You may see it here if you wish to greeted by a singing pirate.
Here's your gif:
If you mean Trading Outpost to up the budget to 70k, I disagree. I initially felt like it was an obviously good choice but then I realized the budget doesn't carry over so the extra value is lost if it's not used. And there's very few ways to get an exactly 70k daily spend right now, even fewer of which seem any good. If there's something really cool that unlocks later and needs the boost we can go for the upgrade then. Remember, we can't use developments more than once so 70k is the most our regular daily budget will be and something like Sacrifice that gives a temporary boost will be needed in order to get a larger amount.In post 33, Merlyn wrote: VOTE: penguin power this is a utopia, penguins have exactly the right amount of power[/vote]
HURT: neighborhood watch to not have day talk early on could be more damaging then later when there a groove.
I also support printing press, it's pretty clear later stuff is gonna cost more than the current budget and if we don't keep up increasing it it may be days before we can pick something really good.
There's only three unlock developments. I don't see anything that indicates there will be more unlockables after that. The game making it through three nights seems pretty likely to me. Especially since scum may not have a nightkill. So yes, I think unlocking all three categories seems quite possible. Voting manipulation seems like a waste, though. Having non-standard vote weights is generally considered useless or antitown. So as much fun as it would be to campaign for mayor, I think ignoring those is probably the better way to go.In post 44, RCEnigma wrote:It would be silly to assume we can unlock everything. So going down a path blind seems equally silly.In post 40, marcistar wrote: why would printing press be useful instead of just... unlocking the things?
Yeah, that's how I expected it to work so it's odd that Roden thought it could confirm people. I don't see any way for it to do that, not with us not even knowing if the fruit went out or not. If we knew for sure fruit was going out, someone could claim it to be confirmed (or catch scum trying to fake-claim receiving it). But it's a notably weaker confirm when scum can take the 50% chance that there was no fruit and claim to have received it.In post 69, biancospino wrote:In post 68, JasonWazza wrote:In post 0, biancospino wrote: Raffle ($10,000) -- 50% chance that a random Citizen gets a fruit.@Mod: Is the raffle decided publicly?The lucky receipient of the fruit, if one exists, will be selected at random, and will not be announced publicly; the fruit is delivered privately
Yeah, there shouldn't be cult here, the only bastard mechanic noted is possible mod misdirection.In post 118, Cat Scratch Fever wrote: Games with mid alignment changes have to be called out in the queue, no?
If this was a Civ game I'd absolutely be trying to max money gain. Having all the unused money go away every phase really changes things, though.In post 121, Merlyn wrote: This feels fiscally irresponsible to me, but I'm not confident enough to argue it further
What? Your position isn't making any sense. You don't think we can unlock everything, except you do? What does the budget have to do with anything?In post 129, RCEnigma wrote:I mostly meant using all possible options is likely to be budget gated, not that we can’t unlock a new tier each day.In post 112, Aureal wrote:There's only three unlock developments. I don't see anything that indicates there will be more unlockables after that. The game making it through three nights seems pretty likely to me. Especially since scum may not have a nightkill. So yes, I think unlocking all three categories seems quite possible. Voting manipulation seems like a waste, though. Having non-standard vote weights is generally considered useless or antitown. So as much fun as it would be to campaign for mayor, I think ignoring those is probably the better way to go.In post 44, RCEnigma wrote:It would be silly to assume we can unlock everything. So going down a path blind seems equally silly.In post 40, marcistar wrote: why would printing press be useful instead of just... unlocking the things?
By reading the game rules.In post 132, RCEnigma wrote: What do you mean by the last part? That only the people that vote sacrifice get a say on the target? I dunno how you got there.
Some projects require targets. When one such project is undertaken, Utopians who voted for it are added to a Council PT overnight to decide its targets. If they can't make up their minds, the targets are randomized.
