BLOODBORNE MAFIA - GAME OVER


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BLOODBORNE MAFIA - GAME OVER

Post Post #0 (isolation #0) » Fri May 20, 2016 11:04 am

Post by Varsoon »

Image
B
LOOD
B
ORNE
M
AFIA

GAME STATUS:
GAME OVER
SCUM WIN

DEADLINE:
Nope.


YHARNAM REGISTER (FULL PLAYER LIST):
Spoiler:
Mixed6 (Albert B. Rampage & Zorblag Hydra)
Heuristic_Arrow (Ircher & Heuristically_Alone Hydra)
Rylai and Lina (Shiro & Frozen Angel Hydra)
Hastur and Muriel (SugarJan & HobbesDuncan Hydra)
Reasonably Irrational (Cerberusv666 & Elbirn Hydra)
Klingoncelt
Daenerys and Dragons (SirCakez & lilith2013 Hydra)
Nahdia
House
Xkyfu

Shadow_Step
Randomidget
Zulfy
PeregrineV
Sensei
Bogre
Dwlee99
Gee Willikers

Toogeloo
Ranger
Shinobi
Liger_Zero
Fire Assassin

Almost50
Patches the Spider


THOSE WHO STILL DREAM (ALIVE):
Spoiler:
Hastur and Muriel (SugarJan & HobbesDuncan Hydra)
Reasonably Irrational
Klingoncelt
Nahdia
PeregrineV
Ranger
Shinobi
Patches the Spider

THE GRAVEYARD (DEAD):
Spoiler:
Bogre was lynched on Day 1. He
Ebrietas
, aligned with
The Cosmos
.
Sensei was killed on Night 1. He was
Micolash
, aligned with
Yharnam
.
Rylai and Lina was killed on Day 2. They were
Brador
, aligned with
Yharnam
.
Heuristic_Arrow was lynched on Day 2. They were
Vicar Amelia
, aligned with
Yharnam
.
Mixed6 was killed on Night 2. They were
Taciturn Hunter, Henryk
, aligned with
Yharnam
.
Zulfy was lynched on Day 3. He was
Eileen the Crow
, aligned with
Yharnam
.
Almost50 was killed on Night 3. He was
Simon, the Harrowed Hunter
, aligned with
Yharnam
.
Daenerys and Dragons was killed on Night 3. They were
Rom, the Vacuous Spider
, aligned with
Yharnam
.
Liger_Zero was lynched on Day 4. He was
Alfred, Church Executioner
, aligned with
Yharnam
.
Shadow_Step was killed on Night 4. He was
Lady Maria of the Astral Clocktower
, aligned with
Yharnam
.
Randomidget was killed on Night 4. He was
Iosefka, the Imposter Doctor
, aligned with
Yharnam
.
Reasonably Irrational was slain on Day 5. The nature of his role has been obscured.
Dwlee99 was killed on Night 5. He was
Father Gasciogne
, aligned with
Yharnam
.
House was lynched on Day 6. He was
The Suspicious Beggar
, aligned with
Yharnam
.
Toogeloo was killed on Night 6. He was
Valtr, Master of the League
, aligned with
Yharnam
.

BEYOND THE PALE (MODKILLED):
Spoiler:
No one, and I aim to keep it that way.

THE MESSENGER'S SCROLL (GAME EVENTS):
Spoiler: DAY 1-4


Spoiler: DAY 5-8
DAY FIVE:
DAY SIX:
DAY SEVEN:
DAY EIGHT:
Votecount 5.0
Votecount 5.01 : LYNCH
Reasonably Irrational was lynched.
Dwlee99 was killed.
...Does anyone even read these?
I feel as though my efforts are pointless.
Nothing Pls no
Last edited by Varsoon on Tue Jul 12, 2016 5:04 am, edited 72 times in total.
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Post Post #1 (isolation #1) » Fri May 20, 2016 11:10 am

Post by Varsoon »

GAME RULES


SPECIAL MECHANICS:


FREQUENTLY ASKED QUESTIONS:

Spoiler:
How does the transform mechanic on weapons work?
Weapons all have two abilities;
The regular ability is the first one listed and it tied to your vote. To use it, use the bolded voting tag [WEAPON NAME: Player Name].
The Transformed ability is the second one listed and usually confers a special mechanic. To use it, use the bolded voting tag [TRANSFORMED WEAPON NAME: Player Name].
The distinction between these abilities is important--you can't use both at once. Furthermore, the 'Transformed' abilities of weapons will typically offer either different functionality or some sort of 'combo' with the effects granted by the regular ability weapons have.

I see that there are Neighborhoods that people can have in this game, including the The Hunter's Party. How are these different than the Nightmare PTs?
Normal Neighborhoods and The Hunter's Party may end--Nightmare PTs never end.
You can only communicate in normal Neighborhoods as long as you are alive--Nightmare PTs allow you to continue to communicate in the Nightmare PT after death.
You can only be in a single Nightmare PT at any time--you may be in as many other Neighborhoods as you like.
You are forced to join Nightmare PTs and, under most conditions, you can not leave--Bold Hunters Mark and other effects may allow you to leave Neighborhood PTs.
Nightmare PTs will have NIGHTMARE EVENTS--host triggered one-shot flavor-heavy events that affect members of the Nightmare PT. Regular Neighborhoods don't feature Nightmare Events.
Can players decline an invitation to a Nightmare PT?
No. You are forced into a Nightmare PT.
What interacts with our anonymous nightly message? Does it count as a night action?
Nothing interacts with the nightly anonymous message you may send. It does not count as a submitted night action--you may submit it along any other action. This message can not be blocked, redirected, tracked, or interacted with in any way.
Regarding the "Exceeds 3" rule for Nightmare PTs--this means I can push it over 3 and then must invite myself the next time I can invite? So, if I could invite multiple players at night, let's say I can invite up to three members on N1, and then on N2 I could invite two people and be at 5 members. And N3 I have to invite myself?
That is correct. You are not 'forced' to invite yourself, but you CAN NOT invite anyone else before first inviting yourself if you are a Nightmare PT Host and your Nightmare PT exceeds 3 members.
Some effects refer to doubling your votes, such as SAW CLEAVER, which reads "Your votes count as double against players with any Beasthood." Would this also double the effects of a [BOLT] prefix?
No--it only doubles your named votes. Prefixes always add votes on after the fact.

Any time something refers to doubling 'your' votes, this ONLY refers to your NAMED votes. All players, by default, command a singular Named Vote.
Prefixes add on to named votes AFTER they have been multiplied by other effects.
For instance, let's say I have purchased the BLOOD ROCK and I have a BOLT PAPER and I use the following vote tags:
VOTE: Drixx
BOLT TRANSFORMED KIRKHAMMER: Drixx.

What happens here is that I am laying 2 flat votes on Drixx with my regular vote, then
I am using the Transformed Kirkhammer to double these votes and add the BOLT prefix to add an extra vote on.
The votecount would reflect:
Drixx (5):
Bolt Varsoon
Saw Cleaver+Oil Urn+Fire Paper=how many votes versus someone with beasthood, assuming 1 vote base? Cleaver would be one. Fire would add 2 more. Fire would be doubled by the Urn. so 4. Cleaver would be doubled by their beasthood, so 6 total? Or Does the urn double ALL the votes that come from the fire related vote? Making it 8?
Oil Urn only affects the next incoming [FIRE] vote.
So, the sequence would be
Oil Urn to DOUSE the target
FIRE PAPER + SawCleaver Vote
This would result in 6 votes against the player, although it would only be reflected in the VC as 5 due to how Saw Cleaver works.

This is a pretty massive one-shot resource investment, but it would really ruin a BEASTHOOD player's day.
This is by design.
Go, Hunt, Kill beasts.
If a player has not purchased Bolt Paper or Fire Paper with insight and they make a vote along the lines of

Bolt vote: Player

would that show up in the vote count as a normal vote, show up as a bolt vote incorrectly, or would it be ignored and not show up at all?
It would be ignored and not show up at all.
Since town gain Insight from slaying scum, after a Lynch on scum, what's stopping us from forcing every player on the lynch to spend their earned insight on a Flame Paper or Bolt Paper and then use it to prove they earned Insight, thus proving they are town?
I specifically designed the game in such a way that by having every player on a wagon 'confirm' that they are town for slaying scum and receiving 1 insight that they then spend on a confirmable item like Bolt Paper or Fire Paper won't work. Some of the ruts in this plan include:
Scum have a hidden means of gaining Insight.
Beasthood holders, who may be town, can not gain Insight.
Players involved in the Hunter's Party that conquers Chalice Dungeons gain Insight.
There may be other roles or effects that afford players insight or, even, Bolt Paper or Fire Paper.
As I said in the introduction--I highly discourage such approaches to this game. Assuming this game can be won with 'safe' play (such as a seeming mechanical trump) is very likely to backfire due to the design of the setup.
How would a consumable like the pebble which doesn't explicitly give a use tag be used, but does have a publicly obvious effect get used. It might say in the rules earlier that I forgot or missed, but would that be done via PM or publicly? If it is done via PM do the results show up in just the vote count or would there be some other notification?
Any items purchased from the Bath Messenger Shop with Blood Echoes must be used publicly unless denoted otherwise.
In order to use the item, you just post in the thread with the item's name and your target in bold and on its own line. In the case of the pebble;
PEBBLE: Drixx

These are all public actions and will be reflected publicly as well.
Notably, the Monocle and the Bold Hunter's Mark may be purchased and used privately if the player so desires.

Are the Nightmare PTs are predetermined? How do I know if I am a Host or even a member?
Your role either does or does not begin as a Host or as a Member of any Nightmare PT--it will be written on your role PM if you do.
Nightmare PTs have predetermined HOSTS who, by default, do not start as members.
Hosts know who they are.

Once invited to a Nightmare PT, is there any way to refuse to join it or to leave?
Hosts can force players, including themselves, to join their nightmare PTs.
Once chosen to be a part of a Nightmare PT, you can not decline or leave under normal circumstances.

What Chalice Dungeons are available to the players?
There are many Chalice Dungeons in the game of Bloodborne--this mafia game will mirror the game of Bloodborne but not all of those dungeons will be available to visit from the start. The Chalice Dungeons available will be made clear when Day 1 begins.

What's the difference between our normal vote and our vote for the Master of the Hunt?
During the day you have your normal voting action which operates similar to how voting in any other game works.
You also can vote for the 'Master of the Hunt'--your vote for the Master of the Hunt may never be altered in any way and will always be accepted.
See the general 'During the Day' rules for more info on how votes operate.
Is the Messenger's Gift's effect indefinite? For example, if someone bought and used it Day 1 then never casted a vote or used an action until Day 5, would they remain treestumped until Day 5 or would it wear out eventually?
I've made the item description more explicit--its effects wear out at the end of the day phase.
Another thing that should be made explicit is that all of the items from the Blood Echo shop, unless stated otherwise, are publicly purchased during day phases, publicly used during day phases, and can only be used during day phases.
Will you still answer questions after the game starts?
Yes, but only if you directly ask me a question and it's either about your own role, any flipped role, or the public mechanics.
The goal of the Prequel phase, other than resolving some actions that players may have, is to answer as many questions as possible as early on as I can.
I'd prefer if everyone was very familiar with the setup and their own role going into D1, rather than having to ask questions or realize something doesn't work the way they think it does several phases into the game.
For the single message sent each night that everyone gets to send through the moderator do we have a reason to be certain that it will reach the intended player and that it will not be read by others?

Additionally, is there a reason to be certain that the contents of the messages will not be modified assuming they do not violate one of the rules of the game?
Unless otherwise stated, nothing affects those messages. Someone would have to have a unique role-based power that specifically allows them to interact with the mechanic. Normal role interactions, such as ascetic, redirector, etc. would not interact with the mechanic.

So, under most circumstances, expect your message to be delivered exactly how you send it so long as it does not break the rules of the game.
Can Monocular be used to spy into Hydra PT's?
No, Hydra PTs exist independent of all the game's mechanics.
When do the Anonymous Messages sent at night resolve and get sent?
I resolve them at the end of the night phase and send them out after all other actions have resolved.
Are the banked insight bonuses cumulative?
Yes.
How would numbing mist be used during the night? Does it have a specific time it resolves during the night phase or is it in effect as soon as the PM gets received?
During the Night Phase, Numbing Mist works in NAR as a blocking action.
Does a simple vote count as an action, and therefore numbing mist would block (non-hammer?) votes for the day if used on a player?
Votes count as 'Voting Actions'. Unless something says it specifically interacts with a vote or voting action, then it will not.

Numbing Mist only interacts with normal actions--not Voting Actions.
Assuming that there are Trackers/Watchers in the game, would they see someone sending the anonymous message that everyone gets to send?
No. No role-related ability, unless specifically stated, interacts with those messages.
Referring to the Shop's rule of "YOU MAY ONLY EVER HAVE TWO WEAPONS AT A TIME."
Does this mean that once you get two weapons, you can never change them out?
No--if there is ever a conflict of interests with items in this game (such as weapons, armor, etc.) you will get to choose which one you want to keep. So, if you want to purchase a third weapon or you happen to be find one, you can always make a decision to lose one of your previous weapons in its place.
Kirkhammer - Your vote may never be affected by any other player's power.
TRANSFORM: If you are voting for a player before activating this ability, you may double your votes on that player. - 10,000

This one. Say you submitted a ton of votes with a different weapon, then the transformed kirkhammer. Could that lead to an instant lynch?
I should make it more explicit, but Kirkhammer only doubles votes that have been submitted with the Kirkhammer.
The idea is that you go [KIRKHAMMER: Playername].
Then you can follow with [TRANSFORMED KIRKHAMMER: Playername] to double your named votes on that player.
I'll make sure to make this more explicit in the game topic.
How about pebble into pungent blood cocktail? Does this make it do the targets next voting action is guaranteed to be wasted?
Yes. The idea is that you throw a pebble at someone to coax them into attacking you, only to intoxicate and sidewind them with a cocktail of pungent blood.

Would the neighborhood created by Small Resonant Bell/Make Contact be different depending on the item used? For example, would you be notified, "someone used a Small Resonant Bell on you!" or "someone used Make Contact on you!" or what?
There would be no distinction. If someone used the Bell or Make Contact, if successful, you would be sent a PM letting you know that you now have access to a neighborhood with the other player.
If a Host triggers a Nightmare Event, are they guaranteed to not have a night action the next night?
Yes, unless they have some other action that can be submitted regardless of actions taken. For instance, the Anonymous Messages in this game can always be sent regardless of what actions you take.
Is there a length limit on the anonymous messages?
Not at all! In the game of Bloodborne, Messengers Scrolls were only capable of transmitting a sentence or two of modular warnings or phrases. I think it's more interesting for this game if you can write whatever you like.
If a Master of the Hunt doesn't choose a Chalice Dungeon to investigate or Party, what happens?
Then those things don't happen.
I'm a bit confused by how the process of choosing a Party/Dungeon, then actually investigating it goes. It looks to me like a Master picks a party and dungeon one night, then investigates it the next night. So in essence the party can only go to a dungeon every other night. Is this correct or no?
Not at all. Here's the process of events.
Day 1 - There is already a Huntmaster with a selected Party and Chalice Ritual. Everyone votes on the next Huntmaster.
Night 1 - The Huntmaster and Party from D1 explore the chosen Chalice Dungeon. The elected Huntmaster chooses a Party and Chalice Ritual.
Day 2 - Everyone votes on the next Huntmaster.
Night 2 - The Huntmaster and Party from D2 explore the chosen Chalice Dungeon. The elected Huntmaster chooses a Party and Chalice Ritual.
So on and so forth.
What counts as an Armor, Garb or "set"?
None of these can be purchased in the store as of this time, but there will be Armor/Garb/Sets--essentially, protective clothing that likely confer some sort of passive, defensive bonus.
What does the Music Box do?
It plays music.
Does the Executioner's Glove have unlimited shots per day? For example if I had it could I use it on every single player at once during the same day since the votes never go away?
It has unlimited shots but it does not work in the way you think it does.
It works as most voting actions work--if you vote for someone else with the EXECUTIONER'S GLOVE tag, then your old EXECUTIONER'S GLOVE votes go away. The line about 'These votes are independent of any other votes you cast and will stay on the player even if you unvote or vote differently' refers explicitly to other voting actions you take. So, you could vote for someone with the Executioner's Gloves and then lay a regular vote on someone else and the Executioner's Gloves vote won't disappear.
Can I use more than one insight-based action per night? For instance, if I had 5 insight, can I use the actions associated with having 2, 3, 4, and 5 insight every night, or am I only able to use one of them? Can I choose, or is it the exact amount we have (that is, I can only use the 5 insight one when I have 5 insight)?
You can use all the actions up to the amount you have banked--you earn those cumulatively.
As far as actually using them, only the actions tied to 4, 6, and 7 insight count as your definitive action submitted for the night.
The actions tied to 2, 3, and 5 Insight all happen regardless of what other actions you perform and do not inhibit you from performing other actions.
Do the actions based on 'Banked' Insight use up Insight to use?
No. Think of Insight as a resource that you can either save up to gain a suite of powers or spend in order to pick up powerful, mostly 1-shot abilities from the Insight Shop.
Are Blood Echoes rewarded for lynches split between players or does each player get blood echoes equal to the role's value?
Every player on the lynch gets the value equal to the role's value.


JUST GO OUT AND KILL A FEW BEASTS. IT'S FOR YOUR OWN GOOD.
Spoiler:
Several of the unique mechanics in Bloodborne Mafia will refer to a player being 'Slain'.
Any successfully resolved kill or a lynch will result in a player being 'Slain'--this does not necessarily mean that the player is dead, merely that the kill or lynch was successful. In most cases, Slain players will remain dead.
All players that were on a wagon that led to a player being 'Slain' and all players that submitted a kill against a player the night that the player is killed will be rewarded as if they have 'Slain' a player.

OVER TIME, COUNTLESS HUNTERS HAVE VISITED THIS DREAM.
Spoiler:
This game will feature several Private Topics that will be referred to as 'NIGHTMARE PTs'.
Every Nightmare PT will have a 'Host' player that can always view the PT and will be capable of inviting new players.
The Host of the Nightmare PT will be private information and the Host themselves may not post in their Nightmare PT unless they invite themselves to it.
Nightmare PTs MUST contain the Host as an invited target if they ever exceed 3 members.
Nightmare PTs may have events that are triggered by the Host of those Nightmares.
Nightmare PTs persist after the Host is slain.
Nightmare PTs allow dead members to continue to communicate after death.
Nightmare PTs all allow for NIGHTMARE EVENTS that are flavor-heavy actions that will affect all members of their respective Nightmare PT.
NIGHTMARE EVENTS may only happen once unless specified otherwise.
NIGHTMARE EVENTS must be triggered during the day phase preceding the Night that they will take place--they will often count as the submitted Night Action for that Night as well. In this way, a triggered NIGHTMARE EVENT will always happen even if the appropriate Host is slain on the day that the event is triggered.
Players may only ever be a member of any single Nightmare PT.
If a player is already a member of a Nightmare PT and is invited to another, the invitation will fail.
If a Host is already a member of a Nightmare PT other than their own, then they may still invite themselves to their own Nightmare PT.
If a Host is a member of their own Nightmare PT, invitations to join other Nightmare PTs will fail.

THE MESSENGERS FIND HUNTERS LIKE YOURSELF, WORSHIP, AND SERVE THEM.
Spoiler:
During the Night Phase, every single player has the ability to privately send a single, anonymous message to another target player.
You may indicate your identity in these messages or even lie about your identity--I will be the one delivering the message, though.
This ability may be used in addition to any other abilities used and may not be affected by any other abilities in the game.
There is no dead thread in Bloodborne Mafia.
Even if a player is dead, they may still send these messages, even from the grave.


THE FIRST HUNTER OF THE HEALING CHURCH ONCE RECRUITED YHARNAMITES TO SERVE AS HUNTERS.

Spoiler:
The game will begin with a predetermined 'Master of the Hunt'.
During each day phase, all players in the game may vote for a player to be the next 'Master of the Hunt'.
Any mechanic that affects voting does not affect voting towards electing the next 'Master of the Hunt'.
In order to submit a vote for the next Master of the Hunt, use the bolded tag [HUNTMASTER VOTE: Player Name].
Whenever the day phase ends, whichever player has the most votes will be the next Master of the Hunt.
In the case of a tie, the previous Master of the Hunt will remain Master of the Hunt.
Being Master of the Hunt confers a handful of mechanical benefits:
Unlike the Adventure Mechanic in my previous game, being Master of the Hunt confers absolutely no protective bonuses.
The game is balanced around the Master of the Hunt being a high-priority target.
During the Night that he is elected, the Master of the Hunt may select a Chalice Dungeon to investigate.
During the Night that he is elected, the Master of the Hunt may select up to three other players to join him in investigating the Chalice Dungeon.
The Master of the Hunt may choose no players to join him, but doing so may render him unable to defeat the Chalice Dungeon.
The Master of the Hunt may choose to pursue no Chalice Dungeon at all--he may still rally a party regardless.
The Hunter's Party, the chosen Chalice Ritual, and the Master of the Hunt will always be public information.
The Hunter's Party and the Master of the Hunt will be granted a private topic to chat in during all game phases.
This private topic will be locked if any member of the Hunter's Party changes.
This private topic will be locked if Master of the Hunt dies or changes.


IF THE BEASTS LOOM LARGE, AND THREATEN TO CRUSH YOUR SPIRITS, SEEK THE HOLY CHALICE.
Spoiler:
Chalice Dungeons are ancient tombs that the Master of the Hunt and his Hunting Party may investigate.
Chalice Dungeons all have a depth rating; the higher the Depth Rating, the more dangerous and rewarding the Dungeon.
Chalice Dungeons may only be successfully cleared a single time. A failed Chalice Dungeon may be revisited, however.
During the Night after The Hunter's Party has been selected, the Master of the Hunt and all members of the Hunter's Party will enter the chosen Chalice Dungeon.
The Hunter's Party will be assigned a 'LineUp' with the Master of the Hunt in the 'front' and the other players proceeding in an order chosen by the Master of the Hunt.
Certain events in the Chalice Dungeons will affect different members of the LineUp.
The Chalice Dungeon will feature role-play heavy events, complete with a boss encounter.
The events in the Chalice Dungeons will always happen regardless of the role-play flavor.
The events in the Chalice Dungeons will always be detrimental to the players involved.
The Master of the Hunt may always 'back out' when faced with the detrimental effects of the Events or Bosses.
Every Chalice Dungeon will culminate in a Boss encounter.
If all of the players involved can muster enough votes, they will slay the boss.
Slaying a boss will reward all involved players adequately.
The Master of the Hunt will always receive a more potent reward.
If the boss is not slain, all players are simply given a lesser reward.
If the boss is slain, a new Chalice Dungeon will appear with more difficult challenges and more rewarding payouts.


MAKING CONTACT WITH ELDRITCH WISDOM IS A BLESSING.
Spoiler:
Throughout the game, players may earn a resource called 'Insight'.
Town-aligned players will earn Insight from slaying scum players.
Scum-aligned players will have a different, hidden means of earning Insight.
All players may earn Insight from various events in the game.
Insight may be spent to purchase a large variety of both public and private rewards, ranging from one-shot powers to permanent passive abilities.
Insight is spent privately, during any phase of the game, so long as the player has enough Insight to purchase what they want.
A player may also simply hold onto their Insight, effectively 'banking' it.
Depending on how much Insight is banked, a player will have access to a number of public mechanics.
There will also be several detrimental mechanics designed to punish those who bank their Insight.

THE DISCOVERY OF BLOOD ENTAILED THE DISCOVERY OF UNDESIRABLE BEASTS.
Spoiler:
Some players will not earn Insight.
Instead, these players will earn a resource called 'Beasthood'.
Beasthood is earned by slaying town players.
Beasthood may be spent in several ways, all of which will be unique to the player themselves.
There are several mechanics in the game designed to be a detriment to players who can carry Beasthood.

WE ARE BORN OF THE BLOOD, MADE MEN BY THE BLOOD, UNDONE BY THE BLOOD.
Spoiler:
Every single role in the game has an assigned 'Blood Echoes' value.
Upon being slain, the dead player will reward Blood Echoes to all of the players involved in slaying them.
Blood Echoes are a resource that exists solely to be spent.
There are two ways that Blood Echoes may be spent.
Blood Echoes may be spent on private rewards, tied to a player's role.
Any time a player has enough Blood Echoes to make a purchase privately, they may do so.
Blood Echoes may be spent to purchase various weapons, armor, tools, and consumables from a public Bath Messenger store.
Any time a player has enough Blood Echoes to make a public purchase, they must do so in the game thread, during the Day Phase.
Public Purchases are made on a single line of their own, with the bolded tag
PURCHASE: [ITEM NAME]
.
Whenever a non-consumable item is purchased publicly, it is removed from the Bath Messenger store forever.


GENERAL RULES:

Spoiler:
This game will start with a 'prequel' phase--during this time, all players will be given access to their PTs and some roles may even have specific abilities that can be used. Any players with access to a PT can chat during this phase.
Furthermore, the 'prequel' phase will serve as a time for players to ask about various mechanics and for me to give clear indication of how different things work so that there will be less confusion about the mechanics once the game starts.
The 'prequel' phase will last 72 hours.
As a general rule you should aim for one post every 24 hours, minimum, to keep the game moving.
If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread. Treat this game as a commitment. Be considerate – please don't leave us hanging!
Prods of missing players will be issued after 72 hours of no activity. Also, players may request a prod on another player after 48 hours. Any player may be replaced if they fail to post in-thread within 24 hours of being prodded by me or within 48 hours of being prodded after a player-suggested prod. If the game turns to night before you can respond to your prod, PM me letting me know you still want to play.
No prods will be issued during Night.
A player who is eligible for a third prod is subject to possible replacement without further notice.
You may not quote private Moderator-supplied information (either real or fabricated) of any kind. Paraphrasing (for role claims, etc.) is acceptable.
You may not quote private topic or other out-of-game discussion (such as Hydra chats) in the public game thread, regardless of if the quotes are real or fabricated. Paraphrasing is acceptable.
You can always copy and paste the full content of your own posts (outside of moderator communication) so long as it does not contain any links to where it came from or any timestamps.
You may only ever paraphrase posts by other players and this is also subject to the same link/timestamp restriction.
There is to be NO personal communication outside of the forum postings and approved QTs. If someone contacts you outside the game you should report it to me immediately.


DURING THE DAY:

Spoiler:
Each Day will have a two-week deadline. Extensions will be given only in extreme circumstances, but always feel free to ask.
Day Actions resolve as soon as I am capable of resolving them.
If you submit a day action publicly or privately but you do not want the action to take effect, you must PM me about the action cancellation as soon as you submit the action. If another player makes a post between when you submit the action and when you PM me about cancellation, I will not be able to cancel your day action.
If you have a Day Action that you may submit privately, I will allow you to 'queue' the action to resolve on a trigger such as "When the Day begins" or "If I ever am voted for."
If multiple Day Actions are queued to be resolved on the same trigger, I will resolve them according to NAR rules.
If you do not know when your action resolves in NAR, feel free to ask me.
A simple majority of votes relative to the number of living players is required for a Lynch to occur (simple majority = ½ # of living players +1, rounded down).
If the deadline runs out before a majority lynch is agreed on, the day will end in a no-lynch.
Players may vote for a No-Lynch via voting for 'No Lynch'.
Once a player has reached a simple majority of votes no further unvoting will change their fate.
Once a player is lynched the game enters twilight until I post a death scene; all players may continue to post.
Once you are dead (either via lynch or night kill) you may no longer post except for a brief “Bah!”-type post that contains NO game related information.
Votes should be bolded or tagged or they may not be counted (e.g. VOTE: Player or VOTE: Player).
Vote revocations should be bolded or tagged or they may not be counted (e.g. VOTE: UNVOTE: Player or Unvote). Unvotes are not necessary before changing votes.
Votes/Unvotes must be placed on a line all by themselves to make them easier for everyone to see.
Votes/Unvotes that reasonably follow the guidelines specified above, and are unambiguous with respect to player nicknames/abbreviations, will count.
If you cast a Vote, doing so will remove all previous votes indicated with your name before the new vote is cast--in this way, a player who has a role-related ability to double vote will essentially 'unvote' before casting their new vote, rather than having a lingering double vote.
Your normal vote is a 'voting action' that is only affected by other actions that specifically interact with your vote.
In the case of specific votes (such as an ability that may put a vote called [Extra Vote] on a player), you must use specific tags to submit these votes AND to remove them if you want to unvote with just that [Extra Vote].
If you unvote, you will remove all votes that are clearly controlled by you in the votecount. Unvoting will not remove votes that can not be removed or votes that can only be submitted privately.
Vote counts will be edited into the first post of each page (so long as I can keep up, yo). Other announcements and requested vote counts will receive their own post.


DURING THE NIGHT:

Spoiler:
Night will have a 72-hour deadline. Extensions will not be given, unless a player has to be replaced during the Night.
If you have a role with a Night action, your choices are due to me by the posted deadline. If I do not receive your choice via PM by the posted deadline you will forfeit your actions.
If you expect not to be here to submit your night action during the night, you may send one in in advance.
I resolve Night Actions according to Natural Action Resolution as outlined by the Mafiascum Wiki.
If you do not know when your action resolves in NAR, feel free to ask me.
Roles with Night actions will not be able to submit an action on Night 0 (i.e. during the confirmation stage).


MISCELLANEOUS:

Spoiler:
Any and all anti-town factions in this game have day-chat.
Nothing in this game may allow you to be the single voting player on a wagon that results in a lynch.
Some roles or effects in this game may cause a player to require less votes to lynch. A player can never require less than 2 votes to lynch unless otherwise specified by an ability that lowers this threshold.
Please bold all requests to myself so that they don’t get missed.
Do not use standard MafiaScum purple (#800080). This is my color. All other colors are fine.

No invisible/small/encrypted text is allowed (if you can't read it, don't post it).
You are not allowed to edit your posts, if you have the ability to do so.
If you have an issue/problem with the game, please PM me privately. Do not post issues/complaints in the game thread.
If you do not understand how your role functions, feel free to PM me.
If you want to chat about Bloodborne, Lovecraft, or Nyarko-san, you can PM me about that, too.
I may make mistakes - please point out any mistakes gently. Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed. These will stand as final to be commiserated over after the game.
Rules violations will be dealt with according to their severity, up to and including a Modkill, as the Mod sees fit. Modkills may be accompanied by a change to day/night and the offender’s role will be changed to Neutral Survivor, which guarantees a loss.
- Just know, it's all about intention. If you genuinely mess up, I'll try to cut you some slack. If I determine you're trying to compromise the integrity of the game though, you won't be too happy with the punishment.
Any situation not explicitly covered above is subject to my discretion and will be handled as I see fit on a case-by-case basis.
I reserve the right to modify these rules at any time, so long as I inform you in thread.


THE GOLDEN RULE:

Spoiler:
Please remember that this is a game and your main objective is to have fun!
I created Bloodborne Mafia to bring people together and celebrate a game I love, but, ultimately, to have fun time on site.
Be considerate of each other, don’t get personal, and enjoy the game. Playing to win does not preclude being considerate of each other! Be cool.


SAMPLE ROLEPM:

Spoiler:
Guy Turncoat, Hunter Extraordinaire
Image
Visiting Yharnam was a mistake. A mistake that cured me of diseases that would have killed me, but a mistake nevertheless.
You are aligned with the Town Faction. Upon being Slain, you reward 1,000 Blood Echoes
Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.
Last edited by Varsoon on Thu May 26, 2016 7:52 am, edited 5 times in total.
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Post Post #2 (isolation #2) » Fri May 20, 2016 11:11 am

Post by Varsoon »

Image
INSIGHT SHOP
Image
Image
ITEM NAME
INSIGHT EFFECT
INSIGHT COST
Numbing Mist

Scourge of the Beast
1 Shot. Any Phase. Target Player can not perform any non-killing actions during the current and subsequent phase. 1 Insight
Bolt Paper

Divine Strike
1 shot. Day Phase. You may add the [BOLT] prefix to any voting action you perform to add an extra vote to the action.
This causes the voted player to be unable to use any Weapon-related abilities for the rest of the day phase.
If the voted player has more than 4 insight, this applies two extra votes instead of one.
1 Insight
Fire Paper

Smiting Strike
1 Shot. Day Phase. You may add the [FIRE] prefix to any voting action you perform.
It now adds an extra vote, or two extra votes against anyone with Beasthood.
1 Insight
Small Resonant Bell

Make Contact
1 Shot. Any Phase. You may create a private Neighborhood for you and another target player.
This Neighborhood has chat access during day and night phases.
1 Insight
Shaman Bone Blade

Exert Control
1 Shot. Night Phase. Submit a target player and either their Role Name or a specific mechanic that their role employs.
If you correctly submit the role name or mechanic, you may redirect their Night action.
This will not affect the Scum faction's Night Kill.
2 Insight
Blood Rock

Transcendence
Your basic vote now counts as 2 votes.
Your non-factional actions always resolve/can not be blocked--they may still be redirected, however.
4 Insight

Spoiler: RAW TEXT FORMAT:
Numbing Mist
//
Scourge of the Beast
- 1 Shot. Any Phase. Target Player can not perform any non-killing actions during the current and subsequent phase. - 1 Insight
Bolt Paper
//
Divine Strike
- 1 shot. Day Phase. You may add the [BOLT] prefix to any voting action you perform to add an extra vote to the action. This causes the voted player to be unable to use any Weapon-related abilities for the rest of the day phase. If the voted player has more than 4 insight, this applies two extra votes instead of one. - 1 Insight
Fire Paper
//
Smiting Strike
- 1 Shot. Day Phase. You may add the [FIRE] prefix to any voting action you perform. It now adds an extra vote, or two extra votes against anyone with Beasthood. - 1 Insight
Small Resonant Bell
//
Make Contact
- 1 Shot. Any Phase. You may create a private Neighborhood for you and another target player. This Neighborhood has chat access during day and night phases. - 1 Insight
Shaman Bone Blade
//
Exert Control
- 1 Shot. Night Phase. Submit a target player and either their Role Name or a specific mechanic that their role employs. If you correctly submit the role name or mechanic, you may redirect their Night action. This will not affect the Scum faction's Night Kill. - 2 Insight
Blood Rock
//
Transcendence
- Your basic vote now counts as 2 votes. Your non-factional actions always resolve/can not be blocked--they may still be redirected, however. - 4 Insight


You may purchase items from this table at any time and you will always do so privately.
no vote tag may have more than one prefix.
No player may normally be affected by multiples of the same prefix, with the notable exception being [POISON].
Scum receive the red-colored items and Town receives the green colored items--this difference in flavor is important.
Red-colored items will always resolve before their green colored counterparts.
If a player has 2 Insight banked, they will begin each day informed of how many scum and town roles are alive in the game.
If a player has 3 Insight banked, they will perform a self-watching action every night in addition to their other actions.
If a player has 4 Insight banked, at Night, they may non-consecutively flavor-cop a target player to learn all non-factional info they can; this will return scum player's fake-claim.
If a player has 5 Insight banked, Death Flips will always be revealed to them in full when any player is slain, regardless of if the Death Flip are obscured.
If a player has 6 Insight banked, once per night, they may ask me a non-factional, mechanical-oriented question about the initial setup--this question can not include or implicate any players specifically via their flavor or their role name. Furthermore, you may not ask questions regarding alignment with this question. This counts as the player's action for the night.
If a player has 7 Insight banked, Instead of performing ANY actions at night, they may discover how many scum players were on the previous day's lynch wagon.


Image
BATHMESSENGER SHOP
Image
Image
ITEM NAME
ITEM Effect
BLOOD ECHO COST
HUNTER TOOLS
Monocular
Day Action. Target a Player. You may spy on Non-Factional PTs that the player is an active, living member of for the current Day and Night phase. You may choose to purchase and use this item privately.8,000
Music BoxOnce per day, you may use this tool to play music.
In order to use this ability, you must publicly use the bolded tag [MUSIC BOX].
2,000
Beast RoarOnce per day, you may cause yourself to be untargetable by weapon actions for the rest of the day.
In order to use this ability, you must publicly use the bolded tag [BEAST ROAR].
10,000
Empty Phantasm Shell
Twice per day, you may add the prefix [ENCHANTED] to any voting action to add an extra vote to it.6,000
Executioner's Glove
You may target a player to vote them three times with the tag [EXECUTIONER GLOVES: Player Name].
These votes are independent of any other votes you cast and will stay on the player even if you unvote or vote differently.
These votes may not have any prefix attached to them.
10,000
Old Hunter BoneEvery second Weapon Ability that targets you fails to apply any special effects besides their vote.
If any ability would vote for you, it will instead only cast one vote.
10,000
Tiny Tonitrus
Once per day, you may submit a [LIGHTNING] vote for a player with over 4 insight--this vote is equal to 6 votes.
If the target does not have over 4 insight, they will receive a single [BOLT] vote instead.
8,000
Messenger's Gift1 shot, must be used during the Day, can not be used on consecutive Days. You may treestump yourself at any time, but still be able to cast votes/actions. Once you cast a vote or an action, you will no longer be a treestump. This effect will end at the end of the day phase.8,000
Consumables
Molotov Cocktail1 shot, target a player. That player is affected by a [FIRE] vote that will linger for the current day phase. Players with Beasthood will be voted twice by a [FIRE] vote. No player may ever have more than 1 [FIRE] tag on them at a time.1,500
Pebble1 shot, target a player. That player's next voting action affects you now.500
Oil Urn1 shot, target a player. That player is now [DOUSED], which means that the next [FIRE]-related vote submitted against them will count as double.1,500
Pungent Blood Cocktail1 shot, target a player. That player's next voting action may not affect you. If that player has Beasthood, their next action may not affect you.4,000
Poison Knife1 shot, target a player. That player now has a [POISON] vote against them for the remainder of the day phase. These votes can stack.3,000
Bold Hunter's Mark1 shot, you may remove yourself from any single Non-factional PT that you are in.
You may not use this to remove yourself from Nightmare PTs.
You may use this to remove yourself from the Hunter's Party.
You may purchase and use this item privately.
500
WEAPONS
Logarius' WheelTarget any player who is not voting for you; that player receives a [Logarius Wheel] vote that counts as three votes.
TRANSFORM: Every time you vote while this weapon is transformed, you permanently take one less vote to lynch to a minimum of 0, which will kill you. Every time you vote, your voting power is doubled for the current phase.
15,000
Blade of MercyYou may vote twice for a single player. Use the tag BLADE OF MERCY: Player Name.
TRANSFORMED: You may vote up to two times with the tag BLADE OF MERCY (TRANSFORMED): Player name; players voted in this way require one less vote to lynch for the remaining phase--you may stack this effect, but this will only ever apply a maximum of one vote on a player.
15,000
Hunter Axe
You vote twice for a single player. Use vote tag is HUNTER AXE: Player Name.
TRANSFORMED: You may vote once for up to two separate players--multiple players may be lynched in this fashion. Use the vote tag HUNTER AXE (TRANSFORMED): Player Name.
3000
Saw Cleaver
Your votes count as double against players with any Beasthood--this extra voting power will not be reflected in the vote count until a Beasthood-carrying player lynch.
TRANSFORMED: You vote twice for a single player. Use vote tag is SAW CLEAVER (TRANSFORMED): Player Name.
3000
Threaded Cane
Any player that you are voting for may not vote for you--this also causes actions that cast votes to fail.
TRANSFORMED: You may cast a vote on two separate players. Use the tag THREADED CANE (TRANSFORMED): Player Name. Players voted this may not vote for you--this also causes actions that cast votes to fail. Using this ability causes you to take two less votes to lynch until you vote differently.
3000
Beast Claw
Each time that you slay a player, you gain 1 Beasthood.
TRANSFORM: You may simultaneously cast votes equal to your Beasthood.
10,000
Kirkhammer
Your vote may never be affected by any other player's power.
TRANSFORM: If you are voting for a player with the Kirkhammer before activating this ability, you may double your named votes on that player.
10,000
Kos Parasite
You gain double insight upon insight gained from slaying players.
TRANSFORM: You may vote for a single player with the bolded [PARASITE] tag--this vote is worth a number of votes equal to half your current insight, rounded down. You may instead choose to use the bolded [SPLIT PARASITE] tag, allowing you to vote two players for 1/4 of your current insight, rounded down. Multiple players may be lynched in this fashion.
10,000
TonitrusYour vote will always affect the voted target, regardless of other mechanics.
TRANSFORM: Your next vote with the Tonitrus will apply the [BOLT] Prefix. If you use this ability to vote for a player with 5 or more insight, that player may not use any actions for the rest of the day phase so long as this vote remains on them.
8,000
Whirlgig Saw
Players you are voting for can't use weapon effects against you.
TRANSFORM: Using this ability causes you to be unable to submit any non-factional actions for the rest of the current day and following night phase. For each Non-factional Role-related Activated Ability that you have, you may submit a simultaneous vote. (with a minimum of 3 simultaneous votes).
10,000
ARMOR
Golden ArdeoAll votes effectively count as 1 vote less when targeting you. Not effective in LYLO.20,000
Crow-Hunter's GarbYou are immune to any targeted attempt to affect your role and actions except for that of Shaman Bone Blade // Exert Control.15,000

Spoiler: RAW TEXT FORMAT:
HUNTER TOOLS

Monocular
- Day Action. Target a Player. You may spy on Non-Factional PTs that the player is an active, living member of for the current Day and Night phase. You may choose to use and purchase this item privately. - 8,000
Music Box
- Once per day, you may use this tool to play music. In order to use this ability, you must publicly use the bolded tag [MUSIC BOX]. - 2,000
Beast Roar
- Once per day, you may cause yourself to be untargetable by weapon actions for the rest of the day. In order to use this ability, you must publicly use the bolded tag [BEAST ROAR]. - 10,000
Empty Phantasm Shell
- Twice per day, you may add the prefix [ENCHANTED] to any voting action to add an extra vote to it. - 6,000
Executioner's Glove
- You may target a player to vote them three times with the tag [EXECUTIONER GLOVES: Player Name]. These votes are independent of any other votes you cast and will stay on the player even if you unvote or vote differently. These votes may not have any prefix attached to them. - 10,000
Old Hunter Bone
- Every second Weapon Ability that targets you fails to apply any special effects besides their vote. If any ability would vote for you, it will instead only cast one vote. - 10,000
Tiny Tonitrus
- Once per day, you may submit a [LIGHTNING] vote for a player with over 4 insight--this vote is equal to 6 votes. If the target does not have over 4 insight, they will receive a single [BOLT] vote instead. - 8,000
Messenger's Gift
- 1 shot, must be used during the Day, can not be used on consecutive Days. You may treestump yourself at any time, but still be able to cast votes/actions. Once you cast a vote or an action, you will no longer be a treestump. This effect will end at the end of the day phase. - 8,000

Consumables

Molotov Cocktail
- 1 shot, target a player. That player is affected by a [FIRE] vote that will linger for the current day phase. Players with Beasthood will be voted twice by a [FIRE] vote. No player may ever have more than 1 [FIRE] tag on them at a time. - 1,500
Pebble
- 1 shot, target a player. That player's next voting action affects you now. - 500
Oil Urn
- 1 shot, target a player. That player is now [DOUSED], which means that the next [FIRE]-related vote submitted against them will count as double. - 1,500
Pungent Blood Cocktail
- 1 shot, target a player. That player's next voting action may not affect you. If that player has Beasthood, their next action may not affect you. - 4,000
Poison Knife
- 1 shot, target a player. That player now has a [POISON] vote against them for the remainder of the day phase. These votes can stack. - 3,000
Bold Hunter's Mark
- 1 shot, you may remove yourself from any single Non-factional PT that you are in. You may not use this to remove yourself from Nightmare PTs. You may use this to remove yourself from the Hunter's Party. You may purchase and use this item privately. - 500

WEAPONS

Hunter Axe
- You vote twice for a single player. Use vote tag is HUNTER AXE: Player Name.
TRANSFORMED: You may vote once for up to two separate players--multiple players may be lynched in this fashion. Use the vote tag HUNTER AXE (TRANSFORMED): Player Name. - 3000
Saw Cleaver
- Your votes count as double against players with any Beasthood--this extra voting power will not be reflected in the vote count until a Beasthood-carrying player lynch.
TRANSFORMED: You vote twice for a single player. Use vote tag is SAW CLEAVER (TRANSFORMED): Player Name. - 3000
Threaded Cane
- Any player that you are voting for may not vote for you--this also causes actions that cast votes to fail.
TRANSFORMED: You may cast a vote on two separate players. Use the tag THREADED CANE (TRANSFORMED): Player Name. Players voted this may not vote for you--this also causes actions that cast votes to fail. Using this ability causes you to take two less votes to lynch until you vote differently. - 3000
Beast Claw
- Each time that you slay a player, you gain 1 Beasthood.
TRANSFORM: You may simultaneously cast votes equal to your Beasthood. - 10,000
Kirkhammer
- Your vote may never be affected by any other player's power.
TRANSFORM: If you are voting for a player with the Kirkhammer before activating this ability, you may double your named votes on that player. - 10,000
Kos Parasite
- You gain double insight upon insight gained from slaying players.
TRANSFORM: You may vote for a single player with the bolded [PARASITE] tag--this vote is worth a number of votes equal to half your current insight, rounded down. You may instead choose to use the bolded [SPLIT PARASITE] tag, allowing you to vote two players for 1/4 of your current insight, rounded down. Multiple players may be lynched in this fashion. - 10,000
Tonitrus
- Your vote will always affect the voted target, regardless of other mechanics.
TRANSFORM: Your next vote with the Tonitrus will apply the [BOLT] Prefix. If you use this ability to vote for a player with 5 or more insight, that player may not use any actions for the rest of the day phase so long as this vote remains on them. - 8,000
Whirlgig Saw
- Players you are voting for can't use weapon effects against you.
TRANSFORM: Using this ability causes you to be unable to submit any non-factional actions for the rest of the current day and following night phase. For each Non-factional Role-related Activated Ability that you have, you may submit a simultaneous vote. (with a minimum of 3 simultaneous votes). - 10,000

Purchasing items from this table is always a public day action unless otherwise noted. In order to do so, please use the bolded tag [PURCHASE ITEM: Item Name].
If you have enough Blood Echoes to make the public purchase, I will confirm the purchase in the public game thread.
If any non-Consumable item is purchased, it will be striked out, indicating it may not be purchased again.
All items listed here are public, day use items unless specified otherwise. In order to use the item, use the bolded tag [ITEM NAME: Target Player].
YOU MAY ONLY EVER HAVE TWO WEAPONS AT A TIME.
YOU MAY ONLY EVER HAVE A SINGLE ARMOR, GARB, OR 'SET' AT A TIME.
ALL WEAPONS HAVE TWO ABILITIES--A REGULAR ABILITY AND A 'TRANSFORMED' ABILITY.
THE FIRST ABILITY ON A WEAPON MAY LOOK LIKE A PASSIVE ABILITY BUT IT IS ALWAYS TIED TO USE OF THAT WEAPON.
IF YOU WANT TO TRIGGER ANY OF THE ABILITIES ON A WEAPON, YOU MUST SUBMIT THE CORRECT VOTE TAGS OF EITHER [WEAPON NAME: Target Player] or [TRANSFORMED WEAPON NAME: Target Player].
YOU MAY ONLY HAVE A SINGLE WEAPON ABILITY ACTIVE AT ONCE--THIS INCLUDES TRANSFORMED ABILITIES AND ABILITIES FROM DIFFERENT WEAPONS.
Using a TRANSFORMED ability is always a public action, indicated by the use of the tag [TRANSFORMED WEAPON NAME: Target Player].
Last edited by Varsoon on Sun Jul 03, 2016 11:44 am, edited 16 times in total.
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Post Post #3 (isolation #3) » Fri May 20, 2016 11:13 am

Post by Varsoon »

Image
You seek nightmares, and the secrets within, do you not?


