Mini Normal 2139: No Flavor Allowed - Game Over


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Ircher
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Mini Normal 2139: No Flavor Allowed - Game Over

Post Post #0 (isolation #0) » Tue May 05, 2020 4:18 am

Post by Ircher »

Welcome to Mini Normal 2139: No Flavor Allowed!

Moderator: IrcherBackup Moderator: Krazy

Reviewed by: PenguinPower


Spoiler: Player List
1. Firebringer+
2. Umlaut+
3. Micc+
4. Hoctac+
5. Zulfy+
6. Ame+
7. Looker+
8. Auro+
9. brassherald+
10. LuckyLuciano+
11. farside22+
12. Quick+
13. SirCakez+
Key: + => Confirmed, * => Prod, ^ => Prod Dodge,
Replaced

Spoiler: Living Players as of Day 5
1. Firebringer
2. Umlaut
3. Micc
4. Hoctac
7. Looker
8. Auro

Spoiler: Surviving Players
1. Firebringer,
Town Combined Tracker Follower
, .
2. Umlaut,
Vanilla Townie
, .
3. Micc,
Town 1-Shot Bulletproof Traffic Analyst
, .
7. Looker,
Vanilla Townie
, .

Spoiler: Dead Players
12. Quick,
Town Informed Fruit Vendor
, was .
10. LuckyLuciano,
Vanilla Townie
, was .
9. brassherald,
Mafia Neigbhor
, was .
11. farside22,
Vanilla Townie
, was .
13. SirCakez,
Vanilla Townie
, was .
6. Ame,
Town 1-Shot Cop
, was .
5. Zulfy,
Town Neighbor
, was .
4. Hoctac,
Mafia Neighbor
, was .
8. Auro,
Mafia Neighbor
, .


Spoiler: VC History

Spoiler: Event History
: Day 1 begins!
: brassherald replaces Atarashi Hajimari.
: Quick replaces Klick.
: Ame replaces Persivul.
: Looker replaces Ragman Saul Rima.
: Quick is lynched Day 1. Night 1 begins!
: LuckyLuciano is killed Night 1. Day 2 begins!
: brassherald is lynched Day 2. Night 2 begins!
: farside22 is killed Night 2. Day 3 begins!
: Blatant Scum replaces Reundo and Auro replaces valoneast.
: SirCakez is lynched Day 3. Night 3 begins!
: Ame is killed Night 3. Day 4 begins!
: Morning Tweet replaces clidd.
: Firebringer replaces Morning Tweet.
: Zulfy is lynched Day 4. Night 4 begins!
: No one dies Night 4. Day 5 begins!
: Hoctac is lynched Day 4. Auro concedes Day 4. Game over!
: Game links.
: Awards.


Spoiler: VoteCount Settings
priorVCNumber=2
url=viewtopic.php?f=2&t=82964
playerList=Reundo,Umlaut,clidd,Hoctac,Zulfy,Persivul,Ragman Saul Rima,valoneast,Atarashi Hajimari,LuckyLuciano,farside22,Klick,SirCakez
replacementList=Atarashi Hajimari:brassherald,Klick:Quick,Persivul:Ame,Ragman Saul Rima:Looker,Reundo:Blatant Scum,valoneast:Auro,clidd:Morning Tweet,Morning Tweet:Micc,Blatant Scum:Firebringer
moderatorNames=Ircher,Krazy
dayStartNumbers=4,1187,1258,1742,2340
cleanDay=true
deadline=2020-06-09 16:00:00 -4.00
deadList=Quick-1,LuckyLuciano-1,brassherald-2,farside22-2,SirCakez-3,Ame-3,Zulfy-4
voteOverrides=
color=purple
prodTimer=0,32,0,0
Last edited by Ircher on Wed Jun 03, 2020 6:29 am, edited 45 times in total.
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Post Post #1 (isolation #1) » Tue May 05, 2020 4:20 am

Post by Ircher »

Rules

Most of the general rules hidden in the following spoiler are covered by the site-wide rules. These rules are meant to be comprehensive and cover 99% of situations hence why they are so long. Please skip to the bottom of the post for setup-specific rules and information. Setup Rules

Spoiler: General Rules
Respect

1. Follow the golden rule:
"Do unto others as you would have them do unto you."

1a. Personal attacks and derogatory language will not be tolerated.
1b. Other forms of toxic behavior that promotes an unpleasant environment will also be dealt with as needed.
1c.
Please assume good faith of all players that request replacements.
Discussing the reasons behind replacements is against site rules, and it is the moderator's job to determine whether a replacement request is tactical in nature.
1d.
Avoid bringing up real life events in the game thread. If a player brings up a real-life event in the game thread, do not attempt to guess the player's motives for doing so.
It is best to let real life out of this thread, but when it affects your ability to play, others should not resort to the unethical practice of assigning ulterior motives to it.
1e.
Do not suggest other players be banned or force-replaced in-thread.
If you think a player has broken the rules, you have two options. Your first option is to report the post if it breaks the site rules. Your other option is to
privately
pm me the post alongside a description of why the post breaks my rules or the site's rules.
2.
Avoid using the plain spoiler (blackout) tag. Use spoiler= instead.
This is wrong and will be edited by the moderator.
You can use the spoiler tag if you use a different color inside.
This rule exists because the content hidden within a blackout tag is not easily accessed on mobile devices and many players (including the moderator) access and play mafia on mobile devices.
3.
Please spoiler animated GIFs, videos, and multiple large images.
This rule exists for those with slower Internet connections. It also reduces the vertical length of pages and is more pleasing to the eye, especially on mobile devices.
4.
Do not spam the thread with constant and persistent off-topic posts.
Mafia is a social game, so it is okay to occassionally talk about things that are not directly relevent to the game at hand. That said, excessive off-topic posting results in increased filler and makes it hard for other players to find game-relevant content.
5.
Play the game and play to win.
By not playing the game, you ruin the experience of other players.
5a. Do not use the dice tag or other forms of provable randomness.
5b.
You
must
read your role pm. Do not claim otherwise.
If the moderator failed to send you a role pm, please notify the moderator privately. I will force-replace any players that violate this rule, no warnings.
5c. Claiming scum by yourself or with other players is fine provided that it is clear to the moderator you are not attempting to throw the game.
5d. Scum may attempt to kill their teammates at night provided that there is clear evidence to the moderator that such a move is not heavily detrimental to the team's win condition.
5e. Players may self-vote at anytime and for any reason unless it is a hammer.
5f. Town-aligned players should only self-hammer in exceptional circumstances. A similar ruling applies for scum-aligned players.
6.
Please request replacement if you do not have time to play the game.
Nothing is inherently wrong with replacing out of a game, and you are doing more harm to the game by staying in than you would if you replaced out.
6a. For games with very long threads, please think twice before replacing out as it is hard to find replacements for those games. An alternative to replacing out in many circumstances is to declare V/LA instead.

Honor

1.
Discussion of ongoing games at anytime, through any means, and regardless of content, is prohibited as per site rules.
The following rules should guide you as to what is and is not acceptable.
1a. You are free to communicate with the moderator, backup moderators, and/or co-moderators about this game at anytime for any reason. You may also contact list moderators and admins who are not players of this game if an issue arises.
1b.
You may discuss players' activities in other games in a general sense provided that you do not mention anything of substance.
It is up to moderator discretion as to what constitutes a statement of substance. Please see this post by Untrod Tripod for more details.
1c.
Do not use {redacted} and similar phrasing to bypass the rule against ongoing games.
Micc does a really good job explaining what is and is not acceptable here. The key takeaway is it is better to say you cannot discuss something because of ongoing games instead of substituting {redacted} for what you cannot say.
1d.
Alt-slips and hydra slips must be quoted by your main account as soon as possible.
Failure to do so in a reasonable time frame will result in the moderator believing the slip to be a discussion of ongoing games and taking the appropriate action.
1e.
Do not quote or reference any post or statement made in this game in your signature and/or your wiki page while the game is ongoing.
Signatures are shown on every post and wiki pages are publicly accessible and sometimes referenced in other games.
1f.
You are allowed a single contentless "Bah!" post after you die.
Further posts and/or posts with content are breaches of the discussion of ongoing games rule.
1g. Once the moderator formally states in the game thread that a player is being replaced, that player should cease any and all posting in the game thread.
1h. If your role specifically allows you to communicate about this game outside the game-thread, then you may do so in the way dictated by your role.
1i. In general, you are allowed to discuss this game in private topics related to the game.
1j. If you have questions about this rule, please contact the game moderator (preferable) or a list moderator not in this game.
2.
Trust tells and other forms of outside influences are prohibited.

2a.
Do not replace out in such a manner as to confirm your alignment.

2b.
Do not threaten to replace out. Do not demand others to replace out.
If you believe a player should be force-replaced, please contact the moderator. In addition, all replacement-related communication should be conducted privately with the game moderator.
2c. Bets of any kind relating to this game (including avatar bets) should be avoided.
2d.
The moderator will only respond to the following requests in-thread: 1) votecount-related questions and corrections 2) V/LAs 3) formatting fixing requests 4) questions about public mechanics that are not tied to a specific alignment (do not ask about daytalk in-thread; it is almost certainly in the rules) 5) questions about public mechanics that apply exclusively to town and 6) the roles or abilities of flipped players.
All other questions including speculative questions should be asked by pm.

2e. Do not discuss actions taken by the moderator while the game is still ongoing. Please save that discussion for post-game. You may privately contact the moderator if you have questions about such actions.
3.
Cryptography and other forms of codes are generally not allowed.
Breadcrumbs are generally okay.
3a. Do not attempt to use BBCode to hide messages.
3b.
All text should be at least
this big (size 75)
.

4.
The direct quoting and/or copy-pasting of private communication is prohibited except as noted below.
Violations of this rule can lead to modkills.
4a.
The following may be copied (but not quoted) verbatim from role pms: 1) alignment 2) flip role/flavor name (generally second line of the role pm) and 3) effective role.
Again, do not quote any of the preceding.
4b. Investigatives and other power roles may
directly copy (not quote) unflavored results
they receive. These are generally bolded.
4c. Mafia, Masons, and other players with private topics known to consist solely of a single alignment may freely copy and/or quote role pms and result pms into the private topic. They may also submit night actions as a collective there as well by bolding.
4d.
Other forms of moderator communication should neither be directly copied nor quoted in the game-thread or anywhere else in this game.

4e.
Do not reference timestamps and/or read statuses in the game thread.

4f. Do not link to private topics for any ongoing game into the main game thread.
Do not quote posts from neighborhoods, etc. into the main thread.

4g.
You may paraphrase anything not otherwise covered by these rules (unless otherwise specified); however, please be careful.
Also, regardless of whether something is a direct quote or not,
surrounding something in quotation marks (") is not acceptable.
The moderator will automatically assume that anything that came from another thread that is surrounded in quotation marks is in fact a direct copy-paste and will take action as necessary.
5.
Do not attempt to impersonate the game moderator, backup moderators, co-moderators, or site staff in any fashion.

5a.
Purple
is my color in the game thread, and I use
yellow
in private topics.
You may use either color as you please provided that it is clear you are not trying to impersonate me by doing so.

5b.
User-provided votecounts should be explicitly marked as "Unofficial" and should not use the same format as official ones.

6.
Do not edit or delete your posts.

6a. The moderator will not delete any posts for any reason including in private topics.
6b. For private topics, you are allowed up to 24 hours after the game concludes to request redactions of your posts.
This does not apply in the dead/spectator PT.