In post 136, Deal With The Devil wrote:Intelligentsia might be best saved for later so we know when ELo is if flipless kills are going to be a thing, which we know is possible with Assassination but can’t be certain for other kills.In post 130, Cat Scratch Fever wrote: Mm since we can only do 1 of the projects under "developments"
My preference is for either the Bureau of Investigation or Trading Post, I'm not going to get really fussed over which
And neighborhood watch or election security, maaaybe intelligentia as the other
Thoughts?
- Alianna
In post 216, marcistar wrote:since trading outpost is permanent itll help when we unlock more roles i thinkIn post 214, Aureal wrote: Can I ask people voting for Trading Post to explain what combinations they want to use which would require the extra budget? I feel like there's just been an assumption we're going to need them.
Yay, someone actually responded like I asked.In post 266, SirCakez wrote:we could doIn post 214, Aureal wrote: Can I ask people voting for Trading Post to explain what combinations they want to use which would require the extra budget? I feel like there's just been an assumption we're going to need them.
census/a development
assassination/autopsy
neighborhood watch/census
In that aspect, yes, but possible mod lies should be the only bastard element.In post 342, Random Nurse wrote: OK so some basic questions.
1) Is this a bastard game? Because Inquiry makes it sound like the moderator can lie to us.
Only if an ability to hide the flip is used.2) Do players not flip after being eliminated? (Looking at Autopsy)
It says exactly 2, I'd take it at its word.3) With Census, does it still work if, for example, 3/5 of them are Scum? If only 1 of them are Scum then it doesn't work?
Projects are voted for during the day, and whoever voted for it will form a council to decide the target at night.4) So with Sacrifice you can just select someone and kill but confirm them as Town, or basically get a guilty on them if they don't die? Is this a Night action or a Day action?
Yeah... uh... It's something to do if we somehow don't have anything else available, I guess?5) I don't understand the point of Raffle.
Yeah, the abilities on the board are what we have to solve the game. Scum have some factional ability, which may or may not be a nightkill.7) "No player has any non-factional special ability" means we're all Vanilla?
how dare you try to tell people what our feelings are.In post 416, PenguinPower wrote: we're all having fun aren't we.
...you just described my previous experience with FL with like 95% accuracy.In post 451, RCEnigma wrote: FL is gonna sweet talk me into not suspecting him and that’s just going to make me suspect him more and then he’s going to flip the read and try to pin me on something minute that I won’t exactly have an answer for but will make us tunnel each other for a bit. Then I’ll think he’s town for it but keep a pocket scumread on him so he can’t see me keeping tabs on him till it’s too late. But he’ll expect me to do that because town him would expect me to do that and I’ll go back to tunneling because my gut was right. Then we will eventually land on town reading each other until one of us tries to vigi the other or one of us gets nked.
End scene.
If it's as mountainous as people are fearing, 2 is even still possible. See that Scarfolk Council game you were in for example.In post 510, Deal With The Devil wrote:How likely do you think it is that the number is going to be something other than 3?In post 509, meowmeow wrote: "Is it possible your game has any mechanically bastard roles or mechanics?
It is possible that there be mod misdirection; however, there are no hidden modnotes and I will never lie unless a game effect instructs me to"
i think it's heavily implied here that the 'lies' involved are from mechanics and abilities - which makes total sense - and furthermore i think it's very likely these 'game effects' are whatever abilities mafia has access to.
i think the overwhelmingly likely result will be that there is no mod lie & the action is wasted. honestly even if i discovered there *was* a mod lie at this point i'm not really sure what i'd do with that
i think finding out how many scum exist is likely to be more useful
- Alianna
You're making way too much sense on this page.In post 520, Deal With The Devil wrote:We're allowed to use Census if "at most one Insurgent is dead," so that would be some evil mod misdirection. I won't say it's impossible though.In post 517, Aureal wrote:If it's as mountainous as people are fearing, 2 is even still possible. See that Scarfolk Council game you were in for example.In post 510, Deal With The Devil wrote:How likely do you think it is that the number is going to be something other than 3?In post 509, meowmeow wrote: "Is it possible your game has any mechanically bastard roles or mechanics?