I should have never told the old man that I found Nightmares to be interesting. My mother always taught me to never give much mind to strangers, but even as a child, I found myself fascinated by the beasts that lurked in my subconscious mind. While the waking world was a droll menagerie of schoolwork and routines, Nightmares provided a fascinating and anxious flight of fancy. Looking back, I know now that I relished Nightmares because no matter how the gnashing maw of my mind threatened me or how close I was to being skewered in those dreams, I would always wake up to the safety of my bed. If the fear still persisted, my mother would always soothe me with a small lullaby and a pat on the head. She would reassure me, "Son, your Nightmares can't hurt you." So, when I told the old man that I was fascinated in Nightmares, I never expected to meet one in the waking world.

Yharnam's name came to me as a last resort. "In Yharnam, Blood Ministers can heal any illness known to man!" "In Yharnam, they produce more blood than alcohol, as the former is far more intoxicating." "In Yharnam, mighty warriors strike down foul beasts and are paraded through the town as heroes." "In Yharnam..." It had gotten to the point that even my beloved mother was spinning these yarns my way. So, yes, I had heard tell of their both Yharnam's beasts and the fabled cure-all blood. While I'd seen an odd beast in my day, I still figured such a panacea was too good to be true. In a way, I was right.

Image

Mother always told me that people fear most what they don't understand, for fear of the unknown is the greatest fear of them all. I wasn't welcome in Yharnam. Outsiders, I suppose, were that 'Unknown' thing to be feared. Despite that, I was ministered blood like any other willing patient. I signed the contract, dotted the line, and even gave them a pseudonym of mine, Guy Turncoat. Funny that; I can't recall my actual name anymore. As far as I know, I've been Guy Turncoat for years. In fact, it's hard to remember much since before I came to Yharnam, except being sick enough to need to be here in the first place.

I blame the reasons for the missing chapters of memory upon the Dream that I have awoken to. Ever since I received the Blood Ministration, I've found myself caught in a veritable Nightmare of my own. Beasts do indeed prowl the streets of Yharnam, and while death would be a sweet escape, every time that their fangs shred my throat and their claws pierce my heart, I startle awake, as if whisked from a dream. Instead of my childhood cot, I have found myself awakening in a graveyard beneath an old Hunter's Workshop. Instead of my mother, I can only find reassurance in a talking mannequin, who reassures me that I will, one day, transcend this dream.

Image

The hunter here, a withered old man calling himself Gherman, has offered me any tool at the workshop to aide in what he calls 'The Hunt'. I've tried asking him what he means, and he simply insists that I must go out and kill beasts, for it is what a hunter does. For the last few weeks, I have become increasingly proficient at dispatching beasts and men alike, as both threaten to cut me down and cause me to awaken anew, facing down the same horde that I had just overcome.

Image

There are those in the city who whisper through their windows and cry against their doors. I've heard the word 'Kos' only once, and, yet, it seems like a word much more important than even my old name. I've sifted through the notes in the Blood Ministration Clinic, and all that I can find that seems worth reading is an equally troubling and profound scrawl, "Seek Paleblood to Transcend the Hunt."

I do not profess to know what Paleblood is, nor the nature of this 'Kos', but the very knowledge that they both exist fills me with a sensation unlike any other. There is an urgency in my heart. Tonight, I grip tightly to the handle of my Saw Cleaver. Tonight, I have lined my pockets with vials of curative blood and loaded by pistol with quicksilver bullets. Tonight, I steel myself for the Hunt. My mother was right about many things, but she did get one wrong; your Nightmares can hurt you.


Image

...It was nigh time that I started hurting them back.






Mother Kos, aligned with
The Cosmos
, has died on Night 0.
Her Role PM is as follows:

Mother Kos
Image
When the carcass of Kos washed up on the coast, its insides were teeming with tiny parasites, unlike any found in humans.
You are aligned with the Scum Faction. Upon being Slain, you reward 8,000 Echoes.
Do you know why the Hunters are drawn to this Nightmare? Because it sprouted from their very misdeeds.

You begin the game as the Host of the Hunter's Nightmare.
[THIS ASPECT OF THIS ABILITY HAS BEEN OBSCURED DUE TO A HIDDEN EFFECT. A TERRIBLE SHAME.]
If your Nightmare PT ever exceeds 3 players and you are not a member yet, you must invite yourself.
Once per Day, you may trigger a single NIGHTMARE EVENT to happen on the following night. Doing so prevents you from performing any other action during the night of the NIGHTMARE EVENT.

Every Great One loses its child, and then yearns for a surrogate.

Upon dying, another player will become the Host of the Hunter's Nightmare PT, inheriting the previous ability listed.
The role that inherits your Nightmare PT was predetermined before the game began.

Lay the curse of blood upon them, and their children, and their children's children, for evermore.

When the game begins, you will be slain. Nothing may prevent this.
No players may gain Insight or Blood Echoes due to you being slain this way.

Provost Willem sought the Cord in order to elevate his being and thoughts to those of a Great One, by lining his brain with eyes.

[THIS ABILITY HAS BEEN OBSCURED DUE TO A HIDDEN EFFECT. A TERRIBLE SHAME.]

NIGHTMARE EVENT
: When the Great Ones descend, a womb will be blessed with child.

[THIS ABILITY HAS BEEN OBSCURED DUE TO A HIDDEN EFFECT. A TERRIBLE SHAME.]

NIGHTMARE EVENT
: A bottomless curse, a bottomless sea, source of all greatness, all things that be.

[THIS ABILITY HAS BEEN OBSCURED DUE TO A HIDDEN EFFECT. A TERRIBLE SHAME.]

The sky and the cosmos are one.

You are aligned with
The Cosmos
, a realm beyond the comprehension of mortal men.
In order to win the game, [THIS ASPECT OF THIS WIN CONDITION HAS BEEN OBSCURED DUE TO A HIDDEN EFFECT. A TERRIBLE SHAME.]
In the instance that your faction's numbers ever equal or exceed those of the town faction's
(and there are no other factions left alive), your faction will automatically win the game.
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Post Post #4 (isolation #4) » Fri May 20, 2016 11:15 am

Post by Varsoon »

Before we begin, a word from the Moderator:


This is the 'Prequel' phase--it exists for a number of reasons but, primarily, I want you to use this time to get comfortable with your role and the game mechanics.

During this phase, I highly encourage you to message me with any rules questions you have. If you ask anything about the public game mechanics, I will quote your question anonymously in this public game thread. In this way, we'll be able to work out any misunderstandings about the rules and create a sort of 'Frequently Asked Questions' document that should help everyone later in the game.

During this phase, I insist that every player reads the rules, even the general game rules that I have for this game. There are many unique caveats and rulings that you may not be familiar with, especially when it comes to action resolution and voting. I will
not
remind you of these rules once the actual game begins, so if you submit an action that doesn't work or if you botch your play because you aren't familiar with the rules, that's your fault.

During this phase, any player with access to a private topic may use that topic to chat with whoever else is in it. Hosts of Nightmare PTs may not post in their topics unless they are also a valid member of the PT.

During this phase, some roles may have abilities that function. This counts as the start of the game, so any abilities that function at gamestart work right now.

I also want to use this phase to highlight two very important aspects of this setup. I designed this game to encompass two central themes of Bloodborne;
Madness
and
The Hunt
.

In order to properly reflect
Madness
, I wanted to specifically focus on paranoia and the (often fruitless) search for the truth. I've integrated several different means of making it possible to punish claims and added so many mechanical elements that make players always question what others are telling them. Anonymous messages may impersonate other players, any player may essentially come to 'control' or even kill you if they find out the truth of your role. If people find out that you have Beasthood or high Insight, there are several ways they could gain an edge over you. I want players of every alignment to have to play a very careful game of lies, distrust, and hiding their true potential. More powerful roles offer more potent rewards, which makes even soft-claiming these roles very dangerous. Power should be hidden and secretive, working in dark ways--this is a goal of mine as a moderator but it is also a major theme of Bloodborne itself. The most powerful beings work in whispers and are hidden away from the eyes of the masses.

The Hunt
is also central to Bloodborne and, really, what I feel that Mafia is all about. In this game, players reward currencies when lynched or killed, which will draw all players to want to slay people who reward high payouts. Beasthood-carrying players and high Insight players are clear-cut targets and, furthermore, seem like scum/monsters by design. There are very few roles in this game that look like traditional 'town' roles; Bloodborne is a city of madmen, beasts, and killers. Players will elect a Master of the Hunt who will lead others in plundering flavor-heavy Chalice Dungeons and doing battle with the beasts that lie there. I want every player to feel as though the lynching and voting mechanics are representative of them taking their saw-cleaver to the streets and putting it to the throat of a perceived enemy. The 'lynchmob' mentality and the bloodlust that comes with it are central to the madness within Bloodborne--I want this highlighted as an aspect of this game. Players should feel heavily incentivized to hunt strong fiends, using all tools at their disposal to wield power. Players will want to bolster their votes so they can overwhelm other players in the game as well as the beasts that lurk in the Chalice Dungeons.

My chief concern is that players will play this game in a mechanically 'safe' way, undermining both of these concepts. This setup is not designed to be played 'safely'. This setup will actively punish you for claiming. This setup will grind you into the dust if you try to find some mechanically sound way to skirt by. Safe play is, by design, detrimental in Bloodborne Mafia--this is no secret; the public mechanics and items available in the shops should be reflective of the volatile nature of this setup. It may be just as much a mistake to scum read any player for a particular purchase as it would be to simply believe any claims and thereby sign your own death warrant. This is mafia, for the Bloodborne.

"
Just go out and kill a few beasts. It's for your own good. You know, it's just what hunters do!
"
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Post Post #5 (isolation #5) » Fri May 20, 2016 2:49 pm

Post by Varsoon »

FREQUENTLY ASKED QUESTIONS:

Spoiler:
I see that there are Neighborhoods that people can have in this game, including the The Hunter's Party. How are these different than the Nightmare PTs?
Normal Neighborhoods and The Hunter's Party may end--Nightmare PTs never end.
You can only communicate in normal Neighborhoods as long as you are alive--Nightmare PTs allow you to continue to communicate in the Nightmare PT after death.
You can only be in a single Nightmare PT at any time--you may be in as many other Neighborhoods as you like.
You are forced to join Nightmare PTs and, under most conditions, you can not leave--Bold Hunters Mark and other effects may allow you to leave Neighborhood PTs.
Nightmare PTs will have NIGHTMARE EVENTS--host triggered one-shot flavor-heavy events that affect members of the Nightmare PT. Regular Neighborhoods don't feature Nightmare Events.
Can players decline an invitation to a Nightmare PT?
No. You are forced into a Nightmare PT.
What interacts with our anonymous nightly message? Does it count as a night action?
Nothing interacts with the nightly anonymous message you may send. It does not count as a submitted night action--you may submit it along any other action. This message can not be blocked, redirected, tracked, or interacted with in any way.
Regarding the "Exceeds 3" rule for Nightmare PTs--this means I can push it over 3 and then must invite myself the next time I can invite? So, if I could invite multiple players at night, let's say I can invite up to three members on N1, and then on N2 I could invite two people and be at 5 members. And N3 I have to invite myself?
That is correct. You are not 'forced' to invite yourself, but you CAN NOT invite anyone else before first inviting yourself if you are a Nightmare PT Host and your Nightmare PT exceeds 3 members.
Some effects refer to doubling your votes, such as SAW CLEAVER, which reads "Your votes count as double against players with any Beasthood." Would this also double the effects of a [BOLT] prefix?
No--it only doubles your named votes. Prefixes always add votes on after the fact.

Any time something refers to doubling 'your' votes, this ONLY refers to your NAMED votes. All players, by default, command a singular Named Vote.
Prefixes add on to named votes AFTER they have been multiplied by other effects.
For instance, let's say I have purchased the BLOOD ROCK and I have a BOLT PAPER and I use the following vote tags:
VOTE: Drixx
BOLT TRANSFORMED KIRKHAMMER: Drixx.

What happens here is that I am laying 2 flat votes on Drixx with my regular vote, then
I am using the Transformed Kirkhammer to double these votes and add the BOLT prefix to add an extra vote on.
The votecount would reflect:
Drixx (5):
Bolt Varsoon
Saw Cleaver+Oil Urn+Fire Paper=how many votes versus someone with beasthood, assuming 1 vote base? Cleaver would be one. Fire would add 2 more. Fire would be doubled by the Urn. so 4. Cleaver would be doubled by their beasthood, so 6 total? Or Does the urn double ALL the votes that come from the fire related vote? Making it 8?
Oil Urn only affects the next incoming [FIRE] vote.
So, the sequence would be
Oil Urn to DOUSE the target
FIRE PAPER + SawCleaver Vote
This would result in 6 votes against the player, although it would only be reflected in the VC as 5 due to how Saw Cleaver works.

This is a pretty massive one-shot resource investment, but it would really ruin a BEASTHOOD player's day.
This is by design.
Go, Hunt, Kill beasts.
If a player has not purchased Bolt Paper or Fire Paper with insight and they make a vote along the lines of

Bolt vote: Player

would that show up in the vote count as a normal vote, show up as a bolt vote incorrectly, or would it be ignored and not show up at all?
It would be ignored and not show up at all.
Since town gain Insight from slaying scum, after a Lynch on scum, what's stopping us from forcing every player on the lynch to spend their earned insight on a Flame Paper or Bolt Paper and then use it to prove they earned Insight, thus proving they are town?
I specifically designed the game in such a way that by having every player on a wagon 'confirm' that they are town for slaying scum and receiving 1 insight that they then spend on a confirmable item like Bolt Paper or Fire Paper won't work. Some of the ruts in this plan include:
Scum have a hidden means of gaining Insight.
Beasthood holders, who may be town, can not gain Insight.
Players involved in the Hunter's Party that conquers Chalice Dungeons gain Insight.
There may be other roles or effects that afford players insight or, even, Bolt Paper or Fire Paper.
As I said in the introduction--I highly discourage such approaches to this game. Assuming this game can be won with 'safe' play (such as a seeming mechanical trump) is very likely to backfire due to the design of the setup.
How would a consumable like the pebble which doesn't explicitly give a use tag be used, but does have a publicly obvious effect get used. It might say in the rules earlier that I forgot or missed, but would that be done via PM or publicly? If it is done via PM do the results show up in just the vote count or would there be some other notification?
Any items purchased from the Bath Messenger Shop with Blood Echoes must be used publicly unless denoted otherwise.
In order to use the item, you just post in the thread with the item's name and your target in bold and on its own line. In the case of the pebble;
PEBBLE: Drixx

These are all public actions and will be reflected publicly as well.
Notably, the Monocle and the Bold Hunter's Mark may be purchased and used privately if the player so desires.

Are the Nightmare PTs are predetermined? How do I know if I am a Host or even a member?
Your role either does or does not begin as a Host or as a Member of any Nightmare PT--it will be written on your role PM if you do.
Nightmare PTs have predetermined HOSTS who, by default, do not start as members.
Hosts know who they are.

Once invited to a Nightmare PT, is there any way to refuse to join it or to leave?
Hosts can force players, including themselves, to join their nightmare PTs.
Once chosen to be a part of a Nightmare PT, you can not decline or leave under normal circumstances.

What Chalice Dungeons are available to the players?
There are many Chalice Dungeons in the game of Bloodborne--this mafia game will mirror the game of Bloodborne but not all of those dungeons will be available to visit from the start. The Chalice Dungeons available will be made clear when Day 1 begins.

What's the difference between our normal vote and our vote for the Master of the Hunt?
During the day you have your normal voting action which operates similar to how voting in any other game works.
You also can vote for the 'Master of the Hunt'--your vote for the Master of the Hunt may never be altered in any way and will always be accepted.
See the general 'During the Day' rules for more info on how votes operate.
Is the Messenger's Gift's effect indefinite? For example, if someone bought and used it Day 1 then never casted a vote or used an action until Day 5, would they remain treestumped until Day 5 or would it wear out eventually?
I've made the item description more explicit--its effects wear out at the end of the day phase.
Another thing that should be made explicit is that all of the items from the Blood Echo shop, unless stated otherwise, are publicly purchased during day phases, publicly used during day phases, and can only be used during day phases.
Will you still answer questions after the game starts?
Yes, but only if you directly ask me a question and it's either about your own role, any flipped role, or the public mechanics.
The goal of the Prequel phase, other than resolving some actions that players may have, is to answer as many questions as possible as early on as I can.
I'd prefer if everyone was very familiar with the setup and their own role going into D1, rather than having to ask questions or realize something doesn't work the way they think it does several phases into the game.
For the single message sent each night that everyone gets to send through the moderator do we have a reason to be certain that it will reach the intended player and that it will not be read by others?

Additionally, is there a reason to be certain that the contents of the messages will not be modified assuming they do not violate one of the rules of the game?
Unless otherwise stated, nothing affects those messages. Someone would have to have a unique role-based power that specifically allows them to interact with the mechanic. Normal role interactions, such as ascetic, redirector, etc. would not interact with the mechanic.

So, under most circumstances, expect your message to be delivered exactly how you send it so long as it does not break the rules of the game.
Can Monocular be used to spy into Hydra PT's?
No, Hydra PTs exist independent of all the game's mechanics.
When do the Anonymous Messages sent at night resolve and get sent?
I resolve them at the end of the night phase and send them out after all other actions have resolved.
Are the banked insight bonuses cumulative?
Yes.
How would numbing mist be used during the night? Does it have a specific time it resolves during the night phase or is it in effect as soon as the PM gets received?
During the Night Phase, Numbing Mist works in NAR as a blocking action.
Does a simple vote count as an action, and therefore numbing mist would block (non-hammer?) votes for the day if used on a player?
Votes count as 'Voting Actions'. Unless something says it specifically interacts with a vote or voting action, then it will not.

Numbing Mist only interacts with normal actions--not Voting Actions.
Assuming that there are Trackers/Watchers in the game, would they see someone sending the anonymous message that everyone gets to send?
No. No role-related ability, unless specifically stated, interacts with those messages.
Referring to the Shop's rule of "YOU MAY ONLY EVER HAVE TWO WEAPONS AT A TIME."
Does this mean that once you get two weapons, you can never change them out?
No--if there is ever a conflict of interests with items in this game (such as weapons, armor, etc.) you will get to choose which one you want to keep. So, if you want to purchase a third weapon or you happen to be find one, you can always make a decision to lose one of your previous weapons in its place.
Kirkhammer - Your vote may never be affected by any other player's power.
TRANSFORM: If you are voting for a player before activating this ability, you may double your votes on that player. - 10,000

This one. Say you submitted a ton of votes with a different weapon, then the transformed kirkhammer. Could that lead to an instant lynch?
I should make it more explicit, but Kirkhammer only doubles votes that have been submitted with the Kirkhammer.
The idea is that you go [KIRKHAMMER: Playername].
Then you can follow with [TRANSFORMED KIRKHAMMER: Playername] to double your named votes on that player.
I'll make sure to make this more explicit in the game topic.
How about pebble into pungent blood cocktail? Does this make it do the targets next voting action is guaranteed to be wasted?
Yes. The idea is that you throw a pebble at someone to coax them into attacking you, only to intoxicate and sidewind them with a cocktail of pungent blood.

Would the neighborhood created by Small Resonant Bell/Make Contact be different depending on the item used? For example, would you be notified, "someone used a Small Resonant Bell on you!" or "someone used Make Contact on you!" or what?
There would be no distinction. If someone used the Bell or Make Contact, if successful, you would be sent a PM letting you know that you now have access to a neighborhood with the other player.
If a Host triggers a Nightmare Event, are they guaranteed to not have a night action the next night?
Yes, unless they have some other action that can be submitted regardless of actions taken. For instance, the Anonymous Messages in this game can always be sent regardless of what actions you take.
Is there a length limit on the anonymous messages?
Not at all! In the game of Bloodborne, Messengers Scrolls were only capable of transmitting a sentence or two of modular warnings or phrases. I think it's more interesting for this game if you can write whatever you like.
If a Master of the Hunt doesn't choose a Chalice Dungeon to investigate or Party, what happens?
Then those things don't happen.
I'm a bit confused by how the process of choosing a Party/Dungeon, then actually investigating it goes. It looks to me like a Master picks a party and dungeon one night, then investigates it the next night. So in essence the party can only go to a dungeon every other night. Is this correct or no?
Not at all. Here's the process of events.
Day 1 - There is already a Huntmaster with a selected Party and Chalice Ritual. Everyone votes on the next Huntmaster.
Night 1 - The Huntmaster and Party from D1 explore the chosen Chalice Dungeon. The elected Huntmaster chooses a Party and Chalice Ritual.
Day 2 - Everyone votes on the next Huntmaster.
Night 2 - The Huntmaster and Party from D2 explore the chosen Chalice Dungeon. The elected Huntmaster chooses a Party and Chalice Ritual.
So on and so forth.
What counts as an Armor, Garb or "set"?
None of these can be purchased in the store as of this time, but there will be Armor/Garb/Sets--essentially, protective clothing that likely confer some sort of passive, defensive bonus.
What does the Music Box do?
It plays music.
Does the Executioner's Glove have unlimited shots per day? For example if I had it could I use it on every single player at once during the same day since the votes never go away?
It has unlimited shots but it does not work in the way you think it does.
It works as most voting actions work--if you vote for someone else with the EXECUTIONER'S GLOVE tag, then your old EXECUTIONER'S GLOVE votes go away. The line about 'These votes are independent of any other votes you cast and will stay on the player even if you unvote or vote differently' refers explicitly to other voting actions you take. So, you could vote for someone with the Executioner's Gloves and then lay a regular vote on someone else and the Executioner's Gloves vote won't disappear.
Can I use more than one insight-based action per night? For instance, if I had 5 insight, can I use the actions associated with having 2, 3, 4, and 5 insight every night, or am I only able to use one of them? Can I choose, or is it the exact amount we have (that is, I can only use the 5 insight one when I have 5 insight)?
You can use all the actions up to the amount you have banked--you earn those cumulatively.
As far as actually using them, only the actions tied to 4, 6, and 7 insight count as your definitive action submitted for the night.
The actions tied to 2, 3, and 5 Insight all happen regardless of what other actions you perform and do not inhibit you from performing other actions.
Do the actions based on 'Banked' Insight use up Insight to use?
No. Think of Insight as a resource that you can either save up to gain a suite of powers or spend in order to pick up powerful, mostly 1-shot abilities from the Insight Shop.
Are Blood Echoes rewarded for lynches split between players or does each player get blood echoes equal to the role's value?
Every player on the lynch gets the value equal to the role's value.
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Post Post #6 (isolation #6) » Mon May 23, 2016 11:46 am

Post by Varsoon »

Image
"Well, you've come to the right place. Yharnam is the home of Blood Ministration. You need only unravel its mystery."
-Blood Minister


VOTECOUNT 1.0


Not Voting (21):
Mixed6, Yume, Rylai and Lina, Hastur and Muriel, Reasonably Irrational, Klingoncelt, Nahdia, Xkyfu, Shadow_Step, Randomidget, Zulfy, PeregrineV, Sensei, Bogre, Gee Willikers, Toogeloo, Ranger, Shinobi, Fire Assassin, Almost50, Patches the Spider

With 22 Alive, it takes 12 to Lynch.
Deadline
: (expired on 2016-06-06 23:00:00)
The Master of the Hunt is
Klingoncelt
The Hunter's Party is
Mixed6, Shinobi, and Almost50
The Chosen Chalice Ritual is
to be determined...
Available Chalice Dungeons:
Spoiler:
Pthumeru Chalice
- Depth 1
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5
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Post Post #11 (isolation #7) » Mon May 23, 2016 12:17 pm

Post by Varsoon »

The following question has been asked and added to the FAQs section:

How does the transform mechanic on weapons work?

Weapons all have two abilities;
The regular ability is the first one listed and it tied to your vote. To use it, use the bolded voting tag [WEAPON NAME: Player Name].
The Transformed ability is the second one listed and usually confers a special mechanic. To use it, use the bolded voting tag [TRANSFORMED WEAPON NAME: Player Name].
The distinction between these abilities is important--you can't use both at once. Furthermore, the 'Transformed' abilities of weapons will typically offer either different functionality or some sort of 'combo' with the effects granted by the regular ability weapons have.
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Post Post #24 (isolation #8) » Mon May 23, 2016 2:39 pm

Post by Varsoon »

I'll often use these bottom-of-the-page bumps to share some interesting secrets or trivia about the theme.
For now, though, have a quote from H.P. Lovecraft, author of many novels which inspired Bloodborne's setting;


The oldest and strongest emotion of mankind is fear, and the oldest and strongest kind of fear is fear of the unknown.
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Post Post #25 (isolation #9) » Mon May 23, 2016 2:39 pm

Post by Varsoon »

"This town is cursed. Whatever your reasons might be, you should plan a swift exit. Whatever can be gained from this place, it will do more harm than good."
-Gilbert
VOTECOUNT 1.01


randomidget (2):
Mixed6, Nahdia
Xkfyu (1):
Sensei
Toogeloo (1):
Fire Assassin
Fire Assassin (1):
Toogeloo
Hastur and Muriel (1):
[SPIDER]

Not Voting (16):
Yume, Rylai and Lina, Hastur and Muriel, Reasonably Irrational, Klingoncelt, Xkyfu, Shadow_Step, Randomidget, Zulfy, PeregrineV, Bogre, Gee Willikers, Ranger, Shinobi, Almost50, Patches the Spider

With 22 Alive, it takes 12 to Lynch.
Deadline
: (expired on 2016-06-06 23:00:00)
The Master of the Hunt is
Klingoncelt
The Hunter's Party is
Mixed6, Shinobi, and Almost50
The Chosen Chalice Ritual is
Pthumeru Chalice - Depth 1.
Available Chalice Dungeons:
Spoiler:
Pthumeru Chalice
- Depth 1
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5
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Post Post #30 (isolation #10) » Mon May 23, 2016 3:11 pm

Post by Varsoon »

In post 29, Reasonably Irrational wrote:
@Varsoon: What happens if the current master of the hunt is lynched? It's my understanding that KC and company will be attempting the Pthumeru Chalice tonight. So...if she were lynched...or day killed, or something...what would happen? Do they still attempt the chalice dungeon? Does someone else become capable of making the choices needed for the hunt to continue?

If the Master of the Hunt dies for any reason during the day, the following happens:
The Hunter's Party Neighborhood is locked.
The Chalice Dungeon will not be attempted.
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Post Post #35 (isolation #11) » Mon May 23, 2016 3:22 pm

Post by Varsoon »

If you have any questions about the flavor of Bloodborne, just ask me, either privately or in this thread.
For many of you who are not familiar with the flavor, it should not be a mystery or huge investigation to figure out something you want to know.
Knowing the flavor may help players in this game, but only marginally.
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Post Post #74 (isolation #12) » Mon May 23, 2016 5:06 pm

Post by Varsoon »

Before an official name was settled upon, Bloodborne was referred to as 'Project Beast'.
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Post Post #75 (isolation #13) » Mon May 23, 2016 5:07 pm

Post by Varsoon »

"What inflicted me was incurable, but this town gave me hope…
Their strange blood bought me time. I was most fortunate.
Unharmed by the plague of beasts, I can even die human."
-Gilbert
VOTECOUNT 1.02


randomidget (2):
Mixed6, Reasonably Irrational
Almost50 (2):
Nahdia, Xkyfu
Toogeloo (2):
Fire Assassin, Klingoncelt
Reasonably Irrational (1):
Sensei
Fire Assassin (1):
Toogeloo
Hastur and Muriel (1):
[SPIDER]
Zulfy (1):
Zulfy
Ranger (1):
Shinobi

Not Voting (11):
Yume, Rylai and Lina, Hastur and Muriel, Shadow_Step, Randomidget, PeregrineV, Bogre, Gee Willikers, Ranger, Almost50, Patches the Spider

With 22 Alive, it takes 12 to Lynch.
Deadline
: (expired on 2016-06-06 23:00:00)
The Master of the Hunt is
Klingoncelt
The Hunter's Party is
Mixed6, Shinobi, and Almost50
The Chosen Chalice Ritual is
Pthumeru Chalice - Depth 1.
Available Chalice Dungeons:
Spoiler:
Pthumeru Chalice
- Depth 1
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5
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Post Post #117 (isolation #14) » Mon May 23, 2016 6:06 pm

Post by Varsoon »

In post 100, Albert B. Rampage wrote:
In post 35, Varsoon wrote:
If you have any questions about the flavor of Bloodborne, just ask me, either privately or in this thread.
For many of you who are not familiar with the flavor, it should not be a mystery or huge investigation to figure out something you want to know.
Knowing the flavor may help players in this game, but only marginally.
Can you add some flavor to each quest?
In Yharnam's underground, there runs a wide and long expanse of ruins. Frighteningly old, it is believed to have been made by something not human, perhaps as a grave, even maybe a resting place. Moreover, it is said that these ruins change form depending on its passersby. In the days of old, these places were explored by tomb prospectors and students of the divine, and it was in these dungeons that the divine Truth was discovered. Nowadays, through means of a ritual connected to a Holy Chalice, Hunters descend into these ruins to slay beasts and partake in communion.

The most well known and frequented dungeon is Pthumerian dungeon. The old labyrinth was carved out by the Pthumerians, superhuman beings that are said to have unlocked the wisdom of the eldritch Truth. This ancient society was home to an old Monarch, but has since been overrun with beasts. It is said that the city of Yharnam itself is named for an old Pthumerian Queen, and that the blood that flows through Yharnam's streets can be traced back to her. The monsters that stalk the halls of the Pthumeru dungeons are shells of their former selves, yet it is a mistake to incur their fiery wrath--however, many hunters find themselves felled by traps before ever witnessing the beasts that slumber deep within this place.

The Hintertombs are the peripheral catacombs of the old underground labyrinth. To this day, the Watchers continue to expand the hintertombs, unceremonious catacombs filled with graves and death. Madmen report that this is a poisonous and terrible hollow, but their words do nothing to staunch the flow of adventurous Hunters and tomb prospectors that leave for this place.

Loran is a tragic land that was devoured by the sands. The tragedy that struck this ailing land of Loran is said to have its root in the scourge of the beast--some have made the dreaded extrapolation that Yharnam will be next. There are trace remains of medical procedures in parts of ailing Loran. Whether these were attempts to control the scourge of the outbreak, is unknown. This windswept land is home only to horrific beasts that command lightning. It is from this place that the darkbeasts were hunted, which led to Archibald of the Healing Church's invention of many electrified weapons and tools to aide in the hunt.

Isz is the most recently discovered tomb among the four. The Great Isz Chalice became the cornerstone of the Choir, the elite delegation of the Healing Church. It was also the first Great Chalice brought back to the surface since the time of Byrgenwerth, and allowed the Choir to have audience with Ebrietas. It may be said that this discovery is what led to the current state of the Healing Church, and that many of the augurs and spirits commanded by Brygenwerth Scholars and Choir members alike were found in the tombs of Isz.
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Post Post #150 (isolation #15) » Mon May 23, 2016 6:55 pm

Post by Varsoon »

"Are you a hunter? Then, please, will you look for my mum? Daddy never came back from the hunt, and she went to find him, but now she's gone, too... I'm all alone... and scared..."
-Young Girl
VOTECOUNT 1.03


Almost50 (3):
Nahdia, Xkyfu, Sensei
randomidget (2):
Mixed6, Reasonably Irrational
Toogeloo (2):
Fire Assassin, Klingoncelt
Shinobi (2):
Rylai and Lina, Ranger
Zulfy (2):
Zulfy, Shinobi
Fire Assassin (1):
Toogeloo
Hastur and Muriel (1):
[SPIDER]


Not Voting (9):
Yume, Hastur and Muriel, Shadow_Step, Randomidget, PeregrineV, Bogre, Gee Willikers, Almost50, Patches the Spider

With 22 Alive, it takes 12 to Lynch.
Deadline
: (expired on 2016-06-06 23:00:00)
The Master of the Hunt is
Klingoncelt
The Hunter's Party is
Mixed6, Shinobi, and Almost50
The Chosen Chalice Ritual is
Pthumeru Chalice - Depth 1.
Available Chalice Dungeons:
Spoiler:
Pthumeru Chalice
- Depth 1
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Spoiler: HUNTMASTER VOTE
Reasonably Irrational (1):
Almost50
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Post Post #162 (isolation #16) » Mon May 23, 2016 7:18 pm

Post by Varsoon »

In post 157, Reasonably Irrational wrote:
@Varsoon: Are there any differences between the way the huntmaster vote works compared to the way a standard vote works, other than the fact that it is separate from all normal vote modifying mechanics? Can it be unvoted? Can it be cast elsewhere after it has been placed on someone?
No, there are no differences aside from the ones you listed.
You can HUNTMASTER: Unvote or vote for other players with it after laying it down once or whatever.
It's just like the CAPTAIN votes from Space Dandy II or the MAIN CHARACTER votes from SaGa Frontier.
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Post Post #198 (isolation #17) » Tue May 24, 2016 4:59 am

Post by Varsoon »

In post 184, Rylai and Lina wrote:
Varsoon , how many players are in this game? and why you signed up 21 if the game has 22 players?
During public signups, the game required 21 players to begin. Those 21 players are all in the game.
As of now, there are 22 players alive in the public game thread.
I can not give you any information further than that, as it may or may not relate to specific roles.
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Post Post #199 (isolation #18) » Tue May 24, 2016 5:00 am

Post by Varsoon »

In Bloodborne, some enemies actually don't attack you at all. Don't feel bad, though, they die like any other.
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Post Post #200 (isolation #19) » Tue May 24, 2016 5:00 am

Post by Varsoon »

"Ya good-for-nothing... No respect for the elderly is what that is! Yeah, fat lot of good you outsiders do. Go on, admit it, you think we're all mad, don't ya? Well, go and stuff it! I know all yer tricks!"
-Old Woman
VOTECOUNT 1.04


Almost50 (5):
Nahdia, Xkfyu, Sensei, Mixed6, Randomidget
Toogeloo (2):
Fire Assassin, Klingoncelt
Zulfy (2):
Zulfy, Shinobi
Shinobi (2):
Ranger, [SPIDER]
randomidget (1):
Reasonably Irrational
Fire Assassin (1):
Toogeloo
Hastur and Muriel (1):
Bogre
Xkfyu (1):
Shadow_Step
Patches the Spider (1):
Rylai and Lina
Ranger (1):
Gee Willikers
Rylai and Lina (1):
Patches the Spider

Not Voting (4):
Yume, Hastur and Muriel, PeregrineV, Almost50

With 22 Alive, it takes 12 to Lynch.
Deadline
: (expired on 2016-06-06 23:00:00)
The Master of the Hunt is
Klingoncelt
The Hunter's Party is
Mixed6, Shinobi, and Almost50
The Chosen Chalice Ritual is
Pthumeru Chalice - Depth 1.
Available Chalice Dungeons:
Spoiler:
Pthumeru Chalice
- Depth 1
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Spoiler: HUNTMASTER VOTE
Reasonably Irrational (1):
Almost50
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Post Post #286 (isolation #20) » Tue May 24, 2016 3:11 pm

Post by Varsoon »

In post 285, Reasonably Irrational wrote:
@Varsoon: I'm pretty certain you've already answered this, but just to be certain: If an individual uses something which does not place a named vote on someone(say fire), and that individual is eventually lynched, do they receive the spoils as though they were on the wagon themselves? For the more specific situation I'm referring to, as a general rule, assuming their role has no modifiers clarifying that the vote counts as though they were on the wagon themselves, would the controller of the Spider vote gain credit for slaying someone via a lynch that vote is on?
If a vote that you cast is on a player who is lynched, you are rewarded for it.
Does not matter what kind of vote.
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Post Post #351 (isolation #21) » Tue May 24, 2016 7:19 pm

Post by Varsoon »

"Whatever happens...
You may think it all a mere bad dream."
-Blood Minister
VOTECOUNT 1.05


Almost50 (3):
Sensei, Mixed6, Randomidget
Patches the Spider (3):
Rylai and Lina, Zulfy, Toogeloo
Toogeloo (2):
Fire Assassin, Klingoncelt
Shinobi (2):
Ranger, [SPIDER]
Zulfy (1):
Shinobi
randomidget (1):
Reasonably Irrational
Hastur and Muriel (1):
Bogre
Xkfyu (1):
Shadow_Step
Reasonably Irrational (1):
Nahdia
Rylai and Lina (1):
Patches the Spider

Not Voting (6):
Yume, Hastur and Muriel, PeregrineV, Almost50, Gee Willikers, Xkfyu

With 22 Alive, it takes 12 to Lynch.
Deadline
: (expired on 2016-06-06 23:00:00)
The Master of the Hunt is
Klingoncelt
The Hunter's Party is
Mixed6, Shinobi, and Almost50
The Chosen Chalice Ritual is
Pthumeru Chalice - Depth 1.
Available Chalice Dungeons:
Spoiler:
Pthumeru Chalice
- Depth 1
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Spoiler: HUNTMASTER VOTE
Reasonably Irrational (2):
Almost50, Reasonably Irrational
Mixed6 (2):
Mixed6, Gee Willikers
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Post Post #474 (isolation #22) » Wed May 25, 2016 7:20 am

Post by Varsoon »

This game has a number of references to Demon's Souls;
The fluted armor set can be found in a Chalice Dungeon, slumped against the wall identically to how it appears on the cover of Demon's Souls,
In the Alpha, a certain boss would murmur 'Umbasa' after killing the player,
The bell-ringing Mindflayers make a return in Bloodborne, in part as the Bell Ringing Women in Chalice Dungeons and the Brainsuckers that can be found throughout Yharnam,
A particular boss wields a sword with striking resemblance to the Soulbrandt weapon from Demon's Souls as well.
There are several other minor references and callbacks in boss design and even with voice actors being the same for similar character archetypes.
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Post Post #475 (isolation #23) » Wed May 25, 2016 7:20 am

Post by Varsoon »

"…I pray you have found meaning, and comfort, in the waking world."
-The Plain Doll
VOTECOUNT 1.06


Shadow_Step (5):
Shinobi, Sensei, Gee Willikers, Bogre, Nahdia
Patches the Spider (2):
Zulfy, Toogeloo
Toogeloo (2):
Fire Assassin, Klingoncelt
Shinobi (2):
Ranger, Randomidget
Hastur and Muriel (1):
[SPIDER]
Sensei (1):
Shadow_Step
Rylai and Lina (1):
Patches the Spider
Bogre (1):
Rylai and Lina
Almost50 (1):
Mixed6

Not Voting (7):
Yume, Hastur and Muriel, PeregrineV, Almost50, Xkfyu, Reasonably Irrational

With 22 Alive, it takes 12 to Lynch.
Deadline
: (expired on 2016-06-06 23:00:00)
The Master of the Hunt is
Klingoncelt
The Hunter's Party is
Mixed6, Shinobi, and Almost50
The Chosen Chalice Ritual is
Pthumeru Chalice - Depth 1.
Available Chalice Dungeons:
Spoiler:
Pthumeru Chalice
- Depth 1
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Spoiler: HUNTMASTER VOTE
Mixed6 (3):
Mixed6, Gee Willikers, Ranger
Reasonably Irrational (2):
Almost50, Reasonably Irrational
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Post Post #600 (isolation #24) » Wed May 25, 2016 9:16 am

Post by Varsoon »

"This night is long, but morning always comes. Someone of your caliber won’t fail us, I am certain."
-Iosefka
VOTECOUNT 1.07


Shadow_Step (5):
Shinobi, Sensei, Gee Willikers, Bogre, Nahdia
Almost50 (3):
Mixed6, Fire Assassin, Randomidget
Patches the Spider (2):
Zulfy, Toogeloo
Shinobi (1):
Ranger
Hastur and Muriel (1):
[SPIDER]
Sensei (1):
Shadow_Step
Rylai and Lina (1):
Patches the Spider
Bogre (1):
Rylai and Lina
Toogeloo (1):
Klingoncelt

Not Voting (7):
Yume, Hastur and Muriel, PeregrineV, Almost50, Xkfyu, Reasonably Irrational

With 22 Alive, it takes 12 to Lynch.
Deadline
: (expired on 2016-06-06 23:00:00)
The Master of the Hunt is
Klingoncelt
The Hunter's Party is
Mixed6, Shinobi, and Almost50
The Chosen Chalice Ritual is
Pthumeru Chalice - Depth 1.
Available Chalice Dungeons:
Spoiler:
Pthumeru Chalice
- Depth 1
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Spoiler: HUNTMASTER VOTE
Mixed6 (3):
Mixed6, Gee Willikers, Ranger
Reasonably Irrational (2):
Almost50, Reasonably Irrational
randomidget (2):
randomidget, Fire Assassin
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Post Post #636 (isolation #25) » Wed May 25, 2016 11:09 am

Post by Varsoon »

In post 631, Nahdia wrote:
@mod is it possible certain players yield no rewards when slain?
I can not answer any questions that may pertain to certain roles; I can neither confirm nor deny the existence of roles that grant no rewards or even different rewards.
Expect that for every special and standard mechanic in this game, there may be a role that interacts differently or contrary to the standard.
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Post Post #674 (isolation #26) » Wed May 25, 2016 2:22 pm

Post by Varsoon »

Having trouble with Bloodborne?
Aside from levelling up, there are quite a few hidden parameters you can fulfill to make life easier.
Any 'serrated' weapon has a hidden value will deal significantly more damage to beasts--so break out that Saw Cleaver or transform that Threaded Cane!
Furthermore, if you leave the game running for over 12 hours, every single boss will use less of their moves and become significantly easier.
If you're doing all these things and still having trouble, then all I can prescribe is a dose of tenacity for the nightmares to come.
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Post Post #675 (isolation #27) » Wed May 25, 2016 2:22 pm

Post by Varsoon »

"...Beasts all over the shop.
You'll be one of them, sooner or later."
-Father Gasciogne
VOTECOUNT 1.08


Shadow_Step (5):
Shinobi, Sensei, Gee Willikers, Bogre, Nahdia
Almost50 (3):
Fire Assassin, Randomidget, [SPIDER]
Patches the Spider (2):
Zulfy, Toogeloo
Fire Assassin (1):
Mixed6
Shinobi (1):
Ranger
Sensei (1):
Shadow_Step
Rylai and Lina (1):
Patches the Spider
Bogre (1):
Rylai and Lina
Toogeloo (1):
Klingoncelt

Not Voting (6):
Yume, Hastur and Muriel, PeregrineV, Almost50, Xkfyu, Reasonably Irrational

With 22 Alive, it takes 12 to Lynch.
Deadline
: (expired on 2016-06-06 23:00:00)
The Master of the Hunt is
Klingoncelt
The Hunter's Party is
Mixed6, Shinobi, and Almost50
The Chosen Chalice Ritual is
Pthumeru Chalice - Depth 1.
Available Chalice Dungeons:
Spoiler:
Pthumeru Chalice
- Depth 1
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Spoiler: HUNTMASTER VOTE
Mixed6 (3):
Mixed6, Gee Willikers, Ranger
Reasonably Irrational (3):
Almost50, Reasonably Irrational, Patches the Spider
randomidget (2):
randomidget, Fire Assassin
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Post Post #750 (isolation #28) » Wed May 25, 2016 6:23 pm

Post by Varsoon »

"It's all your fault!
Beast! You foul beast!"
-Man with Pitchfork
VOTECOUNT 1.09


Shadow_Step (5):
Shinobi, Sensei, Gee Willikers, Bogre, Nahdia
Almost50 (3):
Fire Assassin, Randomidget, [SPIDER]
Patches the Spider (2):
Zulfy, Toogeloo
Fire Assassin (2):
Mixed6, Reasonably Irrational
Shinobi (2):
Ranger, Rylai and Lina
Sensei (1):
Shadow_Step
Rylai and Lina (1):
Patches the Spider
randomidget (1):
Klingoncelt
Mixed6 (1):
Almost50 (BOWBLADE)

Not Voting (4):
Yume, Hastur and Muriel, PeregrineV, Xkfyu

With 22 Alive, it takes 12 to Lynch.
Deadline
: (expired on 2016-06-06 23:00:00)
The Master of the Hunt is
Klingoncelt
The Hunter's Party is
Mixed6, Shinobi, and Almost50
The Chosen Chalice Ritual is
Pthumeru Chalice - Depth 1.
Available Chalice Dungeons:
Spoiler:
Pthumeru Chalice
- Depth 1
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Spoiler: HUNTMASTER VOTE
Mixed6 (3):
Mixed6, Gee Willikers, Ranger
Reasonably Irrational (3):
Almost50, Reasonably Irrational, Patches the Spider
randomidget (2):
randomidget, Fire Assassin
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Post Post #874 (isolation #29) » Thu May 26, 2016 7:29 am

Post by Varsoon »

Having high Insight changes several things in Bloodborne.
Enemies get new attacks, different music plays in some areas, and you'll be able to see several things that you couldn't before.
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Post Post #875 (isolation #30) » Thu May 26, 2016 7:29 am

Post by Varsoon »

"To escape this dreadful Hunter's Dream, halt the source of the spreading scourge of beasts, lest the night carry on forever."
-Handwritten Scrawl
VOTECOUNT 1.10


Shadow_Step (5):
Shinobi, Sensei, Gee Willikers, Bogre, Nahdia
Almost50 (3):
Fire Assassin, Randomidget, [SPIDER]
Patches the Spider (2):
Zulfy, Toogeloo
Fire Assassin (2):
Mixed6, Reasonably Irrational
Shinobi (2):
Ranger, Rylai and Lina (BLOODLETTER)
Sensei (1):
Shadow_Step
Rylai and Lina (1):
Patches the Spider
randomidget (1):
Klingoncelt
Mixed6 (1):
Almost50 (BOWBLADE)

Not Voting (4):
Yume, Hastur and Muriel, PeregrineV, Xkfyu

With 22 Alive, it takes 12 to Lynch.
Deadline
: (expired on 2016-06-06 23:00:00)
The Master of the Hunt is
Klingoncelt
The Hunter's Party is
Mixed6, Shinobi, and Almost50
The Chosen Chalice Ritual is
Pthumeru Chalice - Depth 1.
Available Chalice Dungeons:
Spoiler:
Pthumeru Chalice
- Depth 1
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Spoiler: HUNTMASTER VOTE

Reasonably Irrational (3):
Reasonably Irrational, Patches the Spider, Rylai and Lina
Mixed6 (3):
Mixed6, Gee Willikers, Ranger
randomidget (2):
randomidget, Fire Assassin
Rylai and Lina (2):
toogeloo, Almost50
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Post Post #898 (isolation #31) » Thu May 26, 2016 7:51 am

Post by Varsoon »

I've just realized that a ruling I thought was in the public mechanics is not.

