This is a tier list which was added to the Normals recently.
I bolded the two at the top because Mafia Doctor implies town has Vig and/or GS (GS doesn't guilty mafia doctors.) I don't think we would have a doctor if Town didn't have at least one or the other if not both because it would be considered trolling us by the review team.In post 1016, implosion wrote:Strong: these roles will almost always significantly help the town, in pretty much any context. You'd expect to see these roles be gated, appear in small numbers, or be balanced out by mafia roles.
Cop, Watcher,Vigilante,Gunsmith, Neapolitan, PT Cop, Traffic Analyst, Jailkeeper, Alien
Moderately strong: these roles will usually contribute significantly, and generally have certain cases where they are comparably powerful to the top roles (and cases where they don't pan out). They can appear in a variety of setups.
Tracker, Follower, Psychologist, Detective, Roleblocker, Doctor, Rolestopper
Medium: these roles are useful, and adding them to a setup will pretty much always help the town, but are also very limited in their capacity to affect the game and are not really capable of swinging it hugely in town's favor.
Mason, Innocent Child, Friendly Neighbor, Universal Backup, Reporter, Vengeful, Babysitter, Bodyguard
Mild: these roles can have impact, but it's expected that in many games, their impact will be incidental, they require interactions with other roles to be useful, or they provide just a small amount of insight into the game. Reviewers will sometimes suggest adding one of them to tip the balance slightly, and you can usually add them to setups without them changing much.
Motion Detector, Shield, Role cop, Hider, Commuter, Vanilla Cop, Security Guard, Finder, Role Watcher, Voyeur, Inspector
Nil: these roles are typically not expected to help the town, unless there is some specific setup aspect that is designed to make them useful. They may still be powerful if given certain modifiers (for example, "loyal neighborizer" would probably be fit to place in the highest tier).
Neighborizer, Visionary, Fruit Vendor, Checker, Mailman, Neighbor, Encryptor, Miller, Visitor
I doubt that Town has any protectives because
#1 it would conflict with me in a mass claim because if we all were townsided then it would be gamebreaking
#2 we don't have a roleblocker to stop follow-the-cop play
That makes me think Town has a couple strong investigatives including GS, a Vig, and a weaker role which does something different from a mailman.
This is what I'm picturing:
Vig
GS
Follower (or something similar in that tier)
Inspector (or something similar in that tier)
A bunch of VTs
That way the balance team can feel good because if there's a mass claim for whatever reason we can all claim our roles and it won't be super obvious who is lying.