It is possible that there be mod misdirection; however, there are no hidden modnotes and I will never lie unless a game effect instructs me to"
i think it's heavily implied here that the 'lies' involved are from mechanics and abilities - which makes total sense - and furthermore i think it's very likely these 'game effects' are whatever abilities mafia has access to.
i think the overwhelmingly likely result will be that there is no mod lie & the action is wasted. honestly even if i discovered there *was* a mod lie at this point i'm not really sure what i'd do with that
i think finding out how many scum exist is likely to be more useful
- Alianna
- Alianna
Yeah, I'm also a little confused to find out that I've been doing this.In post 521, meowmeow wrote:looking back on her iso, i don't see this as obvious. in fact, i think it's probably not happening at all?In post 516, Roden wrote:I like the way she's dissecting the game mechanics and trying to optimize what we should fund and how we should do it. That on it's own is obviously not out of anyone's scum range, but I've noticed that the way she's been poking at people's understands of the mech and motivations for their votes is being done in a way to try to expose people who could be informed. I especially liked her interactions with RC earlier for that.In post 505, meowmeow wrote: roden why is aureal town
i think you saying this is probably +town for you even if i'm right though. well, especially if i'm right actually
In post 533, meowmeow wrote:i think it shows roden is reading into things on a deeper level, even to the point drawing connections that aren't there, and then made no effort to express he was doing this until i asked him about it. i think town is more likely to behave that way - it feels uninformed and not that survival motivatedIn post 528, Aureal wrote: Yeah, I'm also a little confused to find out that I've been doing this.
Why do you think saying it is +town?
This seems like a good way to use Marriage except I have doubts about how well we'd be able to implement it since it's voted in by its voters. How likely is it that there's going to be two consensus most sus people to use it on to whom we can leash the committee?In post 565, Deal With The Devil wrote:This is a great way to kill off two sus people in a day, for 1/3 the price of Assassination. It just takes longer.
Not today, but a vig shot is pretty strong. As I brought up earlier, this would be a good way to resolve a "failed" Sacrifice. That last part also suggests that other actions aren't guaranteed to go through as planned. The fact that it's so expensive compared to other killing methods makes me think there's a significant risk of our actions getting sabotaged.
Yeah, I agree with this. This setup triggers my mech-based instincts to want to try to break it, but motivation sank and now I still barely even have any reads.In post 591, meowmeow wrote: none of my reads are that strong so far - honestly, i'm a little worried about it, it feels like the gamestate isn't that advanced and we're halfway to deadline. i was hoping we'd be able to, uh, walk and chew gum when it comes to the mechanical stuff, but maybe we need to cut down on it and focus on the mafia side of things
In post 604, Cat Scratch Fever wrote:I figured you were sheeping me bc I remember I asked merlyn a question around the same timeIn post 594, Aureal wrote:Yeah, I agree with this. This setup triggers my mech-based instincts to want to try to break it, but motivation sank and now I still barely even have any reads.In post 591, meowmeow wrote: none of my reads are that strong so far - honestly, i'm a little worried about it, it feels like the gamestate isn't that advanced and we're halfway to deadline. i was hoping we'd be able to, uh, walk and chew gum when it comes to the mechanical stuff, but maybe we need to cut down on it and focus on the mafia side of things
Hmmmm. What do you suppose is the meaning of the fact that there was a bunch of talk about the Merlyn wagon but nobody ever asked me why I voted her? Was it that obvious to everyone?
Why is your motivation so low? What would get you more engaged
In post 614, meowmeow wrote:snivy is... really not that high. he is one tier above random nurse. i get slight town vibes from his attitude, but nothing specificIn post 592, Deal With The Devil wrote:Listen, I am letting Alianna deal with the mech stuff, so we can tussle and throw hands on the mafia side of things if you want.In post 591, meowmeow wrote: marci, roden
merlyn
csf, snivy
cakez, flavor leaf, random nurse
devil, rcenigma
aureal, penguinpower
i think i'm here right now. i don't really get common townreads on RCE. none of my reads are that strong so far - honestly, i'm a little worried about it, it feels like the gamestate isn't that advanced and we're halfway to deadline. i was hoping we'd be able to, uh, walk and chew gum when it comes to the mechanical stuff, but maybe we need to cut down on it and focus on the mafia side of things
Especially since we have some clear differences in our reads.
