If we are to state our priorities, something tells me we should categorize them instead of giving the number outright just in case they do have a 2 - 4 level priority member.
Also, having a high priority number shouldn't save you from the noose either. Scummy behavior is scummy regardless of priority.
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Pre-edit: It was semi-serious.-
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Aubrey Mafia Scum
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Frankly I don't see the analyst to be all that useful in this setup unless a certain situation unfolds. I'd be more worried about scum having a better grasp at the toggling than town, especially with that role cop around. We can always claim indefinitely later down the line.In post 55, Keychain wrote:
That seems like it would give scum the advantage of knowing who they need to get out of the way, but without giving the analyst the ability to know exactly who is doing what by being able to identify priority numbers as particular players. Like... defeating the point of the strategy.Aubrey wrote: Would it be better to instead come up with a rating system if we think knowing the toggling numbers is worthwhile? like high. mid. low.
1-4 high
58 mid
9 - 13 low-
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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In case we have a power role that is toggled off, I think we should come up with a plan to try and turn them on for night one. Like 1 toggles 13 on and 13 toggles 1 on. 2 toggles 12 on and 12 toggles 2 on. Etc. that does mean 7 won't be toggeled, but someone can correct that N2. That is a 4/13 chance we toggle on our PR's. On the Neg. side we also will potentially be turning on mafia PR's. Thoughts?-
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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In post 88, Chickadee wrote:If we work together as a town, it's not so random and blind.
Attempting to ensure our PR's are active and useful right out the gate won't be that easy by your logic. It will in fact be semi random.-
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Aubrey Mafia Scum
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1 - 13
2 - 12
3-11
4-10
5-9
6 - 8
7
I randomly did this. Having a visual representation in front of me does kinda illustrate how this might be a negative plan. scum is absolutely turned on, and then they get to control 3 other toggles based on their numbers, so that is 6 toggles their favor. It sounded better in my head, so yeah. I had a stupid moment. Ignore my recent posts.-
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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Either choice will tip the scale to scums favor if their goal is to eliminate high priority players. My alternative mainly attempts to limit scums accuracy at the risk of somewhat diluting the analysts info early on if that is in fact their goal. That doesn't mean we can't have a mass levels claim at a later opportune moment. Further more, if the analyst sees an odd toggle early on, they then have a small group of players to speculate from, and they can put their scum hunting hats on from there. It's not like he/she will be rendered mute. If anything my alternative is the closest bridge between those who do not want to reveal their priority levels outright and those who do.In post 77, Mjollnir wrote: Aubrey, your concern with Rat's strategy is giving scum targets based on priority numbers, how would your alternative of those with a high priority still having to say so have alleviated that? It still gives the scum a group to target of players guaranteed to have high numbers. As Keychain says it severely dilutes the usefulness of the Analyst while still giving the scum a good amount of knowledge, it tips the scales heavily in their favour.
If we think scum will be targeting high priority players then my plan is the safer plan. If not, then the former is better.-
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Aubrey Mafia Scum
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I'm not overly against revealing our priority numbers indefinitely. My alternative does have it's major issues.
1 - 4 high
5 - 8 mid
9 - 13 low
Again, if the 3 scum are mid to low, they won't bother trying to have a member with the highest priority most likely. However if they have say a level 2 or 3 member, then that does add a 2/4 or 1/4 chance they won't move up the priority ladder during the night with my current groupings. This also doesn't factor in how scum feel about their slots position with the town either. If their highest priority member is scummy to the town, I doubt they'll try to kill off higher priorities and focus on making kills elsewhere.
All that being said, for our analysis to be of any use they will need some clue as to who is who. So I guess I am against not claiming priority in some way.-
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Aubrey Mafia Scum
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I assume you mean soft claim, not a hard claim still? While the power roles would be set up to be slaughtered potentially, I do like the fact that it eliminates close to half of our options upfront, and it would take 6 nights for scum to kill off all power-roles. There would be the issue the 3 scum toggling off the 6 claimed PR's though, and them potentially role blocking one of the claimed slots if that power is already on. We'd need the higher priorities to toggle the claimed town power-roles on, and the lower priorities to toggle the unclaimed members off. This plan also stops us from accidentally turning on a Scum Power-role, unless they counterclaim upfront which then it just becomes a death sentence for them soon after.
high risk high reward with a dash of luck.-
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Aubrey Mafia Scum
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For the visual people, this is how it plays out if we just suck, can't locate scum at all, nor gain a kill-less night following Fitz plan.