6c. Posts edited by the moderator will be signed by the moderator and include the reason for the edit.
Edit: Here is an example. ~Ircher

7. Do not cheat and attempt to play the game under multiple accounts.

Miscellaneous

1.
Follow the spirit of the rules.

1a. Do not attempt to find loopholes in the ruleset.
1b. While the moderator generally assumes good faith, inadvertent rule breaks may also be punished if deemed necessary.
2.
A player is allowed to replace back into their slot
if the slot has to be replaced multiple times provided that 1) the player was not force-replaced due to inactivity or a rule violation and 2) the player did not join the dead/spectator thread or otherwise receive information that would compromise the game.
2a.
Players may rescind their replacement requests privately
as long as they have not received any information that compromises their slot and replacements have not already been found.
3. Penalties for breaking these rules include moderator notices, moderator warnings, force-replacement, referral to list moderators, and modkilling. (These are listed in increasing order of severity.)
4.
The moderator reserves the right to update this ruleset as necessary.
New items will be underlined
, and
deleted items will be striked through.
(Note: The markup on this line is an example.)


TL;DR Version
  1. Follow the golden rule: "Do unto others as you would have them do unto you."
  2. Follow all site rules especially the ones against discussing ongoing games and threatening/demanding to replace out.
  3. Do not use the plain spoiler (blackout tag) by itself; use the spoiler= tag instead or combine it with colored text.
  4. Be mindful of other users. In particular, try to spoiler animated GIFs, videos, and posts with multiple images.
  5. Play to win the game and do not use provable randomness.
  6. Be sure to read your role pm. Do not claim to have done otherwise; if you did not receive a role pm, please PM the moderator.
  7. Follow the spirit of the rules, not the letter.
  8. The moderator reserves the right to update this ruleset as necessary.
  9. The TL;DR version is not (and cannot) be all-inclusive. Please take the time to familiarize yourself with the entire ruleset when you get the chance; things that are in bold are particularly important.
Setup-Specific Rules

Spoiler: Voting, Lynching, and Twilight Rules
Voting, Lynching, and Twilight Rules
  1. To vote, use
    Vote: Player
    or VOTE: Player. The latter is highly preferred as the former was used before the introduction of vote tags (and ought to be deprecated.)
  2. To unvote, use
    Unvote: Player
    or UNVOTE: Player. The latter is again preferred as the former was used before the introduction of vote tags.
  3. You do not have to unvote to change votes.
    Furthermore, I will only track the last *valid* vote in your post.

  4. Player abbreviations are allowed provided the moderator can reasonably determine whom the player is referring to.
  5. Invalid or ambiguous votes will not be counted, though the moderator will note such instances.
  6. Hammer occurs when half of all living players (rounded down) plus one cast a vote against the same player (or No Lynch). All votes after a hammer will not be counted, and the hammered player is the one who will flip. The time following a hammer is Twilight, and all players may continue talking. (This rule may be superceded by setup-specific rules.)
  7. No lynch will occur if deadline is reached without a hammer.
  8. Players should cease talking as soon as twilight ends.
    Twilight exists mainly for the moderator, not the players. Do not rely too heavily upon it.

Activity and Deadline Rules

1.
Day 1 lasts 14 days. Day 2 lasts 10 days. All other days last 7 days. Nights last 48 hours.

1a.
Actions must be submitted at least fifteeen (15) minutes before the deadline.
This gives the moderator time to resolve actions and promptly start the next phase on time.
2.
Day extensions are rare and are evaluated on a case-by-case basis.

2a. A minimum of 24 hours will be alloted to any player that replaces in. (More time may be granted if the thread is long.)
2b. Extensions for holidays (especially American holidays) will generally be accepted and/or announced in advance.
2c. Extensions for site down-time will be made as appropriate.
2d.
Other extension requests are likely to be rejected.

3.
Nights may be extended if a replacement is needed.
There will be a minimum of 24 hours between the time a replacement is found and when night actions are due.
4. On
Tuesday through Friday
, you will prodded after
32 hours
of inactivity. On
Saturday and Monday
, you will be prodded after
48 hours
of inactivity. On
Sunday
, you will be prodded after
60 hours
of inactivity.
4a. Unless the thread is locked,
all prods must be responded to by posting in-thread.
All prods should be responded to within 32 hours of when the prod was issued.

5.
You can prod dodge, but 2 prod dodges are equivalent to a single prod.
If you are prodded again from prod-dodging, you may not prod dodge. While a subjective rule, prod dodges are objectively defined as posts that consist of little or no content related to the game with the sole purpose of avoiding prodding. Minimum content is not defined here as to mitigate abuse but do realize that this rule is applied as objectively as possible.
6.
V/LAs should generally be announced in-thread, not by pm. You should also set V/LA in the User CP to make sure I do not forget.

7. If you have
regular weekend V/LA
, it is
your reponsibility
to either inform me at the end of
each week
or to remember to set V/LA status.
8.
V/LA players must post at least once every 96 hours.
Excessively long V/LAs (
14 days or longer
) may have stricter requirements imposed on them.
9. Your activity will be closely monitored.
I reserve the right to warn and replace players whom I believe are exploiting loopholes in the activity rules.

10.
To be clear, you are expected to post more than the bare minimum that is dictated by the prodding rules.



1. All private threads possess day talk.
2. Unless otherwise specified, mafia may
not
perform a kill and use an active ability at the same time.
3. This game was reviewed and approved for normalcy and balance as governed by the normal guidelines.
4. This setup consists of
10 Town
and
3 Mafia
.
5. Here's a sample role PM:
Spoiler: Vanilla Townie
Welcome to Mini Normal 2139: No Flavor Allowed.
You are a
Vanilla Townie
!

You possess no special abilities other than your vote and your voice.

You win when all threats to the town are eliminated, and at least one townie is still alive.
Confirm by pm'ing me your alignment and role name.

6.
(Note: It's very possible I end up being lazy and forget to add in the game number and title.)
Links: User Page | GTKAS
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Post Post #2 (isolation #2) » Tue May 05, 2020 4:21 am

Post by Ircher »

Voting History:

Spoiler: This is color-coded, so do not read if you want to solve still
This tracks who voted whom each day. Each line is formatted like Player A (2): Player B (2) --> Player C (3) where Player A is the person voting, player A votes player B in post #2, and player A votes player C in post #3. The use of ==> instead of --> indicates that the vote was not changed from its current target. People indented four spaces instead of two are replacements for a slot.

Key: * = L-1 Vote; + = Hammer Vote; ^ = Self-vote, $ = Vote After Hammer.

Day 5
Firebringer
(1):
Hoctac
()
Umlaut
(5):
Hoctac
() --> (Null) () -->
Umlaut
() -->
Auro
() -->
Hoctac
(*)
Micc
(1):
Hoctac
(*)
Hoctac
(1):
Micc
()
Looker
(1):
Auro
()
Auro
(3):
Hoctac
() --> (Null) () -->
Auro
(+)


Day 4
Blatant Scum
(0):
Firebringer
(1):
Zulfy
()
Umlaut
(10):
Looker
() --> (Null) () -->
Hoctac
() --> (Null) () -->
Zulfy
() -->
Blatant Scum
() --> (Null) () -->
Zulfy
() --> (Null) () -->
Zulfy
()
clidd
(0):
Morning Tweet
(0):
Micc
(1):
Zulfy
(*)
Hoctac
(3):
Umlaut
() --> (Null) () -->
Blatant Scum
(*)
Zulfy
(1):
Blatant Scum
(*)
Looker
(1):
Umlaut
()
Auro
(2):
Blatant Scum
() -->
Zulfy
(+)


Day 3
Blatant Scum
(1):
SirCakez
()
Umlaut
(3):
Ame
() --> (Null) () -->
Looker
()
clidd
(2):
Reundo
() -->
SirCakez
()
Hoctac
(3):
Ame
() --> (Null) () -->
SirCakez
(*)
Zulfy
(7):
Ame
() -->
clidd
() -->
Ame
() -->
SirCakez
() -->
Looker
() --> (Null) () -->
SirCakez
()
Ame
(6): (Null) () -->
Looker
() --> (Null) () -->
SirCakez
() -->
Umlaut
() -->
SirCakez
(+)
Looker
(3):
Hoctac
() -->
SirCakez
() -->
Ame
()
SirCakez
(1):
Ame
()


Day 2
Hoctac
(1):
brassherald
()
Zulfy
(1):
brassherald
()
Ame
(1):
SirCakez
()
Looker
(1):
brassherald
(*)
valoneast
(1):
brassherald
()
brassherald
(2):
Hoctac
() -->
brassherald
(+^)
farside22
(1):
SirCakez
()
SirCakez
(1):
brassherald
()


Day 1
Reundo
(1):
Ragman Saul Rima
()
Umlaut
(12):
Persivul
() --> LuckyLuciano () -->
Hoctac
() --> LuckyLuciano () --> (Null) () -->
Zulfy
() -->
Ragman Saul Rima
() -->
clidd
() --> (Null) () -->
Quick
() -->
brassherald
() -->
Quick
(*)
clidd
(6): LuckyLuciano () --> (Null) () -->
Hoctac
() --> (Null) () -->
Ragman Saul Rima
() --> (Null) ()
Hoctac
(5):
Persivul
() --> LuckyLuciano () -->
Klick
() -->
brassherald
() -->
Quick
()
Zulfy
(5):
Umlaut
() --> LuckyLuciano () -->
Quick
() -->
brassherald
() -->
Quick
(*)
Persivul
(3):
farside22
() -->
Hoctac
() -->
Ragman Saul Rima
()
Ame
(4):
brassherald
() -->
Quick
() -->
SirCakez
() -->
Hoctac
()
Ragman Saul Rima
(2): LuckyLuciano () -->
Klick
()
Looker
(4): (Null) () -->
Hoctac
() -->
Quick
() -->
brassherald
()
valoneast
(3):
Umlaut
() --> (Null) () -->
Quick
()
Atarashi Hajimari
(1):
Klick
()
brassherald
(5): (Null) () --> LuckyLuciano () --> (Null) () -->
Klick
() -->
Hoctac
()
LuckyLuciano (5):
Atarashi Hajimari
() -->
Persivul
() -->
clidd
() -->
Ragman Saul Rima
(*) -->
Quick
()
farside22
(7):
Persivul
() -->
Klick
() -->
SirCakez
() -->
Ragman Saul Rima
() -->
Klick
() -->
brassherald
() -->
Quick
(+)
Klick
(6):
Umlaut
() --> LuckyLuciano () -->
Umlaut
() --> (Null) () -->
valoneast
() -->
Ragman Saul Rima
()
Quick
(7): (Null) () -->
Hoctac
() --> (Null) () -->
Zulfy
() -->
brassherald
() -->
Looker
() -->
farside22
()
SirCakez
(3):
Persivul
() --> LuckyLuciano () -->
Klick
()
Last edited by Ircher on Wed Jun 03, 2020 6:32 am, edited 22 times in total.
Links: User Page | GTKAS
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Post Post #3 (isolation #3) » Tue May 05, 2020 4:51 am

Post by Ircher »

All role pms have been sent. Before opening your role pm, please double-check the header line. If it is addressed to someone besides you or if you get two role pms by mistake, please delete them all and let me know immediately.

The game begins when 11/13 have confirmed. So far, 11/13 have confirmed.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
User avatar
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Ircher
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What A Grand Idea
User avatar
User avatar
Ircher
He / Him / His
What A Grand Idea
What A Grand Idea
Posts: 15190
Joined: November 9, 2015
Pronoun: He / Him / His
Location: CST/CDT

Post Post #4 (isolation #4) » Tue May 05, 2020 8:32 am

Post by Ircher »

Day 1 begins!

Votecount 1.1


Not Voting (13): Reundo(0), Umlaut(0), clidd(0), Hoctac(0), Zulfy(0), Persivul(0), Ragman Saul Rima(0), valoneast(0), Atarashi Hajimari(0), LuckyLuciano(0), farside22(0), Klick(0), SirCakez(0)

With 13 alive it takes 7 to lynch.

Day 1 deadline is in (expired on 2020-05-19 17:00:00)


MOD REMINDERS1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts like this one. I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please do not post if you have not yet confirmed.