The following rule is being added to the voting mechanics for the game:
"Nothing in this game may allow you to be the single voting player on a wagon that results in a lynch."
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Post Post #910 (isolation #32) » Thu May 26, 2016 8:02 am

Post by Varsoon »

In post 903, Mixed6 wrote:
@Varsoon: Is that vote count correct? In particular regarding Reasonably Irrational on Patches the Spider?


-Zorblag R`Lyeh
Good catch--it should be properly updated now.
I missed their Fire Assassin vote in post 679.
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Post Post #934 (isolation #33) » Thu May 26, 2016 8:16 am

Post by Varsoon »

In post 916, Reasonably Irrational wrote:
But we never voted for patches. Why was our vote listed there :/

-Elbirn
Human error, I suppose. Either I just put the vote in the wrong place or you quoted someone who voted patches and I misinterpreted it. Regardless, the VC should be correct as of now.

My apologies.
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Post Post #943 (isolation #34) » Thu May 26, 2016 8:24 am

Post by Varsoon »

In post 938, Sensei wrote:
varsoon
could you prod yume please possibly?
Yume has been prodded.
PeregrineV hasn't posted in 1 day and 18 hours and is not eligible for a prod.
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Post Post #1075 (isolation #35) » Thu May 26, 2016 1:11 pm

Post by Varsoon »

"Beast hunting is a sacred practice. May the good blood guide your way."
-Alfred
VOTECOUNT 1.11


Shadow_Step (5):
Shinobi, Sensei, Gee Willikers, Bogre, Nahdia
randomidget (2):
Klingoncelt, PeregrineV
Patches the Spider (2):
Zulfy, Toogeloo
Mixed6 (2):
Fire Assassin, Randomidget
Almost50 (1):
[SPIDER]
Fire Assassin (1):
Reasonably Irrational
Shinobi (1):
Ranger
Bogre (1):
Rylai and Lina (BLOODLETTER)
Sensei (1):
Shadow_Step
Rylai and Lina (1):
Patches the Spider
Yume (1):
Almost50 (BOWBLADE)
PeregrineV (1):
Mixed6

Not Voting (3):
Yume, Hastur and Muriel, Xkfyu

With 22 Alive, it takes 12 to Lynch.
Deadline
: (expired on 2016-06-06 23:00:00)
The Master of the Hunt is
Klingoncelt
The Hunter's Party is
Mixed6, Shinobi, and Almost50
The Chosen Chalice Ritual is
Pthumeru Chalice - Depth 1.
Available Chalice Dungeons:
Spoiler:
Pthumeru Chalice
- Depth 1
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Spoiler: HUNTMASTER VOTE
Mixed6 (4):
Mixed6, Gee Willikers, Ranger, Shinobi
Reasonably Irrational (4):
Reasonably Irrational, Patches the Spider, Rylai and Lina, Daenerys and Dragons
randomidget (2):
randomidget, Fire Assassin
Rylai and Lina (2):
toogeloo, Almost50
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Post Post #1095 (isolation #36) » Thu May 26, 2016 4:44 pm

Post by Varsoon »

In post 1094, Mixed6 wrote:
@Varsoon, that vote count has Mixed6 on both Fire Assassin and PeregrinV. Unless we've gained an ability that I'm unaware of, that should be just a vote for PeregrinV.
Nuh-uh.
(It should be fixed now.)
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Post Post #1255 (isolation #37) » Fri May 27, 2016 7:04 am

Post by Varsoon »

In post 1245, PeregrineV wrote:
Also, unless Mixed6 spiked my punch, I'm voting SomeRandomMidget (http://forum.mafiascum.net/viewtopic.ph ... 0#p7950190).
Apologies. Your Randomidget vote should be properly reflected now.
Someone seems to have spiked
my
punch.

In post 1246, PeregrineV wrote: Also my vote for Patches for prez.
The votecount is correct in reflecting that your vote for Patches as Huntmaster does not show up.

In post 1254, Rylai and Lina wrote:
@Varsoon , Do the scums had a private chat during N0?
Everyone with access to a PT during N0 had private chat.
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Post Post #1258 (isolation #38) » Fri May 27, 2016 7:12 am

Post by Varsoon »

The flavor/roleplay elements present in Chalice Dungeons will not supersede the purely mechanical elements--the flavor stuff is just there for fun.

That said, obviously, flavor knowledge will allow some players to gain an edge on others in this game, as some guesswork can be done to render items such as Shaman Bone Blade or [FIRE] votes more effective. This is one of the reasons that I brought up flavor claiming (and claiming in general) to be much more dangerous than it is in other games. For instance, If you claim a Beast-like character or use abilities that a Beast character would have, expect that other players will be capable of extrapolating that you are a BEASTHOOD holder and capable of being trounced by the [FIRE] mechanics.

The reason that I made flavor-claiming or even flavor-crumbing so punishable is twofold;
I've been frustrated at players thinking certain flavor vindicated them, but it would be a bit awkward to design a themed game where some protagonists are scum and others are not. It's possible, but then that just shifts the flavor-reliance to being scum-oriented. It doesn't fix the problem.
Secondly, Bloodborne is a game in which you never know many characters' true intentions. Several of the enemies you fight are simply men gone mad or pitiful creatures that have lost most their humanity. Almost every character is doing something they believe is right--or they exist beyond the scope of mortal understanding and morality. Even the allies that you can recruit have dark agendas and are susceptible to the scourge of beasts that plagues Yharnam. In this world, knowledge is power and paranoia is common. I want players to hold fast to their identities and be worried that if someone discovers they are a beast or that they employ some sort of mechanic, they may be slain or puppeteered.

I believe the mechanics I have employed here are a far more flavorful fix for the issues theme games tend to have. I hope it all creates an interesting game for you to play.
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Post Post #1264 (isolation #39) » Fri May 27, 2016 9:18 am

Post by Varsoon »

Yume has been force-replaced due to inactivity.
I have sent PMs to Ircher and Nosferatu (who both /in'd to replace).
If neither of them are capable of replacing in within the next 24 hours, I will begin advertising in the Replacements Needed thread.
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Post Post #1265 (isolation #40) » Fri May 27, 2016 9:29 am

Post by Varsoon »

Heuristic_Arrow (Hydra of Ircher and Heuristically_Alone) replaces into the Yume slot.
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Post Post #1275 (isolation #41) » Fri May 27, 2016 11:11 am

Post by Varsoon »

""Byrgenwerth is an old place of learning. And the tomb of the gods, carved out below Yharnam, should be familiar to every hunter."
-Alfred
VOTECOUNT 1.12


Shadow_Step (5):
Shinobi, Sensei, Gee Willikers, Bogre, Nahdia
randomidget (3):
Klingoncelt, PeregrineV, Almost50 (BOWBLADE)
Shinobi (3):
Ranger, [SPIDER], Shadow_Step
Patches the Spider (2):
Zulfy, Toogeloo
Mixed6 (2):
Fire Assassin, Randomidget
Fire Assassin (1):
Reasonably Irrational
Bogre (1):
Rylai and Lina (BLOODLETTER)
Rylai and Lina (1):
Patches the Spider
PeregrineV (1):
Mixed6

Not Voting (3):
Heuristic_Arrow, Hastur and Muriel, Xkfyu

With 22 Alive, it takes 12 to Lynch.
Deadline
: (expired on 2016-06-06 23:00:00)
The Master of the Hunt is
Klingoncelt
The Hunter's Party is
Mixed6, Shinobi, and Almost50
The Chosen Chalice Ritual is
Pthumeru Chalice - Depth 1.
Available Chalice Dungeons:
Spoiler:
Pthumeru Chalice
- Depth 1
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Spoiler: HUNTMASTER VOTE
Mixed6 (4):
Mixed6, Gee Willikers, Ranger, Shinobi
Rylai and Lina (4):
toogeloo, Almost50, Rylai and Lina, Nahdia
Reasonably Irrational (3):
Reasonably Irrational, Patches the Spider, Daenerys and Dragons
randomidget (2):
randomidget, Fire Assassin
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Post Post #1474 (isolation #42) » Sat May 28, 2016 8:48 am

Post by Varsoon »

One of the interesting things about Bloodborne is the ways in which is mechanically incentivizes the player acting in a frenzied or bloodthirsty way:
Visceral Attacks reward more echoes.
Attacking enemies, even for a few seconds after they are dead, will allow you to 'rally' and regain health.
Killing some NPCs allows the player to gain access to weapons and items far before they would normally be able to.
All of this, culminated with the fact that the villagers in town call you a beast when you kill them, may all point to you being the real monster here.
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Post Post #1475 (isolation #43) » Sat May 28, 2016 8:48 am

Post by Varsoon »

"If you seek blood healing, and the church is willing, you should pay them a visit."
-Alfred
VOTECOUNT 1.13


Shadow_Step (4):
Shinobi, Sensei, Gee Willikers, Bogre
Shinobi (4):
Ranger, [SPIDER], Nahdia, Almost50
Patches the Spider (2):
Zulfy, Toogeloo
randomidget (2):
Klingoncelt, PeregrineV
Bogre (2):
Rylai and Lina (BLOODLETTER), Shadow_Step
Hastur and Muriel (1):
Reasonably Irrational
Mixed6 (1):
Randomidget
Rylai and Lina (1):
Patches the Spider
PeregrineV (1):
Mixed6
Toogeloo (1):
Fire Assassin

Not Voting (3):
Heuristic_Arrow, Hastur and Muriel, Xkfyu

With 22 Alive, it takes 12 to Lynch.
Deadline
: (expired on 2016-06-06 23:00:00)
The Master of the Hunt is
Klingoncelt
The Hunter's Party is
Mixed6, Shinobi, and Almost50
The Chosen Chalice Ritual is
Pthumeru Chalice - Depth 1.
Available Chalice Dungeons:
Spoiler:
Pthumeru Chalice
- Depth 1
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Spoiler: HUNTMASTER VOTE
Mixed6 (4):
Mixed6, Gee Willikers, Ranger, Shinobi
Rylai and Lina (4):
toogeloo, Almost50, Rylai and Lina, Nahdia
Reasonably Irrational (3):
Reasonably Irrational, Patches the Spider, Daenerys and Dragons
randomidget (2):
randomidget, Fire Assassin
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Post Post #1600 (isolation #44) » Sat May 28, 2016 9:57 pm

Post by Varsoon »

"Once a patient has had their blood ministrated, a unique but common treatment in Yharnam, successive infusions recall the first, and are all the more invigorating for it.
No surprise that most Yharnamites are heavy users of blood"
-Blood Vial Description
VOTECOUNT 1.14


Shinobi (5):
Ranger, [SPIDER], Nahdia, Almost50, Shadow_Step
Shadow_Step (4):
Shinobi, Sensei, Gee Willikers, Bogre
randomidget (2):
Klingoncelt, PeregrineV
Patches the Spider (1):
Zulfy
Bogre (1):
Toogeloo
Hastur and Muriel (1):
Reasonably Irrational
Mixed6 (1):
Randomidget
Rylai and Lina (1):
Patches the Spider
PeregrineV (1):
Mixed6
Toogeloo (1):
Fire Assassin
Fire Assassin (1):
Rylai and Lina (BLOODLETTER)


Not Voting (3):
Heuristic_Arrow, Hastur and Muriel, Xkfyu

With 22 Alive, it takes 12 to Lynch.
Deadline
: (expired on 2016-06-06 23:00:00)
The Master of the Hunt is
Klingoncelt
The Hunter's Party is
Mixed6, Shinobi, and Almost50
The Chosen Chalice Ritual is
Pthumeru Chalice - Depth 1.
Available Chalice Dungeons:
Spoiler:
Pthumeru Chalice
- Depth 1
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Spoiler: HUNTMASTER VOTE
Rylai and Lina (5):
toogeloo, Almost50, Rylai and Lina, Nahdia, Shadow_Step
Mixed6 (4):
Mixed6, Gee Willikers, Ranger, Shinobi
Reasonably Irrational (3):
Reasonably Irrational, Patches the Spider, Daenerys and Dragons
randomidget (2):
randomidget, Fire Assassin
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Post Post #1653 (isolation #45) » Sun May 29, 2016 7:46 am

Post by Varsoon »

I'm going to have to remind people not to take this game into personal territory.
This is a game. We're all here to play and enjoy the game.
Making something personal or taking something personally is contrary to the nature of the game.
Please, just focus on the game. If someone gives you a hard time in the game-space, realize that's within the game space and doesn't reflect on either of you as people.
If someone is personally assaulting you, PM me about it.
Otherwise, please, focus on the game itself.
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Post Post #1682 (isolation #46) » Sun May 29, 2016 7:06 pm

Post by Varsoon »

In post 1676, Mixed6 wrote:Actually, since we're on the subject,

Mod, can we please get a prod on PeregrineV? It's been two days since the last post. Thanks!


-Zorblag R`Lyeh
PeregrineV has limited access on weekends--with memorial day, it's a 3 day weekend for most people. I've let him know to be more active if he can, though.
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Post Post #1684 (isolation #47) » Sun May 29, 2016 7:28 pm

Post by Varsoon »

Liger_Zero replaces Fire Assassin.
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Post Post #1802 (isolation #48) » Mon May 30, 2016 7:41 pm

Post by Varsoon »

In post 1796, Rylai and Lina wrote:I'm literally null on half of the players in this game. I don't like to advance this to a night phase without see them posting.

@Varsoon Bogre , H & M and so many slots are comletly inactive here. May I ask to increase the prod ratio ?


~Rylai
You can ask, but I am not changing my policy.
Consider that, for me, it is currently 1:40 AM at the end of a three-day holiday weekend;
I do not blame players for being less active during that period.
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Post Post #1976 (isolation #49) » Tue May 31, 2016 8:02 am

Post by Varsoon »

"Ordinary bullets have no effect on beasts, and so Quicksilver Bullets, fused with the wielder's own blood, must be employed."
-Quicksilver Bullet Description
VOTECOUNT 1.15


Bogre (8):
Xkfyu, Randomidget, Mixed6, Rylai and Lina (BLOODLETTER), Ranger, Hastur and Muriel, Toogeloo, Nahdia
Shadow_Step (3):
Shinobi, Sensei, Bogre
Shinobi (2):
Almost50, Shadow_Step
randomidget (2):
Klingoncelt, PeregrineV
Hastur and Muriel (2):
Reasonably Irrational, Liger_Zero
Rylai and Lina (2):
Patches the Spider, Gee Willikers
Patches the Spider (1):
Zulfy

Not Voting (1):
Heuristic_Arrow

With 22 Alive, it takes 12 to Lynch.
Deadline
: (expired on 2016-06-06 23:00:00)
The Master of the Hunt is
Klingoncelt
The Hunter's Party is
Mixed6, Shinobi, and Almost50
The Chosen Chalice Ritual is
Pthumeru Chalice - Depth 1.
Available Chalice Dungeons:
Spoiler:
Pthumeru Chalice
- Depth 1
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Spoiler: HUNTMASTER VOTE
Rylai and Lina (4):
toogeloo, Almost50, Rylai and Lina, Shadow_Step
Mixed6 (4):
Mixed6, Gee Willikers, Ranger, Shinobi
Reasonably Irrational (4):
Reasonably Irrational, Patches the Spider, Daenerys and Dragons, Liger_Zero
randomidget (1):
randomidget
Daenerys and Dragons (1):
Nahdia
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Post Post #2036 (isolation #50) » Tue May 31, 2016 8:37 am

Post by Varsoon »

In post 2025, Mixed6 wrote:
@Varsoon, thanks for the vote count! It mostly matches what I thought it would though you have Reasonably Irrational listed in the Huntmaster vote twice on their own wagon. The second instance should be Liger_Zero unless there's a crazy mechanic at work.


-Zorblag R`Lyeh

Thanks! I double check to make sure my vote-counts are accurate, but this does happen sometimes. It should be properly reflected as a vote from Liger_Zero now.
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Post Post #2039 (isolation #51) » Tue May 31, 2016 8:38 am

Post by Varsoon »

Prods have gone out to Zulfy and Bogre.
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Post Post #2074 (isolation #52) » Tue May 31, 2016 8:54 am

Post by Varsoon »

Bloodborne has some pretty unique clothing physics.
One of the more interesting things is that water and blood will coat your clothing in realistic ways.
If you take off your head-slot item, your face will still have blood on it in the places that your head-item did not cover!
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Post Post #2075 (isolation #53) » Tue May 31, 2016 8:54 am

Post by Varsoon »

"The saw, with its set of blood-letting teeth, has become a symbol of the hunt, and only grows in effectiveness the more grotesquely transformed the beast."
-Saw Cleaver Description
VOTECOUNT 1.16


Bogre (6):
Xkfyu, Randomidget, Mixed6, Ranger, Hastur and Muriel, Toogeloo
Shadow_Step (3):
Shinobi, Sensei, Bogre
Shinobi (2):
Almost50, Shadow_Step
randomidget (2):
Klingoncelt, PeregrineV
Hastur and Muriel (2):
Reasonably Irrational, Liger_Zero
Gee Willikers (2):
Nahdia, Rylai and Lina (BLOODLETTER)
Rylai and Lina (1):
Patches the Spider
Patches the Spider (1):
Zulfy

Not Voting (2):
Heuristic_Arrow, Gee Willikers

With 22 Alive, it takes 12 to Lynch.
Deadline
: (expired on 2016-06-06 23:00:00)
The Master of the Hunt is
Klingoncelt
The Hunter's Party is
Mixed6, Shinobi, and Almost50
The Chosen Chalice Ritual is
Pthumeru Chalice - Depth 1.
Available Chalice Dungeons:
Spoiler:
Pthumeru Chalice
- Depth 1
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Spoiler: HUNTMASTER VOTE
Rylai and Lina (4):
toogeloo, Almost50, Rylai and Lina, Nahdia
Mixed6 (4):
Mixed6, Gee Willikers, Ranger, Shinobi
Reasonably Irrational (4):
Reasonably Irrational, Patches the Spider, Daenerys and Dragons, Liger_Zero
randomidget (1):
randomidget
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Post Post #2144 (isolation #54) » Tue May 31, 2016 11:05 am

Post by Varsoon »

In post 2143, Almost50 wrote:
@Varsoon:

Not sure if it was mentioned in the next 2 pages, but Nahdia's vote is on GW yes, but NOT Bogre anymore.
Thanks. I'm really sorry for fumbling all these VCs.
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Post Post #2174 (isolation #55) » Tue May 31, 2016 3:58 pm

Post by Varsoon »

Several enemies in Bloodborne react uniquely to fire.
The three most effective uses I've found are;
1. The monsters in Old Yharnam cower in front of a flame.
2. The nightmare beasts that explode into centipede monsters will not do so if you defeat them with fire.
3. Beasts typically take much more damage from fire. Molotovs are always worth carrying around.
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Post Post #2175 (isolation #56) » Tue May 31, 2016 3:58 pm

Post by Varsoon »

"No matter their pasts, beasts are no more than beasts. Some choose this axe to play the part of executioner."
-Hunter Axe Description
VOTECOUNT 1.17


Bogre (8):
Xkfyu, Randomidget, Ranger, Hastur and Muriel, Toogeloo, Nahdia, Almost50, Sensei
Shadow_Step (2):
Shinobi, Bogre
randomidget (2):
Klingoncelt, PeregrineV
Hastur and Muriel (2):
Reasonably Irrational, Liger_Zero
Shinobi (1):
Shadow_Step
Gee Willikers (1):
Rylai and Lina (BLOODLETTER)
Rylai and Lina (1):
Patches the Spider
Patches the Spider (1):
Zulfy

Not Voting (3):
Heuristic_Arrow, Gee Willikers, Mixed6

With 22 Alive, it takes 12 to Lynch.
Deadline
: (expired on 2016-06-06 23:00:00)
The Master of the Hunt is
Klingoncelt
The Hunter's Party is
Mixed6, Shinobi, and Almost50
The Chosen Chalice Ritual is
Pthumeru Chalice - Depth 1.
Available Chalice Dungeons:
Spoiler:
Pthumeru Chalice
- Depth 1
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Spoiler: HUNTMASTER VOTE
Mixed6 (6):
Mixed6, Gee Willikers, Ranger, Shinobi, Almost50, Rylai and Lina
Reasonably Irrational (5):
Reasonably Irrational, Patches the Spider, Daenerys and Dragons, Liger_Zero, randomidget
Rylai and Lina (2):
toogeloo, Nahdia
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Post Post #2202 (isolation #57) » Tue May 31, 2016 4:38 pm

Post by Varsoon »

I'd appreciate if we could leave the whole emotionally-charged stuff aside, although it does have a place in games. I won't force-replace someone out unless the violate the rules of the game, though. Please try to keep out-of-game material out of the game. You can make theory and discussion threads in post-game if a topic comes up, but, please, focus on the game at hand rather than tertiary conversations that arise from it.

Furthermore, it seems as though I may need to find a replacement for the Bogre slot. If that is the case, I will extend the deadline to a total of 7 days remaining once the replacement is found in order to give them proper time to familiarize with the rules and catch up.

I personally find it very frustrating for player slots to effectively be 'empty' and have to be lynched due to policy. I designed the roles in this game to function with players actually playing them, and so when any role is removed from the game without having been really played, I feel slighted as a moderator.

In SaGa Frontier Mafia, when I had to mod-kill the Alkaizer role, I felt as though a major part of the setup had been thrown out of the window without ever getting to see it in play. While every game does have early lynches and kills that do snuff out a role's capability, at least the role gets played.

That said, I can not stop you all from deciding that you want to lynch any slot. My position on the entire ordeal is only important to inform how I will be accommodating a replace-in; you should still lynch any slot that you feel is worth lynching.
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Post Post #2231 (isolation #58) » Tue May 31, 2016 4:53 pm

Post by Varsoon »

In post 2209, Rylai and Lina wrote: and is that counting a mod slip about Bogre being town? UNVOTE:

~Rylai
Don't take my comments to be reflective of the alignment or the power of Bogre's role. I would say the same bit for any completely inactive slot that was being policy lynched.

I designed the setup to be played, however, and when players sign up but do not play and their slots are policy lynched, it weakens the game as a whole. I will do what I can as a moderator to avoid a scenario where several roles I designed to be integral to a fun game are essentially just not in the game at all.

Once again, I will not do anything to stop everyone from lynching any slot. The game revolves around that. I just wanted to let people know that I will be more than accommodating when it comes to replacements.
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Post Post #2254 (isolation #59) » Tue May 31, 2016 5:12 pm

Post by Varsoon »

In post 2236, Mixed6 wrote:Such pivotal roles in Varsoon's games include bulletproof serial killers,which are in the same game as serial killers with the ability to endgame 5 town players as soon as they lynch the last scum. Give me a break, guys. I know exactly where this is going, and it will benefit us, and drive a knife into the scum's heart.
If you'll recall, the Alkaizer role that was modkilled in SaGa Frontier was probably the strongest town role in the game.
My comments about accommodating replacements go for any role and any slot. Don't take this to mean that Bogre's role is especially powerful, unique, or pivotal to the game any more than any other role.
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Post Post #2278 (isolation #60) » Tue May 31, 2016 5:36 pm

Post by Varsoon »

It seems very likely that I will also have to replace the Heuristic_Arrow/Yume slot again as well.
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Post Post #2325 (isolation #61) » Tue May 31, 2016 6:14 pm

Post by Varsoon »

"Concealing the weapon inside the cane and flogging the beasts with the whip is partly an act of ceremony, an attempt to demonstrate to oneself that the bloodlust of the hunt will never encroach upon the soul."
-Threaded Cane Description
VOTECOUNT 1.18: LYNCH


Bogre (
LYNCH
):
Xkfyu, Randomidget, Ranger, Hastur and Muriel, Toogeloo, Almost50, Sensei, Reasonably Irrational, Rylai and Lina (BLOODLETTER), Nahdia, Shinobi, Mixed6

randomidget (2):
Klingoncelt, PeregrineV
Shadow_Step (1):
Bogre
Hastur and Muriel (1):
Liger_Zero
Rylai and Lina (1):
Patches the Spider
Patches the Spider (1):
Zulfy
Shinobi (1):
Shadow_Step

Not Voting (2):
Heuristic_Arrow, Gee Willikers

With 22 Alive, it takes 12 to Lynch.
Deadline
: (expired on 2016-06-06 23:00:00)
The Master of the Hunt is
Klingoncelt
The Hunter's Party is
Mixed6, Shinobi, and Almost50
The Chosen Chalice Ritual is
Pthumeru Chalice - Depth 1.
Available Chalice Dungeons:
Spoiler:
Pthumeru Chalice
- Depth 1
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Spoiler: HUNTMASTER VOTE
Mixed6 (7):
Mixed6, Gee Willikers, Ranger, Shinobi, Almost50, Rylai and Lina, Reasonably Irrational
Reasonably Irrational (4):
Patches the Spider, Daenerys and Dragons, Liger_Zero, randomidget
Rylai and Lina (2):
toogeloo, Nahdia
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Post Post #2326 (isolation #62) » Tue May 31, 2016 6:14 pm

Post by Varsoon »

Image

Under the cloak of night, I got to work. I was surprised to find that many other hunters like myself were willing to cooperate in ridding Yharnam of its beasts. Under their tutelage, I was spurned on towards the vast catacombs that lie beneath the city itself. The other hunters called this place Pthumeru, and warned that it may seem like an easy place to conquer on my first visit, the depths of the place held secrets and danger far beyond anything that walked the surface of the city.

One of the fellow hunters left me with a Chalice and a flask filled with what he called 'Ritual Blood'. Upon filling the Chalice with this blood, I found myself capable of awakening in ancient Pthumeru's halls rather than Yharnam's streets. As I lifted the foreboding stone door, cobwebs and dust were unsettled into the atmosphere. At that moment, a piercing cry split the silence of the night. Deep within my stomach, I felt as though terrible deeds was underway somewhere else in Yharnam.

With a sharp breath, I collected my courage and stepped forward. This place would be my training grounds. Once I emerged from Pthumeru, I would be ready for the beasts that prowl Yharnam. At the very least, these were the promises I told myself, knowing that the only darkness of this place would be the one thing I was assured to leave with.


Due to Bogre being aligned with
The Cosmos
, all
Yharnam
-aligned players that were on his wagon will gain 1 insight.
Bogre rewards 6,000 Blood Echoes to all players involved in Slaying him.
The rest of Bogre's role will not be revealed at this time due to another effect that is in the game.
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Post Post #2327 (isolation #63) » Tue May 31, 2016 8:15 pm

Post by Varsoon »

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It is now Night 1. The deadline to submit night actions is
(expired on 2016-06-04 07:15:00).
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Post Post #2328 (isolation #64) » Tue May 31, 2016 8:28 pm

Post by Varsoon »

Regarding the Anonymous message you may send each night:
-You must send this message through the moderator. PM me with your message. PMing/contacting other players directly is a modkillable offense.
-This message-sending action does not count as your action submitted for the night. It can always be sent alongside any other action you choose to perform.
-This message-sending action can not be hindered or interacted with by normal roles. For instance, a tracker would not see who you sent your message to.
-This message-sending action resolves as a 'Miscellaneous Action' in NAR. The recipient of your message will receive it at end of the night phase, once actions have been resolved.
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Post Post #2329 (isolation #65) » Thu Jun 02, 2016 9:10 pm

Post by Varsoon »

"Does the Numbing Mist//Scourge of the Beast or other blocking actions prevent me from using all of the passively banked Insight powers?
Yes. Numbing Mist//Scourge of the Beast was put into the game with this explicitly in mind.
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Post Post #2330 (isolation #66) » Fri Jun 03, 2016 8:17 pm

Post by Varsoon »

I returned from the ancient crypt stronger than ever before. The blood invigorated me--the stories were all true! The beasts and the blood were all interlinked, all there to harrow and build mankind into something stronger, faster, and prepared. Forged through the so-called "Hunter's Communion," I was beggining to see why many hunters treaded the halls of Pthumeru. It was the only way I could steel myself for the horrors to come in Yharnam. I pushed open the thick iron doors of the city and welcomed The Hunt.

Image

I effortlessly dispatched many beasts on my way deep into Oedon Chapel, spurned on by naught but bloodshed and instinct. When I finally came to my senses, I was standing before a mighty creature in the last moments of its life. Someone, or something, had gotten here first. The wounds on the beast were many, as if an entire legion of men broke into this sanctuary to kill the creature. I opened my mouth to speak and the nearly dead creature's thousand eyes looked directly into my own. I fled from the scene, feeling as if I had glimpsed at something forbidden, even by Yharnam's standard. That
thing
was no beast. Yharnam was home to something far more profane than wolves and men.

Image

Maggot-like corpses the size of rats littered the pathways of my egress. Only now do I realize that they must have been that creature's spawn. As my mind gnawed at why the Church would keep such a thing, I stumbled over corpses of men and beast alike only to find myself witness to a pack of hunters prowling at the edges of what seemed to be a bloodthirsty duel. From what I could gather, two entities were clashing in the streets, but my mind reeled as I wondered if they were even human at all. I left the scene--one or the other would be dead by the night, I knew it. I would have no part in such mad reverie.

Image

As I departed, I was called to a window where I met a man who went by the name of Gilbert. Upon inquiring about Paleblood, Gilbert seemed unsure, and directed me to the Church, as all blood flows in Yharnam flows through the Holy place. It seemed as though Gilbert was none the wiser to the secrets beneath Oedon. Perhaps it was time that I unraveled them for myself.
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Post Post #2331 (isolation #67) » Fri Jun 03, 2016 8:18 pm

Post by Varsoon »

Bogre's role has flipped. It is as follows:
Spoiler:
Ebrietas, Daughter of the Cosmos
Image
Once, a group of young Byrgenwerth scholars discovered a holy medium deep within the tomb of Isz. This led to the founding of the Healing Church, and the establishment of blood healing. In this sense, everything sacred in Yharnam can be traced back to Ebrietas.
You are aligned with the Scum Faction. Upon being Slain, you reward 6,000 Echoes.
Do you know why the Hunters are drawn to this Nightmare? Because it sprouted from their very misdeeds.

You begin the game as the Host of the Hunter's Nightmare.
For every 2 town players you invite to the Nightmare PT, you gain 1 Insight.
You may only invite a single player at a time to the Hunter's Nightmare, but may recruit once during both day and night phases.
If your Nightmare PT ever exceeds 3 players and you are not a member yet, you must invite yourself.
Once per Day, you may trigger a single NIGHTMARE EVENT to happen on the following night. Doing so prevents you from performing any other action during the night of the NIGHTMARE EVENT.

The rite failed to achieve its intended purpose, but instead created a small exploding star, now a powerful part of the Choir's arsenal.

This power only has three shots per game. Vote for up to 1/5 (minimum 1) the current living players with the tag [MOONLIGHT] to cause them to be unable to take any actions so long as the [MOONLIGHT] vote tag is on them. This tag is equal to two votes as well.
This ability does not allow you to lynch multiple players. The first player tagged with a [MOONLIGHT] vote that would be lynched by this ability will be the only lynch for the day.

NIGHTMARE EVENT
: Night of the Living Failures

All players in the Hunter's Nightmare incur a [MOONLIGHT] tag at the start of day phase, but gain 2 insight.
This event creates the Nightmare Boss, The Living Failures, which require 6 total votes to defeat.
This Nightmare Boss functions identically to how Chalice Dungeon Bosses do.
If defeated, any who voted against this Nightmare Boss will gain 2000 Echoes and may purchase the Parasite of Kos even if it has already been sold.

NIGHTMARE EVENT
: "The Secret of the Great Kosm"

You may only activate this event if both Simon and Maria are dead.
All players in the Hunter's Nightmare gain 3 Insight.
This event creates the Nightmare Boss, The Orphan of Kos, which will require 10 total votes to defeat.
This Nightmare Boss functions identically to how the Chalice Dungeon Bosses do.
If defeated, any who voted against this Nightmare Boss will gain 5000 Echoes, 1 extra insight, and begin the day with an [ORPHAN] vote on them.
If any player in the Neighborhood takes a night action, their action will instead fail and they will begin the next day with an [ORPHAN] vote on them.
[ORPHAN] votes power is equal to 1/2 the votes required to lynch a player.
A player can not have more than one [ORPHAN] vote on them.
Players who have their night actions fail in this way gain 5000 Blood Echoes and 4 total insight (which can total up to 5 if they fought the Orphan) from this event.


The sky and the cosmos are one.

You are aligned with
The Cosmos
, a realm beyond the comprehension of mortal men.
In order to win the game, all threats to The Cosmos must be slain.
In the instance that your faction's numbers ever equal or exceed those of the town faction's (and there are no other factions left alive), your faction will automatically win the game.


Sensei has died on Night 1.
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Post Post #2332 (isolation #68) » Fri Jun 03, 2016 8:19 pm

Post by Varsoon »

Image
"You must have had a fine time of it. Yarnham has a special way of treating guests. I don't think I can stand if I wanted to, but I'm willing to help, if there's anything that can be done. This town is cursed. Whatever your reasons might be you should plan a swift exit. Whatever can be gained from this place, it will do more harm than good."
-Gilbert


VOTECOUNT 2.0


Shinobi (1):
[FIRE]
Almost50 (1):
[FIRE]

Not Voting (19):
Mixed6, Heuristic_Arrow, Rylai and Lina, Hastur and Muriel, Reasonably Irrational, Klingoncelt, Nahdia, Xkyfu, Shadow_Step, Randomidget, Zulfy, PeregrineV, Gee Willikers, Toogeloo, Ranger, Shinobi, Liger_Zero, Almost50, Patches the Spider

With 20 Alive, it takes 11 to Lynch.
Due to a private effect, only Rylai and Lina and Shadow_Step may be voted for during Day 2.
Deadline
: (expired on 2016-06-18 08:00:00)
The Master of the Hunt is
Mixed6
The Hunter's Party is
Reasonably Irrational, Klingoncelt, and Ranger
The Chosen Chalice Ritual is
Hintertomb
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5
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Post Post #2336 (isolation #69) » Fri Jun 03, 2016 8:31 pm

Post by Varsoon »

In post 2333, Reasonably Irrational wrote:Reciprocity.

Purchase Item: Saw Cleaver


-Cerb

Confirmed.
Reasonably Irrational is now the owner of The Saw Cleaver. Rip 'em to shreds.
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Post Post #2338 (isolation #70) » Fri Jun 03, 2016 8:32 pm

Post by Varsoon »

In post 2334, Mixed6 wrote:
Purchase Item: Hunter Axe
Purchase Item: Empty Phantasm Shell
Purchase Confirmed.
Mixed6 is now the owner of The Hunter Axe and The Empty Phantasm Shell. Slice and Dice!
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Post Post #2352 (isolation #71) » Fri Jun 03, 2016 8:42 pm

Post by Varsoon »

In post 2342, Rylai and Lina wrote:
Purchase Molotov Cocktail


~Rylai

Confirming this purchase.
Rylai and Lina now have 1 Molotov Cocktail.
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Post Post #2385 (isolation #72) » Fri Jun 03, 2016 9:07 pm

Post by Varsoon »

In post 2382, Ranger wrote:
Purchase: Threaded Cane.
Confirming this purchase.
Ranger now has the Threaded Cane. Swag.
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Post Post #2403 (isolation #73) » Fri Jun 03, 2016 9:18 pm

Post by Varsoon »

In post 2400, Ranger wrote:
Purchase: Poison knife.
Confirming this Purchase.
Ranger now owns a Poison Knife.
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Post Post #2695 (isolation #74) » Sat Jun 04, 2016 11:36 am

Post by Varsoon »

In post 2457, Toogeloo wrote:
@MOD: Is a NO LYNCH still possible today?
No. One of Rylai and Lina or Shadow_Step must be lynched.
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Post Post #2700 (isolation #75) » Sat Jun 04, 2016 12:34 pm

Post by Varsoon »

"Ahh, a hunter are ya? Very sorry, the incense must've masked your scent. Good, good. I've been waiting for one of your ilk. These hunts have everyone all locked up inside. Waiting for it to end. It always does, always has, y'know. Since forever. But it won't end very nicely, not this time."
-Odeon Chapel Dweller
VOTECOUNT 2.01


Rylai and Lina (3):
Gee Willikers, Randomidget, Almost50
Shadow_Step (2):
Rylai and Lina (BLOODLETTER), Ranger
Shinobi (1):
[FIRE]
Almost50 (1):
[FIRE]

Not Voting (14):
Mixed6, Heuristic_Arrow, Hastur and Muriel, Reasonably Irrational, Klingoncelt, Nahdia, Xkyfu, Shadow_Step, Zulfy, PeregrineV, Toogeloo, Shinobi, Liger_Zero, Patches the Spider

With 20 Alive, it takes 11 to Lynch.
Due to a private effect, only Rylai and Lina and Shadow_Step may be voted for during Day 2.
Deadline
: (expired on 2016-06-18 08:00:00)
The Master of the Hunt is
Mixed6
The Hunter's Party is
Reasonably Irrational, Klingoncelt, and Ranger
The Chosen Chalice Ritual is
Hintertomb
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Huntmaster Vote:
Spoiler:
Mixed6 (3):
Ranger, Gee Willikers, Mixed6
Reasonably Irrational (1):
Liger_zero
Shadow_Step (1):
randomidget
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Post Post #2701 (isolation #76) » Sat Jun 04, 2016 12:34 pm

Post by Varsoon »

In post 2698, Daenerys and Dragons wrote:What happens if we wait until deadline?

-Dragons
Plurality. If the wagons are even, then Shadow_Step will die. Just lynch one of the two. C'mon.
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Post Post #2705 (isolation #77) » Sat Jun 04, 2016 12:48 pm

Post by Varsoon »

In post 2648, Daenerys and Dragons wrote:
@Varsoon can we get a description of the new dungeon?


-Dragons
Refer to the previous post I made about Pthumeru. It's pretty much like that all the way down.

In post 2702, Zulfy wrote:Just look at that pagetop
You have no clue how elated I am at stalking it out.

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Post Post #2746 (isolation #78) » Sat Jun 04, 2016 3:25 pm

Post by Varsoon »

I found myself lost in a reverie, staring at the moon hanging full over Yharnam. A single arrow arched through the sky and, after it came down, the lynchmob behind me fell deathly silent. I imagined a lone hunter atop a church spire, sniping down the madmen that drove Yharnam to its pitiful state. For a moment, I felt happy, knowing someone out there was capable of hushing the madness of this city.
Image

Then, it occurred to me that such fantasies were wishful thinking. The hushed murmurs of Yharnam grew into a frenzied howl once more, and any hope I had for a guardian in these streets was lost. Whoever sent that arrow flying could just as easily pierce my heart. I descended into the city once more, keeping myself out of open areas for fear of being the next victim or losing myself in watching the Moon once more.