(assuming we lynch unclaimed and scum kill claimed)
Today: 6 claimed 7 unclaimed 13 players
day 2: 5 claimed 6 unclaimed 11 players
day 3: 4 claimed 5 unclaimed 9 players
day 4: 3 claimed 4 unclaimed 7 players LYLO
day 5: 2 claimed 3 unclaimed 5 players game over.
That's a good amount of time to scum hunt in a decently small pool of players, and the power-roles still have the chance to be potentially effective here. This also forces scum to kill & toggle in a limited pool as well which can support the power-roles in locating them initially. Otherwise scum is just limiting where they can hide. The only issue is keeping our power roles toggled on.-
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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Limit the scum hunting pool by half basically, limit the pool for PR's to target thus likely increase their potential. Sounds like a damn good thing. Unless an argument is brought forward that scum can render most of our PR's mute, I'm fine with the gambit. I'm just reading ppl scared to take a dive.-
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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Unless they have a day talk that I'm unaware of, they are likely somewhat unorganized. I doubt they would be able to pull off a collaborative counter such as that today unless they are just damn good ass scum, or mind readers. Like, damn. Some things are better left unsaid, and this is the second comment now where a townie should have kept their thoughts to themselves.
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pre-edit, of course we aren't claiming now. We just told them how to counter it.-
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Aubrey Mafia Scum
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I apologize for the angered tone in my posts then. I was viewing that ordeal in a sense where they did not have day talk.In post 159, mozamis wrote:mafia have day chat its in their role pm "you can talk in this thread if u r alive"
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I'm going to take a step back from the game, I realize I'm spamming it with to many posts in a day. Try and limit myself to a single or two posts a day or something.-
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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I reacted to Realeo, not you, when I started my bitch fest. When I see people handing scum the "In post 167, Radical Rat wrote:
No. Because you supported a plan that benefitted Scum, and freaked out when I said how Scum could easily screw us over if we did that.In post 162, Aubrey wrote:Because I failed to know scum have day talk? That should be considered Nai. If you townread that, then you're falling for one of the easiest tricks in the books.how to block this tactic for dummies book" yes I'm gonna get pissed when I believe they wouldn't have been able to come up with that block without a day talk. (Which I now know they have).
I didn't, until it was mentioned. Even if I did, I would have still bitched while thinking scum not having day talk.In post 167, Radical Rat wrote:
The way you phrased it especially made it sound like you already knew it could happen but didn't want anyone else to know.In post 162, Aubrey wrote:
This is my 24th post today. Yes, I need to cool down. Go into the mafia discussion threads. You'll find a number of threads with players bitching about ppl who post way to much. I know I'm one of those players who can post overboard at times. This isn't me opening myself up to start lurking. Far from it.In post 167, Radical Rat wrote:
And then you decide it's a good idea to stop engaging in discussion and just lurk after two posts???? Sorry, but no.In post 162, Aubrey wrote:
Dear god. Imagine the game w/o scum having day talk. DO YOU REALLY THINK two or more scum are going to be like, "In post 168, Radical Rat wrote:
Why can't scum collaborate without daytalk?In post 166, Aubrey wrote:I repeat @Key, I was viewing that thinking scum did not have day talk. With that view, it's kinda stupid to bring that up. Knowing now that they have day talk and can collaborate, not so stupid. There's a big difference between the two.
They know who each other are, and can easily play along with what each other says without ever needing to explicitly talk about it.shit lets counter claim one another and ruin the town's master plan." Hell no. That is something that is more likely to happen premeditated than through silence and unspoken understanding. If scum are heavily experienced, yes I can see this possibily unfolding. If they had mind readers, yes I can see this unfolding. All that being said, Scum w/o day talk are not as organized as you all are giving them credit. If you think otherwise, then you need some more scum experience.
Further more, hypothetically as scum w/o day talk, you'd be putting yourself into a death sentence by adding your fake claim into the mix PRAYING your mates would be smart enough to counter claim you. Otherwise, your life would be short lived. Talk about high risk high reward, yet you still want to argue that scum w/o day talk would be smart enough and brave enough to follow through with that plan to counter the mass claim?Yeah right. If you can't see why I would be pissed looking through this lens, then-
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Aubrey Mafia Scum
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You've clearly played long enough to know someone posting once or twice a day is considered an active player vs a typical player who will let 24 to 48 hrs pass by easy and often. Don't give me that crap. I'm not going to hard restrict my posting either, but I will try and keep hyper activity in check. I've been glued to this game far to long today.In post 179, Radical Rat wrote:As long as your posts have content, it's not spamming. At least that's how I look at it.