4.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Links: User Page | GTKAS
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Hosting: The Grand Neighborhood [Ongoing]
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Post Post #25 (isolation #5) » Tue May 05, 2020 9:54 am

Post by Ircher »

Day 1 VC #2

Umlaut (3): Klick (), Zulfy (), valoneast ()
Hoctac (1): Persivul ()
Persivul (4) (L-3): farside22 (), LuckyLuciano (), SirCakez (), Hoctac ()

Atarashi Hajimari (0):
LuckyLuciano (1): Umlaut ()
farside22 (0):
Not Voting (4): Reundo, clidd, Ragman Saul Rima, Atarashi Hajimari

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please do not post if you have not yet confirmed.

4.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Last edited by Ircher on Tue May 05, 2020 12:58 pm, edited 1 time in total.
Links: User Page | GTKAS
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Post Post #75 (isolation #6) » Tue May 05, 2020 12:42 pm

Post by Ircher »

Day 1 VC #3

Umlaut (1): valoneast ()
clidd (1): LuckyLuciano ()
Hoctac (1): Persivul ()
Persivul (2): SirCakez (), Hoctac ()[/b]
Atarashi Hajimari (0):
LuckyLuciano (3): Umlaut (), Zulfy (), Klick ()
farside22 (0):
Klick (1): farside22 ()
Not Voting (4): Reundo, Ragman Saul Rima, Atarashi Hajimari, clidd ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please do not post if you have not yet confirmed.

4.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Last edited by Ircher on Tue May 05, 2020 1:05 pm, edited 1 time in total.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #103 (isolation #7) » Tue May 05, 2020 3:02 pm

Post by Ircher »

Day 1 VC #4

Umlaut (2): valoneast (), Klick ()
clidd (1): LuckyLuciano ()
Hoctac (2): Persivul (), clidd ()
Persivul (1): Hoctac ()[/b]
Atarashi Hajimari (0):
LuckyLuciano (3): Umlaut (), Zulfy (), SirCakez ()
farside22 (0):
Klick (1): Atarashi Hajimari ()
SirCakez (1): farside22 ()
Not Voting (2): Reundo, Ragman Saul Rima

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Last edited by Ircher on Wed May 06, 2020 4:20 am, edited 1 time in total.
Links: User Page | GTKAS
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Post Post #179 (isolation #8) » Wed May 06, 2020 3:16 am

Post by Ircher »

Day 1 VC #5

Umlaut (1): valoneast ()
clidd (1): LuckyLuciano ()
Hoctac (1): clidd ()
Persivul (0):
Ragman Saul Rima (2): farside22 (), Persivul ()
valoneast (1): Klick ()
Atarashi Hajimari (0):
LuckyLuciano (4) (L-3): Zulfy (), SirCakez (), Umlaut (), Ragman Saul Rima ()

farside22 (0):
Klick (2): Atarashi Hajimari (), Hoctac ()
SirCakez (0):
Not Voting (1): Reundo

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Last edited by Ircher on Wed May 06, 2020 4:38 am, edited 1 time in total.
Links: User Page | GTKAS
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Post Post #200 (isolation #9) » Wed May 06, 2020 7:57 am

Post by Ircher »

Day 1 VC #6

Umlaut (1): valoneast ()
clidd (1): LuckyLuciano ()
Hoctac (1): clidd ()
Persivul (0):
Ragman Saul Rima (3): farside22 (), Persivul (), Reundo ()
valoneast (1): Klick ()
Atarashi Hajimari (0):
LuckyLuciano (4) (L-3): Zulfy (), SirCakez (), Umlaut (), Ragman Saul Rima ()

farside22 (0):
Klick (2): Atarashi Hajimari (), Hoctac ()
SirCakez (0):
Not Voting (0):

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
User avatar
Ircher
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Post Post #224 (isolation #10) » Thu May 07, 2020 3:39 am

Post by Ircher »

Seeking a replacement for Atarashi Hajimari.
Links: User Page | GTKAS
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Post Post #225 (isolation #11) » Thu May 07, 2020 3:39 am

Post by Ircher »

Day 1 VC #7

Umlaut (1): valoneast ()
clidd (1): LuckyLuciano ()
Hoctac (0):
Persivul (0):
Ragman Saul Rima (5) (L-2): farside22 (), Persivul (), Reundo (), Klick (), clidd ()

valoneast (0):
Atarashi Hajimari (0):
LuckyLuciano (4) (L-3): Zulfy (), SirCakez (), Umlaut (), Ragman Saul Rima ()

farside22 (0):
Klick (2): Atarashi Hajimari (), Hoctac ()
SirCakez (0):
Not Voting (0):

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. Seeking a replacement for Atarashi Hajimari.
5. Prodding Zulfy (1d 16h). He has (expired on 2020-05-08 19:00:00) to respond.
Links: User Page | GTKAS
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Post Post #229 (isolation #12) » Thu May 07, 2020 4:22 am

Post by Ircher »

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Post Post #251 (isolation #13) » Thu May 07, 2020 5:26 am

Post by Ircher »

Day 1 VC #8

Umlaut (1): valoneast ()
clidd (1): LuckyLuciano ()
Hoctac (0):
Persivul (0):
Ragman Saul Rima (5) (L-2): farside22 (), Persivul (), Reundo (), Klick (), clidd ()

valoneast (0):
brassherald (0):
LuckyLuciano (5) (L-2): Zulfy (), SirCakez (), Umlaut (), Ragman Saul Rima (), brassherald ()

farside22 (0):
Klick (1): Hoctac ()
SirCakez (0):
Not Voting (0):

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. brassherald replaces Atarashi Hajimari.
5. Prodded Zulfy (1d 16h). He has (expired on 2020-05-08 19:00:00) to respond.
Last edited by Ircher on Thu May 07, 2020 7:52 am, edited 1 time in total.
Links: User Page | GTKAS
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Post Post #275 (isolation #14) » Thu May 07, 2020 8:51 am

Post by Ircher »

Day 1 VC #9

Umlaut (0):
clidd (1): LuckyLuciano ()
Hoctac (0):
Persivul (0):
Ragman Saul Rima (5) (L-2): farside22 (), Persivul (), Reundo (), Klick (), clidd ()

valoneast (0):
brassherald (0):
LuckyLuciano (4) (L-3): Zulfy (), SirCakez (), Umlaut (), Ragman Saul Rima ()

farside22 (0):
Klick (1): Hoctac ()
SirCakez (0):
Not Voting (2): brassherald (), valoneast ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. brassherald replaces Atarashi Hajimari.
Last edited by Ircher on Thu May 07, 2020 8:57 am, edited 2 times in total.
Links: User Page | GTKAS
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Post Post #300 (isolation #15) » Thu May 07, 2020 9:21 am

Post by Ircher »

Day 1 VC #10

Umlaut (0):
clidd (1): LuckyLuciano ()
Hoctac (0):
Persivul (0):
Ragman Saul Rima (5) (L-2): farside22 (), Persivul (), Reundo (), Klick (), clidd ()

valoneast (0):
brassherald (0):
LuckyLuciano (3): Zulfy (), Umlaut (), Ragman Saul Rima ()
farside22 (0):
Klick (2): Hoctac (), SirCakez ()
SirCakez (0):
Not Voting (2): brassherald (), valoneast ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Last edited by Ircher on Thu May 07, 2020 1:08 pm, edited 1 time in total.
Links: User Page | GTKAS
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Post Post #332 (isolation #16) » Thu May 07, 2020 10:13 am

Post by Ircher »

In post 300, Ircher wrote:
Day 1 VC #10

Umlaut (0):
clidd (1): LuckyLuciano ()
Hoctac (0):
Persivul (0):
Ragman Saul Rima (5) (L-2): farside22 (), Persivul (), Reundo (), Klick (), clidd ()

valoneast (0):
brassherald (0):
LuckyLuciano (3): Zulfy (), Umlaut (), Ragman Saul Rima ()
farside22 (0):
Klick (2): Hoctac (), SirCakez ()
SirCakez (0):
Not Voting (2): brassherald (), valoneast ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Last edited by Ircher on Thu May 07, 2020 1:11 pm, edited 1 time in total.
Links: User Page | GTKAS
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Post Post #364 (isolation #17) » Thu May 07, 2020 11:11 am

Post by Ircher »

Day 1 VC #11

Umlaut (0):
clidd (0):
Hoctac (0):
Persivul (0):
Ragman Saul Rima (6) (L-1): farside22 (), Persivul (), Reundo (), Klick (), clidd (), LuckyLuciano ()

valoneast (0):
brassherald (0):
LuckyLuciano (3): Zulfy (), Umlaut (), Ragman Saul Rima ()
farside22 (0):
Klick (2): Hoctac (), SirCakez ()
SirCakez (0):
Not Voting (2): brassherald (), valoneast ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Last edited by Ircher on Thu May 07, 2020 1:16 pm, edited 1 time in total.
Links: User Page | GTKAS
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Post Post #376 (isolation #18) » Thu May 07, 2020 1:02 pm

Post by Ircher »

Day 1 VC #12

Umlaut (0):
clidd (0):
Hoctac (0):
Persivul (0):
Ragman Saul Rima (6) (L-1): farside22 (), Persivul (), Reundo (), Klick (), clidd (), LuckyLuciano ()

valoneast (0):
brassherald (0):
LuckyLuciano (2): Zulfy (), Ragman Saul Rima ()
farside22 (0):
Klick (2): Hoctac (), SirCakez ()
SirCakez (0):
Not Voting (3): brassherald (), valoneast (), Umlaut ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #401 (isolation #19) » Thu May 07, 2020 4:25 pm

Post by Ircher »

Day 1 VC #13

Umlaut (0):
clidd (0):
Hoctac (0):
Zulfy (1): Umlaut ()
Persivul (0):
Ragman Saul Rima (5) (L-2): farside22 (), Persivul (), Reundo (), Klick (), LuckyLuciano ()

valoneast (0):
brassherald (0):
LuckyLuciano (2): Zulfy (), Ragman Saul Rima ()
farside22 (0):
Klick (2): Hoctac (), SirCakez ()
SirCakez (0):
Not Voting (3): brassherald (), valoneast (), clidd ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Last edited by Ircher on Fri May 08, 2020 3:49 am, edited 2 times in total.
Links: User Page | GTKAS
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Post Post #461 (isolation #20) » Fri May 08, 2020 3:31 am

Post by Ircher »

Seeking a replacement for Klick.
Last edited by Ircher on Fri May 08, 2020 3:34 am, edited 1 time in total.
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Post Post #462 (isolation #21) » Fri May 08, 2020 3:32 am

Post by Ircher »

Day 1 VC #14

Umlaut (0):
clidd (0):
Hoctac (0):
Zulfy (1): Umlaut ()
Persivul (0):
Ragman Saul Rima (4) (L-3): Persivul (), Reundo (), Klick (), LuckyLuciano ()

valoneast (0):
brassherald (0):
LuckyLuciano (1): Zulfy ()
farside22 (0):
Klick (5) (L-2): Hoctac (), SirCakez (), Ragman Saul Rima (), farside22 (), brassherald ()

SirCakez (0):
Not Voting (2): valoneast (), clidd ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. Seeking a replacement for Klick.
Last edited by Ircher on Fri May 08, 2020 3:59 am, edited 1 time in total.
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Post Post #464 (isolation #22) » Fri May 08, 2020 4:01 am

Post by Ircher »

Quick replaces Klick.
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Post Post #532 (isolation #23) » Fri May 08, 2020 5:16 am

Post by Ircher »

Seeking a replacement for Persivul.
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Post Post #534 (isolation #24) » Fri May 08, 2020 5:17 am

Post by Ircher »

Day 1 VC #15

Umlaut (0):
clidd (0):
Hoctac (1): Quick ()
Zulfy (0):
Persivul (0):
Ragman Saul Rima (4) (L-3): Persivul (), Reundo (), LuckyLuciano (), Umlaut ()

valoneast (0):
brassherald (0):
LuckyLuciano (1): Zulfy ()
farside22 (0):
Quick (5) (L-2): Hoctac (), SirCakez (), Ragman Saul Rima (), farside22 (), brassherald ()

SirCakez (0):
Not Voting (2): valoneast (), clidd ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. Quick replaces Klick.
5. Seeking a replacement for Persivul.
Last edited by Ircher on Fri May 08, 2020 5:38 am, edited 3 times in total.
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Post Post #551 (isolation #25) » Fri May 08, 2020 5:41 am

Post by Ircher »

In post 534, Ircher wrote:
Day 1 VC #15

Umlaut (0):
clidd (0):
Hoctac (1): Quick ()
Zulfy (0):
Persivul (0):
Ragman Saul Rima (4) (L-3): Persivul (), Reundo (), LuckyLuciano (), Umlaut ()

valoneast (0):
brassherald (0):
LuckyLuciano (1): Zulfy ()
farside22 (0):
Quick (5) (L-2): Hoctac (), SirCakez (), Ragman Saul Rima (), farside22 (), brassherald ()

SirCakez (0):
Not Voting (2): valoneast (), clidd ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. Quick replaces Klick.
5. Seeking a replacement for Persivul.
Last edited by Ircher on Fri May 08, 2020 7:57 am, edited 1 time in total.
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Post Post #552 (isolation #26) » Fri May 08, 2020 5:41 am

Post by Ircher »

Ame replaces Persivul.