Rylai and Lina have been killed. Info regarding their role has been obscured.
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Post Post #2747 (isolation #79) » Sat Jun 04, 2016 3:32 pm

Post by Varsoon »

"Even some folks hiding inside are goin' bad. The screams of wimminfolk, the stench of blood, the snarls of beasts... none of em's too uncommon now. Yharnam's done fer, I tell ya."
-Oedon Chapel Dweller
VOTECOUNT 2.02


Shinobi (1):
[FIRE]
Almost50 (1):
[FIRE]

Not Voting (18):
Mixed6, Heuristic_Arrow, Hastur and Muriel, Reasonably Irrational, Klingoncelt, Nahdia, Xkyfu, Shadow_Step, Randomidget, Zulfy, PeregrineV, Gee Willikers, Toogeloo, Ranger, Shinobi, Liger_Zero, Almost50, Patches the Spider

With 19 Alive, it takes 10 to Lynch.
Deadline
: (expired on 2016-06-18 08:00:00)
The Master of the Hunt is
Mixed6
The Hunter's Party is
Reasonably Irrational, Klingoncelt, and Ranger
The Chosen Chalice Ritual is
Hintertomb
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5
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Post Post #2783 (isolation #80) » Sat Jun 04, 2016 5:41 pm

Post by Varsoon »

In post 2782, Klingoncelt wrote:
Purchase Item: Poison Knife
Confirming this purchase.
Klingoncelt now owns a Poison Knife.
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Post Post #2850 (isolation #81) » Sun Jun 05, 2016 2:06 pm

Post by Varsoon »

"The Church takes a heavy-handed, merciless stance toward the plague of beasts, an irony not lost upon the wielders of this most symbolic weapon."
-Kirkhammer Description
VOTECOUNT 2.03


Liger_Zero (3):
Ranger, Almost50, PeregrineV
Shinobi (2):
[FIRE], [SPIDER]
Hastur and Muriel (1):
Shinobi
Almost50 (1):
[FIRE]

Not Voting (14):
Mixed6, Heuristic_Arrow, Reasonably Irrational, Klingoncelt, Nahdia, Xkyfu, Shadow_Step, Randomidget, Zulfy, Gee Willikers, Toogeloo, Hastur and Muriel, Liger_Zero, Patches the Spider

With 19 Alive, it takes 10 to Lynch.
Deadline
: (expired on 2016-06-18 08:00:00)
The Master of the Hunt is
Mixed6
The Hunter's Party is
Reasonably Irrational, Klingoncelt, and Ranger
The Chosen Chalice Ritual is
Hintertomb
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Huntmaster Vote:
Spoiler:
Liger_Zero (2):
Liger_Zero, Nahdia
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Post Post #2898 (isolation #82) » Sun Jun 05, 2016 6:24 pm

Post by Varsoon »

House replaces Xkfyu, effective immediately.
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Post Post #2899 (isolation #83) » Sun Jun 05, 2016 6:24 pm

Post by Varsoon »

In Old Yharnam, a hunter shoots at you with a gatling gun! Proceeding through the level normally usually culminates in a difficult fight with this hunter.
However, if you do not kill him and instead enter Old Yharnam from the doors found after the Darkbeast Paarl boss fight, you can approach him and he will be friendly, offering advice, gestures, and useful items.
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Post Post #2900 (isolation #84) » Sun Jun 05, 2016 6:25 pm

Post by Varsoon »

"A trick weapon typically used by Healing Church hunters. It is said that the silver sword was employed by Ludwig, the first hunter of the church. When transformed, it combines with its sheath to form a greatsword. It exhibits several departures from the workshop's design, suggesting that the Church anticipated much larger inhuman beasts."
-Ludwig's Holy Blade Description
VOTECOUNT 2.04


Liger_Zero (3):
Ranger, Almost50, PeregrineV
Shinobi (2):
[FIRE], [SPIDER]
Mixed6 (1):
Heuristic_Arrow
Hastur and Muriel (1):
Shinobi
Almost50 (1):
[FIRE]

Not Voting (13):
Mixed6, Reasonably Irrational, Klingoncelt, Nahdia, Xkyfu, Shadow_Step, Randomidget, Zulfy, Gee Willikers, Toogeloo, Liger_Zero, Patches the Spider, Hastur and Muriel

With 19 Alive, it takes 10 to Lynch.
Deadline
: (expired on 2016-06-18 08:00:00)
The Master of the Hunt is
Mixed6
The Hunter's Party is
Reasonably Irrational, Klingoncelt, and Ranger
The Chosen Chalice Ritual is
Hintertomb
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Huntmaster Vote:
Spoiler:
Liger_Zero (2):
Liger_Zero, Nahdia
Reasonably Irrational (1):
Heuristic_Arrow
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Post Post #2910 (isolation #85) » Sun Jun 05, 2016 6:58 pm

Post by Varsoon »

In post 2909, Mixed6 wrote:
@Varsoon, is the Huntmaster vote in that last vote count correct? In particular does Mixed6 have no votes?


-Zorblag R`Lyeh
Yes. All votes were reset after Rylai and Lina were killed.
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Post Post #2970 (isolation #86) » Sun Jun 05, 2016 10:56 pm

Post by Varsoon »

In post 2950, House wrote:
Purchase: Molotov Cocktail
Confirming this purchase.
House now owns a Molotov Cocktail.
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Post Post #3049 (isolation #87) » Mon Jun 06, 2016 10:18 am

Post by Varsoon »

If you wear Church clothing, some of the dialogue in the game will be different.
This is the only way to convince a certain nun to make it safely to Odeon Cathedral.
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Post Post #3050 (isolation #88) » Mon Jun 06, 2016 10:18 am

Post by Varsoon »

"A blunderbuss created at the workshop for the hunters' line of work. Hunter firearms are specially crafted to employ Quicksilver Bullets fused with the wielder's own blood, boosting damage against beasts. The impact of this highly-effective weapon counters beasts' swift movements, and its wide spread is nigh-on guaranteed to hit the mark."
-Hunter Blunderbuss Description
VOTECOUNT 2.05


Hastur and Muriel (3):
Shinobi, Shadow_Step, Toogeloo
Liger_Zero (3):
Ranger, Almost50, PeregrineV
Shinobi (1):
[FIRE]
Mixed6 (1):
Heuristic_Arrow
Zulfy (1):
[SPIDER]
Almost50 (1):
[FIRE]
Nahdia (1):
Dwlee

Not Voting (10):
Mixed6, Reasonably Irrational, Klingoncelt, Nahdia, Randomidget, Zulfy, Liger_Zero, Patches the Spider, Hastur and Muriel, House

With 19 Alive, it takes 10 to Lynch.
Deadline
: (expired on 2016-06-18 08:00:00)
The Master of the Hunt is
Mixed6
The Hunter's Party is
Reasonably Irrational, Klingoncelt, and Ranger
The Chosen Chalice Ritual is
Hintertomb
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Huntmaster Vote:
Spoiler:
Liger_Zero (2):
Liger_Zero, Nahdia
Mixed6 (2):
Mixed6, Ranger
Reasonably Irrational (1):
Heuristic_Arrow
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Post Post #3074 (isolation #89) » Mon Jun 06, 2016 11:15 am

Post by Varsoon »

The Beast Roar can deflect projectiles.
You're welcome.
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Post Post #3075 (isolation #90) » Mon Jun 06, 2016 11:15 am

Post by Varsoon »

"Not the most efficient weapon by any stretch, but sometimes a sea of flame is just what the doctor ordered.
Besides, the beasts of Yharnam can always use a good cleansing."
-Flamesprayer Description
VOTECOUNT 2.06


Nahdia (5):
Dwlee, Mixed6 (HUNTER AXE), Toogeloo, House
Liger_Zero (3):
Ranger, Almost50, PeregrineV
Hastur and Muriel (2):
Shinobi, Shadow_Step
Shinobi (1):
[FIRE]
Mixed6 (1):
Heuristic_Arrow
Zulfy (1):
[SPIDER]
Almost50 (1):
[FIRE]

Not Voting (8):
Reasonably Irrational, Klingoncelt, Nahdia, Randomidget, Zulfy, Liger_Zero, Patches the Spider, Hastur and Muriel

With 19 Alive, it takes 10 to Lynch.
Deadline
: (expired on 2016-06-18 08:00:00)
The Master of the Hunt is
Mixed6
The Hunter's Party is
Reasonably Irrational, Klingoncelt, and Ranger
The Chosen Chalice Ritual is
Hintertomb
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Huntmaster Vote:
Spoiler:
Mixed6 (5):
Mixed6, Ranger, Dwlee, House, Daenerys and Dragons
Liger_Zero (2):
Liger_Zero, Nahdia
Reasonably Irrational (1):
Heuristic_Arrow
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Post Post #3133 (isolation #91) » Mon Jun 06, 2016 12:49 pm

Post by Varsoon »

Bussing isn't a modkillable offense.
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Post Post #3142 (isolation #92) » Mon Jun 06, 2016 1:11 pm

Post by Varsoon »

In post 3135, House wrote:
In post 3133, Varsoon wrote:
Bussing isn't a modkillable offense.
@mod
:
Not a one-off, no. But are you telling me if a scum member sells out their entire team that it doesn't fit the definition of playing against their own wincon?
Leading lynches on your entire scumteam is not a modkillable offense. I've been in many games where scum have used this strategy. I've bussed my entire team before as well. If the goal is to win town trust and eventually culminate in a scum win, it's perfectly valid.
Starting the game and claiming scum, then claiming the members of your scumteam is a modkillable offense.
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Post Post #3250 (isolation #93) » Tue Jun 07, 2016 1:58 pm

Post by Varsoon »

"...one of the Holy Chalices is worshipped in the valley hamlet. Yet the town is in disarray.
It was burned and abandoned, for fear of the scourge, home now only to beasts. The perfect place for a hunter, wouldn't you say?"
-Gehrman
VOTECOUNT 2.07


Hastur and Muriel (3):
Shinobi, Shadow_Step, Toogeloo
Liger_Zero (3):
Ranger, Almost50, PeregrineV
Nahdia (2):
Dwlee, House
Shinobi (1):
[FIRE]
Mixed6 (1):
Heuristic_Arrow
Zulfy (1):
[SPIDER]
Almost50 (1):
[FIRE]

Not Voting (9):
Reasonably Irrational, Klingoncelt, Nahdia, Randomidget, Zulfy, Liger_Zero, Patches the Spider, Hastur and Muriel, Mixed6

With 19 Alive, it takes 10 to Lynch.
Deadline
: (expired on 2016-06-18 08:00:00)
The Master of the Hunt is
Mixed6
The Hunter's Party is
Reasonably Irrational, Klingoncelt, and Ranger
The Chosen Chalice Ritual is
Hintertomb
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Huntmaster Vote:
Spoiler:
Mixed6 (5):
Mixed6, Ranger, Dwlee, House, Daenerys and Dragons
Liger_Zero (2):
Liger_Zero, Nahdia
Reasonably Irrational (1):
Heuristic_Arrow
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Post Post #3300 (isolation #94) » Tue Jun 07, 2016 6:52 pm

Post by Varsoon »

"Old Yharnam, burned and abandoned by men, is now home only to beasts.
They are of no harm to those above. Turn back...
...or the hunter will face the hunt."
-Djura
VOTECOUNT 2.08


Hastur and Muriel (4):
Shinobi, Shadow_Step, Toogeloo, Ranger (TRANSFORMED THREADED CANE)
Liger_Zero (3):
Almost50, PeregrineV, Ranger (TRANSFORMED THREADED CANE)
Nahdia (2):
Dwlee, House
Shinobi (1):
[FIRE]
Mixed6 (1):
Heuristic_Arrow
Zulfy (1):
[SPIDER]
Almost50 (1):
[FIRE]
Heuristic_Arrow (1):
Klingoncelt

Not Voting (8):
Reasonably Irrational, Nahdia, Randomidget, Zulfy, Liger_Zero, Patches the Spider, Hastur and Muriel, Mixed6

With 19 Alive, it takes 10 to Lynch.
Deadline
: (expired on 2016-06-18 08:00:00)
The Master of the Hunt is
Mixed6
The Hunter's Party is
Reasonably Irrational, Klingoncelt, and Ranger
The Chosen Chalice Ritual is
Hintertomb
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Huntmaster Vote:
Spoiler:
Mixed6 (6):
Mixed6, Ranger, Dwlee, House, Daenerys and Dragons, Klingoncelt
Liger_Zero (2):
Liger_Zero, Nahdia
Reasonably Irrational (1):
Heuristic_Arrow
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Post Post #3380 (isolation #95) » Wed Jun 08, 2016 4:17 pm

Post by Varsoon »

"Use in a ritual at the tomb altar in the Hunter's Dream to break the seal of the old underground labyrinth.
Let the chalice reveal the tomb of the gods; let blood be the hunter's nourishment
...And let ye partake in communion."
-Pthumeru Chalice Description
VOTECOUNT 2.09


Liger_Zero (6):
Almost50, PeregrineV, Ranger (TRANSFORMED THREADED CANE), Dwlee99, Reasonably Irrational, Hastur and Muriel
Hastur and Muriel (5):
Shinobi, Shadow_Step, Toogeloo, Ranger (TRANSFORMED THREADED CANE), Randomidget
Heuristic_Arrow (5):
Klingoncelt (HUNTER AXE), Heuristic_Arrow, Nahdia, House
Shinobi (1):
[FIRE]
Almost50 (1):
[FIRE]


Not Voting (4):
Zulfy, Liger_Zero, Patches the Spider, Mixed6

With 19 Alive, it takes 10 to Lynch.
Deadline
: (expired on 2016-06-18 08:00:00)
The Master of the Hunt is
Mixed6
The Hunter's Party is
Reasonably Irrational, Klingoncelt, and Ranger
The Chosen Chalice Ritual is
Hintertomb
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Huntmaster Vote:
Spoiler:
Mixed6 (6):
Mixed6, Ranger, Dwlee, House, Daenerys and Dragons, Klingoncelt
Liger_Zero (2):
Liger_Zero, Nahdia
Reasonably Irrational (1):
Heuristic_Arrow
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Post Post #3395 (isolation #96) » Wed Jun 08, 2016 4:51 pm

Post by Varsoon »

"Let us pray, let us wish to partake in communion...
Let us partake in communion and feast upon the old blood...
Our thirst for blood satiates us, soothes our fears..."
-Vicar Amelia
VOTECOUNT 2.10 : LYNCH


Heuristic_Arrow (
LYNCH
):
Klingoncelt (HUNTER AXE), Heuristic_Arrow, Nahdia, House, [SPIDER], Shinobi, [ENCHANTED], Mixed6 (HUNTER AXE)

Liger_Zero (6):
Almost50, PeregrineV, Ranger (TRANSFORMED THREADED CANE), Dwlee99, Reasonably Irrational, Hastur and Muriel
Hastur and Muriel (4):
Shadow_Step, Toogeloo, Ranger (TRANSFORMED THREADED CANE), Randomidget
Shinobi (1):
[FIRE]
Almost50 (1):
[FIRE]


Not Voting (3):
Zulfy, Liger_Zero, Patches the Spider

With 19 Alive, it takes 10 to Lynch.
Deadline
: (expired on 2016-06-18 08:00:00)
The Master of the Hunt is
Mixed6
The Hunter's Party is
Reasonably Irrational, Klingoncelt, and Ranger
The Chosen Chalice Ritual is
Hintertomb
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Hintertomb Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Huntmaster Vote:
Spoiler:
Mixed6 (6):
Mixed6, Ranger, Dwlee, House, Daenerys and Dragons, Klingoncelt
Liger_Zero (2):
Liger_Zero, Nahdia
Reasonably Irrational (1):
Heuristic_Arrow
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Post Post #3396 (isolation #97) » Wed Jun 08, 2016 5:29 pm

Post by Varsoon »

Image


When I finally caught my breath, my gaze turned skyward once more to a tower that was never there before. It seemed to pierce the sky, climbing ever closer to an engorged pale moon that hung behind it. I averted my gaze and tightened my grip on the Saw Cleaver at my side. This was not real. This was another mad dream, blueprinted by scholars and made real by fanatics, each brick laid a testament to the sanity lost making this place. Empty cradles lie scattered about this place, suggesting a madness that was beyond even what I had expected from Yharnam. With no other option before me, I carved a path through the horrors and scaled the tower.

It was not long before I happened upon what surely must be the source of this place's madness--a spire of this tower, laden with windows, would pulse with a filthy titian light. Every time it did, my head felt as though it was collapsing in on itself and cold blades slipping through my back. The pain overwhelmed me and I tore beasts, stone, and everything else in my path apart until I could be freed of the
thing's
gaze. My cleaver hacked through the limbs and filament of everything in my way until I was finally capable of standing truly alone in that nightmare.

That is when the ravings of another being snapped me from my hunting reverie--there was another human here! As I pursued the voice, I could see his robes, fluttering out of sight and around each corridor as I closed in. He howled with delight, taunting me evermore and almost singing entreatments to names such as Kos and Vacuous Rom. When I was finally upon him, my blade sunk deep into his chest. He looked at me from behind an iron cage he had upon his head, horror staining his expression. His last words a dreadful realization, "No! Now I am waking up! I'll forget
everything
..."

With that, he vanished, and I soon awoke from the nightmare. I was in Yharnam once more, in some subterranean place I must have fled to just prior to awakening in the madman's dream. Surrounding me were the corpses of hundreds, all wearing tall hexagonal cages upon their heads. I spat at the ground, cursing those dead men and their wrought iron cages that must have surely delivered them to such a nightmarish realm.


Image


Sensei's role has been revealed. He was
Micolash
, aligned with
Yharnam
.
Sensei's entire role functions as follows:
Spoiler:
Micolash, Host of the Nightmare
Image
As you once did for the vacuous Rom, grant us eyes, grant us eyes. Plant eyes on our brains, to cleanse our beastly idiocy.
You are aligned with the Town Faction. Upon being Slain, you reward 6,000 Blood Echoes
Ahh, Kos, or some say Kosm... Do you hear our prayers?

You begin the game as the Host of the Nightmare of Mensis.
For every 2 players you invite to the Nightmare PT, you gain 1 Insight.
Every night, you may invite 2 players to your Nightmare PT.
If your Nightmare PT ever exceeds 3 players and you are not a member yet, you must invite yourself.

No, we shall not abandon the dream.

After your death, you may still invite a single player to your Nightmare PT each night.
Even if you die, you may still trigger your Nightmare Events.

No one can catch us! No one can stop us now!

Once per Day, you may trigger a single NIGHTMARE EVENT to happen on the following night.
Doing so prevents you from performing any other action during the night of the NIGHTMARE EVENT.

NIGHTMARE EVENT:
An Audience with Mergo

You may kill a single player in the Nightmare of Mensis PT. All other members gain 1 Insight.

NIGHTMARE EVENT:
Majestic! A hunter is a hunter, even in a dream. The nightmare swirls and churns unending!

You may cause yourself and a single other player in your Nightmare PT to be unable to perform actions or be targeted by actions.
You both gain 1 Insight.
All other members of the Nightmare PT cannot perform non-killing actions this night.

AWOOOOOOO~!

The following post restrictions are in effect regarding posts that you make in the Nightmare of Mensis PT:
Every fifth post that you make must only contain a quote from Micolash.
Every tenth post must contain only the word 'AWOOO!' or a variation of it.
If you do not follow this restriction, I will edit your posts accordingly.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Rylai and Lina's role has been revealed. They were
Brador
, aligned with
Yharnam
.
Rylai and Lina's entire role functions as follows:
Spoiler:
Brador, Church Assassin
Image
Some places are better left untouched, and some secrets are better left alone.
You are aligned with the Town Faction. Upon being Slain, you reward 2,000 Echoes.
Do you hear the toll of the bell?

Each day, you may target a player.
At the start of the following night, your target may decide the begin the next day gladiating you (only you and the player may be voted for).
If the player declines, you will instead perform a kill on them.
The player will be informed that they will be killed if they decline the Gladiator challenge.

Unending death awaits those who pry into the unknown.

You begin the game with access to the BLOODLETTER weapon.
THE BLOODLETTER:
Any player that you are voting for can not submit votes or actions that target you. You must use the bolded tag [BLOODLETTER: Player Name]. TRANSFORMED: You may cause yourself to permanently take 20% less votes to lynch. If you do so, your next vote will gain enough strength to place the voted player at L-1, regardless of amount of other votes on the player. You must use the bolded tag [VICIOUS BLOODLETTER: Player Name].

The beasts you seek will not be found here.

You may not gain Insight or Beasthood.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Heuristic_Arrow has been slain. The nature of their role is still obscured, however. What a terrible shame.
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Post Post #3397 (isolation #98) » Wed Jun 08, 2016 5:32 pm

Post by Varsoon »

Image
It is now Night 2. The deadline to submit night actions is
(expired on 2016-06-12 05:00:00).
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Post Post #3398 (isolation #99) » Fri Jun 10, 2016 10:47 am

Post by Varsoon »

Dead players are not legal targets for the anonymous night message action.
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Post Post #3399 (isolation #100) » Sat Jun 11, 2016 9:42 am

Post by Varsoon »

I have some unfortunate news.
Some of you may know that I am moving out of my apartment this weekend (and moving in with fellow scummer, I_Am_Not_Varsoon).
However, due to an unexpected change in my availability during this time, I will not be able to adequately have the online presence I typically do when resolving the Night Phase and moving the day into the Day Phase. Some of you may not be keen on this, but it takes me upwards of four hours of direct attention and involvement for me to handle everything that comes with shifting this game from day to night and vice-versa.

While I do have a co-mod (Aeronaut, who is wonderful, btw), it would be very unfair to everyone to force this obligation onto my co-mod.

For this reason, I am suspending the night phase. I expect to be fully moved in and ready to handle the flips by Tuesday, June 14th at the latest.
Once again, I apologize for this extended night phase. Feel free to submit night actions all the way until the amended deadline.
I hope that I can continue to deliver the quality game experience that you have come to expect.
Thank you for your consideration,
Varsoon
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Post Post #3400 (isolation #101) » Tue Jun 14, 2016 8:19 pm

Post by Varsoon »

I've got a stable connection now. The new deadline for Night 2 is now in
(expired on 2016-06-16 00:00:00).
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Post Post #3401 (isolation #102) » Wed Jun 15, 2016 1:32 pm

Post by Varsoon »

Image


...we did not expect to find the vicar alone in the church. Despite being flanked by a dozen hunters, an oppressive chill stopped us in our tracks. We circled her, the woman's frail prayers falling upon deaf ears. I took a step forward and the cold was banished by a searing heat as she transformed before our eyes. I was thrown to the floor, covered in blood, witness to the truth of the Beast as the vicar proved to be a foul creature far beyond anything I had faced in the hunt before.

Image

As she turned to face me, my consciousness slipped. Was I already dead? Was I just to awaken in the dream once more?
By the time I returned to the church, the hunt was finished. All that was left in those hollowed halls was blood, sinew, and the lingering malice of the Hunt. I came to the church to find answers, but the only discoveries to be made here resulted in more questions than I could begin to answer.


Heuristic_Arrow's role has been revealed. They were
Vicar Amelia
, aligned with
Yharnam
.
Heuristic_Arrow's entire role functions as follows:

Spoiler: VICAR AMELIA
Vicar Amelia, of the Healing Church
Image
The foul beasts will dangle nectar and lure the meek into the depths. Remain wary of the frailty of men. Their wills are weak, minds young.
You are aligned with the Town Faction. Upon being Slain, you reward 4,000 Blood Echoes
Our thirst for blood satiates us, soothes our fears. Seek the old blood...

You do not gain Insight.
Instead, you will gain Beasthood from slaying Town-aligned players.
You also gain Beasthood from Chalice Dungeon events that reward Insight.
You may spend Beasthood as Insight, but only to purchase NUMBING MIST and SHAMAN BONE BLADE.

This pendant, passed down among the vicars who head the Healing Church, is a reminder of the cautionary adage.

If you possess 2 or more Beasthood, you gain access to your BEAST FORM abilities.
If you possess 2 or more Beasthood, you lose access to the ability to give away Blood Vials.

If you seek blood healing, and the church is willing, you should pay them a visit.

[THIS ABILITY HAS BEEN OBSCURED DUE TO A HIDDEN EFFECT. A TERRIBLE SHAME.]

BEAST FORM
: Let us partake in communion... and feast upon the old blood.

At night, you may protect yourself from being slain. You may not use this ability on consecutive nights.
Your regular vote now counts as two votes.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Mixed6 was slain during Night 2. The nature of their role is still obscured, however. What a terrible shame.
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Post Post #3402 (isolation #103) » Wed Jun 15, 2016 1:39 pm

Post by Varsoon »

Image
"Remain wary of the frailty of men. Their wills are weak, minds young.
Were it not for fear, death would go unlamented."
-Vicar Amelia


VOTECOUNT 3.0


Reasonably Irrational (6):
[POISON], [POISON], [POISON], [POISON], [POISON], [POISON]
Ranger (1):
[POISON]

Not Voting (17):
Hastur and Muriel, Reasonably Irrational, Klingoncelt, Nahdia, House, Shadow_Step, Randomidget, Zulfy, PeregrineV, Dwlee, Toogeloo, Ranger, Shinobi, Liger_Zero, Almost50, Patches the Spider

With 17 Alive, it takes 9 to Lynch.
Deadline
: (expired on 2016-06-30 01:00:00)
The Master of the Hunt is
Dwlee99
The Hunter's Party is
Reasonably Irrational, Nahdia, and Almost50

The Chosen Chalice Ritual is
Lower Hintertomb
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Lower Hintertomb Chalice
- Depth 3
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5
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Post Post #3404 (isolation #104) » Wed Jun 15, 2016 1:40 pm

Post by Varsoon »

In post 3403, Nahdia wrote:
PURCHASE: Executioner's Glove

Purchase Confirmed.
Nahdia now owns the Executioner's Glove. Locked on and ready to rattle some skulls!
Image
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Post Post #3411 (isolation #105) » Wed Jun 15, 2016 1:47 pm

Post by Varsoon »

In post 3405, Klingoncelt wrote:
Purchase Item: Tiny Tonitrus
Confirming this purchase.
You've got the Tiny Tonitrus now, Klingoncelt. Shocking!
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Post Post #3428 (isolation #106) » Wed Jun 15, 2016 2:10 pm

Post by Varsoon »

In post 3424, House wrote:
In post 3423, Daenerys and Dragons wrote:Huntmaster votes can be changed....
I assumed the Poison votes came from the Dungeon, rather then from scum. Like the Fire votes yesterday.

-SC
No they cannot.
There seems to be some confusion about this.
Huntmaster votes can be changed. The text about them being unable to be affected refers solely to any effects that influence voting.
For instance, a THREADED CANE won't inhibit you from voting for the huntmaster in the ways it inhibits you from regularly voting.
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Post Post #3439 (isolation #107) » Wed Jun 15, 2016 2:45 pm

Post by Varsoon »

There was an error regarding the anonymously sent messages on Night 2.
Some messages did not send right away, and a few ended up sent to the wrong player.
The game should still be fine to continue without any force-replacements or similar moderator action.
The anonymity of the messages does keep them from this being a huge issue, but
Every intended target should have received their respective messages at this point.
That said, please play forward with understanding that some of these messages have been sent incorrectly at first.
I apologize for this moderator error. While minor, it still does affect the game in an inorganic way.
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Post Post #3681 (isolation #108) » Mon Jun 20, 2016 4:04 am

Post by Varsoon »

"I tell you, I will not forget our adage.
Fear the old blood."
-Vicar Laurence
VOTECOUNT 3.01


Reasonably Irrational (6):
[POISON], [POISON], [POISON], [POISON], [POISON], [POISON]
Zulfy (4):
Shadow_Step, Randomidget, Klingoncelt, Dwlee99
Liger_Zero (4):
Almost50 (BOWBLADE), House, Ranger, PeregrineV
Ranger (2):
[POISON], Liger_Zero
Hastur and Muriel (1):
Toogeloo

Not Voting (6):
Hastur and Muriel, Reasonably Irrational, Nahdia, Zulfy, Patches the Spider, Shinobi

With 17 Alive, it takes 9 to Lynch.
Deadline
: (expired on 2016-06-30 01:00:00)
The Master of the Hunt is
Dwlee99
The Hunter's Party is
Reasonably Irrational, Nahdia, and Almost50

The Chosen Chalice Ritual is
Lower Hintertomb
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Lower Hintertomb Chalice
- Depth 3
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Spoiler: Huntmaster Vote:
Reasonably Irrational (7):
Daenerys and Dragons, Almost50, Ranger, Nahdia, randomidget, Dwlee99, Klingoncelt
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Post Post #3685 (isolation #109) » Mon Jun 20, 2016 5:03 am

Post by Varsoon »

In post 3676, Almost50 wrote:
Purchase: Molotov Cocktail
Confirming this Purchase.
Almost50 now owns a Molotov Cocktail!
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Post Post #3699 (isolation #110) » Mon Jun 20, 2016 4:47 pm

Post by Varsoon »

I was asked to clarify:
The Blood Rock (or Transcendence) item both upgrade your vote to being worth 2 votes.
This modifies your NAMED vote. It stacks with other effects that modify your named vote, too. So the Hunter's Axe that votes twice for one player would render 4 votes if you also had the Blood Rock//Transcendence.
Blood Rock//Transcendence will NOT change the values for voting effects that specifically edit voting power. For instance, Rylai and Lina's Brador role had access to The Bloodletter, which could submit a special vote with 'enough voting power to place the voted player at L-1'.
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Post Post #3810 (isolation #111) » Tue Jun 21, 2016 9:30 am

Post by Varsoon »

In post 3808, Reasonably Irrational wrote:
@Varsoon:

How do you determine who is invited to a Nightmare PT in the event someone is invited to two of them in the same phase?
Can Nightmare PT hosts invite dead players?
If no, does this mean the Nightmare of Mensis may never exceed 4 players total, given that Sensei will never be able to be invited to it?


-Cerb

That's not public info.
Dead players are not legal targets for any regular action.
No comment.
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Post Post #3811 (isolation #112) » Tue Jun 21, 2016 9:36 am

Post by Varsoon »

In post 3744, Nahdia wrote:
@Mod does threaded cane remove an already present vote?

No, its effects are not retroactive.
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Post Post #3812 (isolation #113) » Tue Jun 21, 2016 9:37 am

Post by Varsoon »

In post 3730, Reasonably Irrational wrote:
Purchase Item: Molotov Cocktail


-Cerb
Confirming Purchase.
RI now has a Molotov Cocktail.
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Post Post #3813 (isolation #114) » Tue Jun 21, 2016 9:42 am

Post by Varsoon »

"What are you still doing here? Enough trembling in your boots. A hunter must hunt."
-Eileen the Crow
VOTECOUNT 3.02 - LYNCH


Zulfy (
LYNCH
):
Shadow_Step, Randomidget, Klingoncelt, Dwlee99, [SPIDER], Toogeloo, Nahdia, Reasonably Irrational, House

Reasonably Irrational (6):
[POISON], [POISON], [POISON], [POISON], [POISON], [POISON]
Liger_Zero (4):
Almost50 (BOWBLADE), Ranger, PeregrineV
Ranger (2):
[POISON], Liger_Zero
Nahdia (1):
Zulfy (THREADED CANE)

Not Voting (3):
Hastur and Muriel, Patches the Spider, Shinobi

With 17 Alive, it takes 9 to Lynch.
Deadline
: (expired on 2016-06-30 01:00:00)
The Master of the Hunt is
Dwlee99
The Hunter's Party is
Reasonably Irrational, Nahdia, and Almost50

The Chosen Chalice Ritual is
Lower Hintertomb
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Lower Hintertomb Chalice
- Depth 3
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Spoiler: Huntmaster Vote:
Reasonably Irrational (8):
Daenerys and Dragons, Almost50, Ranger, Nahdia, randomidget, Dwlee99, Klingoncelt, House
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Post Post #3814 (isolation #115) » Tue Jun 21, 2016 10:13 am

Post by Varsoon »

"Perfect timing. I must warn you not to go near the tomb below Oedon Chapel in the Cathedral Ward. Henryk, an old hunter, has gone mad.
And he's my mark..."

Image

Despite the old Crow Hunter's warning, I found myself at Oedon Tomb, Saw-Cleaver at the ready. If Hunters were going mad, I wouldn't let them prey on whatever innocents may be left in this city. A fine mist settled into the area and I took a sharp breath as I settled on my vantage point atop a twisted oak tree. The minutes dragged on painfully slow as I worried that, at any moment, this mad hunter's silver bullets may pierce my chest and claim me as another victim of The Hunt...

...but the shots never came. When the mist swept away from the gravesite, I found Henryk dead as a doornail, lying among the corpses of many other hunters. When poking around the corpse to make sure it was the man I was looking for, the Crow Hunter nearly made me shriek with how suddenly she appeared behind me, her crooning voice almost mocking,

"Seems as though you got here first, Hunter."

I shook my head and explained that this was not my doing. Beneath her mask, I felt she was grimacing. Something else had slaughtered Henryk, and it didn't stick around to chat.

Image



Mixed6's role has been revealed. They were
Taciturn Hunter, Henryk
, aligned with
Yharnam
.
Mixed6's entire role functions as follows:

Spoiler: HENRYK
Taciturn Hunter, Henryk
Image
I must warn you not to go near the tomb below Oedon Chapel in the Cathedral Ward. Henryk, an old hunter, has gone mad.
You are aligned with the Town Faction. Upon being Slain, you reward 4,000 Blood Echoes
[THE TITLE OF THIS ABILITY HAS BEEN OBSCURED. WHAT A SHAME.]

[The Effects of this ability have been obscured. What a terrible shame.]

HEIR RUNE: Perhaps the "Heir" is a hunter who bears the echoing will of those before him.

If you die, you will pass this ability on to the player who hammers or kills you.
Upon hammering or killing another player, you will gain 1000 extra Blood Echoes.

And though they were a fierce and gallant duo, their partnership led to Henryk's tragically long life.

You may purchase the following armor set privately with Blood Echoes;
HENRYK'S GARB:
Costs 8,000 Echoes. Once per phase, you are immune to the first blocking ability used on you. You also do not take extra votes from [BOLT] or [LIGHTNING] prefixes.

Throwing Knives do not cause a great deal of damage to beasts, but with deft use, can distract attackers and keep them at bay.

You may purchase the following consumable privately with Blood Echoes;
THROWING KNIFE:
Costs 500 Echoes. You may target a player to throw a Knife at them. The receiving player will be informed that they have had a knife thrown at them. This has no other effect.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Zulfy has been slain. The nature of his role, however, has been obscured.
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Post Post #3815 (isolation #116) » Tue Jun 21, 2016 10:22 am

Post by Varsoon »

Image
It is now Night 3. The deadline to submit night actions is
(expired on 2016-06-26 21:00:00).
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Post Post #3816 (isolation #117) » Tue Jun 21, 2016 10:33 am

Post by Varsoon »

The following items have been added to the Bath Messenger Shop:


CROW HUNTER'S GARB:
Costs 15,000 Echoes. You are immune to any targeted attempt to affect your role and actions except for that of Shaman Bone Blade // Exert Control.

BLADE OF MERCY:
Costs 15,000 Echoes. You may vote twice for a single player. This vote is indicated by the tag BLADE OF MERCY: Player Name. TRANSFORMED: You may vote up to two times with the tag BLADE OF MERCY (TRANSFORMED): Player name; players voted in this way require one less vote to lynch for the remaining phase--you may stack this effect, but this will only ever apply a maximum of one vote on a player.
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Post Post #3817 (isolation #118) » Fri Jun 24, 2016 6:13 am

Post by Varsoon »

Since I would not be able to resolve night actions at the previous deadline, I have added 44 hours to the Night Phase to allow for a more manageable deadline.
Thank you for bearing with me. May the night be fruitful.
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Post Post #3818 (isolation #119) » Sun Jun 26, 2016 10:12 am

Post by Varsoon »

As I made my way from the graveyard and up to the Cathedral ward, I nearly slipped and fell down the church steps. As I got my wits about me, I discovered that the steps themselves were covered in splashes of blood, as if a mighty battle had taken place. I carefully ascended the stairs and came across none other than the Crow Hunter, Eileen, wounded and laid against a stone column.

Image

With her dying breath, she bade me to not lose myself to the Hunt like other Hunters before me. Eileen wished that I could see The Hunt out to its end. She explained that she no longer dreamed, and that his death would be her last. Something gripped at my lungs, keeping me from responding. Was it fear? Would I meet a same fate, bloodily discarded upon Yharnam's streets? Nevertheless, there was something relieving about knowing that Eileen was finally free of the Hunt, and no longer had to suffer the madness that saw her very allies turn against her.

It was not long before the beasts of the night were upon us. I valiantly defended Eileen, brandishing my saw cleaver against the horrors that would encroach on this solemn moment of death.

Image

Once I had dealt with the wolves, I turned to find Eileen, only to realize she had left. I chased after her bloody bootprints until the disappeared, as if she had taken flight. I still wonder what happened to her, silently hoping she had somehow escaped Yharnam after all.

Not far from where I had found myself now, I came across another hunter, wounded and dying. He claimed to be known as 'Simon', and I recognized nigh-immediately that the weapon at his side must have been the bow that rained arrows down upon Yharnam just earlier in the night. He told me of a mighty battle between him and a creature that was no beast at all, but a horror borne of man's depravity. He asked me to leave him to die, and wished that I would put an end to Yharnam's curse now that the veil had been pulled down. I found his words curious, but soon realized what he meant--horrors that I once only glimpsed in nightmares were now walking the streets. In some way, I knew they were always there, only hidden until now.

Image

I finally realized what Eileen meant--the Hunt was never meant to be against beasts or our fellow man, but against the horrors that warped Yharnam itself into such an accursed place.


Zulfy's role has been revealed. He was
Eileen
, aligned with
Yharnam
.
Zulfy's full role functions as follows:

Spoiler: EILEEN
Eileen the Crow
Image
Oh, a hunter, are ya? And an outsider? What a mess you've been caught up in. And tonight, of all nights.
You are aligned with the Town Faction. Upon being Slain, you reward 4,000 Blood Echoes
Few hunters can resist the intoxication of the hunt. Look at you, just the same as all the rest...

Slaying any town player will reward you with double the amount of Blood Echoes.

HUNTER'S RUNE: This red-smudged rune means "Hunter", and has been adopted by those who have taken the Hunter of Hunters oath.

If you die, you may designate another player to receive this rune.
Double the amount of limited uses per day of any weapon effect.
This effect may never cause you to be the single voting player on a lynch.
In this way, even if you exceed the number of votes to lynch a player, another player must hammer.

The badge of the Hunter of Hunters is quietly passed down from generation to generation, usually to an outsider from the hinterlands.
You possess the item CROW HUNTER'S BADGE.
If you are ever slain, the items available for purchase here will be added to the public BathMessenger Shop.
You may purchase the following armor set privately with Blood Echoes;
CROW HUNTER'S GARB:
Costs 15,000 Echoes. You are immune to any targeted attempt to affect your role and actions except for that of Shaman Bone Blade // Exert Control.
You may purchase the following weapon privately with Blood Echoes;
BLADE OF MERCY:
Costs 15,000 Echoes. You may vote twice for a single player. This vote is indicated by the tag BLADE OF MERCY: Player Name. TRANSFORMED: You may vote up to two times with the tag BLADE OF MERCY (TRANSFORMED): Player name; players voted in this way require one less vote to lynch for the remaining phase--you may stack this effect, but this will only ever apply a maximum of one vote on a player.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Almost50 was Slain during Night 3. He was
Simon, the Harrowed Hunter
, aligned with
Yharnam
.
Simon's full role functions as follows:

Spoiler: SIMON
Simon, the Harrowed Hunter
Image
Such inquisitive hunters will relish the Nightmare, but beware; secrets are secrets for a reason.
You are aligned with the Town Faction. Upon being Slain, you reward 3,000 Echoes.
Aside from a few close friends, Simon was scoffed at for his choice of arms, for who would dare face the beasts with a measly bow?

You begin the game with the weapon, SIMON'S BOWBLADE.
If you ever are slain, you may choose to have the player who hammered or killed you inherit the SIMON'S BOWBLADE.
SIMON'S BOWBLADE:
Any player that you are voting for may not submit vote actions. Signify this vote with the bolded tag [BOWBLADE: Player Name] TRANSFORMED: Night or Day Use, one-shot per phase. May not be used on consecutive phases. Target a player and submit either a role name or a flavor name. If the targeted player has the given role name or flavor name, you kill that player. Otherwise, nothing happens. If used during the day, you must use the bolded tag [AIMED BOWBLADE: Player Name].

High time someone exposed the whole charade.

Any time you gain insight, you may immediately spend it to count yourself as having gained 2 insight for the purposes of passively banked insight.
This form of banked insight explicitly does not count towards the totals required to trigger extra effects, such as those from [BOLT] prefixes.
If you have 2 or more insight banked, you may flavor-cop players on odd nights. This will only return fake-claims from scum.
If you have 5 or more insight banked, you may flavor-cop players on even nights. This will only return fake-claims from scum.
If you have 10 or more insight banked, you will always be able to see all flipped role info as soon as a death happens.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Daenerys and Dragons was Slain during Night 3. They were
Rom, the Vacuous Spider
, aligned with
Yharnam
.
Rom's full role functions as follows:

Spoiler: ROM
Rom, The Vacuous Spider
Image
The Byrgenwerth spider hides all manner of rituals, certain to reveal nothing, for true enlightenment need not be shared.
You are aligned with the Town Faction. Upon being Slain, you reward 1 Insight
...A terrible shame. It makes my head shudder uncontrollably.

As long as you are alive, roles will not flip upon death.
Instead, lynches will flip at the end of the Night Phase and Kills will flip at the end of the day phase.
You gain access to these rolecards when they would normally flip.
You may choose to cause any, or all, information in the rolecard to never publicly appear.
This ability does not extend to role-related abilities that cause a public effect upon death;
Players will still be rewarded with Echoes and/or Insight as they normally should, and any other public aspects of a flip still occur.

Master Willem was right. Evolution without courage will be the ruin of our race.

You count as a GREAT OLD ONE for any mechanical effects that interact with GREAT OLD ONES.
You will investigate as scum.

As you once did for the vacuous Rom, grant us eyes, grant us eyes.

You begin the game with 4 Insight.
You may never spend Insight or gain access to Hunter's Weapons or Armor.
You may still use consumables and tools, however.

Metamorphosis, and the excesses and deviation that followed, was only the beginning.

You do not control a normal vote. Your name will never appear in the Vote Counts as a voting player.
Instead, you control three [SPIDER] votes that you may target players with.
Your [SPIDER]s may be voted for and each requires 1/2 of the total votes to lynch in order to be slain.
Your spiders confer no change to the game when slain, except to deprive you of votes.
Even if all of your Spiders are slain, you will begin each day with 3 Spiders available.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.
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Post Post #3819 (isolation #120) » Sun Jun 26, 2016 11:52 am

Post by Varsoon »

Image
"So our forefathers sinned?
We hunters cannot bear their weight forever…
It isn’t fair, it just isn’t fair."
-Simon the Harrowed


VOTECOUNT 4.0


Dwlee99 (2):
[FIRE]
Nahdia (2):
[FIRE], [POISON]
Reasonably Irrational (1):
[FIRE]

Not Voting (14):
Hastur and Muriel, Reasonably Irrational, Klingoncelt, Nahdia, House, Shadow_Step, Randomidget, PeregrineV, Dwlee99, Toogeloo, Ranger, Shinobi, Liger_Zero, Patches the Spider

With 14 Alive, it takes 8 to Lynch.
Deadline
: (expired on 2016-07-11 00:00:00)
The Master of the Hunt is
Reasonably Irrational
The Hunter's Party is
Dwlee99, Nahdia, and Klingoncelt

The Chosen Chalice Ritual is
Great Isz Chalice
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5
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Post Post #3822 (isolation #121) » Sun Jun 26, 2016 11:54 am

Post by Varsoon »

In post 3820, Nahdia wrote:
PURCHASE: WHIRLGIG SAW

Purchase confirmed.
Nahdia now has the Whirligig Saw. Let'r Rip!
Image


Also, I won't be around for most of this daystart.
I will be returning in several hours, so please be understanding.
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Post Post #3823 (isolation #122) » Sun Jun 26, 2016 11:55 am

Post by Varsoon »

In post 3821, Dwlee99 wrote:
PURCHASE ITEM: Beast Claw
Purchase Confirmed.
Dwlee99 now has the BEAST CLAW. That's what's up, dawg.
Image
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Post Post #3836 (isolation #123) » Sun Jun 26, 2016 3:12 pm

Post by Varsoon »

In post 3824, Reasonably Irrational wrote:
Purchase Item: Kos Parasite


-Cerb
Confirming the Purchase.
Reasonably Irrational now has the Kos Parasite. Talk about tenta
cool
.
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Post Post #3863 (isolation #124) » Mon Jun 27, 2016 7:18 am

Post by Varsoon »

In post 3837, Toogeloo wrote:
Purchase Item: Kirkhammer
Confirming this purchase.
Toogeloo now owns the Kirkhammer. Slammin'!
Image



I kind of regret not putting gifs of every weapon in the purchase confirmed responses.
I literally may go back and edit them in.
Please act like I've been posting them all game and it's been delightful and I'm best mod.
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Post Post #3899 (isolation #125) » Mon Jun 27, 2016 4:00 pm

Post by Varsoon »

There's a wedding ring that you can find in Bloodborne, but it seems to have no real use besides some amusing bits of dialogue that you get when offering it to certain characters.
There have been lots of theories and speculation, but it seems like a largely useless item despite being such a rare find.
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Post Post #3900 (isolation #126) » Mon Jun 27, 2016 4:00 pm

Post by Varsoon »

"You still have dreams?
...tell the little doll I said 'hello'."
-Eileen the Crow
VOTECOUNT 4.01


Liger_Zero (4):
Dwlee99 (BEASTCLAW)
Shinobi (3):
[EXECUTIONER'S GLOVE]
Dwlee99 (2):
[FIRE]
Nahdia (2):
[FIRE], [POISON]
Reasonably Irrational (1):
[FIRE]
House (1):
Toogeloo

Not Voting (12):
Hastur and Muriel, Reasonably Irrational, Klingoncelt, Nahdia, House, Shadow_Step, Randomidget, PeregrineV, Ranger, Shinobi, Liger_Zero, Patches the Spider

With 14 Alive, it takes 8 to Lynch.
Deadline
: (expired on 2016-07-11 00:00:00)
The Master of the Hunt is
Reasonably Irrational
The Hunter's Party is
Dwlee99, Nahdia, and Klingoncelt

The Chosen Chalice Ritual is
Great Isz Chalice
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5
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Post Post #4032 (isolation #127) » Tue Jun 28, 2016 10:03 am

Post by Varsoon »

"Hunt your beasts, and think no more on the secrets of the night.
That is the very best a hunter can do.
Just don't let the blood intoxicate you.""
-Simon the Harrowed
VOTECOUNT 4.02 : LYNCH


Liger_Zero (
LYNCH
):
Dwlee99 (BEASTCLAW), [FIRE], House (T. SAW CLEAVER), [POISON]

House (5):
Toogeloo, Nahdia, [EXECUTIONER'S GLOVE]
Dwlee99 (2):
[FIRE]
Nahdia (2):
[FIRE], [POISON]
Reasonably Irrational (1):
[FIRE]


Not Voting (11):
Hastur and Muriel, Reasonably Irrational, Klingoncelt, Nahdia, Shadow_Step, Randomidget, PeregrineV, Ranger, Shinobi, Liger_Zero, Patches the Spider

With 14 Alive, it takes 8 to Lynch.
Deadline
: (expired on 2016-07-11 00:00:00)
The Master of the Hunt is
Reasonably Irrational
The Hunter's Party is
Dwlee99, Nahdia, and Klingoncelt

The Chosen Chalice Ritual is
Great Isz Chalice
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Spoiler: Huntmaster Vote
Ranger (1):
House
Reasonably Irrational (1):
Nahdia
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Post Post #4033 (isolation #128) » Tue Jun 28, 2016 10:28 am

Post by Varsoon »

Image


It was not long before I happened upon another bloody scene. In a clearing in the woods, several hunters had cornered a man that I recognized--it was the Church Executioner, Alfred! By the time I made it to his side, his assailants had fled, and Alfred was in a dire state. In the past, Alfred aided me in the hunt against many beasts and had offered advice on this unholy night. Now, he was little more than a bloody, bruised mess of a man. I lifted him upon my shoulder and brought him back to the nearby church, hoping that we could find sanctuary from the beasts and madmen who would end our lives.