And even then, one or two posts a day? There's not spamming and then there's not playing. That sounds like not playing to me.-
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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I also don't recall either of you mentioning the counter claiming before Realeo did....In post 187, Radical Rat wrote:Also, Realeo, Raya, and myself all came to that conclusion independently at roughly the same time. Not too much of a stretch to say at least one scum did as well.-
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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Like, what even is the point of this when the issue has already been addressed? You've basically been piggy back riding off of Rat's issues with me during this whole push. Your question doesn't even consider how much content and value is being generated between these two people, but if they are generating similar amounts of content, who between these two people is more active? Mathematically it's the person who posts everyday, and isn't attempting to lurk.In post 209, Keychain wrote:
I'd like to know why a player who posts once a day is active, but a player who frequently lets 24 hours pass in between posts is notAubrey wrote: You've clearly played long enough to know someone posting once or twice a day is considered an active player vs a typical player who will let 24 to 48 hrs pass by easy and often.
Let me give you some advice...if someone isn't posting a lot of content (nor really making any hard stances) and letting a day or days slide by w/o word, chances are that person is a lurking mafia member. Unless you want to argue that this applies to me, I don't get what you're trying to say here.-
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Aubrey Mafia Scum
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Frankly Fitz and Rat are my two strongest town leans right now. Rat right out the gate said something pretty foolish that I find hard to believe coming out of a scums finger tips. My belief is even stronger now knowing that they have day talk. Fitz (meta) tends to just poke things with a stick and ask pointless questions in order to allude the impression of "Look at me, I'm town doing town things." Him going VLA and doing walls of content catchup is his usual though I believe. Regardless, the fact that nobody but myself supported his idea fully makes me think that it came from a town perspective more than likely. If this was a scum tactic to F the town over, more than just myself would have been in support mode to his notion I would think. I don't count Realeo into the equation since he was onboard and quickly backtracked out of it rather quickly.
I need to shuffle through the game again. I've bee more concerned with the spec crap than actually looking at what people are doing and defending myself.
@IAI: do you read and just comment as you go, or do you read everything then comment?-
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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So here's what I'm thinking right now. If I'm correct that Fitz and Rat are town(Scum either echoed & followedand I know i'm town)the masses(like being the 3rd or 4th person to agree to something)regarding the mass claim(, Or they barely focused on spec talk, and were simply poking things with a stick to look productive here and there. The last place I think scum would be is the most obvious, and that is lurking out in the beginning of the game.I'd also argue that they followed the masses regarding priority levels, but I haven't put much thought in how much revealing priority levels helps scum or not)
At some point I hope to revisit the game prior to this post with these points in mind, and see if any names pop out at me. Of course there will be additional factors I'll have to consider when backtracking and considering alignment possibilities.
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I also would like to think Realeo is town based on his hop on and off of Fitz's concept. I'm not as quick to believe scum hopped on a plan, debunked the plan, and hopped off in order to gain town credit. I'm more likely to believe town kept mulling it over after joining, and discovered a weakness to it post joining said plan similar to what happened to me with my priority grouping plan and the half thought out toggle plan(have idea, post idea, realize idea has more flaws that you originally thought). There is the small chance Fitz and he are scum buddies, and he sensed danger after following his buddy, but I feel as if that is unlikely right now.-
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Aubrey Mafia Scum
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If a number of us have been able to start generating reads/leans, and been able to pressure one another between the spec talk, I don't see why you can't. You're using the spec talk as an excuse to not put much work into the game.
VOTE: Nosferatu
Chick holds the same view you do, but that didn't stop her from being an active participant.-
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Aubrey Mafia Scum
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This line doesn't come from scum. At least it is highly unlikely.In post 40, Radical Rat wrote: If anything, I'd expect more PRs in the low priority for balance purposes, but that's purely speculation.-
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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When did I argue or even imply that spec setup was the ideal/important way to approach the game? I've said no such thing.