As a general notice, my rules request that players do not discuss replacements for any reason.
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Post Post #567 (isolation #27) » Fri May 08, 2020 5:59 am

Post by Ircher »

Seeking a replacement for Ragman Saul Rima.
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Post Post #574 (isolation #28) » Fri May 08, 2020 6:15 am

Post by Ircher »

Looker replaces Ragman Saul Rima.

The OP will be out of date for a while as I'm not updating right now.
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Post Post #575 (isolation #29) » Fri May 08, 2020 6:15 am

Post by Ircher »

Day 1 VC #16

Umlaut (0):
clidd (1): Umlaut ()
Hoctac (0):
Zulfy (1): Quick ()
Ame (0):
Looker (3): Ame (), Reundo (), LuckyLuciano ()[/b]
valoneast (0):
brassherald (0):
LuckyLuciano (1): Zulfy ()
farside22 (0):
Quick (5) (L-2): Hoctac (), SirCakez (), Looker (), farside22 (), brassherald ()

SirCakez (0):
Not Voting (3): valoneast (), clidd ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. Ame replaces Persivul.
5. Looker replaces Ragman Saul Rima.
Last edited by Ircher on Fri May 08, 2020 8:03 am, edited 1 time in total.
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Post Post #611 (isolation #30) » Fri May 08, 2020 7:54 am

Post by Ircher »

Day 1 VC #17

Umlaut (0):
clidd (1): Umlaut ()
Hoctac (0):
Zulfy (1): Quick ()
Ame (0):
Looker (3): Ame (), Reundo (), LuckyLuciano ()
valoneast (0):
brassherald (0):
LuckyLuciano (1): Zulfy ()
farside22 (0):
Quick (4) (L-3): Hoctac (), SirCakez (), farside22 (), brassherald ()

SirCakez (0):
Not Voting (3): valoneast (), clidd (), Looker ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. Ame replaces Persivul.
5. Looker replaces Ragman Saul Rima.
Last edited by Ircher on Fri May 08, 2020 8:11 am, edited 2 times in total.
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Post Post #619 (isolation #31) » Fri May 08, 2020 8:12 am

Post by Ircher »

VC should be correct now. I hadn't updated the OP, so MathBlade's counter still assumed Persivul and Ragman Saul Rima were still in the game.
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Post Post #639 (isolation #32) » Fri May 08, 2020 8:43 am

Post by Ircher »

Day 1 VC #18

Umlaut (0):
clidd (1): Umlaut ()
Hoctac (0):
Zulfy (1): Quick ()
Ame (0):
Looker (3): Ame (), Reundo (), LuckyLuciano ()
valoneast (0):
brassherald (1): farside22 ()
LuckyLuciano (1): Zulfy ()
farside22 (0):
Quick (3): Hoctac (), SirCakez (), brassherald ()
SirCakez (0):
Not Voting (3): valoneast (), clidd (), Looker ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. Ame replaces Persivul.
5. Looker replaces Ragman Saul Rima.
Last edited by Ircher on Fri May 08, 2020 12:52 pm, edited 1 time in total.
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Post Post #683 (isolation #33) » Fri May 08, 2020 11:23 am

Post by Ircher »

Day 1 VC #19

Umlaut (0):
clidd (1): Umlaut ()
Hoctac (2): brassherald (), Looker ()
Zulfy (1): Quick ()
Ame (0):
Looker (2): Reundo (), LuckyLuciano ()
valoneast (0):
brassherald (2): farside22 (), Ame ()
LuckyLuciano (1): Zulfy ()
farside22 (0):
Quick (2): Hoctac (), SirCakez ()
SirCakez (0):
Not Voting (2): valoneast (), clidd ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Last edited by Ircher on Fri May 08, 2020 12:56 pm, edited 1 time in total.
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Post Post #713 (isolation #34) » Fri May 08, 2020 12:49 pm

Post by Ircher »

Day 1 VC #20

Umlaut (0):
clidd (1): Umlaut ()
Hoctac (2): brassherald (), Looker ()
Zulfy (1): Quick ()
Ame (0):
Looker (2): Reundo (), LuckyLuciano ()
valoneast (0):
brassherald (3): farside22 (), Ame (), Zulfy ()
LuckyLuciano (0):
farside22 (0):
Quick (2): Hoctac (), SirCakez ()
SirCakez (0):
Not Voting (2): valoneast (), clidd ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Last edited by Ircher on Fri May 08, 2020 12:59 pm, edited 1 time in total.
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Post Post #739 (isolation #35) » Fri May 08, 2020 2:27 pm

Post by Ircher »

Day 1 VC #21

Umlaut (0):
clidd (0):
Hoctac (1): brassherald ()
Zulfy (0):
Ame (0):
Looker (2): Reundo (), LuckyLuciano ()
valoneast (0):
brassherald (5): farside22 (), Ame (), Zulfy (), Quick (), Hoctac ()

LuckyLuciano (0):
farside22 (0):
Quick (2): SirCakez (), Looker ()
SirCakez (0):
Not Voting (3): valoneast (), clidd (), Umlaut ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Last edited by Ircher on Sat May 09, 2020 3:58 am, edited 1 time in total.
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Post Post #832 (isolation #36) » Sat May 09, 2020 3:50 am

Post by Ircher »

Day 1 VC #22

Umlaut (0):
clidd (0):
Hoctac (1): brassherald ()
Zulfy (0):
Ame (0):
Looker (2): Reundo (), Quick ()
valoneast (0):
brassherald (4): farside22 (), Ame (), Zulfy (), Hoctac ()

LuckyLuciano (0):
farside22 (0):
Quick (3): SirCakez (), Looker (), LuckyLuciano ()
SirCakez (0):
Not Voting (3): valoneast (), clidd (), Umlaut ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. farside22 is V/LA until Monday.
Last edited by Ircher on Sat May 09, 2020 4:10 am, edited 1 time in total.
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Post Post #854 (isolation #37) » Sat May 09, 2020 6:41 am

Post by Ircher »

Day 1 VC #23

Umlaut (0):
clidd (0):
Hoctac (1): brassherald ()
Zulfy (0):
Ame (0):
Looker (2): Reundo (), Quick ()
valoneast (0):
brassherald (4) (L-3): farside22 (), Ame (), Zulfy (), Looker ()

LuckyLuciano (0):
farside22 (0):
Quick (4) (L-3): SirCakez (), LuckyLuciano (), Umlaut (), Hoctac ()

SirCakez (0):
Not Voting (2): valoneast (), clidd ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. farside22 is V/LA until Monday.
Last edited by Ircher on Sun May 10, 2020 5:14 am, edited 1 time in total.
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Post Post #928 (isolation #38) » Sat May 09, 2020 11:09 am

Post by Ircher »

Day 1 VC #24

Umlaut (0):
clidd (0):
Hoctac (1): brassherald ()
Zulfy (0):
Ame (0):
Looker (2): Reundo (), Quick ()
valoneast (0):
brassherald (5) (L-2): farside22 (), Ame (), Zulfy (), Looker (), Umlaut ()

LuckyLuciano (0):
farside22 (0):
Quick (4) (L-3): SirCakez (), LuckyLuciano (), Hoctac (), valoneast ()

SirCakez (0):
Not Voting (1): clidd ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. farside22 is V/LA until Monday, May 11, 2020.
5. Ame is V/LA until Friday, May 15, 2020.
Last edited by Ircher on Sun May 10, 2020 5:18 am, edited 1 time in total.
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Post Post #1071 (isolation #39) » Sun May 10, 2020 5:09 am

Post by Ircher »

Day 1 VC #25

Umlaut (0):
clidd (0):
Hoctac (2): brassherald (), Ame ()
Zulfy (0):
Ame (0):
Looker (2): Reundo (), Quick ()
valoneast (0):
brassherald (2): farside22 (), Looker ()
LuckyLuciano (0):
farside22 (0):
Quick (6) (L-1): SirCakez (), LuckyLuciano (), Hoctac (), valoneast (), Zulfy (), Umlaut ()

SirCakez (0):
Not Voting (1): clidd ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. farside22 is V/LA until Monday, May 11, 2020.
5. Ame is V/LA until Friday, May 15, 2020.
Links: User Page | GTKAS
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Post Post #1081 (isolation #40) » Sun May 10, 2020 7:56 am

Post by Ircher »

In post 1071, Ircher wrote:
Day 1 VC #25

Umlaut (0):
clidd (0):
Hoctac (2): brassherald (), Ame ()
Zulfy (0):
Ame (0):
Looker (2): Reundo (), Quick ()
valoneast (0):
brassherald (2): farside22 (), Looker ()
LuckyLuciano (0):
farside22 (0):
Quick (6) (L-1): SirCakez (), LuckyLuciano (), Hoctac (), valoneast (), Zulfy (), Umlaut ()

SirCakez (0):
Not Voting (1): clidd ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. farside22 is V/LA until Monday, May 11, 2020.
5. Ame is V/LA until Friday, May 15, 2020.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #1100 (isolation #41) » Sun May 10, 2020 2:05 pm

Post by Ircher »

In post 1071, Ircher wrote:
Day 1 VC #25

Umlaut (0):
clidd (0):
Hoctac (2): brassherald (), Ame ()
Zulfy (0):
Ame (0):
Looker (2): Reundo (), Quick ()
valoneast (0):
brassherald (2): farside22 (), Looker ()
LuckyLuciano (0):
farside22 (0):
Quick (6) (L-1): SirCakez (), LuckyLuciano (), Hoctac (), valoneast (), Zulfy (), Umlaut ()

SirCakez (0):
Not Voting (1): clidd ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. farside22 is V/LA until Monday, May 11, 2020.
5. Ame is V/LA until Friday, May 15, 2020.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #1184 (isolation #42) » Mon May 11, 2020 3:04 am

Post by Ircher »

Day 1 VC #26 (FINAL)

Umlaut (0):
clidd (0):
Hoctac (2): brassherald (), Ame ()
Zulfy (0):
Ame (0):
Looker (1): Reundo ()
valoneast (0):
brassherald (1): Looker ()
LuckyLuciano (0):
farside22 (1): Quick ()
Quick (7) (HAMMER @ ): SirCakez (), LuckyLuciano (), Hoctac (), valoneast (), Zulfy (), Umlaut (), farside22 ()

SirCakez (0):
Not Voting (1): clidd ()

With 13 alive, it takes 7 votes to lynch a player.

This phase will end on May 19, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-19 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. farside22 is V/LA until Monday, May 11, 2020.
5. Ame is V/LA until Friday, May 15, 2020.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #1185 (isolation #43) » Mon May 11, 2020 3:22 am

Post by Ircher »

Voting History as of End of Day 1:

This tracks who voted whom each day. Each line is formatted like Player A (2): Player B (2) --> Player C (3) where Player A is the person voting, player A votes player B in post #2, and player A votes player C in post #3. The use of ==> instead of --> indicates that the vote was not changed from its current target. People indented four spaces instead of two are replacements for a slot.