Alfred choked down blood as he explained that he was hot on the trail of the Vilebloods, but that he let his zeal overcome him. In his last moments, he decried the entire hunt, calling it a madman's game and a sick affair. I had sworn earlier that I did not wish to see another friend or ally perish to the hunt, and yet, here I was, listening to the last words of someone I knew to be a stronger hunter than I. His dying breaths bade me to seek out and hunt down the Vilebloods--that it was their very cursed blood that had started this all in the first place.

I do not know if there was truth in his words, but such doubts would not stall me as I made my way for the Vileblood castle, Cainhurst. I needed answers, and more than anything, this task gave me purpose. I set out, leaving Alfred with a silent prayer, wishing that he'd find peace beyond the bloody life he had here in Yharnam.

Image


Liger_Zero was lynched on Day 4. He was
Alfred, Church Executioner and Hunter of Vilebloods
, aligned with
Yharnam
.
Alfred's full role functions as follows:

Spoiler: ALFRED
Alfred, Church Executioner and Hunter of Vilebloods
Image
You're a hunter, aren't you? I knew it. That's precisely how I started out!
You are aligned with the Town Faction. Upon being Slain, you reward 4,000 Blood Echoes
OUR PREY MAY DIFFER, BUT WE ARE HUNTERS, THE BOTH OF US.

Night Use, target a player. During the following Day and Night, you will recieve a unique COOPERATION NEIGHBORHOOD where you may communicate.

WHY NOT COOPERATE AND DISCUSS THE THINGS WE'VE LEARNED?

Players that are a part of your Cooperation Neighborhood gain 1.5 times the normal amount of Blood Echoes.
Any day ending in a scum lynch will result in both members of the Cooperation Neighborhood gaining an extra point of Insight.

LET US CLEANSE THESE TARNISHED STREETS

Slaying any Scum, Beasthood-Using player, or Vileblood will reward you with 1.5 times as many Blood Echoes.
This ability stacks with your other ability that multiplies how many Blood Echoes you receive, resulting in earning 3 times as many Blood Echoes.

RADIANCE RUNE: The executioners despise the impure Vilebloods.

Blood Vials will, in addition to their other effects, cause you to become untargetable during the duration of their protective effect.
You may not ever be a member of the Vilebloods.
If you die, the other player in your Cooperation Neighborhood will inherit this rune if they are not a member of a Vilebloods.

The Wheel symbolizes righteous destiny.

You possess the item WHEEL HUNTER BADGE.
If you are ever slain, the items available for purchase here will be added to the public BathMessenger Shop.
You may purchase the following weapon privately with Blood Echoes;
LOGARIUS' WHEEL
- 15,000 Echoes: Target any player who is not voting for you; that player receives a [Logarius Wheel] vote that counts as three votes. TRANSFORM: Every time you vote while this weapon is transformed, you permanently take one less vote to lynch to a minimum of 0, which will kill you. Every time you vote, your voting power is doubled for the current phase.
You may purchase the following item privately with Blood Echoes;
GOLDEN ARDEO
- 20,000 Echoes: All votes effectively count as 1 vote less when targeting you. Not effective in LYLO.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.
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Post Post #4034 (isolation #129) » Tue Jun 28, 2016 11:51 am

Post by Varsoon »

Image
It is now Night 4. The deadline to submit night actions is
(expired on 2016-07-03 23:00:00).
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Post Post #4035 (isolation #130) » Fri Jul 01, 2016 8:24 am

Post by Varsoon »

I found myself returning to places I had been, finding them warped and monstrous--even moreso than they were upon first exposure. Massive abominations perched atop the spires of the church looked down upon me, as if expectantly watching an ant go about its work. I did not let it unnerve me.

Image

I soon returned to the clinic that this all began at, only to find a number of peculiarities. The doors were kicked open, as if this place had been raided. Furthermore, I recalled memories of a woman who wished me luck in the Hunt from the other side of a clinic door with a soft, reassuring voice. Upon my return, I found her slain, her insides writhing with parasitic creatures. Was even she a part of this monstrous affair? The tables of her clinic were lined with monstrous patients--some beastlike, others entirely alien in appearance. Was she trying to cure them, or had she made them this way? I shuddered as I asked myself that question, wishing I had not entertained the idea at all, and made quick egress from the place.

Image

Upon returning to the Hunter's Dream that I had awoken to long ago, I found the Doll tending to a hunter's grave. She solemnly expressed sentiments for a hunter that had passed away long ago, yet whose spirit could not find rest. For some reason, I felt the doll had a true connection with whoever this female hunter was, and in a moment of silence, I vowed that I would not fill yet another one of the hundreds of graves that marked this place, remembered only in the forlorn words of the Doll.

Image


Randomidget was slain on Night 4. He was
Iosefka, the Imposter Doctor
, aligned with
Yharnam
.
Iosefka's full role functions as follows:

Spoiler: IOSEFKA
'Iosefka', the Imposter Doctor
Image
This sickness, these beasts, they are not to be feared.
You are aligned with the Town Faction. Upon being Slain, you reward 8,000 Blood Echoes
You're soon off to hunt, I presume? Then, if you find any survivors, tell them to seek Iosefka's Clinic.

During each day, you may target a player to inform them that they will be rewarded upon slaying other town members.
They will receive a message that simply recounts this ability's flavor name and informs them they will be rewarded upon slaying town players.
If a player you have targeted with this ability slays another town player, they will receive the following rewards for each player slain:

I'll even offer a reward for your co-operation. Tempted? Well, off you go then.

Upon slaying their first town non-Beasthood player; A Blood Vial.
Your Blood Vial can be used to protect oneself from being killed during the phase that it is used.
If used at Night, your Blood Vial will protect oneself from being slain.
Players may only ever carry a single Blood Vial at a time.
If a player is ever given a second Blood Vial while they already have one, they will be given a choice.

The treatment is going well, stabilized, for the most part. Fascinating, really. Here you are, as promised.

Upon slaying their second town non-Beasthood player; A Numbing Mist, identical to the one gained from the Insight shop.

What would I ever do without you? You're really making a difference.

Upon slaying their third town non-Beasthood player; A Lead Elixir.
This Lead Elixir, when consumed, makes oneself unable to be affected by other role-based mechanics during the current and subsequent phase.

I've received another patient. This time, I'll be trying old blood. I've achieved much. And I owe it all to you. Take this, as thanks.

Upon slaying any player with Beasthood; A Blue Elixir.
The Blue Elixir, when consumed, makes oneself both unable to submit any other actions and unable to be targeted by any other actions.
If used during the day, this effect will also make the player unable to be voted for, but the effect will end if they vote or use any abilities.
The Blue Elixir's vote-immunity effect does not function in LYLO.

Ah, moonlit scents. How did you worm your way in here? Well, I won't make any excuses.

Every time that a player you have targeted with your previous ability slays another town player, you both gain 1 Insight.

God, it feels awful. But, it proves that I'm chosen. Don't you see? How they writhe, writhe inside my head... It's... rather... rapturous.

If, at any point in the game, you have 5 Insight, you will lose access to all previous abilities on your role PM.

By using phantasms, the invertebrates known to be the augurs of the Great Ones, one may partially summon abandoned Ebrietas.

Day-use, target a player. You must publicly use the bolded tag [AUGUR OF EBRIETAS: Player Name].
That player may not vote and your votes will count as double against that player the next time you vote for them.
You may only affect a single player with this ability at any given time.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Shadow_Step was slain on Night 4. He was
Lady Maria of the Astral Clocktower
, aligned with
Yharnam
.
Maria's full role functions as follows:

Spoiler: MARIA
Lady Maria of the Astral Clocktower
Image
Among the first hunters, all students of Gehrman, was the lady hunter Maria.
You are aligned with the Town Faction. Upon being Slain, you reward 3,000 Echoes.
ONLY AN HONEST DEATH WILL CURE YOU NOW.

You may double any voting effects found on Hunter's Weapons.
This effect may never cause you to be the single voting player on a lynch.
In this way, even if you exceed the number of votes to lynch a player, another player must hammer.

OH, I KNOW VERY WELL HOW THE SECRETS BECKON SO SWEETLY.

You begin the game as a member of the Hunter's Nightmare PT:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66497
No effect may cause you to leave the Hunter's Nightmare PT.

A CORPSE SHOULD BE LEFT WELL ALONE.

Even if you die in the main game, you are alive for all purposes within the Hunter's Nightmare PT.
You may submit any public actions within the Hunter's Nightmare, but they will only be able to affect other members of the Hunter's Nightmare.
You may vote for any player in the Hunter's Nightmare and your vote will be reflected in the actual game.
You may gain the benefits of slaying any player in the Hunter's Nightmare.
You may target players in the Hunter's Nightmare with any abilities.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.
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Post Post #4036 (isolation #131) » Sun Jul 03, 2016 11:43 am

Post by Varsoon »

The following items have been added to the Bath Messenger Shop:

LOGARIUS' WHEEL
- 15,000 Echoes: Target any player who is not voting for you; that player receives a [Logarius Wheel] vote that counts as three votes. TRANSFORM: Every time you vote while this weapon is transformed, you permanently take one less vote to lynch to a minimum of 0, which will kill you. Every time you vote, your voting power is doubled for the current phase.


GOLDEN ARDEO
- 20,000 Echoes: All votes effectively count as 1 vote less when targeting you. Not effective in LYLO.
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Post Post #4037 (isolation #132) » Sun Jul 03, 2016 11:44 am

Post by Varsoon »

Image
"You are safe, thank goodness. But I’m afraid nothing will change. I cannot open the door."
-Iosefka


VOTECOUNT 5.0


Dwlee99 (2):
[MOONLIGHT]
Reasonably Irrational (2):
[MOONLIGHT]

Not Voting (11):
Hastur and Muriel, Reasonably Irrational, Klingoncelt, Nahdia, House, PeregrineV, Dwlee99, Toogeloo, Ranger, Shinobi, Patches the Spider

With 11 Alive, it takes 6 to Lynch.
Deadline
: (expired on 2016-07-17 23:00:00)
The Master of the Hunt is
Reasonably Irrational
The Hunter's Party is
Nahdia and Klingoncelt

The Chosen Chalice Ritual is
Central Pthumeru Chalice
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5
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Post Post #4130 (isolation #133) » Sun Jul 03, 2016 8:35 pm

Post by Varsoon »

"I'll mess up your brain!"
-Crazed Villager
VOTECOUNT 5.01 : LYNCH


Reasonably Irrational (
LYNCH
):
[MOONLIGHT], [DOUSED], [FIRE], [POISON], [GLOVES], Nahdia (W.SAW), Patches the Spider

Dwlee99 (2):
[MOONLIGHT]

Not Voting (9):
Hastur and Muriel, Reasonably Irrational, Klingoncelt, House, PeregrineV, Dwlee99, Toogeloo, Ranger, Shinobi

With 11 Alive, it takes 6 to Lynch.
Deadline
: (expired on 2016-07-17 23:00:00)
The Master of the Hunt is
Reasonably Irrational
The Hunter's Party is
Nahdia and Klingoncelt

The Chosen Chalice Ritual is
Central Pthumeru Chalice
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5
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Post Post #4131 (isolation #134) » Sun Jul 03, 2016 8:51 pm

Post by Varsoon »

...and so, I descended into the heart of Yharnam, to discover the truth.

Deep within the warped woods of that encircle the city, my own hunt brought me to Brygenwerth, home of the scholars who started this entire mess. If answers were to be found, they would be housed in this abandoned college steeped above an auspicious lake. As I opened the doors, I steeled myself for what was to come.

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No role information has flipped upon Reasonably Irrational being slain.
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Post Post #4132 (isolation #135) » Sun Jul 03, 2016 8:58 pm

Post by Varsoon »

Image
It is now Night 5. The deadline to submit night actions is
(expired on 2016-07-08 20:00:00).
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Post Post #4133 (isolation #136) » Tue Jul 05, 2016 4:56 am

Post by Varsoon »

All items purchased on Day 5 prior to the Patches Hammer are confirmed.
Anything purchased after the Patches Hammer was not valid, as the lynch had already happened.
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Post Post #4134 (isolation #137) » Wed Jul 06, 2016 7:28 pm

Post by Varsoon »

The college, once bustling with scholars and academics, was now only populated by mounds of research material, scattered notes, and monstrous abominations that stalk about mindlessly. I poured over the materials I found there, trying to find something worthwhile--but it all seemed like a madman's ravings. Discoveries in the ancient tombs lead to a meeting with the divine. A great schism led to the foundation of the Healing Church, all over how blood should be ministered. The Master of Brygenwerth knew the madness that blood would bring. After all, he'd seen what became of those ruined civilizations that Yharnam was built atop of. Willem pursued insight that would allow him to become more like the divine, but did it really afford him the perception he desired? Several texts were dedicated solely to the pursuit of lining the brain with eyes--I found myself wondering how literal the statement was. In another book I found an even more disturbing scrawl;

"When the red moon hangs low, the line between man and beast is blurred. And when the Great Ones descend, a womb will be blessed with a child."

Image

As I left the place, it was made clear that I had been followed. An old, astute hunter had tracked me down to this place, axe in hand. He growled beneath his breath, "Not many left... You'll be a beast, soon, too." He stepped out from the shadows, fresh blood glistening on his church attire. Suddenly, he was upon me, axe in the air...

Image

...and then he collapsed, the blood apparently from his own wounds. He muttered a barely comprehensible sentence, with words I could only understand because I had heard them long ago. In his final moment, it was as if he had a moment of lucidity and he had come all this way solely to impart the words onto me;

"Seek Paleblood to transcend the Hunt."


Dwlee99 was killed on Night 5. He was
Father Gasciogne
, aligned with
Yharnam
.
Gasciogne's full role functions as follows:
Spoiler: GASCIOGNE
Father Gasciogne
Image
...Beasts all over the shop. You'll be one of them, sooner or later.
You are aligned with the Town Faction. Upon being Slain, you reward 6,000 Blood Echoes
Father Gascoigne was once partners with the old hunter Henryk, and they were a fierce and gallant duo.

You know that another player in the game is TACITURN HUNTER, HENRYK.
You know that TACITURN HUNTER, HENRYK is aligned with Yharnam (town).
You may chat with TACITURN HUNTER, HENRYK at any time via a Neighborhood PT.

Gascoigne's clothes are tainted by a pungent beastly stench that eats away at him.

You do not gain Insight.
Instead, you will gain Beasthood from slaying Town-aligned players.
You also gain Beasthood from Chalice Dungeon events that reward Insight.

"Father" is a title used for clerics in a foreign land, and there is no such rank in the Healing Church.

If there is ever no Master of the Hunt due to a tie in votes and lack of an incumbent, you will become the new Master of the Hunt.

The discovery of blood made their dream of evolution a reality.

If you ever have 2 or more Beasthood, you gain access to your BEAST FORM abilities.
You may spend your Beasthood in order to gain Blood Echoes, at a rate of 1000 Echoes for 1 Beasthood.

BEAST FORM
: What’s that smell? The sweet blood... Oh, it sings to me. It's enough to make a man sick.

You may vote up to four times for the same target. Indicate this with subsequent votes for the same target within one post.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.
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Post Post #4135 (isolation #138) » Fri Jul 08, 2016 9:05 am

Post by Varsoon »

Image
"Grant us eyes, grant us eyes. Plant eyes on our brains, to cleanse our beastly idiocy."
-Micolash


VOTECOUNT 6.0


Nahdia (1):
Shadow_Step

Not Voting (9):
Hastur and Muriel, Klingoncelt, Nahdia, House, PeregrineV, Toogeloo, Ranger, Shinobi, Patches the Spider

With 9 Alive, it takes 5 to Lynch.
Deadline
: (expired on 2016-07-23 20:00:00)
The Master of the Hunt is
Klingoncelt
The Hunter's Party is
no one.

The Chosen Chalice Ritual is
None.
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5
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Post Post #4174 (isolation #139) » Fri Jul 08, 2016 8:35 pm

Post by Varsoon »

"This town's finished..."
-Villager
VOTECOUNT 6.01 : LYNCH


House (LYNCH):
[DOUSED], [FIRE], [GLOVES], [POISON], Nahdia (T.SAW), Patches the Spider
Nahdia (1):
Shadow_Step

Not Voting (7):
Hastur and Muriel, Klingoncelt, House, PeregrineV, Toogeloo, Ranger, Shinobi

With 9 Alive, it takes 5 to Lynch.
Deadline
: (expired on 2016-07-23 20:00:00)
The Master of the Hunt is
Klingoncelt
The Hunter's Party is
no one.

The Chosen Chalice Ritual is
None.
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5

Spoiler: Huntmaster Vote
It's Nahdia whatever
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Post Post #4175 (isolation #140) » Sun Jul 10, 2016 4:42 am

Post by Varsoon »

Image


I pushed ever onward, spurned forth by the will of every hunter that had come before me. If Paleblood was the means of escaping this harrowing affair, I would seek it to the ends of the Earth. If not in this reality, I would find it beyond the waking world. An overwhelming gravity pulled at my heart, as if what I sought was just out of reach.

Brygenwerth's tomes imparted the knowledge of various dreaming worlds--of nightmares that a hunter may escape into; realities akin to our own but twisted as our very dreams may be. I began my hunt for these nightmares, only to discover myself caught in one already.

It was there that I came across a mighty beast, impaled against a wall. I approached cautiously, as its imposing frame still flexed and shuddered despite the spear through its chest. It let loose a throaty growl, only to startle me by speaking. "Hunter. Destroy those who made us this way. Seek the Paleblood. End this miserable affair."

With that, he expired. I had known men to become beasts, but I had always thought beasts to be a forgone lot, incapable of thought. They were never anything but hunters for whom the Hunt had subsumed entirely. I would not fall to such an ironic, monstrous fate. And yet, I felt the worst was yet to come, prowling just beyond my senses, hounding me, torturing my very soul...


House was lynched on Day 6. He was
The Suspicious Beggar
, aligned with
Yharnam
.
The Beggar's role functions as follows:

Spoiler: THE SUSPICIOUS BEGGAR
The Suspicious Beggar
Image
Rancid beasts, every last one of us...
You are aligned with the Town Faction. Upon being Slain, you reward 5,000 Blood Echoes
It just goes to show, the corner beggar is not always who he seems.

You do not gain Insight.
Instead, you will gain Beasthood from slaying Town-aligned players.
You also gain Beasthood from Chalice Dungeon events that reward Insight.
You will investigate as scum.

Hunters are killers, nothing less! You call ME a beast?

If you ever have 3 or more Beasthood at any given time, you may access your BEAST FORM abilities.

BEAST FORM
: You hunters have got more blood on your hands.

At night, you may kill a player.
You may only commit this kill non-consecutively.

BEAST FORM
: You drink the blood of half the town, and now this! And you talk of beasts? You hunters are the real killers!

Instead of requiring a simple majority to lynch, you require two-thirds majority to lynch.

Certain Church hunters obfuscate their identities and slip into the nooks and crannies of the city.

You may only use this ability if you have less than 3 Beasthood.
Every time you slay a town player, you will be able to assume their identity.
You may only have one assumed identity at a time.
Any attempts to investigate you will return the alignment, role, and flavor of the assumed identity.
You will be rewarded an ability for assuming another player's identity.
The abilities rewarded this way are wholly unique to the slain player's identity.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.
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Post Post #4176 (isolation #141) » Sun Jul 10, 2016 4:45 am

Post by Varsoon »

Image
It is now Night 6. The deadline to submit night actions is
(expired on 2016-07-12 15:00:00).

I'm offering a shorter night--not just because I had a delay after the day-lock, but also due to the game state.
As always, thank you all for bearing with me. This game has been torturous for me as well. I am sorry.
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Post Post #4177 (isolation #142) » Tue Jul 12, 2016 3:57 am

Post by Varsoon »

Image

I scoured Nightmare and Yharnam alike for any hunter that may join my cause. All I found were corpses and disappointment. Was this night intended to be such a torturous affair? Perhaps The Hunt never offered solidarity and was always this harrowing and, yet, I look back fondly on those more innocent days before everything was broken.

Even proud Valtr, master of The League of Hunters was one of the dead men I discovered. I silently hoped that he had died as he lived, a hunter of beasts, although the thought occurred to me that he must have felt the same despair and madness that I have. Yharnam was no sanctuary for any sane mind anymore.

Nevertheless, I must forge onward. I would not be perturbed by the state of Yharnam, the failures of its Hunters, and the decay of its sanity. I would emerge victorious. There simply were no other options.


Toogeloo was killed during Night 6. He was
Valtr, Master of The League
, aligned with
Yharnam
.
Valtr's entire role functions as follows:
Spoiler: VALTR
Valtr, Master of The League
Image
The League exists to expunge all vermin, ridding us of any trace of human corruption.
You are aligned with the Town Faction. Upon being Slain, you reward 2,000 Blood Echoes
HAVEN'T YOU SEEN ENOUGH OF THESE WRETCHED BEASTS, FREAKISH SLUGS, AND MAD DOCTORS?

You are the starting member and master of an organization called 'The League'.
Each Night, you may invite a player to be a member of The League. They may decline this offer.
The message sent to the player will include this ability's flavor text and will state that they will be rewarded for joining your ranks.

This bloody fate is ours alone.

During the Night Phase, you may communicate with all members of The League via a neighborhood PT.
After your death, remaining members of The League may still use this Neighborhood PT.

Sentence these fiends to death.

League Members who slay any other player will gain 'VERMIN', a resource that they may use to purchase various rewards.
After your death, remaining members of The League may still make these purchases:
IMPURITY RUNE
- 0 Vermin: You require one more vote to lynch so long as you are a part of a Neighborhood PT with other living members.
LEAGUE OATH
- 1 Vermin: Night Use, target a player. If they are a member of The League, they may not take any actions that affect you negatively during the Night Phase.
CONSTABLE'S GARB
- 2 Vermin: Slaying scum, any player with 3 or more Insight, or any Beasthood-using player will grant you double echoes.
MASTER'S IRON HELM
- 5 Vermin: Each night, you will be informed of how many Scum, players with 3 or more Insight, and/or Beasthood Players are left in the game. Only one player may ever have access to the Master's Iron Helm at a time--if the possessor dies, it will be available for purchase again. If the original Master of the League is dead, this item will also allow the owner to invite a new member to The League each night.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.
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Post Post #4178 (isolation #143) » Tue Jul 12, 2016 3:58 am

Post by Varsoon »

Image
"The blood makes us human, makes us more than human, makes us human no more."
-Willem


VOTECOUNT 7.0


Nahdia (1):
Shadow_Step

Not Voting (8):
Hastur and Muriel, Klingoncelt, Nahdia, PeregrineV, Ranger, Shinobi, Patches the Spider, Reasonably Irrational

With 8 Alive, it takes 5 to Lynch.
Deadline
: (expired on 2016-07-26 20:00:00)
The Master of the Hunt is
Nahdia
The Hunter's Party is
no one.

The Chosen Chalice Ritual is
Ailing Loran Chalice - Depth 4
Available Chalice Dungeons:
Spoiler:
Central Pthumeru Chalice
- Depth 2
Ailing Loran Chalice
- Depth 4
Great Isz Chalice
- Depth 5
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Post Post #4184 (isolation #144) » Tue Jul 12, 2016 4:00 am

Post by Varsoon »

Image

My warpath to discover the truth left nothing but corpses in its wake. Despite how powerful I had become, it felt as though there was means of delivering a fatal blow to the Nightmare that had unsettled this horrid place. It is said that the victor always strikes first, and, yet, the more that I learn about these so-called Gods, the more I discover that they have been here since time immemorial. I was borne into a losing fight; all of us were.

And despite that, I pushed on.
Despite the madmen's whispers that I would join their crazed ranks, I fought through the harrowing city.
Despite the death of every hunter before me, I carved my own path.
My final destination was discovered to be my very first; the innocent Hunter's Dream that I had once found sanctuary in was now home to the final arena that Yharnam would know. I had been so blind--the truth was always in that very dream. Just as it sustained hunters, it sustained The Hunt.

Image

As I approached the top of the flower-laden hill, I saw the beast descend from the sky. In that moment, a weakness flushed over me. I could not do it. Nothing had prepared me for this fateful encounter. As it cradled me in its arms, I felt a new sense of belonging. Perhaps the Hunt was not so bad after all. I had found purpose there. I felt significant, for once. As the creature tightened its grip around me, there was no pain--only a sense of maternal comfort. I, like all Hunters before me, was a child of the Hunt. All the Hunters ever longed for was the Hunt. If it was a Hunt that these great beings desired, I would honor their wishes.

...and so, the Hunt begins again.

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Post Post #4185 (isolation #145) » Tue Jul 12, 2016 4:16 am

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Reasonably Irrational was lynched during Day 7.
Due to reaching their Win Condition, the scum team of Klingoncelt, Bogre, Ranger, and Nahdia have won the game.
All other players have been end-gamed.
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Post Post #4186 (isolation #146) » Tue Jul 12, 2016 4:21 am

Post by Varsoon »

Spoiler: Randomized List
Sensei
Xkfyu
PeregrineV
Hastur and Muriel (SugarJan & HobbesDuncan Hydra)
Yume
Gee Willikers (Wgeurts & Dwlee99 Hydra)
Mixed6 (Albert B. Rampage & Zorblag Hydra)
Zulfy
Randomidget
Shinobi
Fire Assassin
Toogeloo
Daenerys and Dragons (SirCakez & lilith2013 Hydra)
Reasonably Irrational (Cerberusv666 & Elbirn Hydra)
Shadow_Step
Almost50
Rylai and Lina (Shiro & Frozen Angel Hydra)
Bogre
Nahdia
Klingoncelt
Ranger


Spoiler: Role List
Mixed6 (Albert B. Rampage & Zorblag Hydra)
- Henryk
Heuristic_Arrow (Ircher & Heuristically_Alone Hydra)
- Vicar Amelia
House
- Suspicious Beggar
Rylai and Lina (Shiro & Frozen Angel Hydra)
- Brador
Hastur and Muriel (SugarJan & HobbesDuncan Hydra)
- Arianna
Reasonably Irrational (Cerberusv666 & Elbirn Hydra)
- Annalise
Klingoncelt
- Moon Presence
Daenerys and Dragons (SirCakez & lilith2013 Hydra)
- Rom da Spider
Nahdia
- Amygdala
Xkfyu
- Suspicious Beggar
Shadow_Step
- Maria
Randomidget
- Iosefka
Zulfy
- Eileen
PeregrineV
- Adella
Sensei
- Micolash
Bogre
- Ebrietas
Dwlee99
- Gasciogne
Toogeloo
- Valtr
Ranger
- Oedon
Shinobi
- Djura
Liger_Zero
- Alfred
Almost50
- Simon


SCUM PT:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66610
SPECTATOR PT:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66648

HUNTER'S PARTY (DAY 1):
http://forum.mafiascum.net/viewtopic.php?f=90&t=66666
HUNTER'S PARTY (DAY 2):
http://forum.mafiascum.net/viewtopic.php?f=90&t=66808
HUNTER'S PARTY (DAY 3):
http://forum.mafiascum.net/viewtopic.php?f=90&t=66960
HUNTER'S PARTY (DAY 4):
http://forum.mafiascum.net/viewtopic.php?f=90&t=67130
PTHUMERU DEPTH 1 (NIGHT 1):
http://forum.mafiascum.net/viewtopic.php?f=90&t=66773
HINTERTOMB DEPTH 2 (NIGHT 2):
http://forum.mafiascum.net/viewtopic.php?f=90&t=66858
LOWER HINTERTOMB DEPTH 3 (NIGHT 3):
http://forum.mafiascum.net/viewtopic.php?f=90&t=67070
GREAT ISZ DEPTH 5 (NIGHT 4):
http://forum.mafiascum.net/viewtopic.php?f=90&t=67161

COOPERATION NEIGHBORHOOD (DAY 2):
http://forum.mafiascum.net/viewtopic.php?f=90&t=66807
COOPERATION NEIGHBORHOOD (DAY 4):
http://forum.mafiascum.net/viewtopic.php?f=90&t=67129

RESONANT NEIGHBORHOOD (H&M AND RI):
http://forum.mafiascum.net/viewtopic.php?f=90&t=66806
RESONANT NEIGHBORHOOD (Almost50 AND Mixed6):
http://forum.mafiascum.net/viewtopic.php?f=90&t=66813
RESONANT NEIGHBORHOOD (Shinobi AND RI):
http://forum.mafiascum.net/viewtopic.php?f=90&t=66824
RESONANT NEIGHBORHOOD (Nahda AND Mixed6):
http://forum.mafiascum.net/viewtopic.php?f=90&t=66827

GASCIOGNE & HENRYK'S HUNTERS OF BEASTS ALLIANCE:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66492
THE LEAGUE:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66495
THE CAINHURST VILEBLOODS:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66496

NIGHTMARE OF MENSIS:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66490
HUNTER'S NIGHTMARE:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66497
THE NIGHTMARE FRONTIER:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66498
THE HUNTER'S DREAM:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66499
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Post Post #4187 (isolation #147) » Tue Jul 12, 2016 4:23 am

Post by Varsoon »

Note: The following Equipment/currency list may be slightly incorrect, as I did not change some values during night/day and I could have easily made a mistake somewhere. Take this as a sort-of representation rather than an actual factual reflection of everything.

EQUIPMENT AND SPECIAL NOTES:

Klingoncelt:
Hunter Axe, 1 Scourge of the Beast, Tiny Tonitrus, Heir Rune, 1 Bolt Paper, Old Hunter Bone
Zulfy:
Threaded Cane
Rylai and Lina:
Bloodletter, 1 Molotov Cocktail
Almost50:
Simon's Bowblade, Monocular, 0/1 Resonant Bell, 1/1 Molotov Cocktail
Shinobi:
0/1 Bolt Paper, 0/1 Resonant Bell, Immune to Beasthood Gain, Immune to Numbing Mist//Scourge of the Beast
Ranger:
BULLETPROOF, BEAST, Threaded Cane, 1 Poison Knife
Nahdia:
LEAGUE MEMBER, 0/1 Make Contact, Executioner's Glove, Impurity Rune, Constable's Garb, Whirligig Saw, Oil Urn, Molotov Cocktail, Poison Knife, Messenger's Gift, Transcendence
Toogeloo:
LEAGUE MEMBER, IMPURITY RUNE, Kirkhammer
Hastur and Muriel:
VILEBLOOD, 0/1 Resonant Bell
Daenerys and Dragons:
MILLER
House:
BEAST, MILLER, Saw Cleaver, HUNTER RUNE, 1 Molotov, 1 Poison Knife
Dwlee99:
BEAST, VILEBLOOD, Beast Claw, Beast Roar
Heuristic_Arrow:
BEAST
Mixed6:
Empty Phantasm Shell, Hunter Axe
Reasonably Irrational:
IOSEFKA'S CHOSEN, Blood Rock, Saw Cleaver, 1 Molotov Cocktail, Kos Parasite
Liger_Zero:
RADIANCE RUNE


CURRENCIES:
Spoiler:
Daenerys and Dragons - DEAD - 8000 Echoes, 4 Insight
Mixed6 - DEAD - 11000 Echoes/4 Insight
Reasonably Irrational - 22500 Echoes/4 Insight
Almost50 - DEAD - 6500 Echoes/0 Insight/4 'Banked'
Klingoncelt - 18,000 Echoes/3 Insight (HEIR RUNE GRANTS 1000 EXTRA ECHOES FOR HAMMERING)
Randomidget - DEAD - 10,000 Echoes/1 Insight
Toogeloo - 0 Echoes/1 Insight/2 Vermin
Shinobi - 2,000 Echoes/0 Insight
House - 13,500 Echoes/3 Beasthood
Hastur and Muriel - 6000 Echoes/0 Insight
Nahdia - 12,500 Echoes/0 Insight/1 Vermin (SCUM)
Ranger - 8000 Echoes/3 Beasthood (SCUM)
Dwlee99 - 11000 Echoes/7 Beasthood


PREQUEL ACTIONS:
Spoiler:
Klingoncelt does not start in the Hunter's Dream.
Klingoncelt invites Zulfy to the Hunter's Dream -- Success.
Klingoncelt chooses a Hunter's Party of Mixed6, Shinobi, and Almost50 -- Success.


DAY 1 ACTIONS:
Spoiler:
Klingoncelt decides to investigate the Pthumeru Dungeon - Depth 1.
Randomidget begins rewarding Reasonably Irrational for slaying town members -- success.
Zulfy gains the THREADED CANE from being invited to the Hunter's Dream.
Almost50 tries to kill Nahdia as Orphan of Kos -- Failure.
Rylai and Lina ring the bell at Shadow_Strike -- Success.
Hastur and Muriel gives Reasonably Irrational a Blood Vial -- Success.


NIGHT 1 ACTIONS:
Spoiler:
Patches the Spider roleblocks Rylai and Lina -- Success.
Klingoncelt kills Sensei -- Success.
Klingoncelt instantly joins The Hunter's Dream -- Success.
Klingoncelt gains the HUNTER'S AXE from joining the Hunter's Dream -- Success.
Mixed6 chooses a Hunter's Party of Reasonably Irrational, Ranger, and Klingoncelt -- Success.
Mixed6 selects the Hintertomb Chalice Ritual -- Success.
Daenerys and Dragons insight-rolecops Almost50 -- Success, result is "Simon, the Harrowed Hunter."
Daenerys and Dragons self-watches due to Insight -- Success, result is Nahdia.
Shadow_Step agrees to Gladiate challenge from Rylai and Lina -- Success.
Liger_Zero invites Nahdia to his Cooperation PT -- Success.
Reasonably Irrational invites Randomidget to be a member of the Vilebloods -- Success.
Toogeloo invites Nahdia to be a member of The Legion -- Success.
Hastur_and_Muriel invite Reasonably Irrational to a private Neighborhood using Small Resonant Bell -- Success.
Sensei invites Liger_Zero and Shinobi to the Nightmare of Mensis -- Success.
Nahdia invites Daenerys and Dragons & Reasonably Irrational to the Nightmare Frontier -- Success.


DAY 2 ACTIONS:
Spoiler:
Heuristic_Arrow gives a Blood Vial to Shadow_Step -- Success.
Almost50 attempts to kills Rylai and Lina as Brador -- Success.
PeregrineV gives a Blood Vial to Mixed6 -- Success.
Hastur and Muriel gives a Blood Vial to Mixed6 -- Success.
Almost50 uses Small Resonant Bell on Mixed6 -- Success.
Shinobi uses Small Resonant Bell on Reasonably Irrational -- Success.
Nahdia uses Make Contact on Mixed6 -- Success.
Mixed6 uses Adella's Blood Vial -- Success, protected from kills for D2 and N2.
House assumes Vicar Amelia's Identity -- Success


NIGHT 2 ACTIONS:
Spoiler:
Mixed6 selects the Lower Hintertomb Chalice Ritual -- Success.
Mixed6 selects a party of Reasonably Irrational, Nahdia, and Almost50 -- Success.
Patches the Spider roleblocks Mixed6 -- Success.
Klingoncelt Unique-Kills Mixed6 -- Success, bypasses protection.
Reasonably Irrational recruits Dwlee to be a member of the Vilebloods -- Success.
Nahdia invites Nahdia and Mixed6 to the Nightmare Frontier -- Success.
Sensei invites Ranger into his Nightmare of Mensis -- Success.
Liger_Zero invites Nahdia to his Cooperation PT -- Success.
Toogeloo invites Liger_Zero to The League -- Success.
Klingoncelt invites House to the Hunter's Dream -- Success.


DAY 3 ACTIONS:
Spoiler:
Almost50 spies on Shadow_Step with the Monocle -- Success
PeregrineV gives his Blood Vial to Reasonably Rational -- Success
Reasonably Rational uses PeregrineV's Blood Vial -- Success, protected from kills on D3 and N3.


NIGHT 3 ACTIONS:
Spoiler:
Reasonably Irrational establishes a Hunter's Party of Dwlee, Nahdia, Klingoncelt -- Success.
Reasonably Irrational tackles the Great Isz Chalice -- Success, mercy be on his soul.
Reasonably Irrational uses a Blood Vial -- Success, they are not Slain during Night.
Toogeloo invites Shadow_Step to join The League -- Success.
Klingoncelt invites Almost50 to the Hunter's Dream -- Failure, Almost50 is dead.
Nahdia invites Almost50 and Dwlee99 to the Nightmare Frontier -- Failure on Almost50, success on Dwlee99
Almost50 flavorcops House -- Success, result is Taciturn Hunter, Henryk.
Daenerys and Dragons performs a self-watching action -- Success, Result is Almost50.
Reasonably Irrational performs a self-watching action -- Success, Result is Liger_Zero.
Almost50 uses Aimed Bowblade on Daenerys and Dragons, guessing they are Rom the Spider -- Success.
Nadhia kills Almost50 -- Success.
Liger_Zero invites Reasonably Irrational to their CoOperation PT -- Success.
Patches the Spider blocks Ranger and rewards Beasthood/Echoes -- Success.


DAY 4 ACTIONS:
Spoiler:
Klingoncelt triggers the Nightmare Event to kills Randomidget -- Success.


NIGHT 4 ACTIONS:
Spoiler:
Reasonably Irrational selects a party of Shadow_step, Nahdia, Klingoncelt.
Reasonably Irrational chooses Central Pthumerian Chalice.
Ranger kills Shadow_Step -- Success
Randomidget uses Numbing Mist on Shinobi -- Success
Sensei invites PeregrineV to The Nightmare of Mensis -- Success
Toogeloo invites Dwlee99 to The League -- Success
Patches blocks Reasonably Irrational -- Success


NIGHT 5 ACTIONS:
Spoiler:
Ranger kills Dwlee99 -- Success.
Klingoncelt invites PeregrineV to the Hunter's Dream -- Failure
Toogeloo invites PeregrineV to The League -- Success
Nahdia Insight-rolecops PeregrineV -- Success
Patches the Spider blocks PeregrineV -- Success
Ranger uses Exert Control on House to redirect a Vigilante onto Toogeloo -- Success, but no vig was submitted.


NIGHT 6 ACTIONS:
Spoiler:
Nahdia chooses no Hunting Party.
Nahdia chooses Ailing Loran Chalice - Depth I don't even care anymore edition.
RI self-watches with insight -- Success, no visit.
RI flavor-cops Ranger -- Success.
Patches blocks Ranger -- Success.
Klingoncelt Strongman kills Toogeloo -- Success.
Toogeloo invites a random player to the league -- Failure, is dead.
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Post Post #4188 (isolation #148) » Tue Jul 12, 2016 4:23 am

Post by Varsoon »

YHARNAMITES:

Spoiler: MICOLASH
Micolash, Host of the Nightmare
Image
As you once did for the vacuous Rom, grant us eyes, grant us eyes. Plant eyes on our brains, to cleanse our beastly idiocy.
You are aligned with the Town Faction. Upon being Slain, you reward 6,000 Blood Echoes
Ahh, Kos, or some say Kosm... Do you hear our prayers?

You begin the game as the Host of the Nightmare of Mensis:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66490
For every 2 players you invite to the Nightmare PT, you gain 1 Insight.
Every night, you may invite 2 players to your Nightmare PT.
If your Nightmare PT ever exceeds 3 players and you are not a member yet, you must invite yourself.

No, we shall not abandon the dream.

After your death, you may still invite a single player to your Nightmare PT each night.
Even if you die, you may still trigger your Nightmare Events.

No one can catch us! No one can stop us now!

Once per Day, you may trigger a single NIGHTMARE EVENT to happen on the following night.
Doing so prevents you from performing any other action during the night of the NIGHTMARE EVENT.

NIGHTMARE EVENT:
An Audience with Mergo

You may kill a single player in the Nightmare of Mensis PT. All other members gain 1 Insight.

NIGHTMARE EVENT:
Majestic! A hunter is a hunter, even in a dream. The nightmare swirls and churns unending!

You may cause yourself and a single other player in your Nightmare PT to be unable to perform actions or be targeted by actions.
You both gain 1 Insight.
All other members of the Nightmare PT cannot perform non-killing actions this night.

AWOOOOOOO~!

The following post restrictions are in effect regarding posts that you make in the Nightmare of Mensis PT:
Every fifth post that you make must only contain a quote from Micolash.
Every tenth post must contain only the word 'AWOOO!' or a variation of it.
If you do not follow this restriction, I will edit your posts accordingly.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Spoiler: THE SUSPICIOUS BEGGAR
The Suspicious Beggar
Image
Rancid beasts, every last one of us...
You are aligned with the Town Faction. Upon being Slain, you reward 5,000 Blood Echoes
It just goes to show, the corner beggar is not always who he seems.

You do not gain Insight.
Instead, you will gain Beasthood from slaying Town-aligned players.
You also gain Beasthood from Chalice Dungeon events that reward Insight.
You will investigate as scum.

Hunters are killers, nothing less! You call ME a beast?

If you ever have 3 or more Beasthood at any given time, you may access your BEAST FORM abilities.

BEAST FORM
: You hunters have got more blood on your hands.

At night, you may kill a player.
You may only commit this kill non-consecutively.

BEAST FORM
: You drink the blood of half the town, and now this! And you talk of beasts? You hunters are the real killers!

Instead of requiring a simple majority to lynch, you require two-thirds majority to lynch.

Certain Church hunters obfuscate their identities and slip into the nooks and crannies of the city.

You may only use this ability if you have less than 3 Beasthood.
Every time you slay a town player, you will be able to assume their identity.
You may only have one assumed identity at a time.
Any attempts to investigate you will return the alignment, role, and flavor of the assumed identity.
You will be rewarded an ability for assuming another player's identity.
The abilities rewarded this way are wholly unique to the slain player's identity.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Spoiler: SUSPICIOUS BEGGAR'S IDENTITY ABILITIES
-MICOLASH: You gain access to the Nightmare of Mensis; Every fifth post of yours must only contain the words 'AWOOOOOOO!"
-ADELLA: You may grant a single Adella's Blood Vial.
-ARIANNA: You may grant a single Arianna's Blood Vial.
-VICAR AMELIA: You may spend half of your Beasthood (minimum 2) to self-doctor at night.
-FATHER GASCIOGNE: You gain a Neighborhood with Henryk if he is still alive.
-HENRYK: You gain a neighborhood with Gasciogne if he is still alive and 1x Throwing Knife.
-EILEEN: You steal the Hunter Rune.
-IOSEFKA: You gain 1x Blue Elixir
-DJURA: You may gain exclusive ownership of the POWDER KEG BADGE.
-ALFRED: You may steal his Radiance Rune.
-VALTYR: You may gain the Impurity Rune. You may gain the MASTER'S IRON HELM if Valtyr had it.
-ROM: 1x Janitor kill
-ANNALISE: You may become a member of the Cainhurst Vilebloods until you use another one of these powers.
-MARIA: 1x Double Effectiveness on a Weapon
-SIMON: 1x Rolecop, will always return fake-claims from Scum
-BRADOR: 1x Gladiate


Spoiler: ADELLA
Adella, The Nun
Image
In the name of the Healing Church, cleanse us of this horrible dream...
You are aligned with the Town Faction. Upon being Slain, you reward 2,000 Blood Echoes
The only thing I can offer... is my own lowly blood.