If you don't like spec set up, that's fine with me. What's not fine with me is when you're doing little to nothing, and using the spec talk as the excuse for why you're just being idle.-
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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In post 79, havingfitz wrote: And the claims could just be generic such as "I'm a town PR" to make it a little more difficult for scum to nk specific PRs.-
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Aubrey Mafia Scum
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You missed this tid bit?In post 194, Aubrey wrote:Pretty sure it was in Fitz original plan to soft claim power roles unless I just imagined it.-
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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I have an attitude that many people may not agree with. If I have little reason to think you're likely town, but reason to think you maybe scum or an apathetic townie who is just going to be a pesky grey slot for me to sort throughout the game, I'm fine pushing and potentially seeing that slot exterminated until I obtain reason to think it's town. usually in the first day phase or so. I consider it a potential victory if it flips scum, and I see it as a minor loss with small benefits if town.
pre-edit: Least likely? No no no. Misunderstanding. "the last place" as in last in a series. Btw, those were not listed from most likely - least likely. I think scum could easily be in any of those spots. I need to sit down and actually re-cap. Hopefully tonight, or sometime by tomorrow afternoon.-
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Aubrey Mafia Scum
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If all she was doing was voting and pushing lurkers to seem pro-town, I'd be on your side. That isn't the case.In post 291, Mjollnir wrote:it just seems suspect that all of your scumreads are either perenniel lurkers or players that haven't really posted much and you happen to townread all the big-hitters for mostly fairly incidental reasons.
I find the slot scummish right now, don't care for their advances, and not working toward the town's win condition. I'm not voting the slot simply because I think it's going to be a pain to sort. It is a bonus reason though.In post 292, Mjollnir wrote:
I understand what you're saying, that's fair enough.In post 290, Aubrey wrote:I have an attitude that many people may not agree with. If I have little reason to think you're likely town, but reason to think you maybe scum or an apathetic townie who is just going to be a pesky grey slot for me to sort throughout the game, I'm fine pushing and potentially seeing that slot exterminated until I obtain reason to think it's town. usually in the first day phase or so. I consider it a potential victory if it flips scum, and I see it as a minor loss with small benefits if town.
pre-edit: Least likely? No no no. Misunderstanding. "the last place" as in last in a series. Btw, those were not listed from most likely - least likely. I think scum could easily be in any of those spots. I need to sit down and actually re-cap. Hopefully tonight, or sometime by tomorrow afternoon.
I do disagree entirely with targeting someone for the reasons you describe just for the record. I would go as far as to say it's anti-town to just go after someone for that reason alone as it goes against the idea of actively scumhunting and being apathetic is pretty NAI imo. Furthermore if they are town this allows scum an easy target to go after to score a mislynch.-
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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The ego is strong with this one.In post 333, Nosferatu wrote:It's alright. Everyone's wrong now and then. You'll get used to it-
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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Aubrey Mafia Scum
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I've explained it already, but quick run down for why I do:In post 350, Chickadee wrote:There's not enough on Fitz for me, so I'm not sure where that town read is coming from. Someone care to explain?
Meta(weak reasoning)normally he just pokes things idly as scum I think, vs. this big out there idea that was ballsy if scum. Further more, the plan received little to no support outside of myself. I know I'm town. I would have expected scum to support the plan in some fashion, or at least straddled the fence with it since this would have been an articulated move within their chat. Plans don't happen without voices in support to some extent. Realeo doesn't count as potential buddy-scum support since he hopped on and off within a short amount of time. Realeo's actions also seem more like a town move than a scum move, because if scum tried to put this plan into motion, or support it, why negate it shortly after? Counter productive efforts to get town points? Brilliant, but unlikely I feel. I also feel like town is more likely to half hazzardly jump onto an idea, and then logically backtrack once they consider the full ramifications of the plan afterwards more so than scum.
In short, I wouldn't say I town read them absolutely for the above reasons. Leaning town, yes.
Spoiler: If you do full catchups and then comment, don't worry about this.-
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Aubrey Mafia Scum
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Regarding the Moz wagon, I liked the fact he was grouping people vocally regardless of how strong or weak the reasons were for most the game so far. If he is scum, he is playing in a style that is basically tying one arm behind his back, and making it harder on himself as the game progresses. He's also playing against the grain some I feel, and I like that. Town need to filter and game solve, scum need to stay alive and keep movement available. That is the basic gist of it all.-
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Aubrey Mafia Scum
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