Key: * = L-1 Vote; + = Hammer Vote; ^ = Self-vote.

Day 1Reundo: Ragman Saul Rima ()
Umlaut: Persivul () --> LuckyLuciano () --> Hoctac () --> LuckyLuciano () --> (Null) () --> Zulfy () --> Ragman Saul Rima () --> clidd () --> (Null) () --> Quick () --> brassherald () --> Quick (*)
clidd: LuckyLuciano () --> (Null) () --> Hoctac () --> (Null) () --> Ragman Saul Rima () --> (Null) ()
Hoctac: Persivul () --> LuckyLuciano () --> Klick () --> brassherald () --> Quick ()
Zulfy: Umlaut () --> LuckyLuciano () --> Quick () --> brassherald () --> Quick (*)
Persivul (3): farside22 () --> Hoctac () --> Ragman Saul Rima ()
Ame: brassherald () --> Quick () --> SirCakez () --> Hoctac ()
Ragman Saul Rima (2): LuckyLuciano () --> Klick ()
Looker: (Null) () --> Hoctac () --> Quick () --> brassherald ()
valoneast: Umlaut () --> (Null) () --> Quick ()
Atarashi Hajimari (1): Klick ()
brassherald: (Null) () --> LuckyLuciano () --> (Null) () --> Klick () --> Hoctac ()
LuckyLuciano: Atarashi Hajimari () --> Persivul () --> clidd () --> Ragman Saul Rima (*) --> Quick ()
farside22: Persivul () --> Klick () --> SirCakez () --> Ragman Saul Rima () --> Klick () --> brassherald () --> Quick (+)
Klick (6): Umlaut () --> LuckyLuciano () --> Umlaut () --> (Null) () --> valoneast () --> Ragman Saul Rima ()
Quick: (Null) () --> Hoctac () --> (Null) () --> Zulfy () --> brassherald () --> Looker () --> farside22 ()
SirCakez: Persivul () --> LuckyLuciano () --> Klick ()
Links: User Page | GTKAS
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Post Post #1186 (isolation #44) » Mon May 11, 2020 3:25 am

Post by Ircher »

Night 1 begins.

Quick,
Town Informed Fruit Vendor
, was lynched Day 1!


Night ends on May 13, 2020 10:30 AM EDT (GMT-4:00) or in (expired on 2020-05-13 10:30:00). Night actions are due at least fifteen (15) minutes before then.
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Post Post #1187 (isolation #45) » Wed May 13, 2020 3:32 am

Post by Ircher »

Day 2 begins.


LuckyLuciano,
Vanilla Townie
, was killed night 1!
Links: User Page | GTKAS
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Post Post #1188 (isolation #46) » Wed May 13, 2020 3:32 am

Post by Ircher »

Day 2 VC #1

Not Voting (11): clidd, brassherald, Ame, Reundo, Looker, SirCakez, Hoctac, valoneast, Zulfy, Umlaut, farside22

With 11 alive, it takes 6 votes to lynch a player.

This phase will end on May 23, 2020 11:00 AM EDT (GMT-4:00) or in (expired on 2020-05-23 11:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. Ame is V/LA until Friday, May 15, 2020.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #1201 (isolation #47) » Wed May 13, 2020 4:33 am

Post by Ircher »

Day 2 VC #2

brassherald (3) (L-3): SirCakez (), Hoctac (), valoneast ()

SirCakez (2): Ame (), farside22 ()
Not Voting (6): clidd, brassherald, Reundo, Looker, Zulfy, Umlaut

With 11 alive, it takes 6 votes to lynch a player.

This phase will end on May 23, 2020 11:00 AM EDT (GMT-4:00) or in (expired on 2020-05-23 11:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. Ame is V/LA until Friday, May 15, 2020.
Last edited by Ircher on Wed May 13, 2020 1:45 pm, edited 2 times in total.
Links: User Page | GTKAS
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Post Post #1232 (isolation #48) » Wed May 13, 2020 8:58 am

Post by Ircher »

Day 2 VC #3

Hoctac (1): brassherald ()
brassherald (4) (L-2): SirCakez (), Hoctac (), valoneast (), Zulfy ()

SirCakez (2): Ame (), farside22 ()
Not Voting (4): clidd, Reundo, Looker, Umlaut

With 11 alive, it takes 6 votes to lynch a player.

This phase will end on May 23, 2020 11:00 AM EDT (GMT-4:00) or in (expired on 2020-05-23 11:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. Ame is V/LA until Friday, May 15, 2020.
Last edited by Ircher on Wed May 13, 2020 1:48 pm, edited 1 time in total.
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Post Post #1254 (isolation #49) » Wed May 13, 2020 1:39 pm

Post by Ircher »

Votecount 2.1

brassherald(6)
~ (9), (8), (4), (5), (2), (3)
-- HAMMER
SirCakez(2)
~ (8), (10)


Not Voting (4): Reundo(0), Umlaut(6), clidd(8), brassherald(0)

With 11 alive it takes 6 to lynch.

Day 2 deadline is in (expired on 2020-05-19 17:00:00)


MOD REMINDERS1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. Ame is V/LA until Friday, May 15, 2020.
5. Reundo will need to respond to the night start pm so that I know they are still around since they did not get a chance to post.
6. Please give me time to catch up on vote counts and verify votes.
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Post Post #1255 (isolation #50) » Wed May 13, 2020 1:52 pm

Post by Ircher »

Day 2 VC #4 (FINAL)

Hoctac (0):
brassherald (6) (HAMMER @ ): SirCakez (), Hoctac (), valoneast (), Zulfy (), Looker (), brassherald ()

SirCakez (2): Ame (), farside22 ()
Not Voting (3): clidd, Reundo, Umlaut

With 11 alive, it takes 6 votes to lynch a player.

This phase will end on May 23, 2020 11:00 AM EDT (GMT-4:00) or in (expired on 2020-05-23 11:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. Ame is V/LA until Friday, May 15, 2020.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #1256 (isolation #51) » Wed May 13, 2020 1:53 pm

Post by Ircher »

Voting History as of End of Day 2:

This tracks who voted whom each day. Each line is formatted like Player A (2): Player B (2) --> Player C (3) where Player A is the person voting, player A votes player B in post #2, and player A votes player C in post #3. The use of ==> instead of --> indicates that the vote was not changed from its current target. People indented four spaces instead of two are replacements for a slot.

Key: * = L-1 Vote; + = Hammer Vote; ^ = Self-vote, $ = Vote After Hammer.

Day 2Hoctac (1): brassherald ()
Zulfy (1): brassherald ()
Ame (1): SirCakez ()
Looker (1): brassherald (*)
valoneast (1): brassherald ()
brassherald (2): Hoctac () --> brassherald (+^)
farside22 (1): SirCakez ()
SirCakez (1): brassherald ()


Day 1Reundo (1): Ragman Saul Rima ()
Umlaut (12): Persivul () --> LuckyLuciano () --> Hoctac () --> LuckyLuciano () --> (Null) () --> Zulfy () --> Ragman Saul Rima () --> clidd () --> (Null) () -->
Quick
() --> brassherald () -->
Quick
(*)
clidd (6): LuckyLuciano () --> (Null) () --> Hoctac () --> (Null) () --> Ragman Saul Rima () --> (Null) ()
Hoctac (5): Persivul () --> LuckyLuciano () -->
Klick
() --> brassherald () -->
Quick
()
Zulfy (5): Umlaut () --> LuckyLuciano () -->
Quick
() --> brassherald () -->
Quick
(*)
Persivul (3): farside22 () --> Hoctac () --> Ragman Saul Rima ()
Ame (4): brassherald () -->
Quick
() --> SirCakez () --> Hoctac ()
Ragman Saul Rima (2): LuckyLuciano () -->
Klick
()
Looker (4): (Null) () --> Hoctac () -->
Quick
() --> brassherald ()
valoneast (3): Umlaut () --> (Null) () -->
Quick
()
Atarashi Hajimari (1):
Klick
()
brassherald (5): (Null) () --> LuckyLuciano () --> (Null) () -->
Klick
() --> Hoctac ()
LuckyLuciano (5): Atarashi Hajimari () --> Persivul () --> clidd () --> Ragman Saul Rima (*) -->
Quick
()
farside22 (7): Persivul () -->
Klick
() --> SirCakez () --> Ragman Saul Rima () -->
Klick
() --> brassherald () -->
Quick
(+)
Klick
(6): Umlaut () --> LuckyLuciano () --> Umlaut () --> (Null) () --> valoneast () --> Ragman Saul Rima ()
Quick
(7): (Null) () --> Hoctac () --> (Null) () --> Zulfy () --> brassherald () --> Looker () --> farside22 ()
SirCakez (3): Persivul () --> LuckyLuciano () -->
Klick
()
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Post Post #1257 (isolation #52) » Wed May 13, 2020 1:55 pm

Post by Ircher »

Night 2 begins!


brassherald,
Mafia Neighbor
, was lynched Day 2.


Night ends on May 16, 11:00 AM EDT (GMT-4:00) or in (expired on 2020-05-16 11:00:00). Night actions are due at least fifteen (15) minutes before then.
Reundo needs to respond to the night start pm within (expired on 2020-05-14 19:45:00) to confirm they are still around since they did not post during the day.
--- Received
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Post Post #1258 (isolation #53) » Sat May 16, 2020 4:15 am

Post by Ircher »

Day 3 begins!


farside22,
Vanilla Townie
, was killed Night 2.
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Post Post #1259 (isolation #54) » Sat May 16, 2020 4:16 am

Post by Ircher »

Day 3 VC #1

Not Voting (9): clidd, Reundo, Umlaut, SirCakez, Hoctac, valoneast, Zulfy, Looker, Ame

With 9 alive, it takes 5 votes to lynch a player.

This phase will end on May 23, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-23 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
Hosting: The Grand Neighborhood [Ongoing]
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Post Post #1275 (isolation #55) » Sat May 16, 2020 4:50 am

Post by Ircher »

Day 3 VC #2

Ame (1): Zulfy ()
Not Voting (8): clidd, Reundo, Umlaut, SirCakez, Hoctac, valoneast, Looker, Ame

With 9 alive, it takes 5 votes to lynch a player.

This phase will end on May 23, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-23 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Last edited by Ircher on Sat May 16, 2020 12:35 pm, edited 1 time in total.
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Post Post #1321 (isolation #56) » Sat May 16, 2020 12:29 pm

Post by Ircher »

Day 3 VC #3

Hoctac (1): Looker ()
Ame (2) (L-3): Zulfy (), SirCakez ()
Not Voting (6): clidd, Reundo, Umlaut, valoneast, Ame, Hoctac ()

With 9 alive, it takes 5 votes to lynch a player.

This phase will end on May 23, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-23 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Last edited by Ircher on Sat May 16, 2020 12:39 pm, edited 2 times in total.
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Post Post #1325 (isolation #57) » Sat May 16, 2020 12:39 pm

Post by Ircher »

In post 1321, Ircher wrote:
Votecount 3.3

Ame(2)
~ (5), (9)

Hoctac(1)
~ (1)


Not Voting (6): Reundo(0), Umlaut(3), clidd(18), (5), Ame(20), valoneast(0)

With 9 alive it takes 5 to lynch.

Day 3 deadline is in (expired on 2020-05-23 13:00:00)


MOD REMINDERS1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Links: User Page | GTKAS
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Post Post #1377 (isolation #58) » Sun May 17, 2020 8:32 am

Post by Ircher »

In post 1321, Ircher wrote:
Votecount 3.3

Ame(2)
~ (5), (9)

Hoctac(1)
~ (1)


Not Voting (6): Reundo(0), Umlaut(3), clidd(18), (5), Ame(20), valoneast(0)

With 9 alive it takes 5 to lynch.