Each day phase, you may grant another player a Blood Vial.
Your Blood Vial can be used to protect oneself from being killed during the current and subsequent phase that it is used.
If used at Night, your Blood Vial will protect oneself from being slain.
Players may only ever carry a single Blood Vial at a time.
If a player is ever given a second Blood Vial while they already have one, they will be given a choice.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Spoiler: ARIANNA
Arianna, Woman of Pleasure
Image
I'm off during hunts, so if that's what you're here for, I'll leave you to your own devices.
You are aligned with the Town Faction. Upon being Slain, you reward 2,000 Blood Echoes
The only thing I can offer... is my own lowly blood.

Each day phase, you may grant another player a Blood Vial.
Your Blood Vial can be used to protect oneself from being killed during the phase that it is used.
If used at Night, your Blood Vial will protect oneself from being slain.
Your Blood Vial will also grant an extra shot/use of any limited use Weapon-Ability, Role-Ability, or Hunter's Tool. It WILL NOT grant extra shots to NIGHTMARE EVENTS or Consumables.
Players may only ever carry a single Blood Vial at a time.
If a player is ever given a second Blood Vial while they already have one, they will be given a choice.

... And when the Great Ones descend, a womb will be blessed with child.

If you ever have 3 Insight, at any point in the game, you will no longer be able to give Blood Vials to other players again.
If you are slain and you have accessed this ability, you will reward 1 Insight to whoever hammers or kills you.

A member of the old Healing Church would know that her blood is similar indeed, to precisely what was once forbidden

You are considered a 'Vileblood' for the purposes of role mechanics that interact with The Cainhurst Vilebloods.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Spoiler: VICAR AMELIA
Vicar Amelia, of the Healing Church
Image
The foul beasts will dangle nectar and lure the meek into the depths. Remain wary of the frailty of men. Their wills are weak, minds young.
You are aligned with the Town Faction. Upon being Slain, you reward 4,000 Blood Echoes
Our thirst for blood satiates us, soothes our fears. Seek the old blood...

You do not gain Insight.
Instead, you will gain Beasthood from slaying Town-aligned players.
You also gain Beasthood from Chalice Dungeon events that reward Insight.
You may spend Beasthood as Insight, but only to purchase NUMBING MIST and SHAMAN BONE BLADE.

This pendant, passed down among the vicars who head the Healing Church, is a reminder of the cautionary adage.

If you possess 2 or more Beasthood, you gain access to your BEAST FORM abilities.
If you possess 2 or more Beasthood, you lose access to the ability to give away Blood Vials.

If you seek blood healing, and the church is willing, you should pay them a visit.

Each day phase, you may grant another player a Blood Vial.
Your Blood Vial can be used to protect oneself from being killed during the phase that it is used.
If used at Night, your Blood Vial will protect oneself from being slain.
Players may only ever carry a single Blood Vial at a time.
If a player is ever given a second Blood Vial while they already have one, they will be given a choice.

BEAST FORM
: Let us partake in communion... and feast upon the old blood.

At night, you may protect yourself from being slain. You may not use this ability on consecutive nights.
Your regular vote now counts as two votes.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Spoiler: GASCIOGNE
Father Gasciogne
Image
...Beasts all over the shop. You'll be one of them, sooner or later.
You are aligned with the Town Faction. Upon being Slain, you reward 6,000 Blood Echoes
Father Gascoigne was once partners with the old hunter Henryk, and they were a fierce and gallant duo.

You know that another player in the game is TACITURN HUNTER, HENRYK.
You know that TACITURN HUNTER, HENRYK is aligned with Yharnam (town).
You may chat with TACITURN HUNTER, HENRYK at any time via the this Neighborhood PT:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66492

Gascoigne's clothes are tainted by a pungent beastly stench that eats away at him.

You do not gain Insight.
Instead, you will gain Beasthood from slaying Town-aligned players.
You also gain Beasthood from Chalice Dungeon events that reward Insight.

"Father" is a title used for clerics in a foreign land, and there is no such rank in the Healing Church.

If there is ever no Master of the Hunt due to a tie in votes and lack of an incumbent, you will become the new Master of the Hunt.

The discovery of blood made their dream of evolution a reality.

If you ever have 2 or more Beasthood, you gain access to your BEAST FORM abilities.
You may spend your Beasthood in order to gain Blood Echoes, at a rate of 1000 Echoes for 1 Beasthood.

BEAST FORM
: What’s that smell? The sweet blood... Oh, it sings to me. It's enough to make a man sick.

You may vote up to four times for the same target. Indicate this with subsequent votes for the same target within one post.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Spoiler: HENRYK
Taciturn Hunter, Henryk
Image
I must warn you not to go near the tomb below Oedon Chapel in the Cathedral Ward. Henryk, an old hunter, has gone mad.
You are aligned with the Town Faction. Upon being Slain, you reward 4,000 Blood Echoes
The taciturn old hunter Henryk was once partners with Father Gascoigne.

You know that another player in the game is FATHER GASCIOGNE.
You know that FATHER GASCIOGNE is aligned with Yharnam (town).
You may chat with FATHER GASCIOGNE at any time via the this Neighborhood PT:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66492

HEIR RUNE: Perhaps the "Heir" is a hunter who bears the echoing will of those before him.

If you die, you will pass this ability on to the player who hammers or kills you.
Upon hammering or killing another player, you will gain 1000 extra Blood Echoes.

And though they were a fierce and gallant duo, their partnership led to Henryk's tragically long life.

You may purchase the following armor set privately with Blood Echoes;
HENRYK'S GARB:
Costs 8,000 Echoes. Once per phase, you are immune to the first blocking ability used on you. You also do not take extra votes from [BOLT] or [LIGHTNING] prefixes.

Throwing Knives do not cause a great deal of damage to beasts, but with deft use, can distract attackers and keep them at bay.

You may purchase the following consumable privately with Blood Echoes;
THROWING KNIFE:
Costs 500 Echoes. You may target a player to throw a Knife at them. The receiving player will be informed that they have had a knife thrown at them. This has no other effect.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Spoiler: EILEEN
Eileen the Crow
Image
Oh, a hunter, are ya? And an outsider? What a mess you've been caught up in. And tonight, of all nights.
You are aligned with the Town Faction. Upon being Slain, you reward 4,000 Blood Echoes
Few hunters can resist the intoxication of the hunt. Look at you, just the same as all the rest...

Slaying any town player will reward you with double the amount of Blood Echoes.

HUNTER'S RUNE: This red-smudged rune means "Hunter", and has been adopted by those who have taken the Hunter of Hunters oath.

If you die, you may designate another player to receive this rune.
Double the amount of limited uses per day of any weapon effect.
This effect may never cause you to be the single voting player on a lynch.
In this way, even if you exceed the number of votes to lynch a player, another player must hammer.

The badge of the Hunter of Hunters is quietly passed down from generation to generation, usually to an outsider from the hinterlands.
You possess the item CROW HUNTER'S BADGE.
If you are ever slain, the items available for purchase here will be added to the public BathMessenger Shop.
You may purchase the following armor set privately with Blood Echoes;
CROW HUNTER'S GARB:
Costs 15,000 Echoes. You are immune to any targeted attempt to affect your role and actions except for that of Shaman Bone Blade // Exert Control.
You may purchase the following weapon privately with Blood Echoes;
BLADE OF MERCY:
Costs 15,000 Echoes. You may vote twice for a single player. This vote is indicated by the tag BLADE OF MERCY: Player Name. TRANSFORMED: You may vote up to two times with the tag BLADE OF MERCY (TRANSFORMED): Player name; players voted in this way require one less vote to lynch for the remaining phase--you may stack this effect, but this will only ever apply a maximum of one vote on a player.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Spoiler: IOSEFKA
'Iosefka', the Imposter Doctor
Image
This sickness, these beasts, they are not to be feared.
You are aligned with the Town Faction. Upon being Slain, you reward 8,000 Blood Echoes
You're soon off to hunt, I presume? Then, if you find any survivors, tell them to seek Iosefka's Clinic.

During each day, you may target a player to inform them that they will be rewarded upon slaying other town members.
They will receive a message that simply recounts this ability's flavor name and informs them they will be rewarded upon slaying town players.
If a player you have targeted with this ability slays another town player, they will receive the following rewards for each player slain:

I'll even offer a reward for your co-operation. Tempted? Well, off you go then.

Upon slaying their first town non-Beasthood player; A Blood Vial.
Your Blood Vial can be used to protect oneself from being killed during the phase that it is used.
If used at Night, your Blood Vial will protect oneself from being slain.
Players may only ever carry a single Blood Vial at a time.
If a player is ever given a second Blood Vial while they already have one, they will be given a choice.

The treatment is going well, stabilized, for the most part. Fascinating, really. Here you are, as promised.

Upon slaying their second town non-Beasthood player; A Numbing Mist, identical to the one gained from the Insight shop.

What would I ever do without you? You're really making a difference.

Upon slaying their third town non-Beasthood player; A Lead Elixir.
This Lead Elixir, when consumed, makes oneself unable to be affected by other role-based mechanics during the current and subsequent phase.

I've received another patient. This time, I'll be trying old blood. I've achieved much. And I owe it all to you. Take this, as thanks.

Upon slaying any player with Beasthood; A Blue Elixir.
The Blue Elixir, when consumed, makes oneself both unable to submit any other actions and unable to be targeted by any other actions.
If used during the day, this effect will also make the player unable to be voted for, but the effect will end if they vote or use any abilities.
The Blue Elixir's vote-immunity effect does not function in LYLO.

Ah, moonlit scents. How did you worm your way in here? Well, I won't make any excuses.

Every time that a player you have targeted with your previous ability slays another town player, you both gain 1 Insight.

God, it feels awful. But, it proves that I'm chosen. Don't you see? How they writhe, writhe inside my head... It's... rather... rapturous.

If, at any point in the game, you have 5 Insight, you will lose access to all previous abilities on your role PM.

By using phantasms, the invertebrates known to be the augurs of the Great Ones, one may partially summon abandoned Ebrietas.

Day-use, target a player. You must publicly use the bolded tag [AUGUR OF EBRIETAS: Player Name].
That player may not vote and your votes will count as double against that player the next time you vote for them.
You may only affect a single player with this ability at any given time.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Spoiler: DJURA
Retired Hunter, Djura
Image
You there, hunter. Didn't you see the warning? Turn back at once.
You are aligned with the Town Faction. Upon being Slain, you reward 2,000 Blood Echoes
TURN BACK, OR THE HUNTER WILL FACE THE HUNT.

During the day, you may activate this ability.
In order to do so, simply post the flavor name for this ability in bold in the game thread.
You become unable to use any other abilities or vote for the remainder of the day phase.
Any player that targets you with a vote or an ability during the day will receive [HEAVY MACHINE GUN] votes equal to 1/2 the votes required to lynch a player.

The late Powder Kegs, bless their souls, had a motto: "If a weapon ain't got kick, it just ain't worth it."

You possess the item POWDER KEG HUNTER BADGE.
If you are ever slain, the items available for purchase here will be added to the public BathMessenger Shop.
You may purchase the following weapons privately with Blood Echoes;
STAKE DRIVER
: Costs 6000 Echoes. You may submit a [Stake Driver] vote on a player instead of your normal vote--this vote will always be rendered, regardless of ANY other abilities in play. TRANSFORMED: Once per day, you may cause your next [Stake Driver] vote to count as votes equal to 1/3 the required votes to lynch a player (minimum 2). You will indicate this with the bolded tag [PRIMED STAKE DRIVER: Player Name].
RIFLE SPEAR
: Cost 6000 Echoes. You may submit a [Rifle Spear] vote on a player instead of your normal vote--this vote will never cause reactionary abilities to happen. TRANSFORMED: Night Use; Target a player. If that player does not take any actions, or if their actions failed for any reason, they will begin the day with a [Rifle Spear] vote on them that counts as two votes.
You may purchase the following armor set privately with Blood Echoes;
ASHEN HUNTER SET
: Cost 8000 Echoes. You are immune to NUMBING MIST // SCOURGE OF THE BEAST. You may never gain any Beasthood.
You may purchase the following consumable privately with Blood Echoes;
FIRE PAPER
: Cost 1000 Echoes. 1 shot. You may add the [FIRE] prefix to any voting action you perform.
It now adds an extra vote, or two extra votes against anyone with Beasthood.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Spoiler: ALFRED
Alfred, Church Executioner and Hunter of Vilebloods
Image
You're a hunter, aren't you? I knew it. That's precisely how I started out!
You are aligned with the Town Faction. Upon being Slain, you reward 4,000 Blood Echoes
OUR PREY MAY DIFFER, BUT WE ARE HUNTERS, THE BOTH OF US.

Night Use, target a player. During the following Day and Night, you will recieve a unique COOPERATION NEIGHBORHOOD where you may communicate.

WHY NOT COOPERATE AND DISCUSS THE THINGS WE'VE LEARNED?

Players that are a part of your Cooperation Neighborhood gain 1.5 times the normal amount of Blood Echoes.
Any day ending in a scum lynch will result in both members of the Cooperation Neighborhood gaining an extra point of Insight.

LET US CLEANSE THESE TARNISHED STREETS

Slaying any Scum, Beasthood-Using player, or Vileblood will reward you with 1.5 times as many Blood Echoes.
This ability stacks with your other ability that multiplies how many Blood Echoes you receive, resulting in earning 3 times as many Blood Echoes.

RADIANCE RUNE: The executioners despise the impure Vilebloods.

Blood Vials will, in addition to their other effects, cause you to become untargetable during the duration of their protective effect.
You may not ever be a member of the Vilebloods.
If you die, the other player in your Cooperation Neighborhood will inherit this rune if they are not a member of a Vilebloods.

The Wheel symbolizes righteous destiny.

You possess the item WHEEL HUNTER BADGE.
If you are ever slain, the items available for purchase here will be added to the public BathMessenger Shop.
You may purchase the following weapon privately with Blood Echoes;
LOGARIUS' WHEEL
- 15,000 Echoes: Target any player who is not voting for you; that player receives a [Logarius Wheel] vote that counts as three votes. TRANSFORM: Every time you vote while this weapon is transformed, you permanently take one less vote to lynch to a minimum of 0, which will kill you. Every time you vote, your voting power is doubled for the current phase.
You may purchase the following item privately with Blood Echoes;
GOLDEN ARDEO
- 20,000 Echoes: All votes effectively count as 1 vote less when targeting you. Not effective in LYLO.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Spoiler: VALTR
Valtr, Master of The League
Image
The League exists to expunge all vermin, ridding us of any trace of human corruption.
You are aligned with the Town Faction. Upon being Slain, you reward 2,000 Blood Echoes
HAVEN'T YOU SEEN ENOUGH OF THESE WRETCHED BEASTS, FREAKISH SLUGS, AND MAD DOCTORS?

You are the starting member and master of an organization called 'The League':
http://forum.mafiascum.net/viewtopic.php?f=90&t=66495
Each Night, you may invite a player to be a member of The League. They may decline this offer.
The message sent to the player will include this ability's flavor text and will state that they will be rewarded for joining your ranks.

This bloody fate is ours alone.

During the Night Phase, you may communicate with all members of The League via a neighborhood PT.
After your death, remaining members of The League may still use this Neighborhood PT.

Sentence these fiends to death.

League Members who slay any other player will gain 'VERMIN', a resource that they may use to purchase various rewards.
After your death, remaining members of The League may still make these purchases:
IMPURITY RUNE
- 0 Vermin: You require one more vote to lynch so long as you are a part of a Neighborhood PT with other living members.
LEAGUE OATH
- 1 Vermin: Night Use, target a player. If they are a member of The League, they may not take any actions that affect you negatively during the Night Phase.
CONSTABLE'S GARB
- 2 Vermin: Slaying scum, any player with 3 or more Insight, or any Beasthood-using player will grant you double echoes.
MASTER'S IRON HELM
- 5 Vermin: Each night, you will be informed of how many Scum, players with 3 or more Insight, and/or Beasthood Players are left in the game. Only one player may ever have access to the Master's Iron Helm at a time--if the possessor dies, it will be available for purchase again. If the original Master of the League is dead, this item will also allow the owner to invite a new member to The League each night.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Spoiler: ROM
Rom, The Vacuous Spider
Image
The Byrgenwerth spider hides all manner of rituals, certain to reveal nothing, for true enlightenment need not be shared.
You are aligned with the Town Faction. Upon being Slain, you reward 1 Insight
...A terrible shame. It makes my head shudder uncontrollably.

As long as you are alive, roles will not flip upon death.
Instead, lynches will flip at the end of the Night Phase and Kills will flip at the end of the day phase.
You gain access to these rolecards when they would normally flip.
You may choose to cause any, or all, information in the rolecard to never publicly appear.
This ability does not extend to role-related abilities that cause a public effect upon death;
Players will still be rewarded with Echoes and/or Insight as they normally should, and any other public aspects of a flip still occur.

Master Willem was right. Evolution without courage will be the ruin of our race.

You count as a GREAT OLD ONE for any mechanical effects that interact with GREAT OLD ONES.
You will investigate as scum.

As you once did for the vacuous Rom, grant us eyes, grant us eyes.

You begin the game with 4 Insight.
You may never spend Insight or gain access to Hunter's Weapons or Armor.
You may still use consumables and tools, however.

Metamorphosis, and the excesses and deviation that followed, was only the beginning.

You do not control a normal vote. Your name will never appear in the Vote Counts as a voting player.
Instead, you control three [SPIDER] votes that you may target players with.
Your [SPIDER]s may be voted for and each requires 1/2 of the total votes to lynch in order to be slain.
Your spiders confer no change to the game when slain, except to deprive you of votes.
Even if all of your Spiders are slain, you will begin each day with 3 Spiders available.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Spoiler: ANNALISE
Annalise, Queen of the Vilebloods
Image
I am Annalise, Queen of Castle Cainhurst. Ruler of the Vilebloods, and sworn enemy of the church.
You are aligned with the Town Faction. Upon being Slain, you reward no Echoes.
All hail the undying queen of blood!

Whenever you die, you do not flip any information at all.
Instead, you are removed from the game (as death) for the two subsequent game phases.
This still counts as being slain, and will trigger any mechanics that happen as a result of being slain.

Drink deep of Our blood. Feel the spreading corruption burn. Now, thou’rt too a Vileblood.

You are the starting member and master of the Cainhurst Vilebloods.
You do not count as a member of the Cainhurst Vilebloods for the purposes of any other effects in your role PM.
Each Night, you may invite a player to be a member of the Cainhurst Vilebloods, granting them access to a Neighborhood PT.
They may decline this request.
The message sent to the player will include this ability's flavor text and will state that they will be rewarded for joining your ranks.

Closest of kin, last of Our kind. What is thy wish?

You may communicate with the Cainhurst Vilebloods during the Night Phase via this Neighborhood:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66496

The Vilebloods of Cainhurst, blood-lusting hunters, see these frightful things in coldblood.

All members of the Cainhurst Vilebloods will earn Blood Dregs when slaying town players.
Blood Dregs may be spent as currency for the following rewards:
INSIGHT
- 1 Blood Dreg: You gain 1 Insight.
DEEP RESPECT
- 2 Blood Dregs: Other members of the CAINHURST VILEBLOODS may not target you with non-factional abilities.
CAINHURST ARMOR
- 3 Blood Dregs: No other player's ability may cause you to require less votes to lynch.
CHIKAGE
- 4 Blood Dregs: If you vote for a player who is not voting, your vote counts as double. TRANSFORM: Each time you vote, you permanently require 1 less vote to lynch (to a minimum of 0, killing you). Your voting power is equal to 1/2 the required votes to lynch any given player (if this number happens to be less than 3, you will instead simply cast 3 votes). In order to use this effect, use the bolded tag [TRANSFORMED CHIKAGE: Player Name].

CORRUPTION RUNE: Pledgers to this oath are Cainhurst Vilebloods, hunters of blood who find dregs for their Queen of coldblood.

All members of the Cainhurst Vilebloods have access to the CORRUPTION RUNE.
The first time that you are hammered each day, you will retroactively require one more vote to lynch. Has no effect in LYLO.

The hunters who join the Vilebloods are faced with a decision: to merely borrow their strength, or to become one of them, heart and soul.

All members of the Cainhurst Vilebloods have access to the CAINHURST BADGE.
They may purchase the following set of armor privately;
CAINHURST ARMOR
- 10,000 Echoes: No other player's ability may cause you to require less votes to lynch.
They may purchase the following weapon privately;
CHIKAGE
- 12,000 Echoes: If you vote for a player who is not voting, your vote counts as double. TRANSFORM: Each time you vote, you permanently require 1 less vote to lynch (to a minimum of 0, killing you). Your voting power is equal to 1/2 the required votes to lynch any given player (if this number happens to be less than 3, you will instead simply cast 3 votes).

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Spoiler: MARIA
Lady Maria of the Astral Clocktower
Image
Among the first hunters, all students of Gehrman, was the lady hunter Maria.
You are aligned with the Town Faction. Upon being Slain, you reward 3,000 Echoes.
ONLY AN HONEST DEATH WILL CURE YOU NOW.

You may double any voting effects found on Hunter's Weapons.
This effect may never cause you to be the single voting player on a lynch.
In this way, even if you exceed the number of votes to lynch a player, another player must hammer.

OH, I KNOW VERY WELL HOW THE SECRETS BECKON SO SWEETLY.

You begin the game as a member of the Hunter's Nightmare PT:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66497
No effect may cause you to leave the Hunter's Nightmare PT.

A CORPSE SHOULD BE LEFT WELL ALONE.

Even if you die in the main game, you are alive for all purposes within the Hunter's Nightmare PT.
You may submit any public actions within the Hunter's Nightmare, but they will only be able to affect other members of the Hunter's Nightmare.
You may vote for any player in the Hunter's Nightmare and your vote will be reflected in the actual game.
You may gain the benefits of slaying any player in the Hunter's Nightmare.
You may target players in the Hunter's Nightmare with any abilities.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Spoiler: SIMON
Simon, the Harrowed Hunter
Image
Such inquisitive hunters will relish the Nightmare, but beware; secrets are secrets for a reason.
You are aligned with the Town Faction. Upon being Slain, you reward 3,000 Echoes.
Aside from a few close friends, Simon was scoffed at for his choice of arms, for who would dare face the beasts with a measly bow?

You begin the game with the weapon, SIMON'S BOWBLADE.
If you ever are slain, you may choose to have the player who hammered or killed you inherit the SIMON'S BOWBLADE.
SIMON'S BOWBLADE:
Any player that you are voting for may not submit vote actions. Signify this vote with the bolded tag [BOWBLADE: Player Name] TRANSFORMED: Night or Day Use, one-shot per phase. May not be used on consecutive phases. Target a player and submit either a role name or a flavor name. If the targeted player has the given role name or flavor name, you kill that player. Otherwise, nothing happens. If used during the day, you must use the bolded tag [AIMED BOWBLADE: Player Name].

High time someone exposed the whole charade.

Any time you gain insight, you may immediately spend it to count yourself as having gained 2 insight for the purposes of passively banked insight.
This form of banked insight explicitly does not count towards the totals required to trigger extra effects, such as those from [BOLT] prefixes.
If you have 2 or more insight banked, you may flavor-cop players on odd nights. This will only return fake-claims from scum.
If you have 5 or more insight banked, you may flavor-cop players on even nights. This will only return fake-claims from scum.
If you have 10 or more insight banked, you will always be able to see all flipped role info as soon as a death happens.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Spoiler: BRADOR
Brador, Church Assassin
Image
Some places are better left untouched, and some secrets are better left alone.
You are aligned with the Town Faction. Upon being Slain, you reward 2,000 Echoes.
Do you hear the toll of the bell?

Each day, you may target a player.
At the start of the following night, your target may decide the begin the next day gladiating you (only you and the player may be voted for).
If the player declines, you will instead perform a kill on them.
The player will be informed that they will be killed if they decline the Gladiator challenge.

Unending death awaits those who pry into the unknown.

You begin the game with access to the BLOODLETTER weapon.
THE BLOODLETTER:
Any player that you are voting for can not submit votes or actions that target you. You must use the bolded tag [BLOODLETTER: Player Name]. TRANSFORMED: You may cause yourself to permanently take 20% less votes to lynch. If you do so, your next vote will gain enough strength to place the voted player at L-1, regardless of amount of other votes on the player. You must use the bolded tag [VICIOUS BLOODLETTER: Player Name].

The beasts you seek will not be found here.

You may not gain Insight or Beasthood.

Seek Paleblood to transcend the Hunt.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


THE GREAT OLD ONES:


Spoiler: EBRIETAS
Ebrietas, Daughter of the Cosmos
Image
Once, a group of young Byrgenwerth scholars discovered a holy medium deep within the tomb of Isz. This led to the founding of the Healing Church, and the establishment of blood healing. In this sense, everything sacred in Yharnam can be traced back to Ebrietas.
You are aligned with the Scum Faction. Upon being Slain, you reward 6,000 Echoes.
Do you know why the Hunters are drawn to this Nightmare? Because it sprouted from their very misdeeds.

You begin the game as the Host of the Hunter's Nightmare:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66497
For every 2 town players you invite to the Nightmare PT, you gain 1 Insight.
You may only invite a single player at a time to the Hunter's Nightmare, but may recruit once during both day and night phases.
If your Nightmare PT ever exceeds 3 players and you are not a member yet, you must invite yourself.
Once per Day, you may trigger a single NIGHTMARE EVENT to happen on the following night. Doing so prevents you from performing any other action during the night of the NIGHTMARE EVENT.

The rite failed to achieve its intended purpose, but instead created a small exploding star, now a powerful part of the Choir's arsenal.

This power only has three shots per game. Vote for up to 1/5 (minimum 1) the current living players with the tag [MOONLIGHT] to cause them to be unable to take any actions so long as the [MOONLIGHT] vote tag is on them. This tag is equal to two votes as well.
This ability does not allow you to lynch multiple players. The first player tagged with a [MOONLIGHT] vote that would be lynched by this ability will be the only lynch for the day.

NIGHTMARE EVENT
: Night of the Living Failures

All players in the Hunter's Nightmare incur a [MOONLIGHT] tag at the start of day phase, but gain 2 insight.
This event creates the Nightmare Boss, The Living Failures, which require 6 total votes to defeat.
This Nightmare Boss functions identically to how Chalice Dungeon Bosses do.
If defeated, any who voted against this Nightmare Boss will gain 2000 Echoes and may purchase the Parasite of Kos even if it has already been sold.

NIGHTMARE EVENT
: "The Secret of the Great Kosm"

You may only activate this event if both Simon and Maria are dead.
All players in the Hunter's Nightmare gain 3 Insight.
This event creates the Nightmare Boss, The Orphan of Kos, which will require 10 total votes to defeat.
This Nightmare Boss functions identically to how the Chalice Dungeon Bosses do.
If defeated, any who voted against this Nightmare Boss will gain 5000 Echoes, 1 extra insight, and begin the day with an [ORPHAN] vote on them.
If any player in the Neighborhood takes a night action, their action will instead fail and they will begin the next day with an [ORPHAN] vote on them.
[ORPHAN] votes power is equal to 1/2 the votes required to lynch a player.
A player can not have more than one [ORPHAN] vote on them.
Players who have their night actions fail in this way gain 5000 Blood Echoes and 4 total insight (which can total up to 5 if they fought the Orphan) from this event.


The sky and the cosmos are one.

You are aligned with
The Cosmos
, a realm beyond the comprehension of mortal men.
In order to win the game, all threats to The Cosmos must be slain.
In the instance that your faction's numbers ever equal or exceed those of the town faction's (and there are no other factions left alive), your faction will automatically win the game.


Ludwig, The Holy Blade
Image
When Ludwig closed his eyes, he saw darkness, or perhaps nothingness, and that is where he discovered the tiny beings of light.
You are aligned with the Town Faction. Upon being Slain, you reward 6,000 Echoes.
a beast-possessed degenerate was I, as my detractors made eminently clear. Does the nightmare never end?!

You begin the game as the Host of the Hunter's Nightmare:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66497
For every 2 players you invite to the Nightmare PT, you gain 1 Insight.
You may only invite a single player at a time to the Hunter's Nightmare, but may recruit once during both day and night phases.
If your Nightmare PT ever exceeds 3 players and you are not a member yet, you must invite yourself.
Once per Day, you may trigger a single NIGHTMARE EVENT to happen on the following night. Doing so prevents you from performing any other action during the night of the NIGHTMARE EVENT.

When blue moonlight dances around the sword, and it channels the abyssal cosmos, its great blade will hurl a shadowy lightwave.

This power only has three shots per game. Vote for up to 1/5 (minimum 1) the current living players with the tag [MOONLIGHT] to cause them to be unable to take any actions so long as the [MOONLIGHT] vote tag is on them. This tag is equal to two votes as well.
This ability does not allow you to lynch multiple players. The first player tagged with a [MOONLIGHT] vote that would be lynched by this ability will be the only lynch for the day.

NIGHTMARE EVENT
: Night of the Living Failures

All players in the Hunter's Nightmare incur a [MOONLIGHT] tag at the start of day phase, but gain 2 insight.
This event creates the Nightmare Boss, The Living Failures, which require 6 total votes to defeat.
This Nightmare Boss functions identically to how Chalice Dungeon Bosses do.
If defeated, any who voted against this Nightmare Boss will gain 2000 Echoes and may purchase the Parasite of Kos even if it has already been sold.

NIGHTMARE EVENT
: "The Secret of the Great Kosm"

You may only activate this event if both Simon and Maria are dead.
All players in the Hunter's Nightmare gain 3 Insight.
This event creates the Nightmare Boss, The Orphan of Kos, which will require 10 total votes to defeat.
This Nightmare Boss functions identically to how the Chalice Dungeon Bosses do.
If defeated, any who voted against this Nightmare Boss will gain 5000 Echoes, 1 extra insight, and begin the day with an [ORPHAN] vote on them.
If any player in the Neighborhood takes a night action, their action will instead fail and they will begin the next day with an [ORPHAN] vote on them.
[ORPHAN] votes power is equal to 1/2 the votes required to lynch a player.
A player can not have more than one [ORPHAN] vote on them.
Players who have their night actions fail in this way gain 5000 Blood Echoes and 4 total insight (which can total up to 5 if they fought the Orphan) from this event.


SEEK PALEBLOOD TO TRANSCEND THE HUNT.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Spoiler: AMYGDALA
Amygdala
Image
Oh, think not of poor Amygdala. Upon that piteous bastard, you bestowed salvation.
You are aligned with the Scum Faction. Upon being Slain, you reward 4,000 Echoes.
You're nigh a beast on the field, but here you are, treading a measure with the gods.

You begin the game as the Host of the Nightmare Frontier:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66498
For every 2 town players you invite to the Nightmare PT, you gain 1 Insight.
Each night, you may invite up to 2 players to the Nightmare Frontier.
If your Nightmare PT ever exceeds 3 players and you are not a member yet, you must invite yourself.
Once per Day, you may trigger a single NIGHTMARE EVENT to happen on the following night. Doing so prevents you from performing any other action during the night of the NIGHTMARE EVENT.

HAVE MERCY ON THE POOR BASTARD

You begin the game with control over the lynchable, killable third-party 'Patches the Spider' player slot.
Do not change any of the account settings for Patches the Spider--doing so may result in a modkill depending on the nature of the change.
The password to the Patches account is 'bloodborne1'. Do not change this password.
Patches begins the game as a member of the Nightmare PT.
Patches may never be removed from the Nightmare PT.
At night, you may have the Patches slot perform an action to cause a target player to fail all night actions but gain 2000 Echoes and 1 Insight. The player will be informed that Patches has performed this action.
During the day, you may control the Patches slot, post from it, and vote for players.
Patches may not gain Blood Echoes, Insight, Beasthood or any other abilities.
Patches may not be a part of any other Neighborhood or Nightmare PT.

A FAREWELL TO ARMS

You may cause yourself to require 1/2 majority votes to lynch rather than the simple majority in order to immediately gain 4 insight.
You may only do this once.
This effect is not public.

NIGHTMARE EVENT
: Few hunters can resist the intoxication of the hunt.

You may hold a miniature 'game' of mafia within your Nightmare PT.
If both you and Patches are members of your Nightmare PT, an extra vote will be required for you and Patches to lynch anyone during this miniature game.
The first player to become lynched is slain, following lynch mechanics.
If a lynch occurs, all players in the Nightmare Frontier gain 1 insight.

NIGHTMARE EVENT
: What is friendship, but a chance encounter?

You may reveal the possessions (Tools, Garb, Weapons, etc) of all players in the Nightmare PT.
This information will only be revealed within your Nightmare PT.

The sky and the cosmos are one.

You are aligned with
The Cosmos
, a realm beyond the comprehension of mortal men.
In order to win the game, all threats to The Cosmos must be slain.
In the instance that your faction's numbers ever equal or exceed those of the town faction's (and there are no other factions left alive), your faction will automatically win the game.


Provost Willem, Master of Byrgenwerth
Image
Fear the old blood. By the gods, fear it, Laurence.
You are aligned with the Town Faction. Upon being Slain, you reward 4,000 Echoes.
We are thinking on the basest of planes. What we need, are more eyes.

You begin the game as the Host of the Nightmare Frontier:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66498
For every 2 players you invite to the Nightmare PT, you gain 1 Insight.
Each night, you may invite up to 2 players to the Nightmare Frontier.
If your Nightmare PT ever exceeds 3 players and you are not a member yet, you must invite yourself.
Once per Day, you may trigger a single NIGHTMARE EVENT to happen on the following night. Doing so prevents you from performing any other action during the night of the NIGHTMARE EVENT.

MASTER OF BYRGENWERTH

You begin the game with control over the lynchable, killable third-party 'Patches the Spider' player slot.
Do not change any of the account settings for Patches the Spider--doing so may result in a modkill depending on the nature of the change.
The password to the Patches account is 'bloodborne1'. Do not change this password.
Patches begins the game as a member of the Nightmare PT.
At night, you may have the Patches slot perform an action to cause a target player to fail all night actions but gain 2000 Echoes and 1 Insight. The player will be informed that Patches has preformed this action.
During the day, you may control the Patches slot, post from it, and vote for players.
Patches may not gain Blood Echoes, Insight, Beasthood or any other abilities.
Patches may not be a part of any other Neighborhood or Nightmare PT.

Disillusioned by the limits of human intellect, Master Willem sought to line his brain with eyes in order to elevate his thoughts.

You may cause yourself to require 1/2 majority votes to lynch rather than the simple majority in order to immediately gain 4 insight.
You may only do this once.
This effect is not public.

NIGHTMARE EVENT
: Few hunters can resist the intoxication of the hunt.

You may hold a miniature 'game' of mafia within your Nightmare PT.
If both you and Patches are members of your Nightmare PT, an extra vote will be required for you and Patches to lynch anyone during this miniature game.
The first player to become lynched is slain, following lynch mechanics.
If a lynch occurs, all players in the Nightmare Frontier gain 1 insight.

NIGHTMARE EVENT
: What is friendship, but a chance encounter?

You may reveal the possessions (Tools, Garb, Weapons, etc) of all players in the Nightmare PT.
This information will only be revealed within your Nightmare PT.

SEEK PALEBLOOD TO TRANSCEND THE HUNT.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Spoiler: FLORA
The Moon Presence
Image
Every great one loses its child, and then yearns for a surrogate...
You are aligned with the Scum Faction. Upon being Slain, you reward 8,000 Echoes.
The Third Umbilical Cord precipitated the encounter with the pale moon, which beckoned the hunters and conceived the hunter's dream.

You begin the game as the Host of the Hunter's Dream:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66499
For every 2 town players you invite to the Nightmare PT, you gain 1 Insight.
Starting with Pre-Game, you must invite at least 1 new player to the Hunter's Dream during each Night Phase.
You may choose to invite a second player at any point during any Day Phase--inviting this player will automatically put them in the Hunter's Dream.
If your Nightmare PT ever exceeds 3 players and you are not a member yet, you must invite yourself.
Once per Day, you may trigger a single NIGHTMARE EVENT to happen on the following night. Doing so prevents you from performing any other action during the night of the NIGHTMARE EVENT.

He is obscure, unseen in the dreaming world. Still, he stays here, in this dream; Such is his purpose.

You begin the game as the Master of the Hunt.

Ahh, the little ones, inhabitants of the dream... They find hunters like yourself, worship, and serve them.

Players brought into the Hunter's Dream PT are given a free choice of weapon out of the THREADED CANE, SAW CLEAVER, or HUNTER AXE.

Hello, good hunter. I am a doll, here in this dream to look after you.

You begin the game with control over an unlynchable, unkillable third-party 'The Plain Doll' player slot that only exists within the Hunter's Dream PT.
The Plain Doll begins the game as a member Hunter's Dream PT.
The Plain Doll may never gain insight, items, beasthood, blood echoes, etc.
I will roleplay the Doll.

The Great Ones that inhabit the nightmare are sympathetic in spirit, and often answer when called upon.

You may choose to begin the game as a member of the Hunter's Dream PT.
At any point in the game, you may choose to join the Hunter's Dream PT.

Captivated by the moon presence, you pledge to watch over the hunter's dream.

Twice per game, you may perform a unique factional kill.
This unique kill will always resolve and will never be hindered by any other effects in the game.
This unique kill will only be effective on players with less than 8 Insight banked.

Childhood's Beginning

If a town player with 7 or more Insight ever hammers or kills you, they will be removed from the game and counted as having achieved a third party win-condition.

NIGHTMARE EVENT
: Farewell, good hunter. May you find your worth in the waking world.

You may cause any number of players currently in the Hunter's Dream 'awaken' from it and no longer have access to the thread.
Everyone expelled this way gains 1 Insight and all expelled players now take 1 less vote to lynch.
This Nightmare Event does not prevent you from performing other Night Actions.
This Nightmare Event may be used any number of times, but you may never re-invite a player who has once been in the Hunter's Dream.

NIGHTMARE EVENT
: It always comes down to the hunters' helper to clean up after these sorts of messes.

You must be a member of the Hunter's Dream PT to perform this Event.
You may kill a single player that is also a member of the Hunter's Dream PT.
You may only use Event once, unless your kill fails.
It will be made public info within your Hunter's Dream PT that the targeted player will be killed this night.
If the kill is a success, all surviving members of the PT gain 2000 Blood Echoes.
If the kill is a failure, the target of the kill gains 4000 Blood Echoes and 3 Insight.

The sky and the cosmos are one.

You are aligned with
The Cosmos
, a realm beyond the comprehension of mortal men.
In order to win the game, all threats to The Cosmos must be slain.
In the instance that your faction's numbers ever equal or exceed those of the town faction's (and there are no other factions left alive), your faction will automatically win the game.


Gherman, The First Hunter
Image
You're sure to be in a fine haze about now, but don't think too hard about all of this.
You are aligned with the Town Faction. Upon being Slain, you reward 8,000 Echoes.
Ah-hah, you must be the new hunter. Welcome to the Hunter's Dream. This will be your home, for now.

You begin the game as the Host of the Hunter's Dream:
http://forum.mafiascum.net/viewtopic.php?f=90&t=66499
For every 2 players you invite to the Nightmare PT, you gain 1 Insight.
Starting with Pre-Game, you must invite at least 1 new player to the Hunter's Dream during each Night Phase.
You may choose to invite a second player at any point during any Day Phase--inviting this player will automatically put them in the Hunter's Dream.
If your Nightmare PT ever exceeds 3 players and you are not a member yet, you must invite yourself.
Once per Day, you may trigger a single NIGHTMARE EVENT to happen on the following night. Doing so prevents you from performing any other action during the night of the NIGHTMARE EVENT.

Oh, Laurence... what's taking you so long... I've grown too old for this, of little use now, I'm afraid.

You begin the game as the Master of the Hunt.

We don't have as many tools as we once did, but... You're welcome to use whatever you find.

Players brought into the Hunter's Dream PT are given a free choice of weapon out of the THREADED CANE, SAW CLEAVER, or HUNTER AXE.

...Even the doll, should it please you.

You begin the game with control over an unlynchable, unkillable third-party 'The Plain Doll' player slot that only exists within the Hunter's Dream PT.
The Plain Doll begins the game as a member Hunter's Dream PT.
The Plain Doll may never gain insight, items, beasthood, blood echoes, etc.
I will roleplay the Doll.

I've had enough of this dream... The night blocks all sight... Oh, somebody, please...

You may choose to begin the game as a member of the Hunter's Dream PT.
At any point in the game, you may choose to join the Hunter's Dream PT.

Now I will show you mercy. You will die, forget the dream, and awake under the morning sun.

Twice per game, you may perform a unique kill.
This unique kill will always resolve and will never be hindered by any other effects in the game.
This unique kill will only be effective on players with less than 8 Insight.

The night, and the dream, were long...

If a town player with 7 or more Insight ever hammers or kills you, they will be removed from the game and counted as having achieved a third party win-condition.

NIGHTMARE EVENT
: Farewell, good hunter. May you find your worth in the waking world.

You may cause any number of players currently in the Hunter's Dream 'awaken' from it and no longer have access to the thread.
Everyone expelled this way gains 1 Insight and all expelled players now take 1 less vote to lynch.
This Nightmare Event does not prevent you from performing other Night Actions.
This Nightmare Event may be used any number of times, but you may never re-invite a player who has once been in the Hunter's Dream.

NIGHTMARE EVENT
: It always comes down to the hunters' helper to clean up after these sorts of messes.

You must be a member of the Hunter's Dream PT to perform this Event.
You may kill a single player that is also a member of the Hunter's Dream PT.
You may only use Event once, unless your kill fails.
It will be made public info within your Hunter's Dream PT that the targeted player will be killed this night.
If the kill is a success, all surviving members of the PT gain 2000 Blood Echoes.
If the kill is a failure, the target of the kill gains 4000 Blood Echoes and 3 Insight.

SEEK PALEBLOOD TO TRANSCEND THE HUNT.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.


Spoiler: OEDON
Formless Oedon
Image
Every Great One loses its child, and then yearns for a surrogate, and Oedon, the formless Great One, is no different.
You are aligned with the Scum Faction. Upon being Slain, you reward 5,000 Echoes.
Both Oedon, and his inadvertent worshippers, surreptitiously seek the precious blood.

You do not gain Insight.
Instead, you gain Beasthood any time that you slay a town player.

Human or no, the oozing blood is a medium of the highest grade, and the essence of the formless Great One, Oedon.

You may spend Beasthood instead of Insight to purchase the SCOURGE OF BEASTS and EXERT CONTROL abilities from the Insight Store.

The Great One Oedon, lacking form, exists only in voice.

You are immune to being killed.

The sky and the cosmos are one.

You are aligned with
The Cosmos
, a realm beyond the comprehension of mortal men.
In order to win the game, all threats to The Cosmos must be slain.
In the instance that your faction's numbers ever equal or exceed those of the town faction's (and there are no other factions left alive), your faction will automatically win the game.


Vicar Laurence, the First Cleric Beast
Image
Master Willem, I've come to bid you farewell...
You are aligned with the Town Faction. Upon being Slain, you reward 5,000 Echoes.
Fear the Old Blood. By the Gods, fear it, Laurence.

You do not gain Insight.
Instead, you gain Beasthood any time that you slay a town player.

When its implementation failed, the "Embrace" became a forbidden rune, but this knowledge became a foundation of the Healing Church.

You may spend Beasthood instead of Insight to purchase the NUMBING MIST and SHAMAN BONE BLADE abilities from the Insight Store.

The skull is a symbol of Laurence's past, and what he failed to protect.

You are immune to being killed.

SEEK PALEBLOOD TO TRANSCEND THE HUNT.

You are aligned with
Yharnam
, Home of Blood Ministration.
In order to win the game, all threats to Yharnam must be slain.
In order to win the game, at least one Yharnam-aligned player must be alive.
.


OTHER:

Spoiler: PATCHES
Patches the Spider
Image
...Oh, a hunter of beasts, are you? Glory be. You know not the value you possess.
You are aligned with the Patches (Third Party) Faction. Upon being Slain, you reward no Blood Echoes
Now you're witness to a miracle, and all the stronger for it! You should appreciate it, if you've a grain of gratitude in you!

Each night, you may block any target player from performing any Night Actions. If this is successful, the player is notified that Patches the Spider prevented them from taking any actions, but this turn of events caused them to gain 2000 Blood Echoes and 1 Insight.

What a joy it is, to behold the divine.

You begin the game as a member of the Nightmare Frontier PT.

Not even death offers solace, and the blood imbibes you. Ha, a most frightful fate, oh my.

You may never gain Blood Echoes, Insight, Beasthood, or any other abilities.

Well, you weren't to know, and it wasn't for you to know. All's well, that ends well, I say.