Snivy that high? RC and Aureal that low?
-Drew
rce feels off to me and i don't understand townreads there. although i wouldn't call flavour leaf towny - why his vote is on flavour leaf is a good question? for someone who has so many posts, i don't think he's doing much to advance the game honestly.
why shouldn't i have aureal that low? originally, i had aureal as a bit towny for her insistence on pushing mechanically good ideas. you didn't agree with them, so i'm not sure why you think i should be townreading her. there's not really a case for me to make here, i just feel very uneasy with her posts and extensive mechanical focus she had for the entire game to the point she had like one blank vote in terms of reads content despite being around quite a bit. something about her interaction with me and roden felt off to me, too. it's mostly a gut thing but if i have to put it into words, i guess it's responding to my post and not roden's (she responded to a post before that that came after roden's chronologically, so this wasn't a convenience thing) to say she wasn't doing what roden thought? and then like, poking at me for the first time after roden said he would townread her poking at people? i don't think it's especially unreasonable to ask me about that, but i don't think it's an especially baffling read to make either, so asking about that as your first question of the game does feel ??? to me
Oh, it was the next post, lol.In post 615, meowmeow wrote:did you see this setup as like, especially breakable? i mean, there's certainly engagement to be had over which options will be better for town and that's totally fine, but even in the best case scenario, are any of these options really that good?In post 594, Aureal wrote:Yeah, I agree with this. This setup triggers my mech-based instincts to want to try to break it, but motivation sank and now I still barely even have any reads.In post 591, meowmeow wrote: none of my reads are that strong so far - honestly, i'm a little worried about it, it feels like the gamestate isn't that advanced and we're halfway to deadline. i was hoping we'd be able to, uh, walk and chew gum when it comes to the mechanical stuff, but maybe we need to cut down on it and focus on the mafia side of things
Hmmmm. What do you suppose is the meaning of the fact that there was a bunch of talk about the Merlyn wagon but nobody ever asked me why I voted her? Was it that obvious to everyone?
i can't speak for anyone else, but i thought it'd be more interesting to wait and see if you talked about merlyn, or anyone else, without prompting
In post 626, RCEnigma wrote: My vote on flavor is just because I am going to prioritize sorting him before anyone else in this player list, no offense to anyone else. But for my game and how I’m going to view the game on a given day is going to be more tied to what alignment I think FL is moreso than the rest of the lobby.
That said he hasn’t done anything yet so mounting a wagon without his input doesn’t get me anywhere. So I haven’t pressed it too hard. If my vote wasn’t here it would be on devil for the record.
Okay, well, uh, thanks for reinforcing my townread on you by thinking the same sort of things as me again???In post 627, meowmeow wrote: i've played with you before, but it was a long time ago now - it's true i don't have recent experience with you and i guess i'll check your games from 2022?
i wouldn't expect you or most people to do things with the sole intention of 'advancing the gamestate' but usually that just happens naturally by like, pushing people or asking questions when you're suspicious etc. like, the intention reading part of your post - i think you did that with cakez, and maybe a bit with drew, but it doesn't feel like a big focus for you so far. i understand if you're town you probably have been thinking things and just not posting about them that much, and i don't really intend to vote you out d1 unless we get in a deadline rush and it's you or someone i townread
re: fl, i don't mind that you prioritise sorting him but i don't really see how your vote goes about doing that? since i don't think fl has really entered the game yet and i don't think fl is going to like feel pressured by the vote or whatever. it's not the biggest deal because townies do things i don't understand frequently, but it does just feel a bit strange that you didn't seem to have anything else going on at the time i guess
OK now I'm kinda weirded out that you described FL in a way that very accurately matched my experience before and then say this, which doesn't match at all.In post 631, RCEnigma wrote: It not FL only, but I know if FL is scum or *I think* FL is scum then he has the ability to pull me into a rabbit hole that may be detrimental to town. Whether that be a tunnel or gets me to scum side.