Day 3 deadline is in (expired on 2020-05-23 13:00:00)


MOD REMINDERS1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Last edited by Ircher on Mon May 18, 2020 4:22 am, edited 1 time in total.
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Post Post #1400 (isolation #59) » Sun May 17, 2020 1:29 pm

Post by Ircher »

Day 3 VC #4

Reundo (1): clidd ()
clidd (1): Zulfy ()
Hoctac (1): Looker ()
Ame (1): SirCakez ()
Not Voting (5): Reundo, Umlaut, valoneast, Ame, Hoctac ()

With 9 alive, it takes 5 votes to lynch a player.

This phase will end on May 23, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-23 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Last edited by Ircher on Mon May 18, 2020 4:25 am, edited 1 time in total.
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Post Post #1410 (isolation #60) » Mon May 18, 2020 4:27 am

Post by Ircher »

Seeking a replacement for Reundo.
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Post Post #1451 (isolation #61) » Mon May 18, 2020 9:21 am

Post by Ircher »

Day 3 VC #5

Reundo (1): clidd ()
clidd (0):
Hoctac (0):
Ame (3) (L-2): SirCakez (), Umlaut (), Zulfy ()

SirCakez (1): Looker ()
Not Voting (4): Reundo, valoneast, Ame, Hoctac ()

With 9 alive, it takes 5 votes to lynch a player.

This phase will end on May 23, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-23 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. Seeking a replacement for Reundo.
Last edited by Ircher on Mon May 18, 2020 12:55 pm, edited 1 time in total.
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Post Post #1495 (isolation #62) » Mon May 18, 2020 1:01 pm

Post by Ircher »

Day 3 VC #6

Reundo (0):
clidd (0):
Hoctac (0):
Ame (2) (L-3): SirCakez (), Umlaut ()
Looker (1): Zulfy ()
SirCakez (2) (L-3): Looker (), clidd ()
Not Voting (4): Reundo, valoneast, Hoctac (), Ame ()

With 9 alive, it takes 5 votes to lynch a player.

This phase will end on May 23, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-23 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. Seeking a replacement for Reundo.
Links: User Page | GTKAS
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Post Post #1497 (isolation #63) » Mon May 18, 2020 1:05 pm

Post by Ircher »

Prodding valoneast (2d 8h). They have (expired on 2020-05-20 10:30:00) to respond in-thread before I seek a replacement.
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Post Post #1499 (isolation #64) » Mon May 18, 2020 1:20 pm

Post by Ircher »

Seeking a replacement for valoneast.
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Post Post #1500 (isolation #65) » Mon May 18, 2020 1:20 pm

Post by Ircher »

In post 1495, Ircher wrote:
Day 3 VC #6

Reundo (0):
clidd (0):
Hoctac (0):
Ame (2) (L-3): SirCakez (), Umlaut ()
Looker (1): Zulfy ()
SirCakez (2) (L-3): Looker (), clidd ()
Not Voting (4): Reundo, valoneast, Hoctac (), Ame ()

With 9 alive, it takes 5 votes to lynch a player.

This phase will end on May 23, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-23 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. Seeking replacements for Reundo and valoneast.
Links: User Page | GTKAS
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Post Post #1524 (isolation #66) » Tue May 19, 2020 3:36 am

Post by Ircher »

Blatant Scum replaces Reundo, and Auro replaces valoneast.
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Post Post #1525 (isolation #67) » Tue May 19, 2020 3:36 am

Post by Ircher »

Day 3 VC #7

Blatant Scum (0):
clidd (0):
Hoctac (0):
Ame (2) (L-3): SirCakez (), Looker ()
Looker (0):
SirCakez (2) (L-3): clidd (), Zulfy ()
Not Voting (5): Blatant Scum, Auro, Hoctac (), Ame (), Umlaut ()

With 9 alive, it takes 5 votes to lynch a player.

This phase will end on May 23, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-23 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. Blatant Scum replaces Reundo and Auro replaces valoneast.
Last edited by Ircher on Tue May 19, 2020 3:47 am, edited 1 time in total.
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Post Post #1554 (isolation #68) » Tue May 19, 2020 9:36 am

Post by Ircher »

In post 1525, Ircher wrote:
Day 3 VC #7

Blatant Scum (0):
clidd (0):
Hoctac (0):
Ame (2) (L-3): SirCakez (), Looker ()
Looker (0):
SirCakez (2) (L-3): clidd (), Zulfy ()
Not Voting (5): Blatant Scum, Auro, Hoctac (), Ame (), Umlaut ()

With 9 alive, it takes 5 votes to lynch a player.

This phase will end on May 23, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-23 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. Blatant Scum replaces Reundo and Auro replaces valoneast.
Last edited by Ircher on Tue May 19, 2020 1:05 pm, edited 1 time in total.
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Post Post #1575 (isolation #69) » Tue May 19, 2020 1:21 pm

Post by Ircher »

In post 1525, Ircher wrote:
Day 3 VC #7

Blatant Scum (0):
clidd (0):
Hoctac (0):
Ame (2) (L-3): SirCakez (), Looker ()
Looker (0):
SirCakez (2) (L-3): clidd (), Zulfy ()
Not Voting (5): Blatant Scum, Auro, Hoctac (), Ame (), Umlaut ()

With 9 alive, it takes 5 votes to lynch a player.

This phase will end on May 23, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-23 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

4. Blatant Scum replaces Reundo and Auro replaces valoneast.
Last edited by Ircher on Wed May 20, 2020 3:32 am, edited 1 time in total.
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Post Post #1658 (isolation #70) » Wed May 20, 2020 3:28 am

Post by Ircher »

Day 3 VC #8

Blatant Scum (0):
Umlaut (1): Ame ()
clidd (0):
Hoctac (0):
Ame (2) (L-3): SirCakez (), Looker ()
Looker (1): Umlaut ()
SirCakez (3) (L-2): clidd (), Zulfy (), Blatant Scum ()

Not Voting (2): Auro, Hoctac ()

With 9 alive, it takes 5 votes to lynch a player.

This phase will end on May 23, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-23 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Last edited by Ircher on Thu May 21, 2020 1:07 pm, edited 2 times in total.
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Post Post #1676 (isolation #71) » Wed May 20, 2020 4:56 am

Post by Ircher »

In post 1658, Ircher wrote:
Day 3 VC #8

Blatant Scum (0):
Umlaut (1): Ame ()
clidd (0):
Hoctac (0):
Ame (2) (L-3): SirCakez (), Looker ()
Looker (1): Umlaut ()
SirCakez (3) (L-2): clidd (), Zulfy (), Blatant Scum ()

Not Voting (2): Auro, Hoctac ()

With 9 alive, it takes 5 votes to lynch a player.

This phase will end on May 23, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-23 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Last edited by Ircher on Thu May 21, 2020 1:08 pm, edited 1 time in total.
Links: User Page | GTKAS
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Post Post #1705 (isolation #72) » Thu May 21, 2020 3:35 am

Post by Ircher »

In post 1658, Ircher wrote:
Day 3 VC #8

Blatant Scum (0):
Umlaut (1): Ame ()
clidd (0):
Hoctac (0):
Ame (2) (L-3): SirCakez (), Looker ()
Looker (1): Umlaut ()
SirCakez (3) (L-2): clidd (), Zulfy (), Blatant Scum ()

Not Voting (2): Auro, Hoctac ()

With 9 alive, it takes 5 votes to lynch a player.

This phase will end on May 23, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-23 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Last edited by Ircher on Thu May 21, 2020 1:09 pm, edited 2 times in total.
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Post Post #1727 (isolation #73) » Thu May 21, 2020 12:46 pm

Post by Ircher »

In post 1658, Ircher wrote:
Day 3 VC #8

Blatant Scum (0):
Umlaut (1): Ame ()
clidd (0):
Hoctac (0):
Ame (2) (L-3): SirCakez (), Looker ()
Looker (1): Umlaut ()
SirCakez (3) (L-2): clidd (), Zulfy (), Blatant Scum ()

Not Voting (2): Auro, Hoctac ()

With 9 alive, it takes 5 votes to lynch a player.

This phase will end on May 23, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-23 13:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2. This game will use a combination of manual and automated votecounts. (The automated ones are made using MathBlade's Vote Scrubber.) I will mainly start by posting an automated votecount and then edit in a manual one later. This allows me to spot errors in the automated votecount as well as build the voting history for the game.
3.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
Last edited by Ircher on Thu May 21, 2020 1:09 pm, edited 1 time in total.
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Post Post #1739 (isolation #74) » Thu May 21, 2020 1:06 pm

Post by Ircher »

Day 3 VC #9 (FINAL)

Blatant Scum (0):
Umlaut (1): Ame ()
clidd (0):
Hoctac (0):
Ame (2) (L-3): SirCakez (), Looker ()
Looker (1): Umlaut ()
SirCakez (5) (HAMMER @ ): clidd (), Zulfy (), Blatant Scum (), Hoctac (), Ame ()

Not Voting (1): Auro

With 9 alive, it takes 5 votes to lynch a player.

This phase will end on May 23, 2020 1:00 PM EDT (GMT-4:00) or in (expired on 2020-05-23 13:00:00).

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Post Post #1740 (isolation #75) » Thu May 21, 2020 1:20 pm

Post by Ircher »

Voting History as of End of Day 3:

This tracks who voted whom each day. Each line is formatted like Player A (2): Player B (2) --> Player C (3) where Player A is the person voting, player A votes player B in post #2, and player A votes player C in post #3. The use of ==> instead of --> indicates that the vote was not changed from its current target. People indented four spaces instead of two are replacements for a slot.

Key: * = L-1 Vote; + = Hammer Vote; ^ = Self-vote, $ = Vote After Hammer.

Day 3Blatant Scum (1): SirCakez ()
Umlaut (3): Ame () --> (Null) () --> Looker ()
clidd (2): Reundo () --> SirCakez ()
Hoctac (3): Ame () --> (Null) () --> SirCakez (*)
Zulfy (7): Ame () --> clidd () --> Ame () --> SirCakez () --> Looker () --> (Null) () --> SirCakez ()
Ame (6): (Null) () --> Looker () --> (Null) () --> SirCakez () --> Umlaut () --> SirCakez (+)
Looker (3): Hoctac () --> SirCakez () --> Ame ()
SirCakez (1): Ame ()


Day 2Hoctac (1):
brassherald
()
Zulfy (1):
brassherald
()
Ame (1): SirCakez ()
Looker (1):
brassherald
(*)
valoneast (1):
brassherald
()
brassherald
(2): Hoctac () -->
brassherald
(+^)
farside22
(1): SirCakez ()
SirCakez (1):
brassherald
()


Day 1Reundo (1): Ragman Saul Rima ()
Umlaut (12): Persivul () --> LuckyLuciano () --> Hoctac () --> LuckyLuciano () --> (Null) () --> Zulfy () --> Ragman Saul Rima () --> clidd () --> (Null) () -->
Quick
() -->
brassherald
() -->
Quick
(*)
clidd (6): LuckyLuciano () --> (Null) () --> Hoctac () --> (Null) () --> Ragman Saul Rima () --> (Null) ()
Hoctac (5): Persivul () --> LuckyLuciano () -->
Klick
() -->
brassherald
() -->
Quick
()
Zulfy (5): Umlaut () --> LuckyLuciano () -->
Quick
() -->
brassherald
() -->
Quick
(*)
Persivul (3):
farside22
() --> Hoctac () --> Ragman Saul Rima ()
Ame (4):
brassherald
() -->
Quick
() --> SirCakez () --> Hoctac ()
Ragman Saul Rima (2): LuckyLuciano () -->
Klick
()
Looker (4): (Null) () --> Hoctac () -->
Quick
() -->
brassherald
()
valoneast (3): Umlaut () --> (Null) () -->
Quick
()
Atarashi Hajimari
(1):
Klick
()
brassherald
(5): (Null) () --> LuckyLuciano () --> (Null) () -->
Klick
() --> Hoctac ()
LuckyLuciano (5):
Atarashi Hajimari
() --> Persivul () --> clidd () --> Ragman Saul Rima (*) -->
Quick
()
farside22
(7): Persivul () -->
Klick
() --> SirCakez () --> Ragman Saul Rima () -->
Klick
() -->
brassherald
() -->
Quick
(+)
Klick
(6): Umlaut () --> LuckyLuciano () --> Umlaut () --> (Null) () --> valoneast () --> Ragman Saul Rima ()
Quick
(7): (Null) () --> Hoctac () --> (Null) () --> Zulfy () -->
brassherald
() --> Looker () -->
farside22
()
SirCakez (3): Persivul () --> LuckyLuciano () -->
Klick
()
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Post Post #1741 (isolation #76) » Thu May 21, 2020 1:24 pm

Post by Ircher »

Night 3 begins!