You may never be a member of any Neighborhood or Nightmare PT that isn't The Nightmare Frontier.
This explicitly prohibits you from becoming having any part in the Hunter's Party.

If the fates are kind, out paths may cross again. Sooner still, if you were to take the leap...

There is another player in the game whose fate yours is tied to. You will be told at the start of the game which player this is. If this player ever dies, so do you.

Oh, doubt me not, sweet compeer. What is friendship, but a chance encounter?

You are aligned with
Patches
, the Guys-Who-Push-People-Down-Cliffs faction.
In order to win the game, you must be the last single player alive.
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Post Post #4189 (isolation #149) » Tue Jul 12, 2016 4:24 am

Post by Varsoon »

CHALICE DUNGEONS

Here's a quick rundown for what I want there:
Each Chalice Dungeon will have a 'Depth' rating that will reflect its difficulty and level of reward.
Completing a Chalice Dungeon rewards Echoes equal to its depth x 2000 AND 1 Insight. Depth 5 dungeons reward 2 insight.
The Master of the Hunt will always receive 1 extra Insight when gaining Insight this way.
The Master of the Hunt will receive Depth x 3000 echoes on completing a dungeon.
Leaving a Chalice Dungeon without defeating the final boss rewards Echoes equal to its depth x 1000.
The Hunt Master is always the first player in the 'Line Up', with his choices making each next player in order.

PTHUMERU:

Pthumeru Chalice
- Depth 1 - One player must elect to take 2 less votes to lynch the next day to proceed through traps - Boss: Watchdog of the Old Lords/5 votes, counts as a Beasthood Holder, last two players in the Line Up incur [FIRE] votes.
Central Pthumeru Chalice
- Depth 2 - Two players must accept [FIRE] votes on them for the rest of the game to proceed beyond fire-throwing enemies - Boss: Pthumerian Descendant/6 votes, first player in the Line Up takes 1 less vote to lynch permanently.
Lower Pthumeru Chalice
- Depth 3 - One player may forgo taking any non-factional night actions in order to purchase any WEAPON even if it has already been bought - Boss: Bloodletting Beast/8 votes, counts as a Beasthood Holder, last player in the Line Up takes double votes for the rest of the following day.
Defiled Pthumeru Chalice
- Depth 4 - All players must make themselves require 1/2 votes to lynch the following day instead of the usual majority - Boss: Amygdala/8 votes
Great Pthumeru Ithyll Chalice
- Depth 5 - All players must lose their non-factional night action to proceed through difficult monsters - Boss: Queen Yharnam/10 Votes - All players receive a [POISON] vote.

HINTERTOMB:

Hintertomb Chalice
- Depth 2 - The team must divide 5 [POISON] votes amongst themselves - Boss: Blood-Starved Beast/7 Votes - Counts as a Beasthood Holder, all players but the last one in the Line Up take a [POISON] vote.
Lower Hintertomb Chalice
- Depth 3 - The team must divide 10 [POISON] votes amongst themselves - Boss: Pthumerian Elder/7 Votes - All players receive a [FIRE] vote.

LORAN:

Ailing Loran Chalice
- Depth 4 - A single player may forgo all of their non-factional night actions to explore the dungeon thoroughly and get a BEAST CLAW weapon - Boss: Abhorrent Beast/10 votes, counts as a Beasthood Holder - The first two players in the Line Up receive a [BOLT] Vote.
Lower Loran Chalice
- Depth 5 - Players may only proceed to the boss if they can muster up 8 votes, but Beasthood-damaging votes work here as well as they fight through Beasts - Boss: Loran Darkbeast/12 votes, counts as a Beasthood Holder - All players receive a [BOLT] Vote.

ISZ:

Great Isz Chalice
- Depth 5 - All players must forgo taking non-factional night actions because they are lost in the dungeon -Boss: Ebrietas, Daughter of the Cosmos/15 votes, takes the extra [BOLT] damage, will place a [MOONLIGHT] vote on the first two players in the lineup.
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Post Post #4190 (isolation #150) » Tue Jul 12, 2016 4:28 am

Post by Varsoon »

MISC FLAVOR MESSAGES:


Spoiler: Joining Iosefka's Chosen
Through a closed door of a clinic, a woman makes the following proposal;
"You're soon off to the hunt, I presume? Then, if you find any survivors, tell them to seek Iosefka's Clinic."


So long as the player who used this ability on you lives, you will be specially rewarded for slaying town players.


Spoiler: Obtaining a Blood Vial
In Yharnam, they produce more blood than alcohol, as the former is the more intoxicating. In preparation for the hunt to come, you have become well stocked with the curative blood of Yharnam.


You have been granted a Blood Vial.
You may only ever carry a single Blood Vial at a time--if you ever would receive another Blood Vial, you are given a choice of which to keep.
You may use this Blood Vial to protect yourself from being killed during the phase that it is used.
If used at Night, this Blood Vial will protect yourself from being slain.


Spoiler: Being Challenged by the Bell
In the distance, you can hear a small ringing noise. The sound is enchanting at first, although dread soon sets its cold fingers around your heart as you realize the implication of this sinister bell's toll. Someone is coming to kill you tonight.

You have two options:
Attempt to Flee: You will be the target of a killing action tonight.
or
Fight your Pursuer: The following day, all players may only vote for you or the player who targeted you with this effect.


Spoiler: Cainhurst Invitation
During your travels, you come across an old blood-stained letter, inviting an honored guest to the forsaken Castle Cainhurst. Rather bafflingly, it is addressed to you. You consider the offer, knowing full well that Cainhurst is the home of the Vilebloods, accursed noble knights who hunt down others to feed their queen's thirst for blood.


You may join the Cainhurst Vilebloods.
Doing so will not change your alignment or your win condition.
Joining the Cainhurst Vilebloods will allow you unique rewards.
You may decline this offer. If you do not accept by the end of Day 2, the offer will be declined.


Spoiler: The League Invitation
You've come across a group of hunters that calls themselves 'The League'--you have heard whispers of their involvement in hunting the 'Vermin' of Yharnam. It is not long before their invitation makes its way to you, proposed straightforward, "Haven't you seen enough of these wretched beasts, freakish slugs, and mad doctors?" A stalwart proposal, although many believe the League to be infatuated with the Hunt, seeing Vermin where there are none. There's only one way to know for sure...


You may join The League.
Doing so will not change your alignment or your win condition.
Joining The League will grant you unique rewards.
You may decline this offer. If you do not accept by the end of Day 2, the offer will be declined.


Spoiler: An Encounter with Patches
A display of shining coins leads you to a shiny vial perched on a ledge. As you lift the vial to see what it contains, a shove from behind sends you hurdling into a canyon filled with beasts. The tell-tale laughter of Patches The Spider can be heard from above as he mocks you, "Don't dally, you lucky scamp! The gift of the godhead cometh!" You ready your weapon to fight the beasts that surround you--it seems you will get nothing done on this night other than fighting your way out of this pit.


Patches the Spider has prevented you from taking any actions during Night 1. However, as you fight your way through beasts, you do find some wealth in this turn of events. You gain 2000 Blood Echoes and 1 Insight.


Spoiler: Receiving a Messenger's Scroll
The messengers carry small scrolls from worlds unknown. Through the night, you have come across the following message(s);
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Post Post #4191 (isolation #151) » Tue Jul 12, 2016 4:29 am

Post by Varsoon »

NIGHT 1 ANONYMOUS MESSAGES:


Hasur and Muriel to Reasonably Irrational:
Spoiler:
Hey, this is a message from the person that sent you the blood vial that prevents you from being killed or restores a one shot ability to multi-shot. I'm keeping my identity anonymous for now, but if I ever reveal it in the future, I'll say the word "Vermillion" in the thread. If you want another vial, say the word "Viridian" somewhere in the thread, I'll try to get you one.
Also, some important information: my role mentions something called the “Cainhurst Vilebloods.” I’m guessing it’s either another faction, making this game multiball, or that killing them is how scum gains Insight. Just my own speculation. I’d like you to tell the thread of their existence, since I plan to remain anonymous.


Reasonably Irrational to Gee Willikers:
Spoiler:
Hey, this is Reasonably Irrational. My first post tomorrow will start with the word Reciprocity, on it's own line. Elbirn and I have decided that if you and ABR are scum together and decided to claim masons D1, you deserve to win, so we're going to full claim to you. Hopefully we're in the party tonight because of the reasons I'll outline here. If we are, please don't mention any of this to any members of the team. I expect you to tell Mixed6, but again, impress upon him the importance that he doesn't share it with anyone or hint at it.

We are an undying neighborizer who enhances members of our neighborhood. Thus, the mechanical benefit of us being huntmaster.

We will not be telling ANYONE else in the game about us being undying, to maximize our ability to draw a kill in case we do accidentally recruit scum, and the most we will claim if pushed is that we can give people access to new powers, but we will not out the neighborhood we enable or the exact mechanics by which we empower people.

Because we can't die, all benefits which would accrue from successful hunts will never be lost to town. Particularly if they're insight based, we can attempt to stockpile it and never risk losing access to the resources it provides. In addition, we give no echoes when attempts to kill us are made(either through lynches or any other slaying method in the game), so as an individual occupying the "high priority" target role of huntmaster, we increase the chances of scum wasting a shot on us, which is even more damaging than it would be in normal circumstances.

The second benefit is from our neighborhood. By controlling who enters the hunt and who is in our neighborhood, and utilizing these messages, we can organize town outside of the view of scum/maintain hidden lines of communication, and simultaneously provide town players with extra abilities/powers that will assist them in completing hunts and staying safe. Our neighborhood is, however, only open for talking during the night.

Our neighborize is not mandatory(that is, we don't have to use it every night) and the targets do not have to accept joining our neighborhood, they do not know who we are until they join, and they simply receive a rather ominous flavor message inviting them to join us and telling them that they will be rewarded if they do.

Now, regarding randomidget. He is going to be our first neighbor. He enhanced us with something that gives us additional benefits whenever a town player is lynched, as long as he remains alive. We don't yet know what benefits this will give us given the lynch was on scum today, but mechanically it seems extremely unlikely that he would enhance us with such a power were he groupscum at least. It's not impossible for him to be a third party of some sort, but group scum would just enhance their own team I assume. Plus he was one of the first people on the Bogre wagon. Anyways, he is town, he will be invited today so he may benefit from our powers today and so we can figure out what exactly his ability does for us.

A note from Elbirn about the above paragraph:
I would add a bit to the explanation of rando's ability and why it makes him likely town. You covered it with the fact that it'd make more sense for him as scum to use it on a scumbuddy, but (dumb as it may sound) what really gets me is the flavor text of it. It strongly implies the user is town imo, where it says "as long as the user is still alive you get rewarded for killing town", aka "as long as the town player you mislynch or kill isn't the person who used this, you get rewarded". Ya know? The only way that paragraph could even be necessary would be if it was a scum ability used on a townie, and then at night that townie vigged a town while another townie vigged the user. If that makes sense.

I would also nitpick that you should note that his flavor says we get a reward for slaying town, so either by mislynch or nightkill of some sort. Who knows, maybe they're a vig too.

Tomorrow night we are planning on inviting you. This should create nicely interlocking communication channels while enhancing someone we're certain is town(or scum who simply deserves to win for the massive pair you must have doing something like this).

I'm currently uncertain whether to focus on neighborizing the same people I'd hunt with, and thus consolidate power, or if I should specifically neighborize town reads who we don't hunt with, to go wide with the towns power, rather than tall. Something for you to think about.

We are going to be using the following code with Random to identify what exactly his enhancing gifts us with, since we can't ask him during the day.

A=Blood Echoes
B=Insight
C=Shop Item
D=Unique Weapon
E=Unique Armor
F=Roleblock
F=Bodyguard
G=Neighborize
H=Watcher
I=Tracker
J=Rolecop
K=Vig
L=Sensor
M=Doctor
N=Commute
O=Cop(lol)
P=Bulletproof
Q=Gladiate
R=Loved
S=Masonizer
T=Jailkeeper
U=Gunsmith
V=Ascetic
W=Lynchproof
X=Empower
Y=Other, not listed.

If the ability is unlimited, follow the letter with the number 0. Otherwise, the number following indicates, depending on which item it is, how many thousand blood echoes, how many shots of the ability, or how far down the list of items in the shop the effect is located.

Also, did you gain a blood vial from yesterdays lynch? We did, it's a one shot self doc(lol).

If so, please have a post of your own early in the day with the word "Virtue" followed by the answer to this question, and information regarding what the vial does if you did receive one, using the above code.

Oh, one more thing: If you disagree with our recruiting of you tonight, and have a suggestion for a better target, say "I disagree." Followed by a letter. Use the list above to tell us who you think we should invite by using the last letter listed to refer to the first person on the player list if you order them alphabetically(and including all players who were originally in the game, dead or not, and going by their original player in case of a replacement). So, if you were to say Y, I would know you're referring to Almost50. You can use that same mechanism if you ever want to refer to a specific player and want us in particular to know who you're talking about. It's a little bit of work, but fairly simple.

Anyways, hopefully we're in the party. We're going to be purchasing the Saw Cleaver as soon as the day starts, because the doubled voting against beasts will work against bosses in chalice dungeons who are beasts, so assuming we get your support for our presence on the hunts/as huntmaster, that will maximize our ability to attempt more difficult dungeons earlier in the game.


Nahdia to Daenerys and Dragons:
Spoiler:
Ssssshhhhh. This is a code. It might be used, it might not be used. But if you go and blab about it, it's totally useless!
It's much better to face these kinds of things with a sense of poison rationality.
-Patches the Spider's "Master"


Daenerys and Dragons to Nahdia:
Spoiler:
Hey Nahdia, we both agreed you were a good choice to receive this. There are some parts of our claim we didn't reveal. We are a Miller and we are the cause of the flips delaying, so we are a highly negative utility for town. We didn't want to claim this in public due to all the warnings Varsoon gave about claiming. We can see Bogre's flip currently, it's a mass Moonlight vote placer and host of the Hunter's Nightmare. We will say cupcakes to confirm this is from us tomorrow. Please keep this private for now.

-Daenerys and Dragons


Heuristic_Arrow to Randomidget:
Spoiler:
Ranger is scum. Don't worry about anything else tomorrow! (This message is brought to you by Ranger.)


Ranger to Rylai and Lina:
Spoiler:
Yo.
For a start, I know I'm not supposed to fullclaim, so I won't, especially since while I know there's no mechanic that can block my message, that doesn't mean there's no chance that someone could read my message. But! Partial claim. As long as there's no mechanics which can override it (and knowing Varsoon, there very well may be), and assuming I don't get lynched, I won't die this game at all.

So, sending reads isn't as vital as it would be normally. I can talk to people tomorrow. (There's also no need for me to establish a code which could come from me and only me. While I imagine a Ranger impostor is possible, given that I'll still be alive no matter what, I'll be able to verify tomorrow that it was, in fact, me talking to you.)

I still figured it'd be best to get caught up during the night, and I figured that I might as well send someone my thoughts when doing so. I'm choosing you because I was actually typing up a response to your 1849, when the thread was locked. For a start, here it is:
RyLina wrote:your reads on me and Fire assassin back and forth?
Did nothing to change my read: Fire Assassin's slot is a scumread (their content has only strengthened the read there) and you're still one of my strongest townreads.
and your read on shinobi's recent posts?
Did nothing to change my read: Shinobi is still my strongest scumread.
what is your read on shadow?
Still a scumread.
Liger Zero wrote:I am not liking this lynch on Bogre, even though I have yet to read his posts, just the way its going down and the consensus on it, I don't really like.
^Guess who is a very,
very
strong candidate for being a Bogre scumbuddy? Especially given this:
I have no preference over Bogre, I just don't like the consensus going on.
^That is a scumbuddy's defense.
I read the mechanics and the hunting party and all that sounded interesting, but the obsession over it in day talk is kind....odd?
This is also dissonant with his earlier post, 1800. 2264 is also a scumclaim from him.

Most of the content I've read since then hasn't really changed anything, though I do send my <3 to you after what you had to go through, FA. Keep calm, be the angel I know you can be, and don't let them get to you. You are wrong about Reasonably Irrational though; they're town, even if you don't like it. Please don't read them off of their attitude to you.

In read updates, Toogeloo
is
slightly more likely to be town, for 2156; if Toogeloo is scum, then he would have had to have bussed two scum in there (Bogre+Liger), which--while not impossible--is not particularly likely. 2202 makes me sort-of think Bogre was a ridiculously strong scum role (I know, Varsoon is going to point to 2231, but I can't help thinking what I am thinking anyway), meaning scum were less likely to be involved in that wagon. 2265, while also reason for Liger to be scum, makes Toogeloo even less likely.

So!

You get to be the first to see my D2 readslist.
{D&D, RyLina, Gee Willikers, Sensei, Nahdia, Reasonably Irrational, Mixed 6, Almost50}
{Klingoncelt}
{Hastur, Xkfyu, randomidget, Toogeloo}
{Zulfy, heuristic_arrow}
{PeregrineV, Shadow_step}
{Patches, Shinobi, Liger}

I will, of course, be posting this as soon as I get the chance D2, but you get it first and can ask questions about it come dawkbreak.


Toogeloo to Nahdia:
Spoiler:
"Ahh, a new face, are you? And an accomplished hunter... it would appear. I am Valtr, Master of the League. Members of the League cleanse the streets of all the filth that's spread about during the hunt, like any half-decent hunter ought to, you know? Haven't you seen enough of these wretched beasts, freakish slugs, and mad doctors? Sentence these fiends to death with the help of your League confederates. What do you say? Why not join the League?"


Liger_Zero to Reasonably Irrational:
Spoiler:
I am sending you this message because for two reasons:
1) I trust you. You are a strong town read for me.
2) I think their is a good enough chance you will also be alive considering you didn't win the huntsmaster.

I am neighborizing Nahdia tonight. This will have a possible positive affect for the town if she is town. I don't know if I trust Mixed as much as you, though that flip gives me hope. If for whatever weird reason I am dead in the morning, which I doubt since I don't think I am a high profile target, you know what action I was taking.
GL


PeregrineV to Almost 50:
Spoiler:
fun emu can moo off toy poo flu car tub you yes ski can see has abs


Randomidget to Reasonably Irrational:
Spoiler:
"I'm using my ability on someone else tomorrow, but the effect stays on you so you would both recieve the benefits. - randomidget


Almost50 to Reasonably Irrational:
Spoiler:
Well, I've tried to keep it short but couldn't, so bear with me.

First: The reason I've chose you to PM is bc Cerb practically invited me to this game (see post #5896 in Soccer Spirits main thread), so I thought I owe him and wanted to put his mind to rest at this fronteir.

I'm town, bc I simply try avoiding to lie unless it's absolutely necessary. Check post @1123 in SS! Ok, check post #2391, where not only did I claim scum, but excplicitly said DDO was my scum partner!! Did you see any of that here?

Also, would it make much sense to you that I will pick YOU (as opposed to -say- FA or Nahdia) to PM only to tell you an outright lie? Just think about that for a minute.

Now here comes what I've got so far: Frozen/Shiro is 100% town. I even think I know their character. SirCakez/Lillith maybe scum (not positive, but I think they are. I will maintain a slight-moderate town read in public on their slot for now though.). We will see if is scum at the start of D2, as both myself and him will start the day with a [FIRE] vote on each of us, which should appear as TWO votes on him if he has Baesthood. (This is another way to confirm my alignment to you).

Finally, please don't mention this PM or it's contents unless I'm dead. If I am, feel free to use it hwoever you please.

Edit: I'm now also mildly suspicious of the Ircher+harrow slot bc SC called them both lynchbait (which is true) before they even posted. I'll repeat: My reason is he said that before they even posted. If he IS scum this is meaningful. If I'm mistaking about his identity, then it's probably nothing.

Edit2: Weguerts+Dwlee are controlling Patches, “I think.” I'm not scum reading that slot myself though, but that's mainly based on a meta read on each of the heads.


Rylai and Lina to Mixed6:
Spoiler:
Hi ABR , this is Rylai speaking , I will start next day with saying "Swift as the wolfs of Icewrack" to confirm this message is coming from me.

I have a role that might autowin or auto loose the game. There is a harmony of power going on here , that somehow some part of it might get outed next day. The way my character acts make it immune to most of the extra damages dungeons might have for others and my power is going to be very useful in facing bosses and beasts.

My extreme powerful role make no sense as a part of a scum group and I wouldn't out these info if I was an SK so please trust me.

I hope this is not getting in the wrong hands , as both of us (me and shiro) beleive your town.

Shiro is really busy these days but this hydra is getting controlled by both heads so please don't say things like that about me dominating this , as its not true. I genuinely think cerb acting like he has a null read on me but advertising against me being in a hunting party of yours is hypocritical. he doesn't even beleive I'm scum and he can't stand someone else townreading me? not townish.

I started to think Ligerzero is town , as Fire seemed extremely frustrated when he left the game but I'm looking there closely.

Look close at shadow, specially if I died and he didn't.

~Rylai And Lina , The sisters of Ice and Fire


Klingoncelt to Mixed6
Spoiler:
I just found out I'm in a Hunter's Dream PT.

I was given a Hunter Axe, so I don't think I'll need the Saw Cleaver.

Be very careful of Almost50. I'm getting pings off him just like I did in the Soccer Spirits game - I regret not scumreading him then. Maybe I'm too paranoid, I dunno. Just be careful.


Patches the Spider to Rylai and Lina:
Spoiler:
Greetings, Rylai and Lina. It is I, Patches the Spider. I do hope you've learned you can trust me. I thought I would first and foremost extend my apologies. Assuming no interference were made, you undoubtedly already know what I'm referring to, yes? Well, just in case not; I attempted to shove you down a very dark hole, tonight. Really though, you should be thanking me! Experiences are, after all, the truest form of wealth in this world. In your case, this experience should have granted you some wealth of knowledge, correct?

Perhaps you are thinking "Why me?" There are a few reasons. The first is that, with your ability you so kindly demonstrated in the course of yesterday's debate, my Master suspected you would be less likely to have a critical night action which I would be tragically stopping. Our... sincere apologies, if that was in fact the case. But now, your pool of knowledge, your "Insight", should have doubled. This means you should start the second day of this game being told how many scum players remain. The sooner we gain that knowledge out of someone who is trusted, and we do trust you, the better. Please out the report immediately tomorrow. Once you do, I will publicly confirm that you having two insight is my doing.

Thank you for your cooperation, good hunter of beasts. May we meet again!


Mixed6 to Almost50
Spoiler:
Hi here Almost50,

This is Zorblag speaking for Mixed6.

First off, thank you for taking the time to step back and listen when we were talking to you during the game. I know that you had a huge scum read on us early, and the ability to break out of that tunnel is going to be hugely helpful for the town.

The role that I'm working on for you right now is unofficial hunter's party member. Once you've got the Monocular you're going to use it to spy on some member of the Hunter's Party. This is mostly so that you're seeing all the information that we're sharing in there and can act on it, but you'll also be letting us know if the person that you're spying on is in other PTs. I want you on the lynch today to earn more insight and to earn more Blood Echoes, but you'll see what the lynch looks like as the day goes on. Be ready to move fast when the time comes as when we get started we're going to be going full throttle.

First priority for spying is Ranger. If she's alive, spy on her. If Ranger is dead then spy on Klingoncelt. If both of them are dead then spy on Reasonably Irrational. If they're all dead then the hunting party doesn't exist, so use it at your discretion.

I don't think that you'll have enough insight to get the report on the number of scum and town in the game after tonight, but here's the code that you're going to use to let us know what happened at the end of your night actions. I am not the only one who knows this code, but I'm not going to go into details on it now other that to say that the Hunting Party will still understand you even if I'm not there. Post it in the game thread as one of your first posts.

The code is a time based on. Don't worry about it being out of character. Be honest that you're passing information to someone if asked, but don't say who. There should be plenty of these flying around if people are playing well, so yours won't stick out, but even if it does, the Hunting Party has your back as you've thoroughly convinced us that you're town.

The code will be Day of the week, Month, Date, Year.

For example: Sunday, January 1, 1350.

Put that on it's own line, bold. Possibly as the only thing in a post.

The meaning is as follows:

The day of the week will tell us if you were successful in gaining the powers you're trying to.

Monday means you have the Monocular, but not the insight to tell us how many town and how many scum there are.

Tuesday means you have both.

Wednesday means you know how many scum and how many town roles are in the game, but that you do not have the Monocular.

Thursday means that you have neither.

If you have the Monocular then the month tells us how many PTs Ranger (or whoever he spied on) is a part of. January for just the Hunter's Part, February for two total, March for three, and so forth. If you does not have the Monocular then this one is meaningless and you can choose any month.

The date tells us how many town roles are currently in the game. E.g. the 14th would mean there are 14 town.

The year tells us how many scum roles are currently in the game. It will be the amount beyond 1350. E.g. 1354 would mean 4 scum roles.

Both of those are random if you don't have the ability to know that information (which you probably won't.)

Beyond that I don't have anything vital to share for now other than to watch the Hunter's Thread for instructions about the bowblade. We will be talking about scum there and who we think they are. At some point we might want you to pin someone we think is scum with their vote in a bad place. If you can act quickly when we call for that there we can potentially take them by surprise and wreck the day for the scum team for the second time in a row.

I wish I could answer any questions you might have about any of this, but that'll have to wait for now. Thank you again for paying attention in the game. You're going to be a huge asset to this town (and already have been.)

-Zorblag R`Lyeh


GeeWillikers to Reasonably Irrational:
Spoiler:
"Almost50 is town and probably has the Monocular (he should have triggered a purchase of it at the start of day when he got enough Blood Echoes. Today he's going to be using to spy on Ranger. If Ranger is dead then he will spy on Klingoncelt. If they are both dead he will spy on you. There's also a small chance that he'll have enough insight to know how many scum and how many town there are. He'll be sending the following code early in the day to the public thread:

Day of the week, Month, Date, Year.

For example: Sunday, January 1, 1350.

The meaning is as follows:

The day of the week will tell us if he is successful in gaining the powers he's trying to.

Monday means he has the Monocular, but not the insight to tell us how many town and how many scum there are.

Tuesday means he has both.

Wednesday means he knows how many scum and how many town roles are in the game, but that he does not have the Monocular.

Thursday means that he has neither.

If he has the Monocular then the month tells us how many PTs Ranger (or whoever he spied on) is a part of. January for just the Hunter's Part, February for two total, March for three, and so forth. If he does not have the Monocular then this one is meaningless.

The date tells us how many town roles are currently in the game. E.g. the 14th would mean there are 14 town.

The year tells us how many scum roles are currently in the game. It will be the amount beyond 1350. E.g. 1354 would mean 4 scum roles.

Both of those are random if he does not have the ability to know that information (which he probably won't.)

Trust that information when he sends it out. It's also confirmation that this message was sent to you from Mixed6 who is telling him what the code is. Assuming Mixed6 is alive you'll talk with them about it in the Hunter's Party. Give him one sided directions through the hunting party PT if he can see them. Tell him to use his bowblade to pin scum if they're voting on a wagon that we won't be lynching in order to deny them insight. He's proven open to listening to instructions.

Beyond that, Sensei is probably scum. Nahdia is probably scum. The Hunting Party needs to be the ones to buy weapons as possible and you should control their votes if Mixed6 is down.

If Shinobi follows our instructions he should be forming a PT with someone in the hunting party. We shouldn't fully trust him, but we know he's not a beast and we know that he used a bolt (probably obtained by spending insight) to defeat the first boss in the Chalice Dungeon. We're trying to make him use his insight in ways that help the town that don't require us to fully trust him."

The above is all communication from Mixed6, we're taking a gamble by trusting you but we hope it pays off. I kind of pushed for them to accept your possible support in whatever we plan, so don't make that all be in vain :(
If you hadn't already picked up us and Mixed6 are masons. That's all I really have to say right now.

~wgeurts
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Post Post #4192 (isolation #152) » Tue Jul 12, 2016 4:29 am

Post by Varsoon »

NIGHT 2 ANONYMOUS MESSAGES:


Heuristic Arrow to Reasonably Irrational:
Spoiler:
1. Things I wonder about earlier may get answered later. I'm reading beginning to end, left-to right, top-to-bottom.

2. These notes are more for my own benefit than yours, but if you wonder why I feel a certain way, this may help in that.

3. Arrow replaced Yume. Liger replaced Fire.

4. by Shinobi - Refuses to participate in RVS for the time being -
This is odd. Definitely something to note. (Maybe town who idk what? I could see this also as scum wanting to avoid accountability, but then, that's a double-edged sword of WIFOM as abstaining from voting is even more auspicious......) -
Null (0)


5. by Varsoon - Dragon doesn't have a vote named after them; the vote itself appears as Spider -
Interesting......


6. by Zuffy - Self-vote -
Why do you feel the need to self-vote? Is this some sort of WIFOM trick you're trying to pull. Even in RVS, self-voting should be frowned upon. -
Null-Scum (-1)


7. by Rational - Thinks Almost is over paranoid & won't RVS cuz don't like RVS -
For one who probably isn't familiar with these mechanics such as myself, I think it's somewhat reasonable to be paranoid. It is a lot of reading. On the other hand, I feel your reason for not voting is even worse -- RVS is what's called a "necessary evil"; even if you dislike it, you should partake cuz it gets the game going and thereby benefits town. -
Null-Scum (-1)


8. by Ranger - Said she normally would claim already -
This doesn't seem to be something you often do (claim ASAP). Are you suggesting your role has a negative-utility aspect to it? I will reserve further judgement for now. -
Null (0)


9. by Shinobi - Says Nahdia's Almost vote is weak and generic -
I won't deny that case, but it's barely been a page & it's still primarily an RVS vote. Why are you being so nitpickey at the start??? -
Scummy (-2)


10. by Rational -
This is the type of thinking that town should be engaging in. Sure, scum could easily said such, but scum could also just sit back and enjoy the show. -
Towny (+2)


11. by Rylai - Claims role is weirdly negative -
Is it really? Ok, maybe the gladiate option is, but meh here.


12. and by Ranger - Includes Nahdia twice -
This is a bit strange, esp. 93 after looking at , yet apparently Ranger didn't notice the comment and/or didn't care. That, or Ranger got ninja'd and didn't double-check, but still...... -
Null (0)
.... Still not fixed in either.....

13. by Xk - Another negative utility claim -
.... Imo, my role is weak; wonder why there are so many negative utilities. Oh well.... -
Null (0)


14. by Rational - Mentions Patches wasn't in signups -
That raises the question though -- Are Dragon and Patches the same people, or are they different? I'm inclined to believe the former since Dragon casted a spider vote and didn't appear on the VC as eligible to vote. (Later, I read about it being something scum more likely have hence the change in my read of Dragon) -
Null-Town (+1)


15. by Almost - Claims "Not Cop" -
This post is weird though. 1) What made you claim not to be the cop? 2) How do you even know a Cop is in this game? Or did you imply it from the negative utilities? Something feels off about this post..... -
Scummy (-2)


16. by Xk - Almost had genuine thought process even if overly paranoid -
My thoughts exactly regarding that post -
Null-Town (+1)


17. by Mixed - Covers a bunch of stuff -
I like the entire post except the last part. While I feel Zuffy hasn't really done anything, I also feel he hasn't done anything; in other words, what Zuffy has done cannot be evaluated cuz he hasn't done anything yet. Same applies to quite a few other players, so I wouldn't necessarily call it a good vote; in fact, I would call it a safe vote cuz no one cam really question the vote since... there's nothing really to question. -
Town (+3)


18. by Almost - Explains Huntmaster vote -
Seems to be a fair explanation. I can definitely agree with that Reasonable townread you got. -
Null-Town (+1)


19. by Hastur - -
Looks like a decent intro post. -
Null (0)


20. by Toog - Starts asking (somewhat randomly important) questions about what people like to play in Bloodborne -
....???? I have no idea what the importance of this post is. -
Null (0)


21. by Dragon - Claims that Patches is someone else -
Interesting curveball.... The Q remains though: Do we trust them? I guess I ought to..... -
Null (0)


22. by Shadow - Asks about Zuffy self-vote -
Surprised no one has brought it up until now. Just sayin' -
Null (0)


23. by Nahdia and by Mixed -
Apparently, I guess I'm the only one who found 220 to be very sarcastic in nature, as Mixed seemed to take it as genuine in 222. Not sure what to think here, but this looks like Scum vs. Scum or Town vs. Scum tbh. The sarcasm imo should've generated a different response from Mixed, so I get the feeling this fight was in some ways "planned" and not genuine.... -
Very Scummy (-4)
for both of them....


24. by Toog - Says some things about his RQS -
1) By the time you posted those, RVS had basically ended, so while the RVS vote in a person's first post is acceptable even after RVS, asking pointless RQS questions after-the-fact doesn't have that same feel. 2) Ok, maybe so, but if it's a post-restriction, why can't you flat out mention that? 3) Measure what? How they like to play Bloodborne? What's that tell you about their alignment? 4) I'm sure you could've found something to talk about. Why do you continue to ignore other discussions? I find this post like the previous more filler and fluff than useful. -
Very Scummy (-4)


25. by Ranger - Readlist -
I really don't understand some of your reads here. Why do you townread Dragon so much? Same for Klingon (who is basicalky not-existent) yet Klingon is the same tier as Xk. I would like some comments at least on why your reads were the way they were at that point. -
Null (0)


26. by Toog - Analyzes the Patches slot -
This is a good analysis. Never thought about the NPC possibility. -
Towny (+2)


27. by Zuffy - Asks if people want to join his nightmare -
Hey, if the option is still available, I'd love to! Provided your nightmare is active, that is. -
Null-Town (+1)


28. by Dragon -
Probably the first useful post I've seen from the slot. I like how the slot has thought through a lot of stuff. -
Town (+3)


29. by Zuffy - Complete refusal to share reads for the time being -
What even is the point of not sharing your reads? How does that help scum or hurt town? Stop it! -
Very Scummy (-4)


30. by Zuffy - Says Almost50 can't be lynched (or at least implies it) -
Why not? What makes you feel so strongly that Almost50 is town or makes you think Almost50 can't be lynched? The wording jumps out as scum to me. -
Scummy (-2)


31. by Almost - Almost50 dayvigs (???) Nahdia -
What? Why? -
Null-Scum (-1)


32. by Sensei - Explains Shadow vote -
I like the thought process here, but disagree with the conclusions. One word: Bias. -
Null-Town (+1)


33. by Bogre - Cherrypicks a Nahdia quote & .....scumreads it for GRAMMAR!!!!! -
Oh mh, no wonder this slot got lynched. Like, serioiusly! Since when has poor grammar and mechanics become a scumtell? -
Super Scummy (-5)


34. by Bogre - Votes Shadow -
Is it just me, or does it look like Bogre is seriously distancing from Shadow. Shadow's D2 impression has been fairly good, but D1 has so far been awful. Yet, I can't help but think this is Bogre bussing.... -
Null (0)


35. by Almost - -
This post just feels strained in a way. As in, trying too hard. Probably NAI, but the emphasis just caught my attn. -
Null (0)


36. by Fire Assassin - Considers Dragon's proof of moving vote as a "threat" (!) -
Someone definitely isn't paying attn. I know the slot got replaced, but I really want to know why that particular post looked like a threat. Oh welll..... -
Null-Scum (-1)


37. by Rational - Some kind of convo with random -
I have no idea what's going on here. What's this discussion all about that going on between you and midget here? -
Null (0)


38. by Fire - Contradiction: Very opinionated issue, yet you are wrong -
How can you say in this particular post that your way is better or more correct than the other way? Sure, it's an opinionated subject, but that doesn't make one's view wrong per se. Tbh, this just feels like a fluff post to mr. -
Scummy (-2)


39. by Mixed - (Another) post asking for the huntmaster voter -
Are you freaking kidding me! Seriously,
if the playerlist wants you as huntmaster, they will vote.
Stop begging for it & trying to look town in the process. -
Scummy (-2)


40. by Mixed - Encourages Rational to fullclaim -
What the heck is wrong with ya? Seriously, only mafia have motive at that time to be trying to coerce claims out of players. The setup was designed specifically AGAINST massclaiming, so don't be going for claims. My scumread remains here. -
Scum (-3)


41. by Mixed -
I find this a rather blatant misrep of the situation. 1) Nothing wrong with softclaiming; the setup doesn't really penalize that 2) You were the one who is like "claim in full now!" 3) He didn't even ask you to specify them; not really rolefishing imo. -
Scummy (-2)


42. by Patches - Huntmaster vote for Rational -
This is important. That means Patches isn't Mixed or randommidget. Nor is Patches probably anyone voting for Mixed or randommidget for Huntmaster. -
Null-Town (+1()
(Cuz I like their vote)


44. by Almost -
I would just like to note that the side comment about Nahdia's interactions woth Shinobi and Mixed is the basic reason where my scumread originated from. -
Null (0)


45. by Kling - Hunting Party Chainsaw -
Why do you feel the need to defend the people in hunting party by chainsawing your attacker? If you were town, wouldn't you at least express some doubt that they are all town? I find this chainsaw far more likely to have come from scum who handpicked their party rather than town. Especially when you give no reasons to back up your indirect claim that your hunting party is at least 60% town (including yourself). -
Very Scummy (-4)


46. by Shinobi - "I hope I just got dayvig'd" -
Seriously! Why did you so desparately want to be dayvigged at that stage of the games. Feels more WIFOM in nature; Imo, town would try to give some kind of read if they think they just got dayvigged. -
Scum (-3)


47. by Fire - Criticizing Rylai's vote -
Why is the vote horrible? If you are going to criticize, back yourself up at the very least. Pls & ty. -
Null-Scum (-1)


48. by Almost - Explains bowblade ability amongst other things (prevent voting actions). -
Ah, ok. -
Null (0)


49. by Mixed - Another post asking players to convince Almost to stop using their ability -
What a nice fluffy post! Too bad I plan to scorch (the poster) with fire! -
Null-Scum (-1)


50. and by Mixed - Posts admonishing Fire for getting on Rylai nerves -
Ugh.... Noise..... Just stop it would ya? -
Null-Scum (-1)


51. by Peregine - Votes Patches for huntmaster -
Seriously! Why do you want Patches to be huntmaster??? This just has scum written all over it. DIE SCUM! -
Scum (-3)


52. by Kling - Calls Rylai's "I've learned how to solve my problems" post scummy -
Kling, why is that scummy? I find it null cuz it's a personal, more meta thing rather than something that directly relates to the game. I quite don't see how you can find it to be scummy. -
Scummy (-2)


53. by Mixed - About the Peregine voting Patches for huntmaster -
Stating that something is "Too scummy to be scum" is basically the same logical fallancy as "Too townie to be town". In this particular instance, Peregine has quite some explaining to do, because town has absolutely no motive to do it. It's not a careless thing; the vote was deliberate, and the only way it could even make slight sense is if Peregine hasn't read like the first 5 pages of the thread by then. Otherwise, it's ridiculously silly and obviously a move made to create WIFOM. I am very inclined to think it's likely a move scum would make. -
Null (0)


54. by Rylai - "well in my exp with scum ABR , he loves bussing will lurk a bit and use that as a tactic. this level of involvement is not the same with his two scum games I saw (in one I was his partner). This is just a replica of his play in Saga... where he was town." -
For the record, it is 100% possible that Mixed decides to bus their partners. This quote proves it. -
Null (0)


55. by Peregine - "Based on that, why does anyone want to "lynch" an extra vote? If we want to hang it, why not let it be in charge?" -
I'm not understanding the argument here. What does wanting a lynch on a slot you scumread got to do with nominating a slot (you townread) as Huntmaster? Pls elaborate. -
Null-Scum (-1)


56. by Fire - States he's a town leader -
Sure........ Tho seriously, you've barely done anything in the game, and yet you think you are one of the game's leaders? What's wrong with your perspective? -
Null (0)


57. by Fire - Asks Rylai why they want to be a high prio target -
I agree with Rylai's later comment in that Fire is kinda role fishing Rylai. Really, it's like he's trying to determine if it would be worth trying to kill Rylai or not. -
Scummy (-2)


58. by Fire - Denies FA's questions -
Now, you're just being stubborn for the heck of it. You know exactly what Rylai meant, yet you have to get all technical so it makes Rylai look bad and you better. I'm not buying this as genuine confusion over what Rylai is asking; it's more like question diverting and semantics discussions that don't matter. -
Scum (-3)


60. by Fire - Says Rylai is *assuming* the huntmaster is a high-value target -
Actually, it's in the rules. Pay ATTN! -
Null (0)


61. by Fire - "Its not a retreat. Us fighting anymore is going to clutter up the day chat and just be making noise at this point. I am going to
review you tomorrow
" -
Backtracking are we? -
Scum (-3)


Liger (Fire), Mixed, and Peregine should all be lynched in fire.

We were town, and our Day 2 action was sending Shadow_Step a blood vial (during the gladiate) that protects the player from dying on the phase it was used.

If you would be so kind as to share this info w/ everyone else, we'd appeeciate it.

(AND WHY THE HELL DID YOU GUYS DECIDE TO QUICKHAMMER US???? MIXED IS SCUM, I'M TELLING YOU!)
~Arrow


House to Reasonably Irrational:
Spoiler:
I am a beasthood carrying Miller. However, I will investigate as the alignment and role of the lynched player if I am on the wagon and they are town (until I gain 3 beasthood). I also gain an ability with every mislynch that I am on the wagon for, which is unrelated to the role of the slain player.

I can also gain beasthood from the hunts, but I get it if there is already an established team there.

Once I gain three beasthood (I now have 1), I will have access to my beast form. In beast form, I am a non-consecutive vigilante that requires 2/3 majority to lynch.

Additional abilities, non-consecutive vigilante, beloved-ish Townie... I hope you can understand my hesitance to tell you why I want to be on lynch wagons, and see the power my role offers once i gain my beast form.

Everything I've claimed is easily confirmable as conditions are met, and my vig shots will be at your disposal, or at the disposal of a mutual townread that you designate should you be NK'ed.

Needless to say, this is House. To confirm my identity, my first post toMorrow will be a safe post.


Reasonably Irrational to Mixed6:
This is Reasonably Irrational. "Fugue" to confirm tomorrow.
I don't believe I have much new information to share that I haven't already, but I will clarify things I said yesterday for clarity's sake.

Spoiler: Role claim and information on the Vilebloods
We are Annalise, Queen of the Vilebloods.

We can not die, and when we would die, we do not flip any information at all, and we do not reward any echoes, though we do still count as having been slain for all other purposes. We have not and will not claim this aspect of our role to anyone other than the two of you(by which I mean your mason pairing with Dwlee). We have confirmed with Varsoon that we retain access to all resources, weapons, and items gained prior to when we were slain after we have been slain, and there is no limit to the number of times we will revive, and no negative effect upon our slot when we would be killed.

We are the starting member and master of the Cairnhurst Vilebloods. Every night, we can invite someone to join the Vilebloods. We invited Randomidget on N1, he accepted, and we are going to invite Dwlee tonight. I was going to trust Dwlee to just share all this information with you, but I'm instead going to send you this to ensure you receive this information even in the event of the death of one of the parties involved.

Members of the vilebloods join our PT, which we may only speak in at night, and receive the following benefits:

Corruption Rune: The first time you would be hammered, you will require an additional vote to be hammered. This is a super version of loved. If someone votes enough times to exceed the threshold by 1 or more, it still doesn't lynch us. An additional vote needs to be cast by someone.

When a member slays a town player, they gain Blood Dregs. We do not know how many blood dregs are gained, because no member of the vilebloods has yet to participate in slaying of a town member, but I assume you gain one per town member slain.

Blood dreg may be spent as follows:

1: Gain 1 insight.
2: Other members may not target you with non-factionals.
3: Armor: No other players ability may cause you to require less votes to lynch. Yes, this is confirmation that there exists at least one ability in the game which may lower someones lynch threshold, and no one has mentioned such an ability affecting them yet.
4: Chikage(a weapon): Vote is doubled if the person you vote for isn't voting. Transform: Permanently lowers your own lynch threshold by 1, to a minimum of 0, instantly killing you. Your voting power is equal to 1/2 the required votes to lynch any given player, to a minimum of 3. That is, you will never cast less than 3 votes using this weapon.

The Armor and Chikage may also be purchased privately using echoes(which is why I was/am upset about my Vilebloods not being included in this latest lynch, today we could have had at least one member who had possession of the Chikage). The Armor is 10k, and the Chikage is 12k.


Spoiler: Our PT's with Shinobi, H&M, Patches the Spider and D&D
We are currently in resonant neighborhoods with Shinobi and Hastur & Muriel.

Shinobi's role as claimed gives him access to a few unique items. One gives him immunity to beasthood, and night action manipulation. Another doubles his votes on someone if they don't take actions at night or if their actions fail. Another couts as 1/3rd of the votes required to lynch someone. He has not told me the cost of these items and has not said whether they may be used multiple times or not. He's assuming it's reusable, but it does not specify(which would indicate it's reusable). So, we should assume if he isn't buying anything within the public pool, that he has access to 1/3rd of the votes required to lynch someone, and possibly more if those two items interacts somehow(if, say, one is a weapon, and the other a prefix allowing item of some sort). He claims everything about his flavor essentially exists to reaffirm how good at fighting his character is.