And if he’s town then it makes it infinitely easier to make town cohesive. I know he has the ability to do so and I am fairly err…tenacious when I feel the solve is correct.
In post 642, SirCakez wrote:I did some ISOing to verify what you were saying and unfortunately for me and my lack of scumreads this game your claims about talking about votes every game early day one check out - it's more specific meta then just the lackadaisical Penguin meta I was thinking of
So now I literally have like nothing I feel good about pushing
Someone make a scummy post
In post 640, Merlyn wrote:I mean, I'm down to brainstorm. The thing you're voting for is winning atm, do you still want that or no? If so what's the second thing you think we should get?In post 638, Aureal wrote:In post 604, Cat Scratch Fever wrote:I figured you were sheeping me bc I remember I asked merlyn a question around the same timeIn post 594, Aureal wrote:Yeah, I agree with this. This setup triggers my mech-based instincts to want to try to break it, but motivation sank and now I still barely even have any reads.In post 591, meowmeow wrote: none of my reads are that strong so far - honestly, i'm a little worried about it, it feels like the gamestate isn't that advanced and we're halfway to deadline. i was hoping we'd be able to, uh, walk and chew gum when it comes to the mechanical stuff, but maybe we need to cut down on it and focus on the mafia side of things
Hmmmm. What do you suppose is the meaning of the fact that there was a bunch of talk about the Merlyn wagon but nobody ever asked me why I voted her? Was it that obvious to everyone?
Why is your motivation so low? What would get you more engaged
Good question. I'd say a decent bit out of game factors, and this game just feeling a bit of a chore to get into. Like, if I were solely in charge of deciding what to do, I'd make my own mind up. But I'm not much of a leader and it sorta feels like sometimes when I'm trying to get input to get brainstorming on something, it falls flat. So that kinda feels discouraging, when I can't do something myself but efforts to engage the group don't accomplish much.
Aureal noticed the Cakez wagon has somehow become the big thing that is happening and thinks it'd be a good idea to know why.In post 805, Deal With The Devil wrote: This can't be as simple as Aureal protecting their buddy right?
-Drew
Maybe he's feeling more desire to sort you earlier this time rather than risk letting you spin and twist until everyone falls down. I know I'm not intending on letting you have as much leeway as last time.In post 810, Flavor Leaf wrote:Could be, not enough to really know for me yet.In post 805, Deal With The Devil wrote: This can't be as simple as Aureal protecting their buddy right?
-Drew
It’s odd they brought the last time I went after Cakez, because in that scenario, Cakez and I were both town, it was the END of a game, and I came after Cakez not Cakez after me, so it’s pretty different.
Okay, so I went and checked his ISO and that's not quite accurate. He townread you for day one because you put in a lot of effort doing a big catch-up after replacing in. After that he wavered for a while and fought a little with you when you decided he was scum. Then eventually settled back on you being town for effort because you didn't need to do expend as much if scum given the gamestate of mass confusion.In post 829, Flavor Leaf wrote:Interesting you say this.In post 825, Aureal wrote:Maybe he's feeling more desire to sort you earlier this time rather than risk letting you spin and twist until everyone falls down. I know I'm not intending on letting you have as much leeway as last time.In post 810, Flavor Leaf wrote:Could be, not enough to really know for me yet.In post 805, Deal With The Devil wrote: This can't be as simple as Aureal protecting their buddy right?
-Drew
It’s odd they brought the last time I went after Cakez, because in that scenario, Cakez and I were both town, it was the END of a game, and I came after Cakez not Cakez after me, so it’s pretty different.
Because Cakez town read me from Day 1 that game all the way to the end.