SirCakez,
Vanilla Townie
, was lynched Day 3.


Night 3 ends on May 24, 2020 2:30 PM EDT (GMT-4:00) or in (expired on 2020-05-24 14:30:00). Night actions are due at least fifteen minutes before then.
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Post Post #1742 (isolation #77) » Sun May 24, 2020 8:42 am

Post by Ircher »

Day 4 begins!


Ame,
Town 1-Shot Cop
, was killed Night 3.
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Post Post #1743 (isolation #78) » Sun May 24, 2020 8:42 am

Post by Ircher »

Day 4 VC #1

Not Voting (7): Auro, Looker, Umlaut, clidd, Zulfy, Blatant Scum, Hoctac

With 7 alive, it takes 4 votes to lynch a player.

This phase will end on May 31, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-05-31 16:00:00).

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Post Post #1762 (isolation #79) » Sun May 24, 2020 9:46 am

Post by Ircher »

Day 4 VC #2

Looker (0):
Not Voting (7): Auro, Looker, clidd, Zulfy, Blatant Scum, Hoctac, Umlaut ()

With 7 alive, it takes 4 votes to lynch a player.

This phase will end on May 31, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-05-31 16:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2.
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Post Post #1778 (isolation #80) » Sun May 24, 2020 10:04 am

Post by Ircher »

In post 1762, Ircher wrote:
Day 4 VC #2

Looker (0):
Not Voting (7): Auro, Looker, clidd, Zulfy, Blatant Scum, Hoctac, Umlaut ()

With 7 alive, it takes 4 votes to lynch a player.

This phase will end on May 31, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-05-31 16:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
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Post Post #1818 (isolation #81) » Sun May 24, 2020 12:38 pm

Post by Ircher »

In post 1762, Ircher wrote:
Day 4 VC #2

Looker (0):
Not Voting (7): Auro, Looker, clidd, Zulfy, Blatant Scum, Hoctac, Umlaut ()

With 7 alive, it takes 4 votes to lynch a player.

This phase will end on May 31, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-05-31 16:00:00).

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Post Post #1909 (isolation #82) » Mon May 25, 2020 3:13 am

Post by Ircher »

Day 4 VC #3

Umlaut (1): Looker ()
Looker (0):
Not Voting (6): Auro, clidd, Zulfy, Blatant Scum, Hoctac, Umlaut ()

With 7 alive, it takes 4 votes to lynch a player.

This phase will end on May 31, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-05-31 16:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
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Post Post #1927 (isolation #83) » Mon May 25, 2020 6:09 am

Post by Ircher »

In post 1909, Ircher wrote:
Day 4 VC #3

Umlaut (1): Looker ()
Looker (0):
Not Voting (6): Auro, clidd, Zulfy, Blatant Scum, Hoctac, Umlaut ()

With 7 alive, it takes 4 votes to lynch a player.

This phase will end on May 31, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-05-31 16:00:00).

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Post Post #1971 (isolation #84) » Mon May 25, 2020 8:49 am

Post by Ircher »

In post 1909, Ircher wrote:
Day 4 VC #3

Umlaut (1): Looker ()
Looker (0):
Not Voting (6): Auro, clidd, Zulfy, Blatant Scum, Hoctac, Umlaut ()

With 7 alive, it takes 4 votes to lynch a player.

This phase will end on May 31, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-05-31 16:00:00).

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Post Post #1978 (isolation #85) » Mon May 25, 2020 10:22 am

Post by Ircher »

In post 1909, Ircher wrote:
Day 4 VC #3

Umlaut (1): Looker ()
Looker (0):
Not Voting (6): Auro, clidd, Zulfy, Blatant Scum, Hoctac, Umlaut ()

With 7 alive, it takes 4 votes to lynch a player.

This phase will end on May 31, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-05-31 16:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
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Post Post #2043 (isolation #86) » Tue May 26, 2020 3:39 am

Post by Ircher »

Day 4 VC #4

Umlaut (1): Looker ()
Looker (0):
Not Voting (6): Auro, clidd, Zulfy, Blatant Scum, Umlaut (), Hoctac ()

With 7 alive, it takes 4 votes to lynch a player.

This phase will end on May 31, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-05-31 16:00:00).

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Post Post #2077 (isolation #87) » Tue May 26, 2020 9:07 am

Post by Ircher »

In post 2043, Ircher wrote:
Day 4 VC #4

Umlaut (1): Looker ()
Looker (0):
Not Voting (6): Auro, clidd, Zulfy, Blatant Scum, Umlaut (), Hoctac ()

With 7 alive, it takes 4 votes to lynch a player.

This phase will end on May 31, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-05-31 16:00:00).

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Post Post #2149 (isolation #88) » Wed May 27, 2020 12:40 pm

Post by Ircher »

Oh no, a page bottom!
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Post Post #2150 (isolation #89) » Wed May 27, 2020 12:40 pm

Post by Ircher »

Day 4 VC #5

Umlaut (1): Looker ()
Hoctac (0):
Zulfy (1): Umlaut ()
Looker (0):
Not Voting (5): Auro, clidd, Zulfy, Blatant Scum, Hoctac ()

With 7 alive, it takes 4 votes to lynch a player.

This phase will end on May 31, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-05-31 16:00:00).

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Post Post #2151 (isolation #90) » Wed May 27, 2020 12:44 pm

Post by Ircher »

Prodding Blatant Scum (2d 2h). He has (expired on 2020-05-29 10:00:00) to respond in-thread before I seek a replacement.
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Post Post #2160 (isolation #91) » Thu May 28, 2020 3:40 am

Post by Ircher »

Prodding Looker (1d 12h). They have (expired on 2020-05-29 19:00:00) to respond in-thread before I seek a replacement.
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Post Post #2166 (isolation #92) » Thu May 28, 2020 1:15 pm

Post by Ircher »

In post 2150, Ircher wrote:
This phase will end on May 31, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-05-31 16:00:00).
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Post Post #2169 (isolation #93) » Thu May 28, 2020 2:52 pm

Post by Ircher »

Seeking a replacement for clidd.
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Post Post #2170 (isolation #94) » Thu May 28, 2020 3:26 pm

Post by Ircher »

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Post Post #2174 (isolation #95) » Fri May 29, 2020 3:34 am

Post by Ircher »

Seeking replacements for Morning Tweet and Blatant Scum.
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Post Post #2175 (isolation #96) » Fri May 29, 2020 3:34 am

Post by Ircher »

Day 4 VC #6

Blatant Scum (2): Umlaut (), Auro ()
Umlaut (1): Looker ()
Hoctac (0):
Zulfy (0):
Looker (0):
Not Voting (4): Morning Tweet, Zulfy, Blatant Scum, Hoctac ()

With 7 alive, it takes 4 votes to lynch a player.

This phase will end on May 31, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-05-31 16:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

3. Seeking replacements for Morning Tweet and Blatant Scum.
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Post Post #2177 (isolation #97) » Fri May 29, 2020 3:41 am

Post by Ircher »

I only plan on extending deadline if I get replacements with only 24 hours left or less in the day. If I fail to get replacements or if replacements replace-in before then, I will not extend deadline.
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Post Post #2181 (isolation #98) » Fri May 29, 2020 11:57 am

Post by Ircher »

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Post Post #2199 (isolation #99) » Fri May 29, 2020 1:28 pm

Post by Ircher »

Nothing to see here...
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Post Post #2200 (isolation #100) » Fri May 29, 2020 1:28 pm

Post by Ircher »

Day 4 VC #7

Blatant Scum (3) (L-1): Auro (), Hoctac (), Zulfy ()

Umlaut (1): Looker ()
Hoctac (0):
Zulfy (0):
Looker (0):
Not Voting (3): Micc, Blatant Scum, Umlaut ()

With 7 alive, it takes 4 votes to lynch a player.

This phase will end on May 31, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-05-31 16:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

3. Seeking a replacement for Blatant Scum.
4. Micc replaces Morning Tweet.
Last edited by Ircher on Fri May 29, 2020 1:38 pm, edited 1 time in total.
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Post Post #2202 (isolation #101) » Fri May 29, 2020 1:38 pm

Post by Ircher »

Fixed. Thanks.
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Post Post #2213 (isolation #102) » Sat May 30, 2020 3:36 am

Post by Ircher »

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Post Post #2254 (isolation #103) » Sat May 30, 2020 4:20 am

Post by Ircher »

Day 4 VC #8

Firebringer (3) (L-1): Auro (), Hoctac (), Zulfy ()

Umlaut (1): Looker ()
Hoctac (0):
Zulfy (1): Firebringer ()
Looker (0):
Not Voting (2): Micc, Umlaut ()

With 7 alive, it takes 4 votes to lynch a player.

This phase will end on May 31, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-05-31 16:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

3. Micc replaces Morning Tweet.
4. Firebringer replaces Blatant Scum.
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Post Post #2275 (isolation #104) » Sat May 30, 2020 6:02 am

Post by Ircher »

In post 2254, Ircher wrote:
Day 4 VC #8

Firebringer (3) (L-1): Auro (), Hoctac (), Zulfy ()

Umlaut (1): Looker ()
Hoctac (0):
Zulfy (1): Firebringer ()
Looker (0):
Not Voting (2): Micc, Umlaut ()

With 7 alive, it takes 4 votes to lynch a player.

This phase will end on May 31, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-05-31 16:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.

3. Micc replaces Morning Tweet.
4. Firebringer replaces Blatant Scum.
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Post Post #2337 (isolation #105) » Sun May 31, 2020 7:29 am

Post by Ircher »

Day 4 VC #9 (FINAL)

Firebringer (2) (L-2): Hoctac (), Zulfy ()

Umlaut (1): Looker ()
Hoctac (0):
Zulfy (4) (HAMMER @ ): Firebringer (), Umlaut (), Micc (), Auro ()

Looker (0):
Not Voting (0):

With 7 alive, it takes 4 votes to lynch a player.

This phase will end on May 31, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-05-31 16:00:00).

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Post Post #2338 (isolation #106) » Sun May 31, 2020 7:36 am

Post by Ircher »

Voting History as of End of Day 4:

This tracks who voted whom each day. Each line is formatted like Player A (2): Player B (2) --> Player C (3) where Player A is the person voting, player A votes player B in post #2, and player A votes player C in post #3. The use of ==> instead of --> indicates that the vote was not changed from its current target. People indented four spaces instead of two are replacements for a slot.

Key: * = L-1 Vote; + = Hammer Vote; ^ = Self-vote, $ = Vote After Hammer.