Hastur & Muriel can give out those blood vials, the ones which also restore a shot of a limited use item/ability, which I assume we both currently possess. They also claimed their flavor/role mentions the vilebloods in some way, which made them believe we were a third party faction of some sort, and that at least one member of the scum team would gain insight from killing members of the vilebloods. I've asked them for more details about how their role mentions us, but I have not yet received a response

We are in a nightmare PT called "The Nightmare Frontier" with Patches the Spider and Daenaerys and Dragons. Patches master is the host apparently, and they intend to invite yourself and Nahdia tonight. Patches may perform a roleblock on someone each night, which informs the target of who roleblocked them, as well as giving them 1 insight and 2k echoes. I wanted him to perform it on randomidget to get him closer to the Chikage, but he declined and did not tell me who he would be using it on. He asked about whether I would object to having it used on myself. Patches also can not receive any rewards from anyone being slain. All echoes/insight etc that would be rewarded to his slot is lost if he is included in a lynch. He also apparently dies if his master does, but claims his 3p win condition is that of a serial killer, that is, to be the last player left alive. I don't know if that's purely flavor and mechanically impossible, or if there is some possible set of circumstances that could result in the death of his master while leaving him alive. This should all be things you'll see yourself, but, again, I've included it for the sake of being thorough.


Spoiler: Yesterdays codes, for ease of comprehension and reference:
A=Blood Echoes
B=Insight
C=Shop Item
D=Unique Weapon
E=Unique Armor
F=Roleblock
F=Bodyguard
G=Neighborize
H=Watcher
I=Tracker
J=Rolecop
K=Vig
L=Sensor
M=Doctor
N=Commute
O=Cop(lol)
P=Bulletproof
Q=Gladiate
R=Loved
S=Masonizer
T=Jailkeeper
U=Gunsmith
V=Ascetic
W=Lynchproof
X=Empower
Y=Other, not listed.

If the ability is unlimited, follow the letter with the number 0. Otherwise, the number following indicates, depending on which item it is, how many thousand blood echoes, how many shots of the ability, or how far down the list of items in the shop the effect is located.

For players

Y Almost50
V Bogre
U Daenerys and Dragons (SirCakez & lilith2013 Hydra)
T Liger_Zero
S Dwlee99
R Hastur and Muriel (SugarJan & HobbesDuncan Hydra)
Q Heuristic_Arrow (Ircher & Heuristically_Alone Hydra)
P Klingoncelt
O Mixed6 (Albert B. Rampage & Zorblag Hydra)
N Nahdia
M Patches the Spider
L PeregrineV
K Randomidget
J Ranger
I Reasonably Irrational (Cerberusv666 & Elbirn Hydra)
H Rylai and Lina (Shiro & Frozen Angel Hydra)
G Sensei
F Shadow_Step
E Shinobi
D Toogeloo
C House
B Zulfy


Spoiler: Todays codes. I added Beasthood, and moved things around a tiny bit for obfuscation.
A=Beasthood
B=Blood Echoes
C=Insight
D=Shop Item
E=Unique Weapon/Armor
F=Unique Armor
G=Roleblock
H=Bodyguard
I=Neighborize
J=Watcher
K=Tracker
L=Rolecop
M=Vig
N=Doctor
P=Commute
P=Cop(lol)
Q=Bulletproof
R=Gladiate
S=Loved
T=Masonizer
U=Jailkeeper
V=Gunsmith
W=Ascetic
X=Lynchproof
Y=Empower
Z=Other, not listed.

If the ability is unlimited, follow the letter with the number 0. Otherwise, the number following indicates, depending on which item it is, how many thousand blood echoes, how many shots of the ability, or how far down the list of items in the shop the effect is located.

For players

Z Almost50
Y Bogre
V Daenerys and Dragons (SirCakez & lilith2013 Hydra)
U Liger_Zero
T Dwlee99
S Hastur and Muriel (SugarJan & HobbesDuncan Hydra)
R Heuristic_Arrow (Ircher & Heuristically_Alone Hydra)
Q Klingoncelt
P Mixed6 (Albert B. Rampage & Zorblag Hydra)
O Nahdia
N Patches the Spider
M PeregrineV
L Randomidget
K Ranger
J Reasonably Irrational (Cerberusv666 & Elbirn Hydra)
I Rylai and Lina (Shiro & Frozen Angel Hydra)
H Sensei
G Shadow_Step
F Shinobi
E Toogeloo
D House
C Zulfy


Randomidget and the other vilebloods we invite will have access to the first days codes, but only you have access to todays. My previous post listing the code in our PT was made before I considered the monocles, and their existence implies scum may have their own way to spy on PT's without usage of that item.

Anyways. I think that's everything.

Liger_Zero to Mixed6:
Spoiler:
This is Liger telling you that lynch orchestrated by you was terribad. Your insistence on not lynching ranger because "party" was terrible. You switching your reads all day? Terrible. I hope someone has decency to night kill you, because if you are alive. I am pushing a lynch on you


PeregrineV to Mixed6:
Spoiler:
The gift of life, vial of red
Hemoglobin goes straight to your head
Endure anything for a day and a night
No one may know, you will lose no fight
Understand this knowledge, and use it well
No doubt you will live to tell the tale.


Daenerys and Dragons to Mixed6:
Spoiler:
First off we thought we should claim to you. We're the reason the flips are delaying, and we are also a miller. We didn't want to claim this in the open due to all the warnings Varsoon gave about claiming. So very negative utility town.
We also have the ability to redact parts of player's roles if we wish. We are redacting a part of heuristic_arrow's role that allowed them to give Blood Vials to players which granted 1-shot Bulletproof. This should help trip up scum as they won't be expecting that.
Now, we were invited to a Nightmare PT last night by Patches' master. We started the game with enough Insight (we cannot spend this Insight, so we couldn't have opened a day PT with you) to have the self-watch action, and the only one to visit us was Nahdia. Thus, we know she is the host of the Nightmare PT and is Patches's master.
I (SC) believe Nahdia's actions through Patches are very very indicative of town. She hatched a plot to give someone enough Insight to find out how many scum are in the game (Rylai and Lina), but failed due to their role. She has been very open to her possible actions and wincon as Patches in the PT, and has been working with RI and us to try to maximize the potential of the PT. I don't think she would do these things as scum. Lilith agrees with all of this.
Code word we'll say tomorrow is bakery

-Daenerys and Dragons


Toogeloo to Randomidget:
Spoiler:
Current Members of the League... Toogeloo and Nahdia, with a pending invite to Liger. Toogeloo and Nahdia should have 1 Vermin each, assuming Nahdia hasn't killed anyone.


Almost50 to Nahdia:
Spoiler:
We need you to open an emergency PT with us at once. It will cost you 1 insight to do so. It is of utmost importance that we discuss something in private with you in regards to purchasing certain items.

-Daenerys


Ranger to Daenerys and Dragons:
Spoiler:
Yo.

So I figured I'd continue my trend of sending a message to major townreads of mine, which just so happen to be a hydra. I'm in the hunt party with Reasonably Irrational and Mixed6, so I can just tell them stuff, so that left you. Anyway, unlike with RyLina, I don't have much to say as of the time I'm writing this message. I promised Mixed6 a case on both Liger_Zero and Shinobi, but I haven't actually written it yet and I don't really have much to share otherwise.

So basically, my night message for tonight is mostly gonna be a waste, unfortunately, as much as talking to you would be valuable. I suppose I'll keep it from being a complete waste by giving the same partial claim I did to RyLina. Basically, as hinted in-thread, I don't expect to die any time soon. Remember when I said that this game had many similarities to Killer Instinct?

...I wasn't just referring to Shinobi's play.
Unfortunately, even by this method of communication, I probably shouldn't fullclaim the exact mechanics in play.

Sorry I'm not giving you a better message during the night. I'm basically doing it because I can. Given I'm in a hunting party, and the incredible improbability of my death, I pretty much can always give my thoughts in-thread, so there's not really much risk of me suddenly being dead and having nothing but the nightly message to communicate my thoughts.


Mixed6 to PeregrineV:
Spoiler:
Good day PeregrineV.

This is possibly someone you trust sending you a message. I have a theory that you might have sent me something yesterday. If you did then you should know who this is and I'd like to coordinate on sending things in the future. If you didn't then this message is a waste of both of our time.

If you did send something beneficial yesterday during the day I'd like you to confirm it with the day of the week that you sent it as part of an early post during the day (ideally the first post.) Beyond that I'd love to have some information about your capabilities for sending things in the future. Sending the following four digit code would be great.

The first digit would be 1 for you can send something identical, 2 for you can send something similar, but with a different first property, 3 would be similar, but with a different second property, 4 would be different in both properties, 5 would be no more ability to send items in the future.

The second digit would be the number that you can send per time period, no particular code, except that if it exceeds 9, just tell me 9.

The third digit would be what time periods you can send them in. 1 would be just during the day phase, 2 would be just during the night phase, 3 would be both phases, but the limit from the last digit applies to a day-night cycle, 4 would be both phases each with their own limits.

The fourth digit is nonsense and can be anything you want.

For example, Thursday 2316 would mean that you sent something to on a Thursday, that you can send something similar, but with a different first property, that you can send 3 each phase, and that you can only send them during the day.

If you are willing to work with me after sending that code, we'll ask you to be ready to send things out as a request from us. We'd just use

The nth Falcon has landed!

That would be a request for you to send something again to the nth living player on the player list (so 1st would be Mixed 6 as of right now.)


Patches the Spider to Zulfy:
Spoiler:
Greetings, Zulfy. It is I, Patches the Spider. I will confirm my identity by posting the :!: emoticon as my first message in the coming day.

My Master would like to coordinate with you. We understand you have a Nightmare PT. As we do as well, we wanted to coordinate with you so that we avoid excessive overlap in who we invite to our respective Nightmares. This is because each player can only be a member of one nightmare PT.

Please code in your first message tomorrow the members of your Nightmare by saying the following words to correspond to their respective players.

Mixed6 - Papaya
Hastur and Muriel - Blueberry
Reasonably Irrational - Mango
Klingoncelt - Strawberry
Daenerys and Dragons - Orange
Nahdia - Apple
House - Apricot
Shadow_Step - Grapefruit
Randomidget - Watermelon
PeregrineV - Starfruit
Dwlee99 - Raspberry
Toogeloo - Blackberry
Ranger - Kiwi
Shinobi - Banana
Liger_Zero - Cherry
Almost50 - Plum
Rylai & Lina - Pear
Bogre - Peach
Heuristic_Arrow - Avocado
Sensei - Tangerine

Once you have done this, I will code back to you the members of my master's nightmare.


Nahdia to Toogeloo:
Spoiler:
Yo, it's Nahdia. Didn't want to say this in the League PT in case Cerb is peeking (don't exactly trust him).

Liger is a neighborizer that selects a person to form a PT with each night which lasts for the next Night & Day phase, then closes. That means he's gonna be a permanent Loved due to the interaction with your role unless he's roleblocked. Liger recruited me N1 and I think he intends to do so again tonight.

To confirm it's me, I'll post the code "8675309" tomorrow.
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Post Post #4193 (isolation #153) » Tue Jul 12, 2016 4:30 am

Post by Varsoon »

Night 3 anonymous messages:


Almost50 to Reasonably Irrational:
Spoiler:
Let's just use the 1st page in the game thread with all the spoilers expanded for reference to our code. For example: 1:24:1 1:2:1 1:113:4 1:10:1 6:7:5 where the 1st number is the post # (including #0), the second is the line number within that pots and the 3rd is the word.

P.S. "What weapons should I take(s)" is the translation of the above code. Please confirm by asking for my preferred lynch in thread. Also, I might 9or might not) have vigged D&D.

P.S.2: IF you have sent me a PM yourself, we may forget about my coding and use yours.


Nahdai to Reasonably Irrational:
Spoiler:
Couldn't think of anything else worth doing so I'm sending you a more secure code.

0
1
2
3
4
1
F 8 N Y
2
R 9 O G
3
L T J C
4
B U E M
5
I Z P A
6
K H X V
7
S W Q D


Mixed6 (Albert B. Rampage & Zorblag Hydra) - Wolverine
Heuristic_Arrow (Ircher & Heuristically_Alone Hydra) - Ant Man
Rylai and Lina (Shiro & Frozen Angel Hydra) - Daredevil
Hastur and Muriel (SugarJan & HobbesDuncan Hydra) - Spider Man
Reasonably Irrational (Cerberusv666 & Elbirn Hydra) - Batman
Klingoncelt - Captain America
Daenerys and Dragons (SirCakez & lilith2013 Hydra) - Wonderwoman
Nahdia - Human Torch
House - The Thing
Shadow_Step - The Incredible Hulk
Randomidget - Flash
Zulfy - Deadpool
PeregrineV - Iron Man
Sensei - Beast Boy
Bogre - Hawkeye
Dwlee99 - Aquaman
Toogeloo - Superman
Ranger - Thor
Shinobi - Mr Fantastic
Liger_Zero - Doctor Strange
Almost50 - Invisible Woman
Patches the Spider - Tim Drake

-Nahdia
Will post "asdfasdfasdfasdfasdf" in the Nightmare PT.


PeregrineV to Reasonably Irrational:
Spoiler:
The gift of life, vial of red
Hemoglobin goes straight to your head
Endure anything for a day and a night
No one may know, you will lose no fight
Understand this knowledge, and use it well
No doubt you will live to tell the tale.


House to Reasonably Irrational:
Spoiler:
2/3 of the way to beasthood form.

I cancelled my purchase yesterDay due to lack of points. I forgot I bought a Molotov cocktail, and didn't want to start a whole discussion about why the purchase failed in the thread so I 'cancelled' it.

New ability acquired from zulfy's lynch - Hunter's Rune. Doubles the use of limited effect weapons

Once I ascend, I should be ran up the very next day while it will take the most votes to lynch me in order to both test my claim and analyze the wagon for opportunism.

Once i obtain my vig shot, I think I should take my first shot at Toog ( unless there's a blatant scum confession in twilight or something) to shut him up about being slay proof, but not mention it in the thread to avoid giving scum another target if he IS town. Thoughts?

PS: Sorry about Zulfy, but his play was shade as fuck.

- House

Disestablishmentarianism


Ranger to Reasonably Irrational:
Spoiler:
So I'm probably wasting my message for the night (again) by sending it to you, but I don't have any better ideas.

This is Ranger, obviously. I figured I'd do something during the night, but as of the time I started writing this message (and am sending the first draft), I don't actually know what.

I'm hoping Varsoon accepts changed submissions in messages (and if so, that I remember to put something extra in, which...isn't always a guarantee), because otherwise, it'll be a bit awkward for my message to quite literally be "I'm sending a message!", but...I just don't have any idea what I can say in here, that I haven't already said in-thread.

Unlike most players, I happen to know that I will be around tomorrow (which is why I don't bother giving something only I can say, since I can always confirm it the next day), at least most likely (it would take some freak ability for me to die, so if I ever do die...shenanigans are afoot, keep that in mind), so...I genuinely don't have much clue what to do.

I've mostly been using these messages as launching points for some of the things I need to do during the day (for instance, one thing I'm heavily considering adding into this message is a paraphrase of RyLina's message which I REALLY should be getting posted since they were relying on me to communicate it), but otherwise, they haven't been put to much good use, since I can't really think of why I, personally, would need them.

I do have a request, I suppose.

My read on Zulfy was null, so I can see him flipping either town or scum.
If he flips town...can you ask ALL players to not wagon anyone? Because that would make two days in a row that we did not make use of the time available to us, and it cost us.

Frankly, in a normal game, all these double-triple-quadruple voters would be insanely pro-town, but right now, I actually think--outside of hunting parties--they're a liability, because we're NOT getting people on lynches we want, and we know that Heuristic_Arrow was town and this Zulfy lynch has that same vibe to it. It's a bit difficult to describe the vibe, but...I think you felt it too, so I shouldn't really need to. (I mean, Zulfy should flip by daystart anyway, rendering this whole could-be argument moot, but by that time, I won't exactly be able to edit my message anymore.)

Anyway. My point is...I just think that all the potential gamebreaking we could be doing has been absolutely wasted by careless behavior, and that we need to slow down, take our time, and strategize, something you should be good at.

You hold all of the cards, I presume at least, so you know the roles in addition to the play. I think you should have the time to actually do that, but that we haven't had that time yet.

Ahg. I don't feel like I'm being articulate enough, here.

Hopefully, I can edit this message later, and maybe make it more clear, and more useful, and contain more stuff.
Quickly, though: still don't like the Liger/Shinobi tag-teaming. They both misrepresented my point, when the intention should have been obvious; I was saying neither of them were talking in the Sensei nightmare even before I showed up. They should have been using that topic to bounce back and forth if they were town, but they had basically nothing in there prior to my arrival. (Which, of course, has caused any chance of extra content to go down the drain.)


Rylai and Lina to House:
Spoiler:
This is R&L I know you were happy that we got vigged but I think you are the only one that can win this for town. They are derping hard, in any case press Ranger to release our huge post because it is kind of a bummer that she didnt even try to paraphrase what we said (And honestly a little bit scummy) Also Stop trusting RI jesus the guy is scum.


Toogeloo to Randomidget:
Spoiler:
Current members of the League include: Toogeloo, Nahdia, and now Liger. Toogeloo and Nahdia should have 2 Vermin each, Liger none. Liger has a Neighborizing Power that gives his Neighbor 50% more Blood Echoes. He can choose to keep the same target each night, or change to a new target, but he can only ever have one person in his PT with him. He Neighbored Nahdia on Night 1, and as far as I know, Nahdia again on Night 2. This Neighborizing Power was told to me by both Nahdia and Liger, I can not confirm it's validity.
~Toogeloo


Heuristic Arrow to House:
Spoiler:
DIE, SCUM!


Reasonably Irrational to Almost50:
Spoiler:
Hey Almost50 this message is mainly to ask a couple questions. This is Reasonably Irrational btw. Code word "Pulchritudinous". :D

1) Does that weapon of yours have any other effects?
2) Do you have any more shots of whatever you used to kill R&L?
3) Are there other limitations on targeting for it?
4) Does it have any actual voting effects for the other effects of it's transformed state?

If you're going to respond to this, just go x:y:z, with the z being optional.

x = sentence
y = word
z = letter

the 1) 2) and so on will count as a word when I'm counting this.

Let me know anything you think should be directed to me in code.

Also, sorry for not bringing you along, I just wasn't aware of any vote power you could provide, and wanted to hop into the higher level dungeon and ensure we could win.
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Post Post #4194 (isolation #154) » Tue Jul 12, 2016 4:30 am

Post by Varsoon »

NIGHT 4 ANONYMOUS MESSAGES:


Almost50 to Reasonably Irrational:
Spoiler:
If I was killed for the monocular thing, so it must be either Dwlee or Nahdia. However, I could have been killed for the Bowblade (which I opted NOT to pass to my killer anyway). Oh, and yes.. I did kill D&D. Sorry!

The remaining scum -according to my own reads- are in PEREGRINE, MIDGET & Dwlee/Nahdia. LYNCH PV, I say.

P.S. I still have access to Bogre's PT and Shadow's not posting in there. Nobody else is there either.

P.S.2 Where did Toog get 10k echoes to buy the Kirk Hammer??


House to Ranger:
Spoiler:
You are town as hell, so I am appealing to you to help me redeem myself.

I was hoping Liger would flip scum to exonerate me of these threats of a policy lynch against me, but he's town.

I am not scum. Yes, what I did was rash and I'm sorry for it, but I don't deserve to swing for it on policy. It's a waste of a lynch and will only hurt town.

I need a scum flip to get town off this witch hunt against me. If you will throw whatever you have against Shinobi, I will hammer him.

I know you didn't like the short day from my last quick-hammer, but I truly thought I'd be hitting scum.

If you know of an alternative to this lynch that will keep me from swinging moments into the day, I'm certainly open to that instead. I'm just desperate here and don't know how else to dig myself out of this hole.

I won't reference this pm in the game thread, but to let you know this message is genuine, I actually DO hold your abilities in high regard, whatever you may think to the contrary. This is why I'm reaching out specifically to you.

- House


Toogeloo to House:
Spoiler:
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PeregrineV to House:
Spoiler:
Hola House-
It's safe to drink the Kool-Aid, but only under the shining sun.


Ranger to House:
Spoiler:
Bah, V/LA, but sending message to you anyway because I don't have any better ideas. I'll maybe edit this message later if I can, on Thursday, if I have the time then. Sending it quickly, hopefully will edit with actual content which I don't have the time for right now.
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Post Post #4195 (isolation #155) » Tue Jul 12, 2016 4:30 am

Post by Varsoon »

NIGHT 5 ANONYMOUS MESSAGES:


Mixed6 to PeregrineV:
Spoiler:
Hi there PeregrineV,

At this point you're almost certainly town, so here are some words of coordination from beyond the grave from Mixed6.

I'm working with Dwlee (who was a mason with me, though that was redacted), Reasonably Irrational, and D&D to try to coordinate the remaining town players well enough to stop the scum (who have some pretty scary tools left in their toolbox.) The biggest immediate problem is Nahdia. She controls Patches and enough votes to single-handedly wipe out town one at a time. If you get on tomorrow at the start of game (if it's at all possible, please do,) throw as many votes on her as you can. Even just one is enough. We need at least two town players casting votes on her and there are enough town that can cast more than one (and few enough players,) that the speed is more important than the quantity. Having said that, if you can muster more than one then do it!

It's probably too late for that last paragraph to matter as you're not getting this till the start of day 6.

If the game doesn't end at the start of day 6 and there's a day 7 the next target should be House. Based on various conversations in PTs that have been feeding information to the Nightmare where confirmed town are stuck we have strong reason to believe that he's scum. He's also among the most dangerous players in terms of voting abilities left in the game. There's less need to go quickly with him as he'd need a partner to join him (and the remaining possible scum partners are slower on the trigger,) but be unless there's a reason to do otherwise be ready to vote him right away.

During day 4 I was sending messages to the main game via Patches because I knew Nahdia controlled him and I wanted to try to make it look like there was a connection between us (ideally so scum would waste a kill on Patches.) Clearly that subterfuge was in vain as Patches ended up being the one doing the killing.

For some confirmation that this is me, in my last message I set up a code in which the fourth digit was nonsense.

Thanks for the blood vial when you sent it! I hope we can still pull this one off.

-Zorblag R`Lyeh/Mixed6


Dwlee99 to Ranger:
Spoiler:
Yo, this dilweed (Dwlee). Mixed6 wanted me to send you some info (nightmare pt op???). Nahdia is 100% confirmed scum, as soon as possible you need to vote nahdia going into day. Also mixed6 wants house lynched the day after (although I kinda disagree with them here but I also trust them IDK)
Patches is being controlled by nahdia, and I wasnt paying attention but there was some ruse where they were pretending to be channelled by patches) but turns out patches was controlled by scum soooo
Finally if the game isnt over by tomorrow ir whenever more info will come.
Finally mixed6 want me to confirm it is me or something well if I am alive I will post something like "it was me" tomorrow. Other than that not sure how to confirm to you Im myself? We dont have any dank maymays I can reference oh wait BEEFBOY.
I think that is kinda well known but oh well. ACTUALLY, okay, almost is totes fanning you with the whole "lemme follow the reads progression of ranger" crap he did YES I AM STILL SALTY #NEVERFORGET


Toogeloo to House:
Spoiler:
Image


Reasonably Irrational to Toogeloo:
Spoiler:
This is Reasonably Irrational. Mixed6 and I have determined a group of still living and likely town individuals who we're reaching out to to attempt to salvage this game for town.

Nahdia is scum and must be lynched as soon as the day starts. I'm surr you already realize this, but this is just for insurance really. Remember, she's loved. Go at her with everything you have, as quickly as you can do it.

Stop reading. Go do that

Okay. So patches is controlled by Nahdia (which should be obvious,) and we were pretending to channel Mixed6 through Patches based on communication in a nightmare, but that was just a ruse before we knew that Patches was controlled by scum.

Tomorrow, assuming you succeed in lynching Nahdia and If town hasn't lost by then, House should be next in line to be lynched, in the same swift fashion. This is an incredibly narrow victory path and it'll likely fail, but we have to try. The only saving grace here is that there are likely only three scum left alive now, given that scum controlled patches, which should mean these two lynches, if successful and on scum, will leave them unable to quicklynch anyone else, allowing proper discussion to catch the last scum. If the game is still going on tomorrow, we'll pass on more information then+analysis if anything comes up.

-Cerb
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Post Post #4196 (isolation #156) » Tue Jul 12, 2016 4:30 am

Post by Varsoon »

NIGHT 6 MESSAGES:


Toogeloo to Nahdia:
Spoiler:
Image


RI to PV:
Spoiler:
Shinobi was supposed to tell you to send me a vial at day start today. If he did not do so, he is scum. This is Reasonably Irrational. If it's at all possible for you to post before the thread is locked, please confirm or deny that he asked you to send a vial. Please continue to send these vials, queued up to go out as soon as the day starts to me.
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Post Post #4197 (isolation #157) » Tue Jul 12, 2016 4:53 am

Post by Varsoon »

Some thoughts:

Many of you have voiced your frustration with this game. I apologize for how poorly it turned out. In a way, I crafted the madness of the Hunt too well--Nights were long and torturous and when it came time for a lynch to happen, it was swift and harrowing. Power went unchecked until it was too much of a problem, and all of the players were forced to play under very strenuous conditions. In the end, it came out to a worthless slugfest despite all the intrigue and machinations of madmen.

So, in some ways, this setup was a success. I even drove myself up a wall.

In many other ways, this setup absolutely failed.

Items like Pebble, Blood Cocktail, Numbing Mist, Shaman Bone Blade, and so on were integral to how I expected players to play and, yet, no one took advantage of them. Entire roles had no functionality due to players not understanding their role, never taking an action, or simply not playing the game. Scum was allowed full reign to build up their own power to the point that town could not counter it right out.

Nightmare Events were one of the most exciting mechanics I developed for this game. I was very excited to put together a system of mass-invited PTs in which the host of the PT could cause flavor events to happen that would render fun and interesting mechanical results. I think, what? There was one nightmare event played this entire game? I remember thinking about it and being really upset that I designed a mechanic that I would really enjoy, but nobody else cared about.

I won't be using shops in my future games. I like the idea of role progression just as much as I like the idea of publicly known powers (this is the appeal of smalltown games, too). The problem is that players are affected too much by it. That was sort of the goal here, and, I suppose, it did have the effects I desired, but it was far too stressful for many players. The problem with having a system of public powers is twofold, really:
1. Rhetorically Strong players will police who gets what. I absolutely hated that Mixed6 was trying to dictate who could buy which items. Being told that you'll be scumread if you get an item you want inhibits the fun of the game in a lot of ways, I feel. No longer can people enjoy the mechanic, because it's not an option for them to fully embrace it.
2. Mechanically Weak players will not realize how to use the mechanic at all. Once again, I think numbing mist was used successfully once this game? Furthermore, only a single blood vial was used to prevent a kill, and it did not work given the kill was a strongman shot.

I sincerely apologize for how horrible and stressful this game became. I felt it more than anyone. Since day one, I was upset with how things had turned out due to players either not playing at all or playing in ways contrary to the design of the game. I figured that I couldn't let myself get too hung up on players not playing the way I wanted, though. What really got to me was the amount of people decrying the setup entirely, while others still didn't care to play at all. I felt as though I had failed everyone who signed up for this game--the mechanics did not get utilized, no one seemed to care, and the most feedback I got was very negative. I designed a game I would be incredibly excited to be a part of, put more time into it than any other game I (or maybe anyone else) has made, and it was an absolute failure on many fronts. Couple this with moving to a new town, being unable to find a job, going through a breakup, and several other personal issues and I dreaded coming back to this site just to unlock the game thread, post some flavor, and watch the game I put so much time, love, and effort into continue to spiral down the drain.

There was a moment where I genuinely wanted to end the game early.

There was a moment where I considered never moderating another game again, given how momentous a failure this game was for myself and for many involved.

That said, I respect you all far too much. I was not going to cut the game short on account of my own misgivings or stress. Despite the large amount of moderator errors and mistakes made, I kept telling myself that I would not abandon the game because these players deserved it played out to the end. This was a learning experience. My next theme game will be much more mechanically terse, but I hope to deliver an exciting setup that gets players engaged with both the game and the flavor. You're some of my favorite people online and I love this site. I'm not going to give up on you just because things turn out poorly.

Feel free to offer criticism, your thoughts, reactions, etc. If you want to insult me for any reason, I will not keep you from doing so. I know many people are crossing this finish line frustrated, bruised, and angry. I do ask that you keep insults of other players to a minimum, though.

Thank you for playing, everyone.
I hope that you enjoyed this game. Tell me what worked for you and I'll try to incorporate it into my next game if I can.
For those of you that did not, let me know why. I'd love to make a better game next time.

Until then,
Just go out and kill a few beasts. It's for your own good.

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Post Post #4204 (isolation #158) » Tue Jul 12, 2016 5:02 am

Post by Varsoon »

I loved your role, Cakez. I think miller roles should go full-ham with their negative utility.
That said, I wanted your role to be absolutely capable of lots of utility and functionality given the right flips/information you became privy to.

I was surprised that no one voted for the Spiders of yours. In previous games of mine where someone controlled a remote vote, it was typically voted for as a test or as a joke. I suppose Patches was just a much more interesting candidate for that?

I'm glad that you enjoyed the mechanics. It was a nightmare (Dohoho) to resolve night phases because, at worst, I would have to...
1. Post multiple flavor results in night threads due to Hunts and Nightmare Events.
2. Lock and unlock several threads.
3. Resolve tons of actions due to role madness.
4. Resolve upwards of 22 sent messages each night due to anonymous even-dead messages.
I'd end up with a row of over 40 tabs sometimes, because I gave myself so much work to do this game @_@

Thank you for your support.
<3
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Post Post #4205 (isolation #159) » Tue Jul 12, 2016 5:03 am

Post by Varsoon »

In post 4203, SirCakez wrote:I think the absolute #1 problem with this game was the sheer amount of votes given out. That's the one thing that I would definitely never utilize again. Like many noted, it turned the game from mafia into something else, which is where it really fell apart.
Yeah, I was hoping people would utilize Numbing Mist to shut down any player who got too many votes, but it happened such that those players were also trusted to gain enough insight to get the Blood Rock/Transcendence, which should have only upgraded votes and night actions now that I reconsider it.
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Post Post #4219 (isolation #160) » Tue Jul 12, 2016 5:10 am

Post by Varsoon »

In post 4211, SirCakez wrote:We never outed the other Spiders and I wish we had q.q
The interactions with the flips were really cool tho and it's something I would have never thought of as a town role.

Setting up night in a game as complex as this sounds brutal. Even tho all the night stuff was great don't run another game like this if it's so much stress on you. Run something simpler! (iirc you said you will be running something simpler anyway lol) I'm sure it will still be great.

Oh, absolutely. I'm going to be keeping my next game (whatever it ends up being) far simpler.
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Post Post #4231 (isolation #161) » Tue Jul 12, 2016 5:14 am

Post by Varsoon »

In post 4220, Titus wrote:I am still planning on designing a Shadowrun setup with Varsoona. :)

It will have items and roles which I love about Varsoon games but have a much different style. :) I need to get over this cold though first.

Ftr, I agree with Cakey.
I'm still excited to put together that Shadowrun game.
Especially now that I've got so much more time in relation to Mafia.
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Post Post #4252 (isolation #162) » Tue Jul 12, 2016 5:21 am

Post by Varsoon »

I'm holding a poll in my signature, but I've got no idea, really.
I might not even run any of those themes listed there, but, uh, I can give a brief summary of the ideas I have for them?

@Nahdia: I think many people misunderstood Blood Cocktails and Pebbles. It always stops the first vote they can render, not just the first singular vote rendered. Pebble forces that first vote rendered to stay on you. I did not make this explicit enough and only realized late on that it was that way.

P-EDIT:
Don't expect the 'Captain'/'Huntmaster' mechanic to return any time soon, either.
I like it, but I don't want to design another game around it right now.
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Post Post #4255 (isolation #163) » Tue Jul 12, 2016 5:23 am

Post by Varsoon »

@Titus: I'm a bit drained now, but I'll talk to Not!Varsoon and we'll pow-wow some ideas soon, yeah.
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Post Post #4258 (isolation #164) » Tue Jul 12, 2016 5:23 am

Post by Varsoon »

In post 4254, Nahdia wrote:
In post 4252, Varsoon wrote:@Nahdia: I think many people misunderstood Blood Cocktails and Pebbles. It always stops the first vote they can render, not just the first singular vote rendered. Pebble forces that first vote rendered to stay on you. I did not make this explicit enough and only realized late on that it was that way.
OH.

YEAH THAT WASN'T CLEAR.
Otherwise they are completely useless, dude.
You could just unvote/revote because Pebble/Cocktail are public use.
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Post Post #4260 (isolation #165) » Tue Jul 12, 2016 5:24 am

Post by Varsoon »

I thought that the current descriptions were enough but that's because I didn't think people could possibly interpret the item to be useless.
D:
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Post Post #4265 (isolation #166) » Tue Jul 12, 2016 5:26 am

Post by Varsoon »

Here's a couple theme ideas I have rolling around, I guess:

WAKFU - Pretty straightforward themed game with a 'Party' mechanic that will allow players to make their own Neighborhoods with whoever they want and go on adventures.
MAGIC THE GATHERING - The game will feature a 'Planeshift' mechanic where the public mechanic will change with every coming day phase. Every player will get to choose which 'color' they want to be and will be given 'cards' that they can play as their abilities.
HEROES OF MIGHT AND MAGIC - Straightforward Upick where players choose which Faction they want to align with. Over the course of the game, roles will 'level up'.
FINAL FANTASY TACTICS - I want to run this as a secret alt game. The main feature will be that every player will have access to a unique game-defining ability/Zodiac Stone. There will also be a whole job system similar to the one in the game.
UNDERTALE - The game/roles will be able to fluctuate between 'Pacifist' and 'Genocide' game states that will influence what each role can do.
PARASYTE - Players will be able to steal other players' roles and identities. I'm considering going full-on with this and also making it a secret alt game where players can literally steal another player's account and continue posting as them. Maybe.
BRAVELY DEFAULT - Lottery pick of the RPG's roles. Players will get to form parties and save the world. I am considering making this a very non-traditional mafia game.
FIST OF THE NORTH STAR - Look, man, I don't have any great ideas for this, I just like Fist of the North Star.
SAMURAI JACK - Each day will be an 'Episode' of the series, which will allow certain characters different abilities.
GUNDAM: UNIVERSAL CENTURY - As the game progresses, the timeline will as well. So roles will fluctuate in power as the various characters join the war, get better mobile suits, retire, etc.
SENGOKU BASARA - I'm thinking of using a unique 'Dueling' mechanic for this game. Otherwise, every player will have an army and will be able to do war with other players! Powerful alliances will be drawn, and, ultimately, the fate of Japan will be decided.
MONSTER RANCHER - You'll be able to give me a list of your favorite games/movies and I will generate a unique 'team of monsters' that will become your role. These monsters will be able to level up and upgrade and help you win!
4CHAN - Mostly a meme game with roles embodying 4chan's boards. Mite b cool.
MEGAMAN BATTLENETWORK - Two separate threads--one that only Net Navis can access and one that the regular players access. Each player will get a role that grants them access to a Net Navi that they can anonymously post and interact from.
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Post Post #4268 (isolation #167) » Tue Jul 12, 2016 5:27 am

Post by Varsoon »

Not!Varsoon joked that I should completely ignore the poll and instead make a Mike Tyson Mysteries theme game.
But that'd be, like, the definition of me making a game only I'm excited about.
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Post Post #4279 (isolation #168) » Tue Jul 12, 2016 5:31 am

Post by Varsoon »

In post 4270, Titus wrote:How is Shadowrun not in your pool Varsoona?
'cus Shadowrun is definitely happening AND it's a joint Titus-Varsoon effort. <3
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Post Post #4286 (isolation #169) » Tue Jul 12, 2016 5:37 am

Post by Varsoon »

In post 4277, Cheetory6 wrote:If Varsoon hosts an undertale game, I would consider ruining my life by playing more mafia.
I might have to ruin your life sometime, Cheetory.
In the meantime, man, can someone buy me a pizza?
Despite this game stressing me out, it had some really great moments. Like that one.
In post 4275, Shinobi wrote:
In post 4268, Varsoon wrote:Not!Varsoon joked that I should completely ignore the poll and instead make a Mike Tyson Mysteries theme game.
But that'd be, like, the definition of me making a game only I'm excited about.
But
that sounds fantastic.
It kind of would be. The temptation is there.
In post 4274, SirCakez wrote:inb4 Varsoon rebels and starts running Newbie games instead
Oh man that's a great idea
(never ever)

P-EDIT:
@Elbirn: I love you, man. I keep trying to see how mechanically complex of a setup I can make with mechanics that pour into the game rhetoric. This one is clearly the breaking point. Now I'm going to probably swing the other way and see how mechanically simple/concise of a setup I can make with roles that contribute the rhetorical game play.
I agree on multivoting being a huge issue this game, but it was a part of the design--how do players rhetorically play when other players are pursuing such mechanical power publicly? The answer is they don't. :/
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Post Post #4292 (isolation #170) » Tue Jul 12, 2016 5:44 am

Post by Varsoon »

In post 4287, SirCakez wrote:OH
Varsoon what did the Music Box do?
If used, I would mod-post the following video:


It also renders Gasciogne (Dwlee) unable to cast votes or take actions during the day, iirc.
In post 4290, Frozen Angel wrote:Thax varsoon your game design is awesome anyway,

I hope you don't get upset for me attacking it and i hope you consider working on it cuase I like it to be perfect as I have higher standards for your games. I like what you do and your the best who can do it.

with love!

Frozen Angel
Thank you for playing. I'm sorry it was frustrating, but glad that you were on-board.
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Post Post #4294 (isolation #171) » Tue Jul 12, 2016 5:45 am

Post by Varsoon »

In post 4291, House wrote:One person using two controllers in a console game remains one player, afaic.

The site's rules are hugely specific about loopholes being bullshit, but apparently that goes out the window when it comes to mechanics.

I still say the game was bastard because it allowed the very action Varsoon explicitly stated the game was designed to prevent.

If quicklynches required two people to be online at day start, town would have had a bit more of a fair shake at the end.
I agree that Patches was a problem, but I disagree about the bastard aspect.
It's shitty, though, so I'll give you that. I shouldn't have designed something so shitty.
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Post Post #4296 (isolation #172) » Tue Jul 12, 2016 5:49 am

Post by Varsoon »

In post 4295, Nahdia wrote:Well from the role PM's, it's kind of clear that no one being allowed to unilaterally lynch was like, a last minute decision.

I guess Patches just wasn't considered.
It was made late into the design, but I did not want to change the roles that were originally quite dangerous from making it explicit to those players.
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Post Post #4299 (isolation #173) » Tue Jul 12, 2016 5:53 am

Post by Varsoon »

A couple of the games I'm thinking of making have that same "PTs with Events" thing going on.
I like letting people continue to play after death, too.

Hydra PTs will only be released on request of the players involved.
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Post Post #4302 (isolation #174) » Tue Jul 12, 2016 6:00 am

Post by Varsoon »

In post 4300, Nahdia wrote:so why was Mixed6 in my PT i gotta knowww
Mod error, I think
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Post Post #4476 (isolation #175) » Tue Jul 12, 2016 12:12 pm

Post by Varsoon »

@SugarJan: I'm very happy to have you both in this game and the Dandy one. My next few games will NOT be large themes, as far as I can tell. I need to work back up to that sort of thing, and this game took a lot out of me. You're both fantastic players, and I'm excited to see what comes of your time on-site. You can always ask me anything or come to me if you need someone to talk to on-site.

@PeregrineV: Thanks, man. I'm glad you had fun with the game and I definitely would like to run a sequel game in the future. I love Bloodborne and I'd love to tune up these mechanics to make an even more exciting Bloodborne game. Maybe sometime down the line, eh?

@ABR: My next game shouldn't have such a huge swing like this one did. SaGa was made intentionally for that sort of absurd swing. This game was meant to have public swing with public checks/balances, but that it could get hard to control. My next game should avoid this sort of thing. I am glad you're excited for my future games. You're an abrasive player at times, but I do like that confidence that you bring to the table. You challenge me to make games that work for everyone involved, which is a great thing. I'm often thinking of a setup now and going, "How would ABR take advantage of this mechanic..." instead of just considering how I would make use of it.

@Shadow_Step: Thanks! Your role was one of my favorite ones, even if you got pretty much nerfed to unplayability early. As an actual factual mod error, I allowed you to vote Nahdia even though she wasn't in the Hunter's Nightmare because I forgot your role was specific to that nightmare rather than all nightmares. So... yeah. Surprised no one caught that.
In post 4414, Patches the Spider wrote:Can't modkill me now, Varsoon >:3
The Patches account is your gift from me.

@Cerb: She went back and forth about activating it at daystart through PM. I don't think she ever sent me a day PM saying she activated it, etc. I could be wrong? But I am pretty sure I did not allow backsies if actually submitted during day.
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Post Post #4492 (isolation #176) » Tue Jul 12, 2016 4:47 pm

Post by Varsoon »

Monthly Girls Nozaki Kun is also enjoyable, yes.
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Post Post #4494 (isolation #177) » Tue Jul 12, 2016 4:59 pm

Post by Varsoon »

21 Shenandoah, Kenner, Louisiana 70065
Send me all your nuts (and pizza)
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Post Post #4504 (isolation #178) » Tue Jul 12, 2016 6:51 pm

Post by Varsoon »

In post 4502, Elbirn wrote:
In post 4494, Varsoon wrote:21 Shenandoah, Kenner, Louisiana 70065
Send me all your nuts (and pizza)
If this is real I may actually buy you pizza someday. Is there a domino's or something nearby?
It's real and yes please dominos is tasty.
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Post Post #4740 (isolation #179) » Wed Jul 13, 2016 8:54 am

Post by Varsoon »

In post 4513, Titus wrote:
In post 4504, Varsoon wrote:
In post 4502, Elbirn wrote:
In post 4494, Varsoon wrote:21 Shenandoah, Kenner, Louisiana 70065
Send me all your nuts (and pizza)
If this is real I may actually buy you pizza someday. Is there a domino's or something nearby?
It's real and yes please dominos is tasty.
Dude, redact your address. Internet privacy yo.
I'm fine with you all knowing my address. If anyone online wanted to find it hard enough, they could. It's okay.
In post 4726, Randomnamechange wrote:Please can we stop this? We aren't going to agree and it's just going to upset good people by carrying on.
This, 100%
In post 4729, Shiro wrote:
In post 4679, Cerberus v666 wrote:It was clearly intended as a hard counter to any single overpowered slot
@MOD VARSOON DID YOU MAKE MY ROLE WITH THIS IN MIND ? THAT IT SHOULD BE STRICKLY NOT USED EARLY AND ONLY BE USED TO COUNTER A POTENTIAL SPEED LYNCHER WITH TOO MUCH VOTING POWER?
I created your role to have a lot of power and to be able to make its own judgment calls.
I wanted to reflect the way the character proceeded about their own thoughts on hunters.
You're someone who is powerful and capable of acting on that power.
Yes, it is one way to keep any single player from getting too much voting power.
In the game, Brador kills Hunters who try to discover the secret of the Hunt.
In the same way, Brador in this game is meant to kill Hunters and Scum alike--any player who they perceive as getting too close to dominating the outcome of the game.

A security measure. Anti-town? Yes. But powerful and so much so it probably shouldn't be considered a scum role so easily.
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Post Post #4743 (isolation #180) » Wed Jul 13, 2016 8:58 am

Post by Varsoon »

Town had myriad ways of killing scum. Off the top of my head?
House's role could vig kill with enough beasthood
Sensei's role could vig kill any night and since it was a Nightmare Event, it would have a very low chance of being blocked/stopped unless the target had a Blood Vial.
R&L's role could vig kill that would become a gladiate if the kill was denied.
Almost50 could vig kill any flavor-claim, and on failure for the kill to resolve (due to hitting a fake-claim), it would out the player as lying about their flavor.

This was all meant to be curtailed and mitigated by the Blood Vial system and Ranger's role.
Unfortunately, Ranger really didn't make much use of his role and the Blood Vials didn't see a ton of use, either.
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Post Post #4745 (isolation #181) » Wed Jul 13, 2016 9:00 am

Post by Varsoon »

I agree.
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Post Post #4795 (isolation #182) » Wed Jul 20, 2016 11:47 am

Post by Varsoon »

Everyone got to be Dandy
Except for the people who weren't.

But yeah, Cerb has uncannily rolled the main character of a lot of the theme games I've run.

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