So I’m fine with the second part, but the wording of the first is interesting to me
I cannot wrap my head around what this is trying to say about how to read marci. Don't pressure her. Read her 'normally' (whatever that is) butIn post 906, meowmeow wrote: i think marci hasn't really been scummy, and there have been things i found town indicative. i'm not really interested in pressuring there to get a better read, because i think marci tends to react really badly to pressure and it makes the game messier and isn't necessarily actually helpful (sorry marci)
she's a hard slot to read because she tends to play in a more actively pro-town way as scum but reading her that way just means if she tries to like play to her wincon and stuff she gets punished for it which feels bad. i think the best approach is to read her mostly normally but keep in mind she can and often does stuff as town which most people find scummy. it's a hard balance to strike because it's not like the meta is super reliable at all but i don't think reading her normally is that likely to work either
it's probably worth noting that roden said earlier he townreads marci for slaying, which means scum marci is more likely to go out of her way to slay in this game?
In post 1003, camelCasedSnivy wrote: guys we have less than 2 days for deadline
In post 1007, camelCasedSnivy wrote:I dont wanna no lim by accident but we still need to find a good voteIn post 1005, Merlyn wrote:So?In post 1003, camelCasedSnivy wrote: guys we have less than 2 days for deadline
VOTE: Cakez
meh
??????
I guess a lot of people have overlooked that this game, huh.In post 1026, camelCasedSnivy wrote: because i didnt know it was plurality aureal
Yeah I noticed the contradictions. The whole paragraph just confuses me. If she plays pro-town as scum what does playing to her win condition mean other than being anti-town?In post 928, Flavor Leaf wrote:The defense kind of contradicts themselves saying they act townie as scum.In post 926, Aureal wrote:I cannot wrap my head around what this is trying to say about how to read marci. Don't pressure her. Read her 'normally' (whatever that is) butIn post 906, meowmeow wrote: i think marci hasn't really been scummy, and there have been things i found town indicative. i'm not really interested in pressuring there to get a better read, because i think marci tends to react really badly to pressure and it makes the game messier and isn't necessarily actually helpful (sorry marci)
she's a hard slot to read because she tends to play in a more actively pro-town way as scum but reading her that way just means if she tries to like play to her wincon and stuff she gets punished for it which feels bad. i think the best approach is to read her mostly normally but keep in mind she can and often does stuff as town which most people find scummy. it's a hard balance to strike because it's not like the meta is super reliable at all but i don't think reading her normally is that likely to work either
it's probably worth noting that roden said earlier he townreads marci for slaying, which means scum marci is more likely to go out of her way to slay in this game?don'tread her 'normally'. What do we do? This explanation makes me feel like we're just not supposed to try.
I think it’s a fair assessment, and more of a buddy defense in the sense they are familiar with Marci and wanted to kind of wait and see.
That’s how I am with RCE, tbh, or I’d have full on went for the 1v1, but i don’t really mind shading there for now.
Weird take.In post 1045, Merlyn wrote: I don't feel confident that Snivy is scum, but I would like a Marchi lim even less. I'm concerned to move my vote bc it will leave the Marci wagon in the lead and I like don't trust the wagon on Marci at all. The games most divisive player, Aureal as a pressure vote (I assume, since the reasoning was 'you didn't answer my question', and a player that's about to get replaced for inactivity who joined when asked by Aureal. Like, that's a terrible wagon.
In post 1059, Merlyn wrote:I could absolutely think that you could find Marci suspicious for that if you had mentioned it at any point. You however said this about about Marci when voting:In post 1058, Aureal wrote: Merlyn, what exactly needs clarification? I'm not sure why you seem to think I can't find marci's hypocritical action and subsequent failure to give any explanations for her actions when questioned by both me and Flavor Leaf to be suspicious enough to be my top suspect. Calling it a pressure vote implies it's not very serious and I'd rather vote elsewhere. And I'm not sure why you'd think that.
I must be missing the part where you said where you sussed for being hypocritical and not giving any explanations, can you point me to the posts?In post 918, Aureal wrote: Penguin, join the Marci wagon, it's fun. We have... Um... Popsicles?