Nice. Definitely feels like a you thing (this is a compliment).In post 23, Varsoon wrote:@Krazy: I think it's really cool that you emulated the notion of a 'map' and 'terrain' with position in the playerlist--that's a really innovative and flavorful use of mechanics and I'm really excited to play this game because of it. Zone control is such a big part of Star Craft play so it's neat to see that in the mechanics so literally and, in a way, seamlessly.
I’m hoping to play a nice, civil game here. Here’s to solving a mystery, or rewriting history!
-Gamma