Day 4Blatant Scum (0):
Firebringer: Zulfy ()
Umlaut: Looker () --> (Null) () --> Hoctac () --> (Null) () --> Zulfy () --> Blatant Scum () --> (Null) () --> Zulfy () --> (Null) () --> Zulfy ()
clidd (0):
Morning Tweet (0):
Micc (1): Zulfy (*)
Hoctac: Umlaut () --> (Null) () --> Blatant Scum (*)
Zulfy: Blatant Scum (*)
Looker: Umlaut ()
Auro: Blatant Scum () --> Zulfy (+)


Day 3Blatant Scum (1):
SirCakez
()
Umlaut (3):
Ame
() --> (Null) () --> Looker ()
clidd (2): Reundo () -->
SirCakez
()
Hoctac (3):
Ame
() --> (Null) () -->
SirCakez
(*)
Zulfy (7):
Ame
() --> clidd () -->
Ame
() -->
SirCakez
() --> Looker () --> (Null) () -->
SirCakez
()
Ame
(6): (Null) () --> Looker () --> (Null) () -->
SirCakez
() --> Umlaut () -->
SirCakez
(+)
Looker (3): Hoctac () -->
SirCakez
() -->
Ame
()
SirCakez
(1):
Ame
()


Day 2Hoctac (1):
brassherald
()
Zulfy (1):
brassherald
()
Ame
(1):
SirCakez
()
Looker (1):
brassherald
(*)
valoneast (1):
brassherald
()
brassherald
(2): Hoctac () -->
brassherald
(+^)
farside22
(1):
SirCakez
()
SirCakez
(1):
brassherald
()


Day 1Reundo (1): Ragman Saul Rima ()
Umlaut (12):
Persivul
() --> LuckyLuciano () --> Hoctac () --> LuckyLuciano () --> (Null) () --> Zulfy () --> Ragman Saul Rima () --> clidd () --> (Null) () -->
Quick
() -->
brassherald
() -->
Quick
(*)
clidd (6): LuckyLuciano () --> (Null) () --> Hoctac () --> (Null) () --> Ragman Saul Rima () --> (Null) ()
Hoctac (5):
Persivul
() --> LuckyLuciano () -->
Klick
() -->
brassherald
() -->
Quick
()
Zulfy (5): Umlaut () --> LuckyLuciano () -->
Quick
() -->
brassherald
() -->
Quick
(*)
Persivul
(3):
farside22
() --> Hoctac () --> Ragman Saul Rima ()
Ame
(4):
brassherald
() -->
Quick
() -->
SirCakez
() --> Hoctac ()
Ragman Saul Rima (2): LuckyLuciano () -->
Klick
()
Looker (4): (Null) () --> Hoctac () -->
Quick
() -->
brassherald
()
valoneast (3): Umlaut () --> (Null) () -->
Quick
()
Atarashi Hajimari
(1):
Klick
()
brassherald
(5): (Null) () --> LuckyLuciano () --> (Null) () -->
Klick
() --> Hoctac ()
LuckyLuciano (5):
Atarashi Hajimari
() -->
Persivul
() --> clidd () --> Ragman Saul Rima (*) -->
Quick
()
farside22
(7):
Persivul
() -->
Klick
() -->
SirCakez
() --> Ragman Saul Rima () -->
Klick
() -->
brassherald
() -->
Quick
(+)
Klick
(6): Umlaut () --> LuckyLuciano () --> Umlaut () --> (Null) () --> valoneast () --> Ragman Saul Rima ()
Quick
(7): (Null) () --> Hoctac () --> (Null) () --> Zulfy () -->
brassherald
() --> Looker () -->
farside22
()
SirCakez
(3):
Persivul
() --> LuckyLuciano () -->
Klick
()
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Post Post #2339 (isolation #107) » Sun May 31, 2020 7:38 am

Post by Ircher »

Night 4 begins!


Zulfy,
Town Neighbor
, was lynched Day 4.


Night ends on June 2, 2020 3:00 PM EDT (GMT-4:00) or in (expired on 2020-06-02 15:00:00). Night actions are due at least fifteen minutes before then. If all living players request an accelerated night phase, it shall be granted to the best of the moderator's ability.
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Post Post #2340 (isolation #108) » Tue Jun 02, 2020 8:02 am

Post by Ircher »

Day 5 begins!


No one died night 4.
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Post Post #2341 (isolation #109) » Tue Jun 02, 2020 8:03 am

Post by Ircher »

Day 5 VC #1

Not Voting (6): Firebringer, Hoctac, Looker, Umlaut, Micc, Auro

With 6 alive, it takes 4 votes to lynch a player.

This phase will end on June 9, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-06-09 16:00:00).

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Post Post #2358 (isolation #110) » Tue Jun 02, 2020 8:27 am

Post by Ircher »

In post 2341, Ircher wrote:
Day 5 VC #1

Not Voting (6): Firebringer, Hoctac, Looker, Umlaut, Micc, Auro

With 6 alive, it takes 4 votes to lynch a player.

This phase will end on June 9, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-06-09 16:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
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Post Post #2382 (isolation #111) » Tue Jun 02, 2020 8:41 am

Post by Ircher »

In post 2341, Ircher wrote:
Day 5 VC #1

Not Voting (6): Firebringer, Hoctac, Looker, Umlaut, Micc, Auro

With 6 alive, it takes 4 votes to lynch a player.

This phase will end on June 9, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-06-09 16:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2.
Please note the prod timers. You will be prodded after 32 hours on Tuesday-Friday.
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Post Post #2404 (isolation #112) » Tue Jun 02, 2020 8:55 am

Post by Ircher »

In post 2341, Ircher wrote:
Day 5 VC #1

Not Voting (6): Firebringer, Hoctac, Looker, Umlaut, Micc, Auro

With 6 alive, it takes 4 votes to lynch a player.

This phase will end on June 9, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-06-09 16:00:00).

Moderator Notes1. If you have regular weekend V/LA, you must either notify me each time or set V/LA tags each time.
2.
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Post Post #2493 (isolation #113) » Tue Jun 02, 2020 12:32 pm

Post by Ircher »

Day 5 VC #2

Hoctac (2) (L-2): Firebringer (), Umlaut ()

Not Voting (4): Hoctac, Looker, Micc, Auro ()

With 6 alive, it takes 4 votes to lynch a player.

This phase will end on June 9, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-06-09 16:00:00).

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Post Post #2665 (isolation #114) » Wed Jun 03, 2020 3:32 am

Post by Ircher »

Day 5 VC #3

Micc (2) (L-2): Hoctac (), Auro ()

Hoctac (3) (L-1): Firebringer (), Micc (), Umlaut ()

Auro (1): Looker ()
Not Voting (0):

With 6 alive, it takes 4 votes to lynch a player.

This phase will end on June 9, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-06-09 16:00:00).

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Post Post #2702 (isolation #115) » Wed Jun 03, 2020 6:04 am

Post by Ircher »

Day 5 VC #4 (FINAL)

Micc (1): Hoctac (),
Hoctac (4) (HAMMER @ ): Firebringer (), Micc (), Umlaut (), Auro ()

Auro (1): Looker ()
Not Voting (0):

With 6 alive, it takes 4 votes to lynch a player.

This phase will end on June 9, 2020 4:00 PM EDT (GMT-4:00) or in (expired on 2020-06-09 16:00:00).

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Post Post #2703 (isolation #116) » Wed Jun 03, 2020 6:07 am

Post by Ircher »

Game Over!


Hoctac,
Mafia Neighbor
, was lynched Day 5.


Auro,
Mafia Neighbor
, conceded Day 5.


The town of Firebringer (Combined Tracker Follower), Umlaut, Micc (1-Shot Bulletproof Traffic Analyst), and Looker as well as their fallen comrades Zulfy, Ame, LuckyLuciano, farside22, Quick, and SirCakez win!


Thanks for playing!
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Post Post #2704 (isolation #117) » Wed Jun 03, 2020 6:13 am

Post by Ircher »

Game Links:

1. Review PT - Released!
2. MathBlade's Vote Scrubber Thread
3. Game Thread
4. Mod PT - Released!
5. Spectator/Dead PT - Released!
6. Mafia PT - Released!
7. Neighborhood PT - Released!
8. Clidd's Personal PT - Not being released on request.
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Post Post #2705 (isolation #118) » Wed Jun 03, 2020 6:15 am

Post by Ircher »

Awards:


Activity Awards:

Alpha and Omega
: Umlaut, Hoctac, Zulfy, LuckyLuciano, farside22, SirCakez -
(Play the game from beginning to end.)


Prod Dodger
: Firebringer, Umlaut, Micc, Hoctac, Ame, Auro, brassherald, LuckyLuciano, farside22, Quick, SirCakez -
(Never prod dodge or get prodded in the game.)


Our Heroes
: Firebringer, Micc, Ame, Looker, brassherald, Quick, Auro -
(Replace into the game and stay until the end.)



Game Awards:

Victorious
: Firebringer, Umlaut, Micc, Looker, Zulfy, Ame, LuckyLuciano, farside22, Quick, SirCakez -
(Win the game.)


Survivors
: Firebringer, Umlaut, Micc, Looker -
(Survive to the end of the game.)


Town Leader
: Umlaut for correctly deducing the setup's nature. -
(The town player who played the best this game according to the moderator.)


Master Manipulator
: Auro for his willingness to keep fighting even when mechanically cornered. (I will note that I think the entire scum team throughout this game did really well during the day phase, and it was hard to choose just one person for this award.) -
(The scum player who played the best this game according to the moderator.)

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Post Post #2733 (isolation #119) » Wed Jun 03, 2020 6:41 am

Post by Ircher »

Regarding the setup's balance, when I was creating this, I was a little concerned I might have given town a bit too little power, especially since I was essentially breaking a long-established meta rule in this setup. I thus threw in the 1-Shot Cop to compensate, but I think that was a bit much. Also, with regards to the Traffic Analyst, it did much better than I expected. I think that was because the neighborhood was exposed a bit early.

With regards to the review thread, we didn't really say much. My first draft was considered "not normal" because I tried to run a setup that used randomness to pick a random setup. (Randomness is not allowed in normals.) I then posted the current setup, and it was approved without much said.
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Post Post #2737 (isolation #120) » Wed Jun 03, 2020 6:44 am

Post by Ircher »

In post 2728, Looker wrote:Is conceding mechanical or voluntary?
In most normal circumstances, I would not accept a concession as I believe fighting to the end is a good habit. Regardless, the remaining players involved would have to request it; I would not automatically make the decision for them.
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Post Post #2756 (isolation #121) » Wed Jun 03, 2020 6:57 am

Post by Ircher »

In post 2739, Auro wrote:
In post 2733, Ircher wrote:I was essentially breaking a long-established meta rule in this setup.
The main problem was that you had a public review of such a setup where you broke the same meta rule, which means our weapon of "oh, but meta!" WIFOM holds no weight when someone sees that (as Umlaut did).

What's the incentive for Quick
not
to out that information immediately though?
  • Informed FV immediately says there is 1+ scum in hood
  • Town decides to lynch neighbors 1 and 2, leaving 3 and 4 for invests
  • Invests individually target 3 and 4
This plan works regardless of 1/2/3 scum in hood, and I would always suggest town to follow this plan given information is outed immediately.
And there's no reason for Informed FV to keep the info for long.
I think with regards to the meta---yes, that's true, but how many people actually bother looking up moderator meta? Not many in my experience. Furthermore, towns (and players in general) tend to be pretty bad at setup-speccing, so it isn't unreasonable for most people to nonchalantly assume all scum in a neighborhood isn't possible. Indeed, even after Umlaut pointed out my past review, most of the players ignored it in favor of it simply not being possible. Now, don't get me wrong, it isn't exactly proper to balance base completely off the meta game, but it is an important factor to consider.

As for Quick claiming, I think you make a good point there. It's not really something I considered as most PRs are disincentivized from claiming early (especially in a normal setup), and I wrongly generalized that to all PRs.

I think if I ran this setup again (which certainly wouldn't be anytime soon), I'd adjust it to something like this:

Town 1-Shot Bulletproof Traffic Analyst
Town Combined Tracker Follower
Town Informed Fruit Vendor
7x Vanilla Townie

versus:

Mafia 1-Shot Rolecop Neighbor
2x Mafia Neighbor
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Post Post #2766 (isolation #122) » Thu Jun 04, 2020 6:24 am

Post by Ircher »

The mafia and neighborhood PTs are released. The review thread was also released.
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